Difference between revisions of "FCM.36"

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== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''
+
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
 +
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 +
{{break}}
 +
The '''{{specs|name}}''' (Light support tank FCM.36) is a Rank {{specs|rank}} French light tank {{Battle-rating|1}}. It was introduced in [[Update 1.75 "La Résistance"]]. Bearing the awful SA18 L/21 cannon as main armament with 40 mm of armour all around and bad mobility, this tank resembles the [[H.35]] in many ways.
 +
 
 +
Generally speaking, the main reason you'd play the FCM.36 is so it can unlock better vehicles like the [[AMR.35 ZT3]] to have better firepower at the rank. However, the FCM.36 does have good sloped armour for the rank to be a tad useful during long range engagements, but the underperforming gun makes the FCM.36 act more like a shield rather than a spear.
 +
 
 +
Compared to the reserve [[H.35]], the FCM.36 features a design with "better" armour and a more powerful engine, bringing the power ratio to a more manegeable 12.4 HP/ton. With wider tracks than the H.35, this tank feels faster than other BR 1.0 French tanks. It turns quite smoothly and reaches its top speed fairly easily on road. 40 mm all around is enough to survive incoming rounds at long distances (~ 500+ m) but its bad angling makes it unreliable at close range, whereas your gun enters its actual combat ranges. Keeping the awful SA18 L/21 canon as main armament, this gun is what makes an otherwise good tank so bad as it is. As the Devblog claims: "Wait Until You See The Whites of Their Eyes!", you will have to get up close and personal with this tank in order to score a kill. With -17° of gun depression, this is actually a depressing gun.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 +
'''Armour type:'''
 +
* Cast homogeneous armour
 +
{| class="wikitable"
 +
|-
 +
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 +
|-
 +
| Hull || 40 mm (24-37°) ''Front plate'' <br> 40 mm (70°) ''Front glacis'' <br> 40 mm (26°) ''Lower glacis'' || 8-20 mm (44°) ''Top left'' <br> 20 (8°) + 20 mm (40-44°) ''Bottom left'' <br> 8-20 mm (46°) ''Top right'' <br> 20 (9°) + 20 mm (42-46°) ''Bottom right'' || 20 mm (50-65°) ''Top'' <br> 8 mm (65°) ''Engine grille'' <br> 20 mm (30-65°) ''Bottom'' || 15 mm
 +
|-
 +
| Turret || 40 mm (24-70°) ''Turret front'' <br> 45 mm (33°) ''Left side'' <br> 20 mm (4-45°) ''Gun mantlet'' <br> 40 mm (18°) ''Cupola'' || 40 mm (12-28°) || 40 mm (37°) || 15 mm
 +
|-
 +
|}
 +
'''Notes:'''
 +
* Suspension wheels are 20 mm thick while tracks are all 30 mm thick.
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''
+
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
!colspan="3" | Mobility characteristic
 +
|-
 +
! Weight (tons)
 +
!colspan="1" | Add-on Armor<br>weight (tons)
 +
!colspan="1" | Max speed (km/h)
 +
|-
 +
|rowspan="2" | 12.4 || colspan="1" rowspan="2" | N/A || colspan="1" | 26.6 (AB)
 +
|-
 +
|24.0 (RB/SB)
 +
|-
 +
!colspan="3" | Engine power (horsepower)
 +
|-
 +
!colspan="1" | Mode
 +
!Stock
 +
!Upgraded
 +
|-
 +
|''Arcade''
 +
|163
 +
|___
 +
|-
 +
|''Realistic/Simulator''
 +
|93
 +
|105
 +
|-
 +
!colspan="3" | Power-to-weight ratio (hp/ton)
 +
|-
 +
!colspan="1" | Mode
 +
!Stock
 +
!Upgraded
 +
|-
 +
|''Arcade''
 +
|13.14
 +
|__.__
 +
|-
 +
|''Realistic/Simulator''
 +
|7.50
 +
|8.47
 +
|-
 +
|}
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
+
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 +
{{main|SA18 (37 mm)}}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="6" | [[SA18 (37 mm)|37 mm SA18 L/21]]
 +
|-
 +
! colspan="3" rowspan="1" style="width:5em" |Capacity
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
! rowspan="1" | Stabilizer
 +
|-
 +
| colspan="3" | 102 || -17°/+20° || ±180° || Vertical
 +
|-
 +
! colspan="6" | Turret rotation speed (°/s)
 +
|-
 +
! style="width:4em" |Mode
 +
! style="width:4em" |Stock
 +
! style="width:4em" |Upgraded
 +
! style="width:4em" |Prior + Full crew
 +
! style="width:4em" |Prior + Expert qualif.
 +
! style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| ''Arcade'' || 9.30 || _.__ || _.__ || _.__ || _.__
 +
|-
 +
| ''Realistic'' || 9.30 || _.__ || _.__ || _.__ || _.__
 +
|-
 +
! colspan="4" | Reloading rate (seconds)
 +
|-
 +
! colspan="1" style="width:4em" |Stock
 +
! colspan="1" style="width:4em" |Prior + Full crew
 +
! colspan="1" style="width:4em" |Prior + Expert qualif.
 +
! colspan="1" style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| 3.1 || _.__ || _.__ || _.__
 +
|-
 +
|}
 +
 
 +
===== Ammunition =====
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 +
|-
 +
! 10m
 +
! 100m
 +
! 500m
 +
! 1000m
 +
! 1500m
 +
! 2000m
 +
|-
 +
| Mle1937 || APCR || 36 || 33 || 24 || 16 || 8 || 5
 +
|-
 +
| Mle1892 || APHE || 28 || 26 || 19 || 13 || 9 || 5
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="11" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! rowspan="2" |Velocity <br /> in m/s
 +
! rowspan="2" |Projectile<br />Mass in kg
 +
! rowspan="2" | ''Fuse delay''
 +
''in m:''
 +
! rowspan="2" | ''Fuse sensitivity''
 +
''in mm:''
 +
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 +
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 +
! colspan="3" | ''Ricochet:''
 +
|-
 +
! 0%
 +
! 50%
 +
! 100%
 +
|-
 +
| Mle1937 || APCR || 600 || 0.5 || N/A || N/A || N/A || ° || 66° || 70° || 72°
 +
|-
 +
| Mle1892 || APHE || 388 || 0.5 || 1.2 || 25 || 15 || ° || 47° || 60° || 65°
 +
|-
 +
|}
  
=== Additional armament ===
+
===== [[Ammo racks|Ammo racks]] =====
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumbnail|250px|[[Ammo racks|Ammo racks]] of the {{PAGENAME}}.]]
 +
{| class="wikitable sortable" style="text-align:center"
 +
|-
 +
! class="wikitable unsortable" |Full<br /> ammo
 +
! class="wikitable unsortable" |1st<br />  rack empty
 +
! class="wikitable unsortable" |2nd<br />  rack empty
 +
! class="wikitable unsortable" |Visual<br /> discrepancy
 +
|-
 +
|| '''102''' || 43&nbsp;''(+59)'' || 1&nbsp;''(+101)'' || style="text-align:left" | Yes
 +
|-
 +
|}
  
 
=== Machine guns ===
 
=== Machine guns ===
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
+
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
 +
{{main|MAC 31 (7.5 mm)}}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | [[MAC 31 (7.5 mm)|7.5 mm MAC 31]]
 +
|-
 +
! colspan="7" | ''Coaxial mount''
 +
|-
 +
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 +
! rowspan="1" | Fire rate <br> (shots/minute)
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
|-
 +
| colspan="4" | 3,000 (150) || 1,350 || N/A || N/A
 +
|-
 +
|}
  
 
== Usage in the battles ==
 
== Usage in the battles ==
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
'''Bullet magnet''':
 +
 
 +
Sit down in an open field, angle yourself and stay at a good distance (500+ m) from any threat. Watch enemy shells ricochet of your armour, spot enemies for the team. Whenever a potent gun comes your way, '''flee''' and hope not to get shot at. Blind such big guns with your good MAC 31 coaxial machine gun and attempt a few shots on the move (big guns generally means poor armour at this BR).
 +
 
 +
'''"Brawler":'''
 +
 
 +
''Never'' engage an enemy upfront: assist your allies in flanking manœuvres and don't bother stealing a kill since it's all you can get with such a poor cannon. Feel free to turn you back anytime and flee when allies are lacking, go find friends and act as a bullet magnet for them as they attempt to flank enemies.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
 
 
'''Pros:'''
 
'''Pros:'''
*
+
* Decent frontal armour with good sloping
 
+
* Relatively small
 +
* -17° of depression
 +
* 40 mm all-around
 +
* Primitive "LOCK" stabiliser makes stop-and-shoot tactic easier.
 
'''Cons:'''
 
'''Cons:'''
*
+
* Very bad penetration
 +
* As the same gun as the [[H.35]] ('''worst''' main armament in War Thunder)
 +
* Puny 102 HP engine
 +
* Max speed is 24 km/h
 +
* Cannot angle properly without exposing a flat surface (driver's port)
 +
* Only 2 crew members are cramped and lined-up makes one-shot easy
 +
* Bad reverse speed : -3 km/h
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
  
 
== Media ==
 
== Media ==
Line 42: Line 225:
  
 
== Read also ==
 
== Read also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
* [https://warthunder.com/en/news/5190-development-fcm-36-wait-until-you-see-the-whites-of-their-eyes-en [Devblog<nowiki>]</nowiki> FCM 36 - Wait Until You See The Whites of Their Eyes!]
* ''reference to the series of the vehicles;''
+
* [http://www.chars-francais.net/2015/index.php/liste-chronologique/de-1930-a-1940?task=view&id=801 Char-francais page on FCM.36]
* ''links to approximate analogues of other nations and research trees.''
+
 
''ETC.''
 
  
 
== Sources ==
 
== Sources ==
Line 51: Line 233:
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
* ''other literature.''
 +
 +
{{French light tanks}}

Revision as of 06:24, 14 December 2018

Rank VI Israel | Premium | Golden Eagles
Merkava Mk.2D Pack
FCM.36
fr_fcm_36.png
FCM.36
AB RB SB
1.0 1.0 1.0
Class:
Research:2 900 Specs-Card-Exp.png
Purchase:700 Specs-Card-Lion.png
Show in game

Description

GarageImage FCM.36.jpg


The Char léger d'accompagnement FCM.36 (Light support tank FCM.36) is a Rank I French light tank with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.75 "La Résistance". Bearing the awful SA18 L/21 cannon as main armament with 40 mm of armour all around and bad mobility, this tank resembles the H.35 in many ways.

Generally speaking, the main reason you'd play the FCM.36 is so it can unlock better vehicles like the AMR.35 ZT3 to have better firepower at the rank. However, the FCM.36 does have good sloped armour for the rank to be a tad useful during long range engagements, but the underperforming gun makes the FCM.36 act more like a shield rather than a spear.

Compared to the reserve H.35, the FCM.36 features a design with "better" armour and a more powerful engine, bringing the power ratio to a more manegeable 12.4 HP/ton. With wider tracks than the H.35, this tank feels faster than other BR 1.0 French tanks. It turns quite smoothly and reaches its top speed fairly easily on road. 40 mm all around is enough to survive incoming rounds at long distances (~ 500+ m) but its bad angling makes it unreliable at close range, whereas your gun enters its actual combat ranges. Keeping the awful SA18 L/21 canon as main armament, this gun is what makes an otherwise good tank so bad as it is. As the Devblog claims: "Wait Until You See The Whites of Their Eyes!", you will have to get up close and personal with this tank in order to score a kill. With -17° of gun depression, this is actually a depressing gun.

General info

Survivability and armour

Armour type:

  • Cast homogeneous armour
Armour Front (Slope angle) Sides Rear Roof
Hull 40 mm (24-37°) Front plate
40 mm (70°) Front glacis
40 mm (26°) Lower glacis
8-20 mm (44°) Top left
20 (8°) + 20 mm (40-44°) Bottom left
8-20 mm (46°) Top right
20 (9°) + 20 mm (42-46°) Bottom right
20 mm (50-65°) Top
8 mm (65°) Engine grille
20 mm (30-65°) Bottom
15 mm
Turret 40 mm (24-70°) Turret front
45 mm (33°) Left side
20 mm (4-45°) Gun mantlet
40 mm (18°) Cupola
40 mm (12-28°) 40 mm (37°) 15 mm

Notes:

  • Suspension wheels are 20 mm thick while tracks are all 30 mm thick.

Mobility

Mobility characteristic
Weight (tons) Add-on Armor
weight (tons)
Max speed (km/h)
12.4 N/A 26.6 (AB)
24.0 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 163 ___
Realistic/Simulator 93 105
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 13.14 __.__
Realistic/Simulator 7.50 8.47

Armaments

Main armament

Main article: SA18 (37 mm)
37 mm SA18 L/21
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
102 -17°/+20° ±180° Vertical
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 9.30 _.__ _.__ _.__ _.__
Realistic 9.30 _.__ _.__ _.__ _.__
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
3.1 _.__ _.__ _.__
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
Mle1937 APCR 36 33 24 16 8 5
Mle1892 APHE 28 26 19 13 9 5
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
Mle1937 APCR 600 0.5 N/A N/A N/A ° 66° 70° 72°
Mle1892 APHE 388 0.5 1.2 25 15 ° 47° 60° 65°
Ammo racks
Ammo racks of the FCM.36.
Full
ammo
1st
rack empty
2nd
rack empty
Visual
discrepancy
102 43 (+59) (+101) Yes

Machine guns

Main article: MAC 31 (7.5 mm)
7.5 mm MAC 31
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
3,000 (150) 1,350 N/A N/A

Usage in the battles

Bullet magnet:

Sit down in an open field, angle yourself and stay at a good distance (500+ m) from any threat. Watch enemy shells ricochet of your armour, spot enemies for the team. Whenever a potent gun comes your way, flee and hope not to get shot at. Blind such big guns with your good MAC 31 coaxial machine gun and attempt a few shots on the move (big guns generally means poor armour at this BR).

"Brawler":

Never engage an enemy upfront: assist your allies in flanking manœuvres and don't bother stealing a kill since it's all you can get with such a poor cannon. Feel free to turn you back anytime and flee when allies are lacking, go find friends and act as a bullet magnet for them as they attempt to flank enemies.

Pros and cons

Pros:

  • Decent frontal armour with good sloping
  • Relatively small
  • -17° of depression
  • 40 mm all-around
  • Primitive "LOCK" stabiliser makes stop-and-shoot tactic easier.

Cons:

  • Very bad penetration
  • As the same gun as the H.35 (worst main armament in War Thunder)
  • Puny 102 HP engine
  • Max speed is 24 km/h
  • Cannot angle properly without exposing a flat surface (driver's port)
  • Only 2 crew members are cramped and lined-up makes one-shot easy
  • Bad reverse speed : -3 km/h

History

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also


Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.

Template:French light tanks