Difference between revisions of "F4U-1A (USMC)"

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{{Specs-Card
 
{{Specs-Card
 
|code=f4u-1a_usmc
 
|code=f4u-1a_usmc
|cockpit=332206/1106376
+
|cockpit=cockpit_f4u-1a_usmc.jpg
 
}}
 
}}
 
{{About
 
{{About
|about=aircraft '''{{PAGENAME}}'''
+
|about= American naval fighter '''{{PAGENAME}}'''
|usage=other uses
+
|usage= other uses
|link=F4U (Family)
+
|link= F4U (Family)
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
[[File:GarageImage_F4U-1A_USMC.jpg|420px|thumb|left]]
 
[[File:GarageImage_F4U-1A_USMC.jpg|420px|thumb|left]]
 +
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American naval fighter {{Battle-rating}}. This aircraft was introduced in [[Update 1.39]].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American naval fighter {{Battle-rating}}. It was introduced in [[Update 1.39]].
  
 
== General info ==
 
== General info ==
 
=== Flight Performance ===
 
=== Flight Performance ===
<!--''Describe how the aircraft behaves in the air. Maximum speed, manoeuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
+
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
 +
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
Line 28: Line 30:
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! colspan="2" | Rate of climb<br>(meters/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
 
! AB
 
! AB
Line 37: Line 39:
 
! RB
 
! RB
 
|-
 
|-
|619||604|| {{Specs|ceiling}} ||22.4||23.0||6.9||8.8||250
+
| 627 || 602 || {{Specs|ceiling}} || 22.1 || 22.8 || 8.8 || 8.8 || 250
 
|-
 
|-
 
! colspan="8" | ''Upgraded''
 
! colspan="8" | ''Upgraded''
 
|-
 
|-
 
! colspan="2" | Max Speed<br>(km/h at 5,486 m)
 
! colspan="2" | Max Speed<br>(km/h at 5,486 m)
! rowspan="2" |Max altitude (meters)
+
! rowspan="2" | Max altitude<br>(meters)
! colspan="2" | Turn time (seconds)
+
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! colspan="2" | Rate of climb<br>(meters/second)
! rowspan="2" |Take-off run (meters)
+
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
 
! AB
 
! AB
Line 54: Line 56:
 
! RB
 
! RB
 
|-
 
|-
|689||653|| {{Specs|ceiling}} ||19.6||21.0||20.2||12.3||250
+
| 687 || 653 || {{Specs|ceiling}} || 20.0 || 21.0 || 16.8 || 12.3 || 250
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps
! Take-off flap
+
! Take-off flaps
! Landing flap
+
! Landing flaps
 
! Air brakes
 
! Air brakes
 
! Arrestor gear
 
! Arrestor gear
Line 79: Line 81:
 
! rowspan="2" | Wing-break speed<br>(km/h)
 
! rowspan="2" | Wing-break speed<br>(km/h)
 
! rowspan="2" | Gear limit<br>(km/h)
 
! rowspan="2" | Gear limit<br>(km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! rowspan="2" | Combat flaps<br>(km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
Line 85: Line 87:
 
! -
 
! -
 
|-
 
|-
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} ||440|| ~12 || ~4
+
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 470 || ~11 || ~3
 
|-
 
|-
 
|}
 
|}
Line 98: Line 100:
 
! Radiator<br>(km/h)
 
! Radiator<br>(km/h)
 
|-
 
|-
| < 420 || < 450 || < 500 || > 270
+
| < 450 || < 450 || < 500 || > 450
 
|-
 
|-
 
|}
 
|}
Line 112: Line 114:
 
! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 610 m || 2,000 hp || 2,350 hp  
+
| 300 m || 2,000 hp || 2,270 hp
 
|-
 
|-
 
! colspan="3" | Setting 2
 
! colspan="3" | Setting 2
Line 120: Line 122:
 
! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 4,876 m || 1,800 hp || 2,115 hp  
+
| 4,785 m || 1,800 hp || 2,096 hp
 
|-
 
|-
 
! colspan="3" | Setting 3
 
! colspan="3" | Setting 3
Line 128: Line 130:
 
! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 6,401 m || 1,690 hp || 1,986 hp  
+
| 6,400 m || 1,650 hp || 1,921 hp
 
|-
 
|-
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!-- Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems. -->
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 +
 
 
* 3 mm steel - above front fuel tank
 
* 3 mm steel - above front fuel tank
 
* 8 mm steel - behind pilot's body
 
* 8 mm steel - behind pilot's body
Line 141: Line 144:
 
== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
+
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|Browning M2 (12.7 mm)}}
 
{{main|Browning M2 (12.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 6 x 12.7 mm M2 Browning machine gun, wing-mounted (400 + 400 + 375 rpg each wing = 2,350 total)
+
* 6 x 12.7 mm Browning M2 machine guns, wing-mounted (375 rpg outer + 400 rpg centre + inner = 2,350 total)
  
<!--=== Suspended armament ===
+
== Usage in battles ==
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
+
<!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
{{main|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)}}
+
Due to its great energy retention and high dive speed, the Corsair is very good at Boom and Zooming. It is recommended to be used this way, especially against any Japanese planes. Against any German planes BnZ is still recommended, but some planes you can out turn ([[Fw 190 A-4]]). As with every American fighter, always climb at the start of a match. The only way to be successful with this plane is to climb high and end up higher than the enemy. Using this tactic will greatly increase your chances of getting the enemy and forcing the enemy down low where you can finish them off.
 
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:
 
 
 
* 1 x 500 lb AN-M64A1 bomb
 
* 1 x 1000 lb AN-M65A1 bomb-->
 
  
<!--=== Defensive armament ===
+
Another thing to note is that the USMC Corsair's engine is optimized for operation at lower altitudes and climbs marginally faster in the lower altitudes than the F4U-1A due to the tweaking of the engine's capabilities. In addition to this, removal of the carrier landing equipment lightened the {{PAGENAME}} few hundred kilograms compared to the original F4U-1A, resulting in a slight advantage in manoeuvrability. This positively affects both the vertical and the horizontal manoeuvres along with providing slightly faster acceleration and a minor edge with its maximum speed.
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''-->
 
== Usage in battles ==
 
<!-- Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). -->
 
Due to it's great energy retention and high dive speed, the Corsair is very good at Boom and Zooming. It is recommended to be used this way especially against any Japanese planes. Against any German planes BnZ is still recommended, but some planes you can out turn (FW-190 A-4). As with every American fighter, always climb at the start of a match. The only way to be successful with this plane is to climb high and end up higher than the enemy. Using this tactic will greatly increase your chances of getting the enemy and forcing the enemy down low where you can finish them off.
 
  
===Manual Engine Control===
+
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
 
|-
 
|-
 
! Oil
 
! Oil
 
! Water
 
! Water
! Type  
+
! Type
 
|-
 
|-
| Controllable || rowspan="2" | Controllable || rowspan="2" | Not controllable || rowspan="2" | Controllable || rowspan="2" |Combined|| rowspan="2" | Controllable || rowspan="2" | Not controllable
+
| Not controllable || rowspan="2" | Controllable<br>Auto control available || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Separate || rowspan="2" | Controllable<br>3 gears || rowspan="2" | Not controllable
 
|-
 
|-
 
|}
 
|}
  
===Modules===
+
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
 
! colspan="1" | Tier
 
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="2" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="1" | Survivability
! colspan="2" | Weaponry
+
! colspan="1" | Weaponry
 
|-
 
|-
 
| I
 
| I
| Fuselage Repair
+
| Fuselage repair
 
| Radiator
 
| Radiator
|  
+
|
|Offensive 12 mm
+
| Offensive 12 mm
 
|-
 
|-
 
| II
 
| II
|  
+
|
 
| Compressor
 
| Compressor
 
| Airframe
 
| Airframe
|  
+
|
 
|-
 
|-
 
| III
 
| III
| Wings Repair
+
| Wings repair
 
| Engine
 
| Engine
|  
+
|
|New 12 mm MGs
+
| New 12 mm MGs
 
|-
 
|-
 
| IV
 
| IV
|  
+
|
| Engine Injection
+
| Engine injection
 
| Cover
 
| Cover
|  
+
|
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective". -->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
Line 223: Line 217:
 
* Good energy retention
 
* Good energy retention
 
* Great speed
 
* Great speed
* Better Performance than its original counterpart
+
* Better performance than its original counterpart
 
* Good climb rate
 
* Good climb rate
* Great high-speed maneuverability
+
* Great high-speed manoeuvrability
 
* Great armament
 
* Great armament
  
Line 234: Line 228:
 
* Vulnerable to incendiary ammo
 
* Vulnerable to incendiary ammo
 
* Big target, easy to hit
 
* Big target, easy to hit
* Weak Damage Model
+
* Weak damage model
  
 
== History ==
 
== History ==
<!-- Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. -->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).'' -->
 
The single-engine Chance Vought F4U Corsair was designed in 1938 for a U.S. Navy single-seater carrier-based fighter competition. This aircraft was designed from the outset as a carrier borne fighter. It featured an inverted gull wing to keep the huge propeller off the ground while keeping the landing gear short for carrier operations. Even after the completion and launch of the F4U-1, a number of problems were discovered which initially prevented the aircraft from being used as a carrier-based fighter such as bad stall characteristics due to the gull wing, no visibility over the nose for carrier landings and bouncing off the deck after landing. The Navy was forced to use the first F4U-1s for Marine Corps ground-based operations until January 1945 when most of these problems were overcome.
 
The single-engine Chance Vought F4U Corsair was designed in 1938 for a U.S. Navy single-seater carrier-based fighter competition. This aircraft was designed from the outset as a carrier borne fighter. It featured an inverted gull wing to keep the huge propeller off the ground while keeping the landing gear short for carrier operations. Even after the completion and launch of the F4U-1, a number of problems were discovered which initially prevented the aircraft from being used as a carrier-based fighter such as bad stall characteristics due to the gull wing, no visibility over the nose for carrier landings and bouncing off the deck after landing. The Navy was forced to use the first F4U-1s for Marine Corps ground-based operations until January 1945 when most of these problems were overcome.
  
In the middle of 1943, the F4U-1A variant made its debut. To improve visibility, which was especially important when landing on an aircraft carrier, the cockpit canopy was modified to a convex shape, and the pilot’s chair was raised 17.8 cm. Dive speed problems were solved with a stall strip just outboard of the gun ports on the starboard wing’s leading edge.
+
In the middle of 1943, the F4U-1A variant made its debut. To improve visibility, which was especially important when landing on an aircraft carrier, the cockpit canopy was modified to a convex shape, and the pilot's seat was raised 17.8 cm. Dive speed problems were solved with a stall strip just outboard of the gun ports on the starboard wing's leading edge.
  
The F4U-1A was produced not only at the Chance Vought factory, where the aircraft was designed, but also at the Brewster and Goodyear factories (with the designations F3A-1A and FG-1A, respectively). The latter model differed in that its wings were not folding. The Chance Vought factory produced a total of 2126 F4U-1As.
+
The F4U-1A was produced not only at the Chance Vought factory, where the aircraft was designed but also at the Brewster and Goodyear factories (with the designations F3A-1A and FG-1A, respectively). The latter model differed in that its wings could not fold. The Chance Vought factory produced a total of 2126 F4U-1A's.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
 +
;Images
 +
<div><ul>
 +
<li style="display: inline-block;"> [[File:F4U-1A (USMC) Rework Model.jpg|thumb|none|350px|Reworked model of the '''{{PAGENAME}}'''.]] </li><!--
 +
<li style="display: inline-block;"> [[File:File.jpg|thumb|none|Info)]]]] </li>
 +
<li style="display: inline-block;"> [[File:File.jpg|thumb|none|Info)]]]] </li>
 +
<li style="display: inline-block;"> [[File:File.jpg|thumb|none|Info)]]]] </li>-->
 +
</ul></div>
 +
;Videos
 +
{{Youtube-gallery|g4R3iiCmiBQ|'''The Shooting Range #1''' - ''Pages of History'' section at 04:26 discusses the F4U Corsair.}}
  
 
== See also ==
 
== See also ==
Line 257: Line 260:
  
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on aircraft;''
+
* ''encyclopedia page on the aircraft;''
 
* ''other literature.''
 
* ''other literature.''
  
 +
{{AirManufacturer Vought}}
 
{{USA fighters}}
 
{{USA fighters}}

Revision as of 05:11, 30 July 2020

Rank VI | Premium | Golden Eagles
Challenger DS Pack
F4U-1A (USMC)
f4u-1a_usmc.png
360://https://wiki.warthunder.com/images/0/00/Cockpit_f4u-1a_usmc.jpg
F4U-1A (USMC)
AB RB SB
3.0 3.0 3.3
Class:
Research:6 900 Specs-Card-Exp.png
Purchase:32 000 Specs-Card-Lion.png
Show in game
This page is about the American naval fighter F4U-1A (USMC). For other uses, see F4U (Family).

Description

GarageImage F4U-1A (USMC).jpg


The F4U-1A (USMC) Corsair is a rank II American naval fighter with a battle rating of 3.0 (AB/RB) and 3.3 (SB). It was introduced in Update 1.39.

General info

Flight Performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 5,486 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
627 602 10360 22.1 22.8 8.8 8.8 250
Upgraded
Max Speed
(km/h at 5,486 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
687 653 10360 20.0 21.0 16.8 12.3 250

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
470 ~11 ~3
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 450 < 450 < 500 > 450
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
300 m 2,000 hp 2,270 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
4,785 m 1,800 hp 2,096 hp
Setting 3
Optimal altitude 100% Engine power WEP Engine power
6,400 m 1,650 hp 1,921 hp

Survivability and armour

  • 3 mm steel - above front fuel tank
  • 8 mm steel - behind pilot's body
  • 12.7 mm steel - behind pilot's head
  • 38 mm bulletproof glass - armoured windscreen

Armaments

Offensive armament

Main article: Browning M2 (12.7 mm)

The F4U-1A (USMC) is armed with:

  • 6 x 12.7 mm Browning M2 machine guns, wing-mounted (375 rpg outer + 400 rpg centre + inner = 2,350 total)

Usage in battles

Due to its great energy retention and high dive speed, the Corsair is very good at Boom and Zooming. It is recommended to be used this way, especially against any Japanese planes. Against any German planes BnZ is still recommended, but some planes you can out turn (Fw 190 A-4). As with every American fighter, always climb at the start of a match. The only way to be successful with this plane is to climb high and end up higher than the enemy. Using this tactic will greatly increase your chances of getting the enemy and forcing the enemy down low where you can finish them off.

Another thing to note is that the USMC Corsair's engine is optimized for operation at lower altitudes and climbs marginally faster in the lower altitudes than the F4U-1A due to the tweaking of the engine's capabilities. In addition to this, removal of the carrier landing equipment lightened the F4U-1A (USMC) few hundred kilograms compared to the original F4U-1A, resulting in a slight advantage in manoeuvrability. This positively affects both the vertical and the horizontal manoeuvres along with providing slightly faster acceleration and a minor edge with its maximum speed.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Auto control available
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Controllable
3 gears
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 12 mm
II Compressor Airframe
III Wings repair Engine New 12 mm MGs
IV Engine injection Cover

Pros and cons

Pros:

  • Great diving characteristics
  • Good energy retention
  • Great speed
  • Better performance than its original counterpart
  • Good climb rate
  • Great high-speed manoeuvrability
  • Great armament

Cons:

  • Can't land on carriers, lack of arrestor hook
  • Mediocre flat turning characteristics
  • Vulnerable to incendiary ammo
  • Big target, easy to hit
  • Weak damage model

History

The single-engine Chance Vought F4U Corsair was designed in 1938 for a U.S. Navy single-seater carrier-based fighter competition. This aircraft was designed from the outset as a carrier borne fighter. It featured an inverted gull wing to keep the huge propeller off the ground while keeping the landing gear short for carrier operations. Even after the completion and launch of the F4U-1, a number of problems were discovered which initially prevented the aircraft from being used as a carrier-based fighter such as bad stall characteristics due to the gull wing, no visibility over the nose for carrier landings and bouncing off the deck after landing. The Navy was forced to use the first F4U-1s for Marine Corps ground-based operations until January 1945 when most of these problems were overcome.

In the middle of 1943, the F4U-1A variant made its debut. To improve visibility, which was especially important when landing on an aircraft carrier, the cockpit canopy was modified to a convex shape, and the pilot's seat was raised 17.8 cm. Dive speed problems were solved with a stall strip just outboard of the gun ports on the starboard wing's leading edge.

The F4U-1A was produced not only at the Chance Vought factory, where the aircraft was designed but also at the Brewster and Goodyear factories (with the designations F3A-1A and FG-1A, respectively). The latter model differed in that its wings could not fold. The Chance Vought factory produced a total of 2126 F4U-1A's.

Media

Images
  • Reworked model of the F4U-1A (USMC).
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Chance Vought Aircraft
Fighters 
Corsair  F4U-1A · F4U-1A (USMC) · F4U-1C · F4U-1D · F4U-4 · F4U-4B · F4U-4B VMF-214
Float planes  OS2U-1 · OS2U-3
Attackers  AU-1
Bombers  SB2U-2 · SB2U-3
Jet aircraft 
Corsair II  A-7D · A-7E · A-7K
Crusader  F8U-2 · F-8E
Export  V-156-B1 · V-156-F · ▄Corsair F Mk II · F4U-7 · ▄F-8E(FN)
Captured  ▅F4U-1A

USA fighters
P-26 Peashooter  P-26A-33 · P-26A-34 · P-26A-34 M2 · P-26B-35
P-36 Hawk  P-36A · Rasmussen's P-36A · P-36C · ○P-36C · P-36G
P-39 Airacobra  P-400 · P-39N-0 · P-39Q-5
P-40  P-40C · P-40E-1 · P-40E-1 TD · P-40F-10
P-43 Lancer  P-43A-1
P-47 Thunderbolt  P-47D-22-RE · P-47D-25 · P-47D-28 · P-47M-1-RE · ⋠P-47M-1-RE · P-47N-15
P-51 Mustang  P-51 · P-51A (Thunder League) · P-51C-10 · P-51D-5 · P-51D-10 · P-51D-20-NA · P-51D-30 · P-51H-5-NA
P-63 Kingcobra  P-63A-5 · P-63A-10 · P-63C-5 · ␠Kingcobra
Prototypes  XP-55
F2A Buffalo  F2A-1 · Thach's F2A-1 · F2A-3
BF2C  BF2C-1
F3F  F3F-2 · Galer's F3F-2
F4F Wildcat  F4F-3 · F4F-4
F4U Corsair  F4U-1A · F4U-1A (USMC) · F4U-1D · F4U-1C · F4U-4 · F4U-4B · F4U-4B VMF-214 · F2G-1
F6F Hellcat  F6F-5 · F6F-5N
F8F Bearcat  F8F-1 · F8F-1B
Other countries  ▃Ki-43-II · ▃Ki-61-Ib · ▃A6M2 · ▃Bf 109 F-4 · ▃Fw 190 A-8 · ▃Spitfire LF Mk IXc