Difference between revisions of "F4U-4"

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{{Specs-Card|code=f4u-4}}
+
{{Specs-Card
 +
|code=f4u-4
 +
|cockpit=332620/1102826
 +
}}
 +
{{About
 +
|about=aircraft '''{{PAGENAME}}'''
 +
|usage=other uses
 +
|link=F4U (Family)
 +
}}
  
 
== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''
+
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
 +
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 +
{{break}}
 +
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} American naval fighter {{Battle-rating}}. It was introduced in [[Update 1.71 "New E.R.A"]].
 +
 
 +
The F4U-4 is excellent at Boom & Zoom fighting. Its high energy-retention and acceleration make it the true pinnacle of the Corsairs. Although you don't get an air spawn, the climb rate of the F4U-4 makes up for that. When engaging an enemy, you should try and maintain an altitude advantage while keeping your speed up; speed is life, altitude is life insurance. Once you have attained an altitude advantage, you will want to roll then dive because the R-2800 P&W Double Wasp doesn't have fuel injection so if you bunt over into a dive you will most likely lose power momentarily. The six .50 caliber (12.7 mm) machine guns, while not as destructive as let's say four 20 mm cannons or the eight .50 caliber (12.7 mm) machine guns on the P-47, they will destroy any lighter aircraft with ease.
  
 
== General info ==
 
== General info ==
 
=== Flight Performance ===
 
=== Flight Performance ===
''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''
+
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="8" | Characteristics
 +
|-
 +
! colspan="8" | ''Stock''
 +
|-
 +
! colspan="2" | Max Speed<br>(km/h at 9,000 m)
 +
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run<br>(meters)
 +
|-
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
|-
 +
| 681 || 667 || 11,500 || 21.3 || 21.7 || 11.9 || 14.2 || 200
 +
|-
 +
! colspan="8" | ''Upgraded''
 +
|-
 +
! colspan="2" | Max Speed<br>(km/h at 9,000 m)
 +
! rowspan="2" |Max altitude (meters)
 +
! colspan="2" | Turn time (seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run (meters)
 +
|-
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
|-
 +
| 742 || 711 || 11,500 || 19.0 ||20.0|| 24.1 || 18.5 || 200
 +
|-
 +
|}
 +
 
 +
====Details====
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="5" | Features
 +
|-
 +
! Combat flap
 +
! Take-off flap
 +
! Landing flap
 +
! Air brakes
 +
! Arrestor gear
 +
|-
 +
| ✓ || ✓ || ✓ || X || ✓    <!-- ✓ -->
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="5" | Limits
 +
|-
 +
! rowspan="2" | Wing-break speed<br>(km/h)
 +
! rowspan="2" | Gear limit<br>(km/h)
 +
! rowspan="2" | Combat flap<br> (km/h)
 +
! colspan="2" | Max Static G
 +
|-
 +
! +
 +
! -
 +
|-
 +
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || 470 || ~?? || ~?
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="4" | Optimal velocities
 +
|-
 +
! Ailerons<br>(km/h)
 +
! Rudder<br>(km/h)
 +
! Elevators<br>(km/h)
 +
! Radiator<br>(km/h)
 +
|-
 +
| < 450 || < 220 || < 500 || > 450
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="3" | Compressor (RB/SB)
 +
|-
 +
! colspan="3" | Setting 1
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| 450 m || 2,100 hp || 2,450 hp
 +
|-
 +
! colspan="3" | Setting 2
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| 5,638 m || 1,885 hp || 2,199 hp
 +
|-
 +
! colspan="3" | Setting 3
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| 7,619 m || 1,710 hp || 1,955 hp
 +
|-
 +
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''
+
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
 +
 
 +
* 38 mm Bulletproof glass in front of pilot.
 +
* 3 mm Steel plates on top of fuel tank and in front of cockpit.
 +
* 12.7 mm and 8 mm Steel plates behind pilot.
  
 
== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
+
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
 +
{{main|Browning M2 (12.7 mm)}}
 +
 
 +
The '''''{{PAGENAME}}''''' is armed with:
 +
 
 +
* 6 x 12.7 mm Browning M2 machine gun, wing-mounted (400 rpg = 2,400 total)
  
 
=== Suspended armament ===
 
=== Suspended armament ===
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
+
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
 +
{{main|:Category:Suspended armaments|l1=Suspended armaments}}
 +
 
 +
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance options:
 +
 
 +
* Without load
 +
* 2 x 500 lb AN-M64A1 bombs + 8 x 100 lb AN-M30A1 bombs (1,800 lb total)
 +
* 2 x 500 lb AN-M64A1 bombs + 2 x 250 lb AN-M57 bombs + 4 x 100 lb AN-M30A1 bombs (1,900 lb total)
 +
* 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)
 +
* 8 x HVAR rockets
 +
 
 +
== Usage in battles ==
 +
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
Being true for the entire Corsair series the most distinctive features of this plane is its huge R-2800-P&W 18 Cylinder Radial engine and its inverted gull wing.
 +
 
 +
One Advantage of the Inverted gull wing;
 +
 
 +
:The Wing is impossible to rip in a dive as long as you don't pull a turn greater than 25 G's, which is almost impossible because the aircraft does suffer from compression above 800 kph.
 +
 
 +
One disadvantage of the aircraft is its high-speed dive characteristics;
 +
 
 +
:During the dive the aircraft tends to yaw severely to the right making you roll, possibly making the shot you need miss.
 +
 
 +
The worst enemies for the F4U are the Ki-84, N1K1, A7M's, and some late mark Zeros. Their extreme turning ability would make any of the F4U-4's attempt at turn fighting worthless. In the worst case scenario when these aircraft managed to get an energy advantage over the F4U-4, escape from the encounter with a dive and try to lose the aircraft through the assistance of allied anti-air fire from friendlies or the airfield.
 +
 
 +
In Simulator battles, the F4U-4 is exceptionally good at dogfighting due to its forgiving flight characteristics and excellent visibility. The six M2 Brownings are also easy to aim and can be sprayed for quite some time. Due to its stable nature you can out-turn pretty much any opposing aircraft if it comes to it, though boom and zoom tactics are what you should be sticking to. Enemies especially worth noting are most Russian and Japanese fighters. Russian fighters can keep up with you in a dogfight quite well and the Japanese' turn rate is something to watch out for. On the other hand, however, both Russian and Japanese fighters get set on fire quite easily, and once you get a good burst in, you have (in most cases) secured the kill.
  
=== Defensive armament ===
+
===Manual Engine Control ===
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
+
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | MEC elements
 +
|-
 +
! rowspan="2" |Mixer
 +
! rowspan="2" |Pitch
 +
! colspan="3" |Radiator
 +
! rowspan="2" |Supercharger
 +
! rowspan="2" |Turbocharger
 +
|-
 +
! Oil
 +
! Water
 +
! Type
 +
|-
 +
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Controllable || rowspan="2" | Not controllable
 +
|-
 +
|}
  
== Usage in the battles ==
+
===Modules===
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
{| class="wikitable"
 +
! colspan="1" | Tier
 +
! colspan="2" | Flight performance
 +
! colspan="1" | Survivability
 +
! colspan="2" | Weaponry
 +
|-
 +
| I
 +
| Fuselage Repair
 +
| Radiator
 +
|
 +
| Offensive 12 mm
 +
| FMBC mk.1
 +
|-
 +
| II
 +
|
 +
| Compressor
 +
| Airframe
 +
|
 +
|
 +
|-
 +
| III
 +
| Wings Repair
 +
| Engine
 +
|
 +
| New 12 mm MGs
 +
| FLBC mk.1
 +
|-
 +
| IV
 +
| G-Suit
 +
| Engine Injection
 +
| Cover
 +
|
 +
| FRC mk.2
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
  
 
'''Pros:'''
 
'''Pros:'''
*
 
  
'''Cons:'''
+
* Fast at all altitudes (3rd supercharger gear isn't needed until over 6,500 meters altitude). Once it reaches max speed, only Yak-3 (VK-107), Yak-3U, La-9, and Do 335 B-2, can catch it at sea level. This means diving away and extending is a reliable escape tactic.
*
+
* Respectable armament of six .50 Cal machine guns with late war belts
 +
* Powerful engine, which allows for excellent energy retention
 +
* Decent secondary weapons for destroying ground targets
 +
* Excellent roll rate and good elevator authority at all speeds
 +
* While turnfighting is almost never "plan A" in this plane, turn performance is quite good above 400kph.
 +
* Longer WEP duration than previous corsairs (approximately 12 minutes total)
 +
* Landing gear can be deployed at most speeds without breaking, which is immensely helpful when attempting to land at higher speeds (often necessary when damaged)
 +
* Improved flight performance in all aspects over F4U-1s.
 +
 
 +
'''Cons'''
 +
 
 +
* Armament insufficient for high-speed snapshots, require more time on target than planes with cannons.
 +
* Engine prone to overheating after prolonged usage of WEP (RB), though this can be mitigated with manual engine control
 +
* Turn-fighting heavy aircraft at low speeds is not advised, as the engine isn't strong enough to compensate for the speed lost in prolonged turnfights
 +
* Rudder becomes less responsive in high speed dives
 +
* Supercharger setup leaves the plane weakest between 1000-2000 meters and 6000-7000 meters — at these altitudes, the previous supercharger gear is no longer able to maintain manifold pressure (plane begins to lose power and WEP does not increase power), yet the power draw from the engine to run the next supercharger gear is too much to make it worthwhile to switch until more altitude is gained.
 +
* Bleeds speed very quickly in vertical maneuvers.
 +
* Supercharger setup allows for plane to be fast at high altitudes, but limited power-to-weight ratio on 3rd gear makes climbing or accelerating difficult above 7500m; this forces pilots to spend more time extending away from enemy planes before reengaging.
 +
 
 +
== History ==
 +
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.'' -->
 +
 
 +
''Main article'': '''''[[F4U Corsair History]]'''''
 +
 
 +
The F4U-4 was based on the -1A Corsair. In order to improve and modernize the Corsair, so it would be able to fight the new Japanese planes in the Pacific, a number of changes were made. One of the major changes was the engine. The Pratt and Whitney R-2800-8W engine was replaced by the more powerful R-2800-18W engine. This -18W engine boosted the speed of the Corsair by up to 46.3 kph (25 kn, 28.76 mph). When injected with an alcohol/water mixture, the performance could be boosted even further. In order for the propeller to be able to handle the more powerful engine, the propeller had to be changed from 3 blades to 4 blades. Modifications to the fuselage were required, including the addition of a scoop to the lower engine cowling. In addition, the cockpit was completely redesigned.
  
== Historical part ==
+
The armament of the -4 corsair was six .50 in machine guns, up to 4,000 lbs of bombs and/or eight 5 in rockets. There were multiple variants of the F4U-4. There was the F4U-4B, which had only slight modifications for the Fleet Air Arm of the Royal Navy. They were never actually delivered to the Royal Navy, as the US kept them instead.The F4U-4C was another variant, which had four 20 mm cannons instead of six .50 in machine guns. There were also two night fighter variants, the F4U-4E and the F4U-4N. The -4E had an APS-4 search radar on the starboard wing tip, while the -4N had an APS-6 search radar instead. Both night fighter versions replaced the six .50 in machine guns with four 20 mm cannons. There was also F4U-4K, an experimental drone variant, and the F4U-4P, a photo reconnaissance variant.
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/index.php?title=Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.''
 
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
 +
{{Youtube-gallery|LW_BVvR7CIg|'''The Shooting Range #122''' - ''Pages of History'' section at 03:50 discusses the fate of the F4U Corsair after WW2.}}
 +
 
 +
== See also ==
 +
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
== Read also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.'' -->
''ETC.''
+
 
 +
* [[F4U (Family)|F4U Family]]
 +
* [[F4U Corsair History]]
 +
* [[F4U-4B]]
 +
* [[F4U-1A]]
  
== Sources ==
+
== External links ==
''Paste links to sources and external resources, such as:''
+
<!--''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
+
* ''encyclopedia page on aircraft;''
* ''other literature.''
+
* ''other literature.''-->
 +
 
 +
* [https://warthunder.com/en/news/4960-development-f4u-corsair-sky-pirates-are-back-en [Devblog<nowiki>]</nowiki> F4U Corsair: Sky pirates are back!]
 +
 
 +
{{AirManufacturer Vought}}
 +
{{USA fighters}}
 +
 
 +
== Bibliography ==
 +
 
 +
* "[https://www.jdsf4u.be/f4u-4-vought-corsair F4U-4 Vought Corsair]", ''F4U Corsair - The Bent Wing Bird plane site'', Retrieved on 28 March 2020.
 +
* "[https://www.jdsf4u.be/type-of-plane-f4u Types of Plane F4U - Variants]", ''F4U Corsair- The Bent Wing Bird plane site'', Retrieved on 28 March 2020.

Revision as of 21:51, 26 May 2020

RANK 4 FRANCE
Somua SM PACK
F4U-4
f4u-4.png
F4U-4
Research:18 000 Specs-Card-Exp.png
Purchase:47 000 Specs-Card-Lion.png
Show in game
This page is about the aircraft F4U-4. For other uses, see F4U (Family).

Description

GarageImage F4U-4.jpg


The F4U-4 Corsair is a Rank III American naval fighter with a battle rating of 4.3 (AB/RB) and 5.3 (SB). It was introduced in Update 1.71 "New E.R.A".

The F4U-4 is excellent at Boom & Zoom fighting. Its high energy-retention and acceleration make it the true pinnacle of the Corsairs. Although you don't get an air spawn, the climb rate of the F4U-4 makes up for that. When engaging an enemy, you should try and maintain an altitude advantage while keeping your speed up; speed is life, altitude is life insurance. Once you have attained an altitude advantage, you will want to roll then dive because the R-2800 P&W Double Wasp doesn't have fuel injection so if you bunt over into a dive you will most likely lose power momentarily. The six .50 caliber (12.7 mm) machine guns, while not as destructive as let's say four 20 mm cannons or the eight .50 caliber (12.7 mm) machine guns on the P-47, they will destroy any lighter aircraft with ease.

General info

Flight Performance

Characteristics
Stock
Max Speed
(km/h at 9,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
681 667 11,500 21.3 21.7 11.9 14.2 200
Upgraded
Max Speed
(km/h at 9,000 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
742 711 11,500 19.0 20.0 24.1 18.5 200

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
0 730 470 ~?? ~?
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 450 < 220 < 500 > 450
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
450 m 2,100 hp 2,450 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
5,638 m 1,885 hp 2,199 hp
Setting 3
Optimal altitude 100% Engine power WEP Engine power
7,619 m 1,710 hp 1,955 hp

Survivability and armour

  • 38 mm Bulletproof glass in front of pilot.
  • 3 mm Steel plates on top of fuel tank and in front of cockpit.
  • 12.7 mm and 8 mm Steel plates behind pilot.

Armaments

Offensive armament

Main article: Browning M2 (12.7 mm)

The F4U-4 is armed with:

  • 6 x 12.7 mm Browning M2 machine gun, wing-mounted (400 rpg = 2,400 total)

Suspended armament

Main article: Suspended armaments

The F4U-4 can be outfitted with the following ordinance options:

  • Without load
  • 2 x 500 lb AN-M64A1 bombs + 8 x 100 lb AN-M30A1 bombs (1,800 lb total)
  • 2 x 500 lb AN-M64A1 bombs + 2 x 250 lb AN-M57 bombs + 4 x 100 lb AN-M30A1 bombs (1,900 lb total)
  • 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)
  • 8 x HVAR rockets

Usage in battles

Being true for the entire Corsair series the most distinctive features of this plane is its huge R-2800-P&W 18 Cylinder Radial engine and its inverted gull wing.

One Advantage of the Inverted gull wing;

The Wing is impossible to rip in a dive as long as you don't pull a turn greater than 25 G's, which is almost impossible because the aircraft does suffer from compression above 800 kph.

One disadvantage of the aircraft is its high-speed dive characteristics;

During the dive the aircraft tends to yaw severely to the right making you roll, possibly making the shot you need miss.

The worst enemies for the F4U are the Ki-84, N1K1, A7M's, and some late mark Zeros. Their extreme turning ability would make any of the F4U-4's attempt at turn fighting worthless. In the worst case scenario when these aircraft managed to get an energy advantage over the F4U-4, escape from the encounter with a dive and try to lose the aircraft through the assistance of allied anti-air fire from friendlies or the airfield.

In Simulator battles, the F4U-4 is exceptionally good at dogfighting due to its forgiving flight characteristics and excellent visibility. The six M2 Brownings are also easy to aim and can be sprayed for quite some time. Due to its stable nature you can out-turn pretty much any opposing aircraft if it comes to it, though boom and zoom tactics are what you should be sticking to. Enemies especially worth noting are most Russian and Japanese fighters. Russian fighters can keep up with you in a dogfight quite well and the Japanese' turn rate is something to watch out for. On the other hand, however, both Russian and Japanese fighters get set on fire quite easily, and once you get a good burst in, you have (in most cases) secured the kill.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable Not controllable Not controllable Separate Controllable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair Radiator Offensive 12 mm FMBC mk.1
II Compressor Airframe
III Wings Repair Engine New 12 mm MGs FLBC mk.1
IV G-Suit Engine Injection Cover FRC mk.2

Pros and cons

Pros:

  • Fast at all altitudes (3rd supercharger gear isn't needed until over 6,500 meters altitude). Once it reaches max speed, only Yak-3 (VK-107), Yak-3U, La-9, and Do 335 B-2, can catch it at sea level. This means diving away and extending is a reliable escape tactic.
  • Respectable armament of six .50 Cal machine guns with late war belts
  • Powerful engine, which allows for excellent energy retention
  • Decent secondary weapons for destroying ground targets
  • Excellent roll rate and good elevator authority at all speeds
  • While turnfighting is almost never "plan A" in this plane, turn performance is quite good above 400kph.
  • Longer WEP duration than previous corsairs (approximately 12 minutes total)
  • Landing gear can be deployed at most speeds without breaking, which is immensely helpful when attempting to land at higher speeds (often necessary when damaged)
  • Improved flight performance in all aspects over F4U-1s.

Cons

  • Armament insufficient for high-speed snapshots, require more time on target than planes with cannons.
  • Engine prone to overheating after prolonged usage of WEP (RB), though this can be mitigated with manual engine control
  • Turn-fighting heavy aircraft at low speeds is not advised, as the engine isn't strong enough to compensate for the speed lost in prolonged turnfights
  • Rudder becomes less responsive in high speed dives
  • Supercharger setup leaves the plane weakest between 1000-2000 meters and 6000-7000 meters — at these altitudes, the previous supercharger gear is no longer able to maintain manifold pressure (plane begins to lose power and WEP does not increase power), yet the power draw from the engine to run the next supercharger gear is too much to make it worthwhile to switch until more altitude is gained.
  • Bleeds speed very quickly in vertical maneuvers.
  • Supercharger setup allows for plane to be fast at high altitudes, but limited power-to-weight ratio on 3rd gear makes climbing or accelerating difficult above 7500m; this forces pilots to spend more time extending away from enemy planes before reengaging.

History

Main articleF4U Corsair History

The F4U-4 was based on the -1A Corsair. In order to improve and modernize the Corsair, so it would be able to fight the new Japanese planes in the Pacific, a number of changes were made. One of the major changes was the engine. The Pratt and Whitney R-2800-8W engine was replaced by the more powerful R-2800-18W engine. This -18W engine boosted the speed of the Corsair by up to 46.3 kph (25 kn, 28.76 mph). When injected with an alcohol/water mixture, the performance could be boosted even further. In order for the propeller to be able to handle the more powerful engine, the propeller had to be changed from 3 blades to 4 blades. Modifications to the fuselage were required, including the addition of a scoop to the lower engine cowling. In addition, the cockpit was completely redesigned.

The armament of the -4 corsair was six .50 in machine guns, up to 4,000 lbs of bombs and/or eight 5 in rockets. There were multiple variants of the F4U-4. There was the F4U-4B, which had only slight modifications for the Fleet Air Arm of the Royal Navy. They were never actually delivered to the Royal Navy, as the US kept them instead.The F4U-4C was another variant, which had four 20 mm cannons instead of six .50 in machine guns. There were also two night fighter variants, the F4U-4E and the F4U-4N. The -4E had an APS-4 search radar on the starboard wing tip, while the -4N had an APS-6 search radar instead. Both night fighter versions replaced the six .50 in machine guns with four 20 mm cannons. There was also F4U-4K, an experimental drone variant, and the F4U-4P, a photo reconnaissance variant.

Media

See also

External links


Chance Vought Aircraft
Fighters 
Corsair  F4U-1A · F4U-1A (USMC) · F4U-1C · F4U-1D · F4U-4 · F4U-4B · F4U-4B VMF-214
Float planes  OS2U-1 · OS2U-3
Attackers  AU-1
Bombers  SB2U-2 · SB2U-3
Jet aircraft 
Corsair II  A-7D · A-7E · A-7K
Crusader  F8U-2 · F-8E
Export  V-156-B1 · V-156-F · ▄Corsair F Mk II · F4U-7 · ▄F-8E(FN)
Captured  ▅F4U-1A

USA fighters
P-26 Peashooter  P-26A-33 · P-26A-34 · P-26A-34 M2 · P-26B-35
P-36 Hawk  P-36A · Rasmussen's P-36A · P-36C · ○P-36C · P-36G
P-39 Airacobra  P-400 · P-39N-0 · P-39Q-5
P-40  P-40C · P-40E-1 · P-40E-1 TD · P-40F-10
P-43 Lancer  P-43A-1
P-47 Thunderbolt  P-47D-22-RE · P-47D-25 · P-47D-28 · P-47M-1-RE · ⋠P-47M-1-RE · P-47N-15
P-51 Mustang  P-51 · P-51A (Thunder League) · P-51C-10 · P-51D-5 · P-51D-10 · P-51D-20-NA · P-51D-30 · P-51H-5-NA
P-63 Kingcobra  P-63A-5 · P-63A-10 · P-63C-5 · ␠Kingcobra
Prototypes  XP-55
F2A Buffalo  F2A-1 · Thach's F2A-1 · F2A-3
BF2C  BF2C-1
F3F  F3F-2 · Galer's F3F-2
F4F Wildcat  F4F-3 · F4F-4
F4U Corsair  F4U-1A · F4U-1A (USMC) · F4U-1D · F4U-1C · F4U-4 · F4U-4B · F4U-4B VMF-214 · F2G-1
F6F Hellcat  F6F-5 · F6F-5N
F8F Bearcat  F8F-1 · F8F-1B
Other countries  ▃Ki-43-II · ▃Ki-61-Ib · ▃A6M2 · ▃Bf 109 F-4 · ▃Fw 190 A-8 · ▃Spitfire LF Mk IXc

Bibliography