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FV4005 Stage II
General characteristics
5 peopleCrew
273 %Visibility
front / side / backArmour
76 / 50 / 38Hull
14 / 14 / 14Turret
60 tWeight
1240 hp650 hpEngine power
20.7 hp/t10.8 hp/tPower-to-weight ratio
31 km/h forward
11 km/h back
28 km/h forward
10 km/h back
183 mm QF L4A1 cannonMain weapon
12 roundsAmmunition
29.9 / 38.9 sReload
-7° / 15°Vertical guidance
-45° / 45°Horizontal guidance
7.62 mm L3A1 machine gunCoaxial weapon
3600 roundsAmmunition
8 / 10.4 sReload
250 roundsBelt capacity
500 shots/minFire rate
78000 Rp icon.pngResearch
230000 Sl icon.pngPurchase
Sl icon.png3700 / 4576/4370 / 5405/6170 / 7632Repair
65000 Sl icon.pngCrew training
230000 Sl icon.pngExperts
990 Ge icon.pngAces
184 % Rp icon.pngReward for battle
180 % Sl icon.png150 % Sl icon.png130 % Sl icon.png


GarageImage FV4005.jpg

The FV4005 Stage II is a Rank IV British tank destroyer with a battle rating of 6.7 (AB/RB/SB). It was introduced in Update 1.67 "Assault".

The FV4005 holds the distinction of being the single largest cannon available in War Thunder Ground Forces at 183mm, as well as having the longest reload with a stock time of 43.3 seconds. It can only fire HESH (High Explosive Squash Head) and has a limited turret rotation of +/- 45°.

General info

Survivability and armour

The FV4005 Stage II has essentially negligble armour, the turret providing 14mm of protection from any given angle. Due to this and the vehicle's crew being largely based in the turret, the 4005 is extremely vulnerable to even .50 calibre machine guns. The only redeeming trait in regards to survivability is that the crew may survive some side-on attacks due to the sheer size of the gun breech. Regardless, an FV4005 player should not rely on surviving anything bar the lightest of machine gun fire.

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet)
Armour Front Sides Rear Roof
Hull 76.2 mm (61°) Front glacis
76.2 mm (44°) Lower glacis
50.8 (12°) + 6 mm 38 mm (6°) Top
38 mm (13°) Bottom
38 mm
29 mm Engine deck
Turret 14 mm (10°) Turret front
14 mm (12-61°) Gun mantlet
14 mm (0-8°) 14 mm (1°) 14 mm


  • Tracks and suspension wheels are both 20 mm thick.
  • Spaced armour plates are placed on the side of the Centurion chassis, giving an additional 6 mm of side armour.
  • The rear has a steel rack providing an additional 15 mm of protection.


  • Commander
  • Gunner
  • Loader x2
  • Driver

Total: 5 crew members


The FV4005 doesn't represent anything special in terms of mobility; the vehicle utilises a Centurion hull and retains most of the same characteristics, including the somewhat sub-par reverse speed. Hull traverse times are reasonable, but not exceptional, and maximum forwards speed is a limited 28 km/h in RB/SB.

Due to the vehicle's limited mobility, players should play conservatively, avoiding flanking routes and any areas where there is no immediate escape route available. The Tracks upgrade is particularly valuable on the FV4005, as due to its limited turret traverse distance the improved hull traverse will on occasion be a saving grace.

Mobility characteristic
Weight (tons) Add-on Armour
weight (tons)
Max speed (km/h)
59.5 N/A 30 (AB)
28 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 923 1,137
Realistic/Simulator 575 650
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 15.51 19.11
Realistic/Simulator 9.66 12.92


Main armament

The FV4005 Stage II sports the largest cannon available in War Thunder Ground Forces, the 183mm QF L4A1, with the longest base reload time of any vehicle at 43.3 seconds. The L4A1 is restricted to the use of HESH only, due to the weapon originally being envisaged as an anti-emplacement howitzer. Despite this, HESH can be used to great effect against almost any possible target, provided shots are placed well - ideally on angled side armour (while ensuring the armour isn't angled enough to bounce). Despite the size and weight of the round, it has reasonable ballistics at 716 m/s velocity.
183 mm QF L4A1
Capacity Vertical
12 -7°/+15° ±45° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 15.9 21.94 26.64 29.46 31.34
Realistic 10.7 12.6 15.3 16.92 18.00
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
43.3 34.38 31.69 29.9
Penetration statistics
Ammunition Type of
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
Shell L1 HESH 228 228 228 228 228 228

Important note: HESH round performance improves, within reason, when targets are angled. This is due to the 'squash head' the rounds are tipped by - on larger angles the head will 'squash' further and result in more internal damage. However, the improvements with angling are limited once the rounds reach their ricochet angles - past 73° of angling the rounds have a chance to bounce. As such it's best to limit rounds to less than 70° where possible.

Shell details
Ammunition Type of
in m/s
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
0% 50% 100%
Shell L1 HESH 716 72 0.4 2.0 28,900 +0° 73° 77° 80°
Ammo racks
Ammo racks of the FV4005.
rack empty
rack empty
rack empty
rack empty
12 Projectiles
11 (+1)

The FV4005 has extremely limited ammunition, with a maximum of 12 seconds. Despite this, it's no mean feat to run out of ammo due to the extended reload time.

Machine guns

Main article: L3A1 (7.62 mm)
The FV4005's coaxial machine gun is of limited value; it should be used to clear small obstacles or if possible crew members in open-top vehicles. It can be used as a ranging machine gun, while keeping in mind that the main weapon's ballistics do not follow the machine gun's trajectory exactly as the MG has a slightly higher round velocity.
7.62 mm L3A1
Coaxial mount
Capacity (Belt capacity) Fire rate
3,600 (250) 500 N/A N/A

Usage in battles

The main ingame use of this tank is elimination of hulldown tanks (similar to T30), super-armoured heavy tanks in general (similar to), well armoured spg's (similiar to Ho-Ri) and the likes of them. Meanwhile, you still can help your team by hiding around and eliminating reckless rushers in 1 hit, when they aren't looking.

Your main goal in between your hunts is to survive and stay hidden, as you only have enough armour to stop 7.64 mm machineguns, and your reloading time is exceptionally long, especially if you lose either of the loaders. Contrary to popular belief, if you aim poorly with FV4005 it does not one shot anything out of existence anyway. You should first get out of your cover (or wait for enemy to get into your firing lines), then take aim at enemy, and only then fire. HESH shell will do the rest for you, if your aim and weakspot suggestion was correct.

Weakspots depend on mode you play in. As example, for most Soviet Union tanks the frontal weak spot is the left side of hull (for you - right side). It's also possible to target the back of their turrets in Realistic battle. However, if you fire at back of the turret of IS-2 in arcade mode, it may still survive with just 1 crew member (driver with very high "vitality" level), go into "last stand" mode, turn it's turret and fire back at you. As such, try to aim at places, from which spalling can definitely hit every last crew member.

likewise, in arcade mode it's not enough to just eliminate crew in your turret, and your driver is hidden in decently armoured hull. However, if your gun breech got damaged, there is a chance, that the shell in it will also be destroyed, and you won't be able to avenge yourself.

Going into sniper duels without preparations, like rangefinding and adjusting the gun beforehand, with this tank is ill advised, as any sniper tank needs significantly less time to aim at you, due to fact that your turret cannot turn freely, your enormous profile and different ammunition type. They also can destroy you in 1 hit as well, by hitting your ammo.


Tier Mobility Protection Firepower
I Tracks Parts Horizontal drive
II Suspension, Brake system FPE Adjustment of fire
III Filters Crew replenishment Elevation mechanism
IV Transmission, Engine

Pros and cons


  • The FV4005 is armed with the gigantic 183mm cannon, which is the biggest and most powerful gun in the game. Even a shot from the gigantic 183mm shell that only hits the tracks of an enemy tank can create enough spalling, which travels into the hull of the enemies tank, can leave it severely crippled.
  • 183mm HESH will cause the spalling of enemy armour that is 254 mm thick or less. Which give this gun enough penetrating power to potentially destroy a Maus or E-100 even when firing at the upper glacis plate of either tank.
  • Has Centurion hull armour.
  • Large gun breech can potentially protect some of the turret crew from incoming fire and shrapnel.
  • The co-axial machine gun has a very similar trajectory to the 183 mm gun, making it ideal for ranging


  • A large weak turret with only 14mm of armour all around.
  • Lots of ammo lining the entire turret which can be detonated with little effort.
  • 4/5 crew in turret. An APHE penetration or high calibre HE shell hit will likely one shot the tank.
  • Carries only 12 shells.


Work started on a 180 mm self-propelled gun in the 1950 by Nuffield Mechanizations & Aero. Designated the FV215B, the plan was to mount the gun onto the Conqueror hull.[1] It was intended for the three trial vehicles to be built from the span of 1951-1955. The project was cancelled in early 1957 with no prototypes produced.[2]

During the development phase of the FV215B, another project was done on the Centurion.[2] Labeled the FV4005, it was an attempt to mount the 180 mm on the Centurion hull. The design phase is distinctive in two parts, Stage I and II. Stage I had the gun mounted on an open-topped hull. The gun had a concentric recoil system and an auto-loader. Stage II had the gun encased in a lightly armoured, splinter-proof turret with a conventional recoil system and manual loading.[3][4]

In December 1952, the 180 mm gun was increased into a 183 mm gun mounting. Though a single prototype was made for testing, the project never passed basic feasibility. In August 1957, the project was abandoned as well.[3][4] The lone prototype is currently stationed outside at Bovington Tank Museum.


Skin and Camouflages for the FV4005 Stage II in Warthunder Live.



  1. Ware 2012a, p. 79
  2. 2.0 2.1 Ware 2012a, p. 80
  3. 3.0 3.1 Ware 2012a, p. 78
  4. 4.0 4.1 Ware 2012b, p. 109


  • Ware Pat. Images of War: British Tanks: 1945 to the Present Day Great Britain: Pen & Sword Military, 2012a
  • Ware Pat. Images of War Special: The Centurion Tank Great Britain: Pen & Sword Military, 2012b

See also

  • Conway - A vehicle built under a similar principle of a large gun on a Centurion chassis.

External links

Britain tank destroyers
Based on cruiser tanks  QF 3.7 Ram
Based on infantry tanks  Gun Carrier (3-in) · Archer
M10 Achilles  Achilles · Achilles (65 Rg.)
End war  Avenger · Tortoise
Post-war  Charioteer Mk VII · FV4005 · Conway · Rooikat 105
ATGM  Swingfire · Striker