Difference between revisions of "F9F-8"

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{{Specs-Card
 
|code=f9f-8
 
|cockpit = 75152/187257
 
}}
 
 
{{About
 
{{About
 
| about = American naval jet fighter '''{{PAGENAME}}'''
 
| about = American naval jet fighter '''{{PAGENAME}}'''
 
| usage = other uses
 
| usage = other uses
 
| link = F9F (Family)
 
| link = F9F (Family)
 +
}}
 +
{{Specs-Card
 +
|code=f9f-8
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
|cockpit=cockpit_f9f-8.jpg
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American naval jet fighter {{Battle-rating}}. It was introduced in [[Update 1.63 "Desert Hunters"]].
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American naval jet fighter {{Battle-rating}}. It was introduced in [[Update 1.63 "Desert Hunters"]].
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
+
{{Specs-Avia-Flight}}
 +
<!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''-->
  
{| class="wikitable" style="text-align:center"
+
The F9F Cougar is a further improvement of the F9F series with the main changes that are changed wings, now being swept and a new more powerful engine, the Pratt & Whitney J48-P-8A. It increased the level speed to 1041 km/h and when the plane carries four AIM-9B missiles it is 991 km/h at sea level, which is still slower than a MiG-15 or F-86. Its speed limit is also higher: 1127 km/h IAS. The level acceleration is almost the same compared to previous versions, but since it is faster it gets better above 850 km/h.
|-
+
The other aspect that has been slightly improved over the F9F-5 is climb rate, now can reach 29 m/s at sea level with full fuel tanks and increases to ~38 m/s with 20 minutes of fuel, it will not be able to out climb most of jet fighters from other nations at similar battle rating.
! colspan="8" | Characteristics
+
Flying at full power is limited to 30 minutes of operation until the engine overheats and can fly at 95% of power indefinitely.
|-
+
 
! colspan="8" | ''Stock''
+
The Cougar wings' shape was changed a lot, the wing area was also increased. Due to lowered wing loading its low and medium speed turn rate was improved with the exception of stall speed which is higher, 217 km/h IAS with landing flaps.
|-
+
The swept wings also increased the manoeuvrability at high speed, but the Cougar can lock up badly near transonic speeds, although it can use the airbrake to slow down to the speed where it retains the best turn rate, which is between 600 and 800 km/h IAS. The flaps cannot be used to improve dogfight capabilities, only one position for landing is available which use is limited to 410 km/h IAS.
 +
Its roll rate up to 600 km/h IAS is almost the same, can reach up to ~100 degrees per second, but above its new wings allow the Cougar to improve it to ~150 degrees per second at 900 km/h.
 +
One thing that did not change are very low G limits, they can be easily exceeded after reaching 9-10G above 600 km/h IAS.
 +
 
 +
With full real controls the plane can break its wings even easier than with enabled instructor, it is recommended to not install the New Boosters module.
 +
Overall the plane has very good flight characteristics, especially at higher speed where it has good turning energy retention, even during pulling 5-6G.
 +
 
 +
{| class="wikitable" style="text-align:center" width="70%"
 +
! rowspan="2" | Characteristics
 
! colspan="2" | Max Speed<br>(km/h at 610 m)
 
! colspan="2" | Max Speed<br>(km/h at 610 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" | Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
|1,019||988|| {{Specs|ceiling}} ||33.7||34.3||17.4||15.9||500
 
|-
 
! colspan="8" | ''Upgraded''
 
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 610 m)
+
! AB !! RB !! AB !! RB !! AB !! RB
! rowspan="2" | Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run (meters)
 
 
|-
 
|-
! AB
+
! Stock
! RB
+
| 1,019 || 988 || rowspan="2" | {{Specs|ceiling}} || 33.7 || 34.3 || 22.1 || 20.6 || rowspan="2" | 500
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? ||500
+
! Upgraded
 +
| 1,056 || 1,041 || 30.5 || 32.0 || 37.1 || 29.1
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Features
+
! colspan="6" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
| X || X || ✓ || ✓ || ✓    <!-- ✓ -->
+
| X || X || ✓ || ✓ || ✓ || X     <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || 620 || ~?? || ~?
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 410 || ~9 || ~5
 
|-
 
|-
 
|}
 
|}
Line 92: Line 77:
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < 950 || < 790 || < 510 || > ???
+
| < 950 || < 790 || < 510 || N/A
 
|-
 
|-
 
|}
 
|}
 +
 +
==== Engine performance ====
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="3" | Compressor (RB/SB)
+
! colspan="3" | Engine
 +
! colspan="6" | Aircraft mass
 
|-
 
|-
! colspan="3" | Setting 1
+
! colspan="2" | Engine name || Number
 +
! colspan="3" | Empty mass || colspan="3" | Wing loading (full fuel)
 
|-
 
|-
! Optimal altitude
+
| colspan="2" | Pratt & Whitney J48-P-8A ||  1
! 100% Engine power
+
| colspan="3" | 5,900 kg || colspan="3" |  286 kg/m<sup>2</sup>
! WEP Engine power
 
 
|-
 
|-
| 0 m || 3120 kgf || No WEP
+
! colspan="3" | Engine characteristics
 +
! colspan="5" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br />Weight
 
|-
 
|-
<!--
+
! Weight (each) || colspan="2" | Type
! colspan="3" | Setting 2
+
! 17m fuel || 20m fuel || 30m fuel || 45m fuel || 58m fuel
 
|-
 
|-
! Optimal altitude
+
| 600 kg || colspan="2" | Axial-flow turbojet
! 100% Engine power
+
| 6,796 kg || 6,952 kg || 7,472 kg || 8,253 kg || 8,929 kg || 9,636 kg
! WEP Engine power
 
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp
+
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
 +
! colspan="6" | Thrust to weight ratio @ 0 m (100%)
 
|-
 
|-
! colspan="3" | Setting 3
+
! Condition || 100% || WEP
 +
! 17m fuel || 20m fuel || 30m fuel || 45m fuel || 58m fuel || MTOW
 
|-
 
|-
! Optimal altitude
+
| ''Stationary'' || 3,182 kgf || N/A
! 100% Engine power
+
| 0.47 || 0.46 || 0.43 || 0.39 || 0.36 || 0.33
! WEP Engine power
+
|-
 +
| ''Optimal'' || 3,182 kgf<br />(0 km/h) || N/A
 +
| 0.47 || 0.46 || 0.43 || 0.39 || 0.36 || 0.33
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!-- Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems. -->
+
{{Specs-Avia-Armour}}
 +
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
  
 
* 9.5 mm steel - in front of cockpit
 
* 9.5 mm steel - in front of cockpit
 
* 8.5 mm steel - behind pilot
 
* 8.5 mm steel - behind pilot
 
* 60 mm steel - armoured windscreen
 
* 60 mm steel - armoured windscreen
 +
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
 +
{{Specs-Avia-Offensive}}
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
{{main|AN/M3 (20 mm)}}
+
{{main|M3 (20 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 4 x AN/M3 20 mm cannon (190 RPG = 760 total)
+
* 4 x 20 mm M3 cannons, nose-mounted (190 rpg = 760 total)
  
 
=== Suspended armament ===
 
=== Suspended armament ===
 +
{{Specs-Avia-Suspended}}
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
{{main|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)|AIM-9B}}
+
{{main|AN-M64A1 (500 lb)|AN-M65A1 Fin M129 (1,000 lb)|AIM-9B Sidewinder}}
  
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
 
* Without load
 
* Without load
* 4 х 500 lb AN-M64A1 bombs (2,000 lb total)
+
* 4 x 500 lb AN-M64A1 bombs (2,000 lb total)
* 2 х 1000 lb AN-M65A1 Fin M129 bombs (2,000 lb total)
+
* 2 x 1,000 lb AN-M65A1 Fin M129 bombs (2,000 lb total)
* 4 х AIM-9B Sidewinder air-to-air missiles
+
* 4 x AIM-9B Sidewinder missiles
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). -->
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
 
 
First of your objective when you purchase this plane is to research as fast as you can the 20 mm cannons modifications. The F9F-8 default cannons get jammed in a quick burst.
 
First of your objective when you purchase this plane is to research as fast as you can the 20 mm cannons modifications. The F9F-8 default cannons get jammed in a quick burst.
  
This said don’t expect to defeat MiG-15 and MiG-17A very easily. The F9F-8 performs great defensing maneuvers and can keep up in turns with the MiGs (beware that doesn’t have the great acceleration that MiGs have).
+
This said don't expect to dogfight very well against any pure fighter jet as the turn time is quite stock but when you spade it out turning does get a better but the F9F-8 performs great defensive manoeuvres and can keep up in turns with the MiGs (beware that doesn't have the great acceleration that MiGs have).
  
 
This is not an air superiority aircraft, its main purpose is to support ground vehicles and planes.
 
This is not an air superiority aircraft, its main purpose is to support ground vehicles and planes.
  
The best tactics if you are new to this plane is to fly it like a F9F-2 or F9F-5 so stay near some allies and give them support.
+
The best tactics if you are new to this plane is to fly it like a F9F-2 or F9F-5 so stay near some allies and give them support.
  
 
* Never roll too hard over 750 km\h (466 mph) or the wings will explode
 
* Never roll too hard over 750 km\h (466 mph) or the wings will explode
* Never execute maneuvers over –2 G or the wings will explode
+
* Never execute manoeuvres over –2 G or the wings will explode
 +
 
 +
===Radars===
 +
<!--{{main|AN/APG-30}}-->
 +
The F9F-8 is equipped with an AN/APG-30 rangefinding radar, located in the nose of the aircraft.
 +
It will automatically detect other planes within the scanning area and display the range to the closest target. It is linked with a gyro gunsight and can help with aiming at close range.
  
<!--===Manual Engine Control===
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 +
! colspan="4" | AN/APG-30 - Rangefinding radar
 
|-
 
|-
! colspan="7" | MEC elements
+
! {{Annotation|Maximum<br/>Tracking<br/>Range|The maximum range at which a target can be tracked}}
|-
+
! {{Annotation|Minimum<br/>Tracking<br/>Range|The range below which targets cannot be tracked by the radar}}
! rowspan="2" | Mixer
+
! {{Annotation|Azimuth Tracking<br/>Angle|How far to each side the radar can track a target}}
! rowspan="2" | Pitch
+
! {{Annotation|Elevation Tracking<br/>Angle|How far up and down the radar can track a target}}
! colspan="3" | Radiator
 
! rowspan="2" | Supercharger
 
! rowspan="2" | Turbocharger
 
|-
 
! Oil
 
! Water
 
! Type
 
 
|-
 
|-
| Controllable || rowspan="2" | Controllable <br> No automatic pitch|| rowspan="2" | Not controllable || rowspan="2" | Controllable || rowspan="2" | Combined || rowspan="2" | Controllable || rowspan="2" | Controllable
+
| 2,750 m || 300 m || ±9° || ±9°
|-
 
|}-->
 
 
 
===Modules===
 
{| class="wikitable"
 
! Tier
 
! colspan="2" |Flight performance
 
! Survivability
 
! colspan="2" |Weaponry
 
|-
 
| I
 
| Fuselage repair||Compressor
 
|
 
|
 
|
 
|-
 
| II
 
| New boosters||
 
| Airframe
 
| Offensive 20 mm||FLBC mk.1
 
|-
 
| III
 
| Wings repair||Engine
 
|
 
| New 20 mm cannons||
 
|-
 
| IV
 
| G-suit||
 
| Cover
 
| ||AIM-9B
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Good bombload options
+
* Good payload options for bombs
 
* Four 20 mm cannons can shred enemy aircraft and light ground targets
 
* Four 20 mm cannons can shred enemy aircraft and light ground targets
 
* Slightly better top speed than on the F9F Panther
 
* Slightly better top speed than on the F9F Panther
 
* Can equip with AIM-9 Sidewinder guided missiles
 
* Can equip with AIM-9 Sidewinder guided missiles
* Good roll rate over 800 kph (497 mph)
+
* Good roll rate over 800 km/h (500 mph)
* Faster than its predecessors
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Bad turn time overall; even the Hawker Hunter can turn tighter in some scenarios
+
* Bad aerial performance in turn time, G-limits, acceleration, and energy retention
* Top speed is not great but is not terrible either
+
* Around 800 km/h (500 mph) and above the plane starts to compress quite badly
 +
* Guns tend to jam quickly without New 20 mm upgrade
 
* Can't equip rockets
 
* Can't equip rockets
* Cannot turn over -2G
+
* When equipped the AIM-9 Sidewinder guided missiles the performance drops dramatically
* Rips very very easily in turns and rolls
+
* Not a good dogfighter among its peers
* Not good at retaining energy, have to be very strict in order to keep it
+
* Difficult stock grind due to aforementioned poor aerial and firepower performance
* Poor acceleration
+
* Relatively expensive plane to purchase and train crew with, along with expensive modification costs
* Guns tend to jam quickly without New 20 mm upgrade
+
* Can be uptiered to encounter jets such as MiG-17s/Shenyang F-5s
 +
* Has a comparatively high repair cost of around 20,000 Silver Lions in RB/SB
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''-->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
  
It was Grumman's engineers who first thought of developing their successful F9F Panther fighter into a swept-wing variant. The resulting ''Cougar'' was a very new design in many ways bucking post-war design trends. The fuselage, fin and rudder remained the same, however, the wings were completely new with a 35-degree sweep and lacking the distinctive wingtip tanks of the Panther. The engine was also an upgrade, a Pratt and Whitney J48 with an extra 1,000 kg of thrust over the previous J42. First flight was 20 September 1951, with operational trials starting three months later. Squadron deliveries began in November 1952. 706 F9F-6s with the original engine were produced, and 168 of the F9F-7 which used the Allison J33 turbojet instead.  
+
It was Grumman's engineers who first thought of developing their successful F9F Panther fighter into a swept-wing variant. The resulting ''Cougar'' was a very new design in many ways bucking post-war design trends. The fuselage, fin and rudder remained the same, however, the wings were completely new with a 35-degree sweep and lacking the distinctive wingtip tanks of the Panther. The engine was also an upgrade, a Pratt and Whitney J48 with an extra 1,000 kg of thrust over the previous J42. First flight was 20 September 1951, with operational trials starting three months later. Squadron deliveries began in November 1952. 706 F9F-6s with the original engine were produced, and 168 of the F9F-7 which used the Allison J33 turbojet instead.
  
The F9F-8 was the final version. Its prototype's first flight was December 1953. In this model, the fuselage was lengthened 30 cm to increase the space for fuel tanks. It had the J48-P-8 engines installed that gave it a total of 3,447kg of Thrust, the wings were also modified slightly to add an in-air refuelling probe plus the capability of mounting four Aim-9 sidewinders and a nose radar was fitted. In total, 601 F9F-8s were built.
+
The F9F-8 was the final version. Its prototype's first flight was December 1953. In this model, the fuselage was lengthened 30 cm to increase the space for fuel tanks. It had the J48-P-8 engines installed that gave it a total of 3,447kg of Thrust, the wings were also modified slightly to add an in-air refuelling probe plus the capability of mounting four Aim-9 sidewinders and a nose radar was fitted. In total, 601 F9F-8s were built.
  
The F9F-8 was too late to see combat in Korea, however, there were four trainer versions of the F9F-8 (F9F-8T) deployed to Vietnam and was used in airstrike directing for incoming allied aircraft.  
+
The F9F-8 was too late to see combat in Korea, however, there were four trainer versions of the F9F-8 (F9F-8T) deployed to Vietnam and was used in airstrike directing for incoming allied aircraft.
  
The Argentine Navy was the only other nation to operate the F9F-8 and was the first jet aircraft that they ever had capable of breaking the sound barrier (In a dive).  
+
The Argentine Navy was the only other nation to operate the F9F-8 and was the first jet aircraft that they ever had capable of breaking the sound barrier (In a dive).
  
It is also worth noting that the F9F-8 was redesignated, as part of the United States Tri-Service Designation System, to the F-9J in 1962.  
+
It is also worth noting that the F9F-8 was redesignated, as part of the United States Tri-Service Designation System, to the F-9J in 1962.
  
 
== Media ==
 
== Media ==
<!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''-->
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
<div><ul>
+
 
<li style="display: inline-block;"> [[File:F9F-8 left-hand banking turn (In-Game).jpg|thumb|none|250px|]] </li>
+
;Skins
<li style="display: inline-block;"> [[File:F9F-8 Sidewinder.jpg|thumb|none|355px|]] </li>
+
 
</ul></div>
+
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=usa&vehicleType=aircraft&vehicleClass=jet_fighter&vehicle=f9f-8 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
{{Skin-gallery|market|ugcitem_1000237|F9F-8 Lynx.png|Camo "Lynx"}}
 +
 
 +
;Images
 +
<gallery mode="packed" heights="200">
 +
F9F-8 left-hand banking turn (In-Game).jpg
 +
F9F-8 Sidewinder.jpg
 +
</gallery>
 +
 
 +
;Videos
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{{Youtube-gallery|pEC-vTUmio4|'''This Plane Used To Be Terrible''' - ''Spit_flyer''|WdnBY3NcWiE|'''Why you should grind to F9F Cougar (Jet Gameplay)''' - ''PhlyDaily''|iQ97c_m8G0I|'''The Shooting Range #16''' - ''Pages of History'' section at 04:05 discusses the F9F-8.}}
  
 
== See also ==
 
== See also ==
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
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* ''reference to the series of the ship;''
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* ''reference to the series of the aircraft;''
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* ''links to approximate analogues of other nations and research trees.'' -->
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* [[F9F-2]]
 
* [[F9F-2]]
 
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* ''other literature.'' -->
  
* [https://warthunder.com/en/news/4239-development-f9f-8-cougar-a-perfect-predator-en/ [Devblog<nowiki>]</nowiki> F9F-8 Cougar - A Perfect Predator]
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* [[wt:en/news/4239-development-f9f-8-cougar-a-perfect-predator-en/|[Devblog] F9F-8 Cougar - A Perfect Predator]]
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* [https://forum.warthunder.com/index.php?/topic/330721-f9f-8/ Official data sheet - more details about the performance]
  
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{{AirManufacturer Grumman}}
 
{{USA jet aircraft}}
 
{{USA jet aircraft}}

Revision as of 15:17, 6 April 2021

RANK 4 FRANCE
Somua SM PACK
This page is about the American naval jet fighter F9F-8. For other uses, see F9F (Family).
F9F-8
f9f-8.png
GarageImage F9F-8.jpg
360://https://wiki.warthunder.com/images/7/7e/Cockpit_f9f-8.jpg
F9F-8
Research:61 000 Specs-Card-Exp.png
Purchase:340 000 Specs-Card-Lion.png
Show in game

Description

The F9F-8 Cougar is a rank V American naval jet fighter with a battle rating of 8.3 (AB/RB/SB). It was introduced in Update 1.63 "Desert Hunters".

General info

Flight performance

Arrestor gear
Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier
Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Max speed
at 610 m1 041 km/h
Turn time32 s
Max altitude12 500 m
EnginePratt & Whitney J48-P-8A
TypeJet
Cooling systemAir
Take-off weight10 t

The F9F Cougar is a further improvement of the F9F series with the main changes that are changed wings, now being swept and a new more powerful engine, the Pratt & Whitney J48-P-8A. It increased the level speed to 1041 km/h and when the plane carries four AIM-9B missiles it is 991 km/h at sea level, which is still slower than a MiG-15 or F-86. Its speed limit is also higher: 1127 km/h IAS. The level acceleration is almost the same compared to previous versions, but since it is faster it gets better above 850 km/h. The other aspect that has been slightly improved over the F9F-5 is climb rate, now can reach 29 m/s at sea level with full fuel tanks and increases to ~38 m/s with 20 minutes of fuel, it will not be able to out climb most of jet fighters from other nations at similar battle rating. Flying at full power is limited to 30 minutes of operation until the engine overheats and can fly at 95% of power indefinitely.

The Cougar wings' shape was changed a lot, the wing area was also increased. Due to lowered wing loading its low and medium speed turn rate was improved with the exception of stall speed which is higher, 217 km/h IAS with landing flaps. The swept wings also increased the manoeuvrability at high speed, but the Cougar can lock up badly near transonic speeds, although it can use the airbrake to slow down to the speed where it retains the best turn rate, which is between 600 and 800 km/h IAS. The flaps cannot be used to improve dogfight capabilities, only one position for landing is available which use is limited to 410 km/h IAS. Its roll rate up to 600 km/h IAS is almost the same, can reach up to ~100 degrees per second, but above its new wings allow the Cougar to improve it to ~150 degrees per second at 900 km/h. One thing that did not change are very low G limits, they can be easily exceeded after reaching 9-10G above 600 km/h IAS.

With full real controls the plane can break its wings even easier than with enabled instructor, it is recommended to not install the New Boosters module. Overall the plane has very good flight characteristics, especially at higher speed where it has good turning energy retention, even during pulling 5-6G.

Characteristics Max Speed
(km/h at 610 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 1,019 988 12500 33.7 34.3 22.1 20.6 500
Upgraded 1,056 1,041 30.5 32.0 37.1 29.1

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1127 410 N/A N/A 410 ~9 ~5
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 950 < 790 < 510 N/A

Engine performance

Engine Aircraft mass
Engine name Number Empty mass Wing loading (full fuel)
Pratt & Whitney J48-P-8A 1 5,900 kg 286 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 17m fuel 20m fuel 30m fuel 45m fuel 58m fuel
600 kg Axial-flow turbojet 6,796 kg 6,952 kg 7,472 kg 8,253 kg 8,929 kg 9,636 kg
Maximum engine thrust @ 0 m (RB / SB) Thrust to weight ratio @ 0 m (100%)
Condition 100% WEP 17m fuel 20m fuel 30m fuel 45m fuel 58m fuel MTOW
Stationary 3,182 kgf N/A 0.47 0.46 0.43 0.39 0.36 0.33
Optimal 3,182 kgf
(0 km/h)
N/A 0.47 0.46 0.43 0.39 0.36 0.33

Survivability and armour

Crew1 person
Speed of destruction
Structural1 127 km/h
Gear410 km/h
  • 9.5 mm steel - in front of cockpit
  • 8.5 mm steel - behind pilot
  • 60 mm steel - armoured windscreen

Modifications and economy

Repair costBasic → Reference
AB3 412 → 4 585 Sl icon.png
RB9 537 → 12 817 Sl icon.png
SB11 649 → 15 656 Sl icon.png
Total cost of modifications101 900 Rp icon.png
166 000 Sl icon.png
Talisman cost2 200 Ge icon.png
Crew training98 000 Sl icon.png
Experts340 000 Sl icon.png
Aces1 800 Ge icon.png
Research Aces780 000 Rp icon.png
Reward for battleAB / RB / SB
120 / 380 / 600 % Sl icon.png
202 / 202 / 202 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
6 800 Rp icon.png
Cost:
11 000 Sl icon.png
320 Ge icon.png
Mods jet compressor.png
Compressor
Research:
6 800 Rp icon.png
Cost:
11 000 Sl icon.png
320 Ge icon.png
Mods booster.png
New boosters
Research:
4 600 Rp icon.png
Cost:
7 400 Sl icon.png
220 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
8 500 Rp icon.png
Cost:
14 000 Sl icon.png
410 Ge icon.png
Mods jet engine.png
Engine
Research:
8 500 Rp icon.png
Cost:
14 000 Sl icon.png
410 Ge icon.png
Mods g suit.png
G-suit
Research:
11 000 Rp icon.png
Cost:
18 000 Sl icon.png
520 Ge icon.png
Mods armor frame.png
Airframe
Research:
4 600 Rp icon.png
Cost:
7 400 Sl icon.png
220 Ge icon.png
Mods armor cover.png
Cover
Research:
11 000 Rp icon.png
Cost:
18 000 Sl icon.png
520 Ge icon.png
Mods pilon bomb.png
FMBC mk.1
Research:
6 800 Rp icon.png
Cost:
11 000 Sl icon.png
320 Ge icon.png
Mod arrow 0.png
Mods ammo.png
anm3_belt_pack
Research:
4 600 Rp icon.png
Cost:
7 400 Sl icon.png
220 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
FLBC mk.1
Research:
4 600 Rp icon.png
Cost:
7 400 Sl icon.png
220 Ge icon.png
Mods pilon block rocket.png
FFAR Mighty Mouse
Research:
4 600 Rp icon.png
Cost:
7 400 Sl icon.png
220 Ge icon.png
Mod arrow 1.png
Mods weapon.png
anm3_new_gun
Research:
8 500 Rp icon.png
Cost:
14 000 Sl icon.png
410 Ge icon.png
Mods air to air missile.png
AIM-9B
Research:
11 000 Rp icon.png
Cost:
18 000 Sl icon.png
520 Ge icon.png

Armaments

Offensive armament

Main article: M3 (20 mm)

The F9F-8 is armed with:

  • 4 x 20 mm M3 cannons, nose-mounted (190 rpg = 760 total)

Suspended armament

The F9F-8 can be outfitted with the following ordnance:

  • Without load
  • 4 x 500 lb AN-M64A1 bombs (2,000 lb total)
  • 2 x 1,000 lb AN-M65A1 Fin M129 bombs (2,000 lb total)
  • 4 x AIM-9B Sidewinder missiles

Usage in battles

First of your objective when you purchase this plane is to research as fast as you can the 20 mm cannons modifications. The F9F-8 default cannons get jammed in a quick burst.

This said don't expect to dogfight very well against any pure fighter jet as the turn time is quite stock but when you spade it out turning does get a better but the F9F-8 performs great defensive manoeuvres and can keep up in turns with the MiGs (beware that doesn't have the great acceleration that MiGs have).

This is not an air superiority aircraft, its main purpose is to support ground vehicles and planes.

The best tactics if you are new to this plane is to fly it like a F9F-2 or F9F-5 so stay near some allies and give them support.

  • Never roll too hard over 750 km\h (466 mph) or the wings will explode
  • Never execute manoeuvres over –2 G or the wings will explode

Radars

The F9F-8 is equipped with an AN/APG-30 rangefinding radar, located in the nose of the aircraft. It will automatically detect other planes within the scanning area and display the range to the closest target. It is linked with a gyro gunsight and can help with aiming at close range.

AN/APG-30 - Rangefinding radar
Maximum
Tracking
Range
Minimum
Tracking
Range
Azimuth Tracking
Angle
Elevation Tracking
Angle
2,750 m 300 m ±9° ±9°

Pros and cons

Pros:

  • Good payload options for bombs
  • Four 20 mm cannons can shred enemy aircraft and light ground targets
  • Slightly better top speed than on the F9F Panther
  • Can equip with AIM-9 Sidewinder guided missiles
  • Good roll rate over 800 km/h (500 mph)

Cons:

  • Bad aerial performance in turn time, G-limits, acceleration, and energy retention
  • Around 800 km/h (500 mph) and above the plane starts to compress quite badly
  • Guns tend to jam quickly without New 20 mm upgrade
  • Can't equip rockets
  • When equipped the AIM-9 Sidewinder guided missiles the performance drops dramatically
  • Not a good dogfighter among its peers
  • Difficult stock grind due to aforementioned poor aerial and firepower performance
  • Relatively expensive plane to purchase and train crew with, along with expensive modification costs
  • Can be uptiered to encounter jets such as MiG-17s/Shenyang F-5s
  • Has a comparatively high repair cost of around 20,000 Silver Lions in RB/SB

History

It was Grumman's engineers who first thought of developing their successful F9F Panther fighter into a swept-wing variant. The resulting Cougar was a very new design in many ways bucking post-war design trends. The fuselage, fin and rudder remained the same, however, the wings were completely new with a 35-degree sweep and lacking the distinctive wingtip tanks of the Panther. The engine was also an upgrade, a Pratt and Whitney J48 with an extra 1,000 kg of thrust over the previous J42. First flight was 20 September 1951, with operational trials starting three months later. Squadron deliveries began in November 1952. 706 F9F-6s with the original engine were produced, and 168 of the F9F-7 which used the Allison J33 turbojet instead.

The F9F-8 was the final version. Its prototype's first flight was December 1953. In this model, the fuselage was lengthened 30 cm to increase the space for fuel tanks. It had the J48-P-8 engines installed that gave it a total of 3,447kg of Thrust, the wings were also modified slightly to add an in-air refuelling probe plus the capability of mounting four Aim-9 sidewinders and a nose radar was fitted. In total, 601 F9F-8s were built.

The F9F-8 was too late to see combat in Korea, however, there were four trainer versions of the F9F-8 (F9F-8T) deployed to Vietnam and was used in airstrike directing for incoming allied aircraft.

The Argentine Navy was the only other nation to operate the F9F-8 and was the first jet aircraft that they ever had capable of breaking the sound barrier (In a dive).

It is also worth noting that the F9F-8 was redesignated, as part of the United States Tri-Service Designation System, to the F-9J in 1962.

Media

Skins
Images
Videos

See also

External links


Grumman Aircraft Engineering Corporation
Fighters 
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XF5F Skyrocket  XF5F · XP-50
F6F Hellcat  F6F-5 · F6F-5N
F7F Tigercat  F7F-1 · F7F-3
F8F Bearcat  F8F-1 · F8F-1B
Jet Fighters 
F9F Panther/Cougar  F9F-2 · F9F-5 · F9F-8
F-11 Tiger  F11F-1
F-14 Tomcat  F-14A Early · F-14B
Jet Strike Aircraft 
A-6 Intruder  A-6E TRAM
Bombers  TBF-1C
Export  ▄Martlet Mk IV · ▄F6F-5 · ▄F6F-5N · ▄F8F-1B · ▄Avenger Mk II · ▄Hellcat Mk II

USA jet aircraft
  Fighters
F-4  F-4C Phantom II · F-4E Phantom II · F-4J Phantom II · F-4S Phantom II
F-5  F-5A · F-5C · F-5E · F-20A
F-8  F8U-2 · F-8E
F-80  F-80A-5 · F-80C-10
F-84  F-84B-26 · F-84F · F-84G-21-RE
F-86  F-86A-5 · F-86F-25 · F-86F-2 · F-86F-35
F-89  F-89B · F-89D
F-100  F-100D
F-104  F-104A · F-104C
F-14  F-14A Early · F-14B
F-15  F-15A
F-16  F-16A · F-16A ADF · F-16C
F9F  F9F-2 · F9F-5 · F9F-8
Other  P-59A · F2H-2 · F3D-1 · F3H-2 · F4D-1 · F11F-1
  Strike Aircraft
FJ-4  FJ-4B · FJ-4B VMF-232
A-4  A-4B · A-4E Early
A-6  A-6E TRAM
A-7  A-7D · A-7E · A-7K
AV-8  AV-8A · AV-8C
A-10  A-10A · A-10A Late
B-57  B-57A · B-57B
F-105  F-105D
F-111  F-111A