Difference between revisions of "F4U-7"

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m (Usage in battles: I described how to use it in enduring confrontation. SB battle with tanks will come later.)
m (Edits.)
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== Usage in battles ==
 
== Usage in battles ==
Usage in SB (Enduring Confrontation): In this mode, there is 3 ways to play the F4U-7:
+
<!--''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
Usage in SB (Enduring Confrontation): In this mode, there are three ways to play the F4U-7:
  
* Play it as a pure fighter, no payload, with his powerfull 4 20mm AN/M3 guns, there is no need to spray the enemy aircraft with amunitions, just one hit will severaly damage the enemy fighter (loss of controls system, fire or multiple leaks), if you're facing attackers or heavy bombers (especially the He177-A5), you must keep your distance because the F4U-7 is a fragile aircraft, engage them from far or attack them par surprise. Use this aircraft as a boom and zoomer.
+
* Play it as a pure fighter, no payload, with his powerful 4 x 20 mm AN/M3 guns, there is no need to spray the enemy aircraft with ammunition, just one hit will severely damage the enemy fighter to include a potential loss of controls system, fire or multiple leaks), if you're facing attackers or heavy bombers (especially the He177-A5), you must keep your distance because the F4U-7 is a fragile aircraft, engage them from far or attack them par surprise. Use this aircraft as a boom and zoomer.
* Play it as an attacker, use tha famous MATRA SNEB x112 payload. This payload is the best for the Enduring Confrontation, with all of your rocket, you take out an entire battlefiel ! And a convoy is just a piece of cake. For the tanks, send 6 rockets, 2 for howitzer and 2 or 4 for a pillbox. When your out of rockets, you have two choices:
+
* Play it as an attacker, use the famous 112 x MATRA SNEB rocket payload. This payload is the best for the Enduring Confrontation. There is enough firepower to eliminate all the enemies on the battlefield with careful aim. And a convoy is just a piece of cake. For the tanks, send six rockets, two for howitzer and two to four rockets for a pillbox. When you run out of rockets, you have two choices:
 
*# Return to the airfield to reload
 
*# Return to the airfield to reload
*# Use it as a fighter, but you'll be turning 2.7s slower. My advice is to dogfight planes which turn slower than you
+
*# Use it as a fighter, but you'll be turning 2.7s slower, select those fighters which have a poorer turning radius.
* Play it as a bomber, take the payload with the x3 1000lbs bombs and attack the bases. Once your're out of bombs, you can dogfight other planes.
+
* Fly the aircraft as a fighter/bomber, take the payload with the 3 x 1,000 lbs bombs and attack the bases. Once you're out of bombs, you can dogfight other planes.
  
 
=== Manual Engine Control ===
 
=== Manual Engine Control ===
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== History ==
 
== History ==
 
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''-->
 
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''-->
The French Navy (Aéronavale) desperately needed a carrier-born aircraft for their newly acquired carriers from the U.S. and Britain. The U.S. decided to help France by making the F4U-7. The F4U-7 was essentially the AU-1 Corsair and F4U-4 Corsair mixed together. It combined the engine from the F4U-4 and air frame, but it also had the payload capacity of the AU-1 Corsair. This allowed it to be powerful against fighters but also effective against ground targets. The U.S. actually bought the F4U-7s first, then through MAP (Military Assistance Program) France received them.  
+
The French Navy (Aéronavale) desperately needed a carrier-born aircraft for their newly acquired carriers from the U.S. and Britain. The U.S. decided to help France by making the F4U-7. The F4U-7 was essentially the AU-1 Corsair and F4U-4 Corsair mixed together. It combined the engine from the F4U-4 and airframe, but it also had the payload capacity of the AU-1 Corsair. This allowed it to be powerful against fighters but also effective against ground targets. The U.S. actually bought the F4U-7s first, then through MAP (Military Assistance Program), France received them.  
  
In 1956, due to the inaccuracies with free-fall bombs and unguided rockets, France experimented with the F4U-7 in its ability to carry carry [[SS-11]] guided missiles. France couldn't afford sortie after sortie with a shortage of pilots, so the only way to combat that was to make weapons more accurate. Use of the SS.11 on the F4U-7 required intense training as there would be 2 sticks, one to fly the plane and one to guide the missile to its target. This required the pilot to have "2 brains" as you would have to fly while watching the ATGM. France found it to be a success, so they decided to select a squadron to start the process on, but however, they decided to not pursue it. France couldn't take 15 Corsairs at a time to be fitted with ATGMs due to their small fleet of only around 115 F4U-7s. However, the idea did live on with the MD.311 Flamant.  
+
In 1956, due to the inaccuracies with free-fall bombs and unguided rockets, France experimented with the F4U-7 in its ability to carry [[SS-11]] guided missiles. France couldn't afford sortie after sortie with a shortage of pilots, so the only way to combat that was to make weapons more accurate. Use of the SS.11 on the F4U-7 required intense training as there would be 2 sticks, one to fly the plane and one to guide the missile to its target. This required the pilot to have "2 brains" as you would have to fly while watching the ATGM. France found it to be a success, so they decided to select a squadron to start the process on, but however, they decided to not pursue it. France couldn't take 15 Corsairs at a time to be fitted with ATGMs due to their small fleet of only around 115 F4U-7s. However, the idea did live on with the MD.311 Flamant.  
  
 
== Media ==
 
== Media ==

Revision as of 11:41, 25 May 2020

RANK 5 BRITAIN
Hunter FGA.9 PACK
F4U-7 Corsair
f4u-7.png
AB
RB
SB
General characteristics
Brief
Detailed
6.0/6.0/6.0BR
1 personCrew
7.3 tTake-off weight
7.10 kg/sBurst mass
Flight characteristics
11 500 mCeiling
Pratt & Whitney R-2800-18wEngine
RadialType
airCooling system
Speed of destruction
885 km/hStructural
730 km/hGear
Offensive armament
4 x 20 mm M3 cannonWeapon 1
984 roundsAmmunition
750 shots/minFire rate
Suspended armament
10 x 100 kg No.1Setup 1
10 x 250 lb AN-M57 bombSetup 2
4 x 500 lb AN-M64A1 bombSetup 3
3 x 1000 lb AN-M65A1 bombSetup 4
10 x HVAR rocketsSetup 5
10 x T10 140 rocketSetup 6
10 x T10 151 rocketSetup 7
114 x SNEB type 23 rocketSetup 8
Economy
71 000 Rp icon.pngResearch
260 000 Sl icon.pngPurchase
Sl icon.png6 320 / 8 323/5 900 / 7 770/2 730 / 3 595Repair
74 000 Sl icon.pngCrew training
260 000 Sl icon.pngExperts
1 200 Ge icon.pngAces
178 % Rp icon.pngReward for battle
270 % Sl icon.png200 % Sl icon.png120 % Sl icon.png
This page is about the French naval fighter F4U-7. For other versions, see F4U (Family).

Description

GarageImage F4U-7(France).jpg


The F4U-7 Corsair is a rank IV French naval fighter with a battle rating of 6.0 (AB/RB/SB). It was introduced in Update 1.79 "Project X".

General info

Flight performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 9,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
682 663 11 500 21.1 21.8 14.3 14.3 200
Upgraded
Max Speed
(km/h at 9,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
 ??? 711 11 500  ??.? 20.0  ??.? 18.5 200

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
470 ~11 ~3
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 450 < 220 < 500 > 450
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
450 m 2,100 hp 2,450 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
5,638 m 1,885 hp 2,199 hp
Setting 3
Optimal altitude 100% Engine power WEP Engine power
7,619 m 1,710 hp 1,955 hp

Survivability and armour

  • 38 mm Bulletproof glass in cockpit front.
  • 3 mm Steel plates in front of the cockpit, top of the fuselage.
  • 8 mm Steel plate behind the pilot.
  • 12.7 mm Steel plate on the headrest.

Armaments

Offensive armament

Main article: AN/M3 (20 mm)

The F4U-7 is armed with:

  • 4 x 20 mm AN/M3 cannons, wing-mounted (246 rpg = 984 total)

The four cannons are arranged in bundles of two mounted in each wing. Each is armed with the same amount of ammunition, which means that all guns will fire together until empty.

Suspended armament

Main articles: HVAR, T10 140, T10 151, SNEB Type 23

The F4U-7 can be outfitted with the following ordnance:

  • Without load
  • 10 x 100 kg №.1 bombs (1,000 kg total)
  • 10 x 250 lb AN-M57 bombs (2,500 lb total)
  • 4 x 500 lb AN-M64A1 bombs (2,000 lb total)
  • 3 x 1,000 lb AN-M65A1 bombs (3,000 lb total)
  • 10 x HVAR rockets
  • 10 x T10 140 rockets
  • 10 x T10 151 rockets
  • 114 x SNEB Type 23 rockets

Usage in battles

Usage in SB (Enduring Confrontation): In this mode, there are three ways to play the F4U-7:

  • Play it as a pure fighter, no payload, with his powerful 4 x 20 mm AN/M3 guns, there is no need to spray the enemy aircraft with ammunition, just one hit will severely damage the enemy fighter to include a potential loss of controls system, fire or multiple leaks), if you're facing attackers or heavy bombers (especially the He177-A5), you must keep your distance because the F4U-7 is a fragile aircraft, engage them from far or attack them par surprise. Use this aircraft as a boom and zoomer.
  • Play it as an attacker, use the famous 112 x MATRA SNEB rocket payload. This payload is the best for the Enduring Confrontation. There is enough firepower to eliminate all the enemies on the battlefield with careful aim. And a convoy is just a piece of cake. For the tanks, send six rockets, two for howitzer and two to four rockets for a pillbox. When you run out of rockets, you have two choices:
    1. Return to the airfield to reload
    2. Use it as a fighter, but you'll be turning 2.7s slower, select those fighters which have a poorer turning radius.
  • Fly the aircraft as a fighter/bomber, take the payload with the 3 x 1,000 lbs bombs and attack the bases. Once you're out of bombs, you can dogfight other planes.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Auto control available
Controllable
Auto control available
Controllable
Not auto controlled
Separate Controllable
3 gears
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 20 mm 100 GPs FRC mk.2
II Compressor Airframe FSBC mk.5 Matra T10 140
III Wings repair Engine New 20 mm cannons FMBC mk.1 Matra T10 151
IV G-suit Engine injection Cover FLBC mk.1 Matra SNEB

Pros and cons

Pros:

  • Excellent armament when fully upgraded, high ammo count
  • No compression under 700 km/h
  • 114 x SNEB rockets are devastating against both ground and air targets

Cons:

  • Relatively bad climb rate
  • Limited WEP (11 minutes)
  • Fragile tail section
  • Extremely inaccurate guns when stock
  • Performs poorly with added weight from suspended armaments

History

The French Navy (Aéronavale) desperately needed a carrier-born aircraft for their newly acquired carriers from the U.S. and Britain. The U.S. decided to help France by making the F4U-7. The F4U-7 was essentially the AU-1 Corsair and F4U-4 Corsair mixed together. It combined the engine from the F4U-4 and airframe, but it also had the payload capacity of the AU-1 Corsair. This allowed it to be powerful against fighters but also effective against ground targets. The U.S. actually bought the F4U-7s first, then through MAP (Military Assistance Program), France received them.

In 1956, due to the inaccuracies with free-fall bombs and unguided rockets, France experimented with the F4U-7 in its ability to carry SS-11 guided missiles. France couldn't afford sortie after sortie with a shortage of pilots, so the only way to combat that was to make weapons more accurate. Use of the SS.11 on the F4U-7 required intense training as there would be 2 sticks, one to fly the plane and one to guide the missile to its target. This required the pilot to have "2 brains" as you would have to fly while watching the ATGM. France found it to be a success, so they decided to select a squadron to start the process on, but however, they decided to not pursue it. France couldn't take 15 Corsairs at a time to be fitted with ATGMs due to their small fleet of only around 115 F4U-7s. However, the idea did live on with the MD.311 Flamant.

Media

The Shooting Range #122 - Pages of History section at 03:50 discusses the fate of the F4U Corsair after WW2.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Chance Vought Aircraft
Fighters  F4U-1A · F4U-1A (USMC) · F4U-1C · F4U-1D · F4U-4 · F4U-4B · F4U-4B VMF-214
Float planes  OS2U-1 · OS2U-3
Attackers  AU-1
Bombers  SB2U-2 · SB2U-3
Export  V-156-B1 · V-156-F · ▄Corsair F Mk II · F4U-7
Captured  ▅F4U-1A

France fighters
Dewoitine  D.371 · D.371 H.S.9 · D.373 · D.500 · D.501 · Pallier's D.510 · D.520
Morane-Saulnier  M.S.405C1 · M.S.406C1 · M.S.410
Arsenal  V.G.33C-1
Bloch  M.B.152C1 · M.B.157
Caudron  C.R.714
Sud-Ouest  S.O.8000 Narval
American  H-75A-1 · H-75A-4 · ▄F6F-5 · ▄F6F-5N · ▄P-63C-5 · F4U-7 · ▄F8F-1B
Other countries  ▄Yak-3 · Challe's ▄Yak-9T · NC.900