Difference between revisions of "F4U-7"

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{{Specs-Card|code=f4u-7}}
+
{{Specs-Card
{{Notice|''This page is about the aircraft '''{{PAGENAME}}'''. For other uses, see [[F4U_(Disambiguation)|F4U (Disambiguation)]]''}}
+
|code=f4u-7
 +
|cockpit=332618/1102823
 +
}}
 +
{{About
 +
| about = French naval fighter '''{{PAGENAME}}'''
 +
| usage = other versions
 +
| link = F4U (Family)
 +
}}
 +
 
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
[[File:GarageImage_F4U-7(France).jpg|420px|thumb|left]]
 
[[File:GarageImage_F4U-7(France).jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''F4U-7 Corsair''' is a Rank IV French naval fighter with a battle rating of 6.0 (AB/RB/SB). It was introduced in [[Update_1.79_"Project_X"|Update 1.79 "Project X"]].  
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French naval fighter {{Battle-rating}}. It was introduced in [[Update 1.79 "Project X"]].
 +
 
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
+
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
 +
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
Line 15: Line 25:
 
! colspan="8" | ''Stock''
 
! colspan="8" | ''Stock''
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at ?,000 m)
+
! colspan="2" | Max Speed<br>(km/h at 9,000 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! colspan="2" | Rate of climb<br>(meters/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
! AB
+
! AB !! RB !! AB !! RB !! AB !! RB
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| ? || ? || ?,000 || ??.? || ??.? || ??.? || ??.? || ???
+
| 682 || 663 || {{Specs|ceiling}} || 21.1 || 21.8 || 14.3 || 14.3 || 200
 
|-
 
|-
 
! colspan="8" | ''Upgraded''
 
! colspan="8" | ''Upgraded''
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at ?,000 m)
+
! colspan="2" | Max Speed<br>(km/h at 9,000 m)
! rowspan="2" |Max altitude (meters)
+
! rowspan="2" | Max altitude<br>(meters)
! colspan="2" | Turn time (seconds)
+
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! colspan="2" | Rate of climb<br>(meters/second)
! rowspan="2" |Take-off run (meters)
+
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
! AB
+
! AB !! RB !! AB !! RB !! AB !! RB
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| ? || ? || ?,000 || ??.? || ??.? || ?.? || ?.? || ?
+
| ??? || 711 || {{Specs|ceiling}} || ??.? || 20.0 || ??.? || 18.5 || 200
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
| X || X || X || X || X     <!-- ✓ -->
+
| || || || X ||     <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
Line 70: Line 66:
 
! rowspan="2" | Wing-break speed<br>(km/h)
 
! rowspan="2" | Wing-break speed<br>(km/h)
 
! rowspan="2" | Gear limit<br>(km/h)
 
! rowspan="2" | Gear limit<br>(km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! rowspan="2" | Combat flaps<br>(km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! + !! -
! -
 
 
|-
 
|-
| ??? || ??? || ??? || ~?? || ~?
+
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 470 || ~11 || ~3
 
|-
 
|-
 
|}
 
|}
Line 89: Line 84:
 
! Radiator<br>(km/h)
 
! Radiator<br>(km/h)
 
|-
 
|-
| < ??? || < ??? || < ??? || > ???
+
| < 450 || < 220 || < 500 || > 450
 
|-
 
|-
 
|}
 
|}
Line 103: Line 98:
 
! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| ?,??? m || ??? hp || ?,??? hp  
+
| 450 m || 2,100 hp || 2,450 hp
 
|-
 
|-
<!--! colspan="3" | Setting 2
+
! colspan="3" | Setting 2
 
|-
 
|-
 
! Optimal altitude
 
! Optimal altitude
Line 111: Line 106:
 
! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp  
+
| 5,638 m || 1,885 hp || 2,199 hp
 
|-
 
|-
 
! colspan="3" | Setting 3
 
! colspan="3" | Setting 3
Line 119: Line 114:
 
! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp  
+
| 7,619 m || 1,710 hp || 1,955 hp
|- -->
+
|-
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
  
 
* 38 mm Bulletproof glass in cockpit front.
 
* 38 mm Bulletproof glass in cockpit front.
* 3 mm Steel plates in front of cockpit, top of fuselage.
+
* 3 mm Steel plates in front of the cockpit, top of the fuselage.
* 8 mm Steel plate behind the pilot
+
* 8 mm Steel plate behind the pilot.
* 12.7 mm Steel plate on headrest.
+
* 12.7 mm Steel plate on the headrest.
  
 
== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
+
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|AN/M3 (20 mm)}}
 
{{main|AN/M3 (20 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 4 x 20 mm AN/M3 cannons (246 rpg = 984 total)
+
* 4 x 20 mm AN/M3 cannons, wing-mounted (246 rpg = 984 total)
  
The four machine guns are arranged in bundles of two mounted in each wing. Each is armed with the same amount of ammunition, which means that all guns will fire with each other until empty.
+
The four cannons are arranged in bundles of two mounted in each wing. Each is armed with the same amount of ammunition, which means that all guns will fire together until empty.
  
 
=== Suspended armament ===
 
=== Suspended armament ===
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets, and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
+
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
{{main|:Category:Suspended armaments|l1=Suspended armaments}}
+
{{main|№.1 (100 kg)|AN-M57 (250 lb)|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)}}
 +
{{main|HVAR|T10 140|T10 151|SNEB Type 23}}
  
The '''''{{PAGENAME}}''''' can be loaded with suspended armament on external pylons:
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
 
* Without load
 
* Without load
* 10 x 100 kg №.1 bombs (1,000 kg = total)
+
* 10 x 100 kg №.1 bombs (1,000 kg total)
* 10 x 250 lb AN-M57 bombs (1,250 kg = total)
+
* 10 x 250 lb AN-M57 bombs (2,500 lb total)
* 4 x 500 lb AN-M64A1 bombs (1,000 kg = total)
+
* 4 x 500 lb AN-M64A1 bombs (2,000 lb total)
* 3 x 1,000 lb AN-M65A1 bombs (1,500 kg = total)
+
* 3 x 1,000 lb AN-M65A1 bombs (3,000 lb total)
 
* 10 x HVAR rockets
 
* 10 x HVAR rockets
 
* 10 x T10 140 rockets
 
* 10 x T10 140 rockets
 
* 10 x T10 151 rockets
 
* 10 x T10 151 rockets
* 114 x SNEB type 23 rockets
+
* 114 x SNEB Type 23 rockets
 
 
<!--=== Defensive armament ===
 
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
 
-->
 
  
== Usage in the battles ==
+
== Usage in battles ==
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
  
===Manual Engine Control===
+
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type  
 
|-
 
| Not controllable || Controllable<br>Automatic pitch || Controllable || Not controllable || Combined || Controllable || Not controllable
 
 
|-
 
|-
 +
| Not controllable || Controllable<br>Auto control available || Controllable<br>Auto control available || Controllable<br>Not auto controlled || Separate || Controllable<br>3 gears || Not controllable
 
|-
 
|-
 
|}
 
|}
  
===Modules===
+
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
 
! Tier
 
! Tier
! Flight performance
+
! colspan="2" | Flight performance
 
! Survivability
 
! Survivability
! Weaponry
+
! colspan="3" | Weaponry
 
|-
 
|-
 
| I
 
| I
|  
+
| Fuselage repair
|  
+
| Radiator
|  
+
|
 +
| Offensive 20 mm
 +
| 100 GPs
 +
| FRC mk.2
 
|-
 
|-
 
| II
 
| II
|  
+
|
|  
+
| Compressor
|  
+
| Airframe
 +
|
 +
| FSBC mk.5
 +
| Matra T10 140
 
|-
 
|-
 
| III
 
| III
|  
+
| Wings repair
|  
+
| Engine
|  
+
|
 +
| New 20 mm cannons
 +
| FMBC mk.1
 +
| Matra T10 151
 
|-
 
|-
 
| IV
 
| IV
|  
+
| G-suit
|  
+
| Engine injection
|  
+
| Cover
 +
|
 +
| FLBC mk.1
 +
| Matra SNEB
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* AN/M3 20mm cannons have a lot of ammunition (246 rounds per gun, 984 rounds in total)
+
* Excellent armament when fully upgraded, high ammo count
 +
* No compression under 700 km/h
 +
* 114 x SNEB rockets are devastating against both ground and air targets
  
 
'''Cons:'''
 
'''Cons:'''
  
*
+
* Relatively bad climb rate
 +
* Limited WEP (11 minutes)
 +
* Fragile tail section
 +
* Extremely inaccurate guns when stock
 +
* Performs poorly with added weight from suspended armaments
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''-->
 +
The French Navy (Aéronavale) desperately needed a carrier-born aircraft for their newly acquired carriers from the U.S. and Britain. The U.S. decided to help France by making the F4U-7. The F4U-7 was essentially the AU-1 Corsair and F4U-4 Corsair mixed together. It combined the engine from the F4U-4 and air frame, but it also the payload capacity of the AU-1 Corsair. This allowed it to be powerful against fighters but also against ground targets. The U.S. actually bought the F4U-7s first, then through MAP (Military Assistance Program) France received them.
 +
 
 +
In 1956, due to the inaccuracies with free-fall bombs and unguided rockets, France experimented with the F4U-7 in its ability to carry carry [[SS-11]] guided missiles. France couldn't afford sortie after sortie with a shortage of pilots, so the only way to combat that was to make weapons more accurate. Use of the SS.11 on the F4U-7 required intense training as there would be 2 sticks, one to fly the plane and one to guide the missile to its target. This required the pilot to have "2 brains" as you would have to fly while watching the ATGM. France found it to be a success, so they decided to select a squadron to start the process on, but however, they decided to not pursue it. France couldn't take 15 Corsairs at a time to be fitted with ATGMs. This was due to their small fleet of only around 115 F4U-7s. However, the idea did live on with the MD.311 Flamant.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
  
== Read also ==
+
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
''ETC.''
+
== External links ==
 +
<!-- ''Paste links to sources and external resources, such as:''
 +
* ''topic on the official game forum;''
 +
* ''encyclopedia page on the aircraft;''
 +
* ''other literature.'' -->
  
== Sources ==
+
* [https://warthunder.com/en/news/5502-development-f4u-7-the-corsair-under-a-french-tricolore-en [Devblog<nowiki>]</nowiki> F4U-7: The Corsair under a French Tricolore]
''Paste links to sources and external resources, such as:''
+
* [https://wwiiafterwwii.wordpress.com/2017/04/14/guided-missiles-on-corsairs/ [<nowiki>wwiiafterwwii.wordpress.com]</nowiki> Guided missiles on Corsairs]
 
 
* ''topic on the official game forum;''
 
* ''page on aircraft encyclopedia;''
 
* ''other literature.''
 
  
{{French fighters}}
+
{{France fighters}}

Revision as of 07:55, 8 December 2019

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
f4u-7.png
F4U-7
Research:54 000 Specs-Card-Exp.png
Purchase:185 000 Specs-Card-Lion.png
Show in game
This page is about the French naval fighter F4U-7. For other versions, see F4U (Family).

Description

GarageImage F4U-7.jpg


The F4U-7 Corsair is a rank IV French naval fighter with a battle rating of 6.0 (AB/RB/SB). It was introduced in Update 1.79 "Project X".

General info

Flight performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 9,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
682 663 11500 21.1 21.8 14.3 14.3 200
Upgraded
Max Speed
(km/h at 9,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
 ??? 711 11500  ??.? 20.0  ??.? 18.5 200

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
470 ~11 ~3
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 450 < 220 < 500 > 450
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
450 m 2,100 hp 2,450 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
5,638 m 1,885 hp 2,199 hp
Setting 3
Optimal altitude 100% Engine power WEP Engine power
7,619 m 1,710 hp 1,955 hp

Survivability and armour

  • 38 mm Bulletproof glass in cockpit front.
  • 3 mm Steel plates in front of the cockpit, top of the fuselage.
  • 8 mm Steel plate behind the pilot.
  • 12.7 mm Steel plate on the headrest.

Armaments

Offensive armament

Main article: AN/M3 (20 mm)

The F4U-7 is armed with:

  • 4 x 20 mm AN/M3 cannons, wing-mounted (246 rpg = 984 total)

The four cannons are arranged in bundles of two mounted in each wing. Each is armed with the same amount of ammunition, which means that all guns will fire together until empty.

Suspended armament

Main articles: HVAR, T10 140, T10 151, SNEB Type 23

The F4U-7 can be outfitted with the following ordnance:

  • Without load
  • 10 x 100 kg №.1 bombs (1,000 kg total)
  • 10 x 250 lb AN-M57 bombs (2,500 lb total)
  • 4 x 500 lb AN-M64A1 bombs (2,000 lb total)
  • 3 x 1,000 lb AN-M65A1 bombs (3,000 lb total)
  • 10 x HVAR rockets
  • 10 x T10 140 rockets
  • 10 x T10 151 rockets
  • 114 x SNEB Type 23 rockets

Usage in battles

Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Auto control available
Controllable
Auto control available
Controllable
Not auto controlled
Separate Controllable
3 gears
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 20 mm 100 GPs FRC mk.2
II Compressor Airframe FSBC mk.5 Matra T10 140
III Wings repair Engine New 20 mm cannons FMBC mk.1 Matra T10 151
IV G-suit Engine injection Cover FLBC mk.1 Matra SNEB

Pros and cons

Pros:

  • Excellent armament when fully upgraded, high ammo count
  • No compression under 700 km/h
  • 114 x SNEB rockets are devastating against both ground and air targets

Cons:

  • Relatively bad climb rate
  • Limited WEP (11 minutes)
  • Fragile tail section
  • Extremely inaccurate guns when stock
  • Performs poorly with added weight from suspended armaments

History

The French Navy (Aéronavale) desperately needed a carrier-born aircraft for their newly acquired carriers from the U.S. and Britain. The U.S. decided to help France by making the F4U-7. The F4U-7 was essentially the AU-1 Corsair and F4U-4 Corsair mixed together. It combined the engine from the F4U-4 and air frame, but it also the payload capacity of the AU-1 Corsair. This allowed it to be powerful against fighters but also against ground targets. The U.S. actually bought the F4U-7s first, then through MAP (Military Assistance Program) France received them.

In 1956, due to the inaccuracies with free-fall bombs and unguided rockets, France experimented with the F4U-7 in its ability to carry carry SS-11 guided missiles. France couldn't afford sortie after sortie with a shortage of pilots, so the only way to combat that was to make weapons more accurate. Use of the SS.11 on the F4U-7 required intense training as there would be 2 sticks, one to fly the plane and one to guide the missile to its target. This required the pilot to have "2 brains" as you would have to fly while watching the ATGM. France found it to be a success, so they decided to select a squadron to start the process on, but however, they decided to not pursue it. France couldn't take 15 Corsairs at a time to be fitted with ATGMs. This was due to their small fleet of only around 115 F4U-7s. However, the idea did live on with the MD.311 Flamant.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


France fighters
Dewoitine  D.371 · D.371 H.S.9 · D.373 · D.500 · D.501 · Pallier's D.510 · D.520
Morane-Saulnier  M.S.405C1 · M.S.406C1 · M.S.410
Arsenal  V.G.33C-1
Bloch  M.B.152C1 · M.B.157
Caudron  C.R.714
Sud-Ouest  S.O.8000 Narval
American  H-75A-1 · H-75A-4 · ▄P-39Q-25 · ▄P-40F-5 Lafayette · ▄P-47D-22-RE · ▄P-63C-5 · F-6C-10-NA
  ▄F6F-5 · ▄F6F-5N · F4U-7 · ▄F8F-1B
Other countries  ▄Seafire LF Mk.III · ▄Yak-3 · Challe's ▄Yak-9T · NC.900