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F4U-1A Corsair
General characteristics
1 personCrew
6.8 tTake-off weight
3.23 kg/sBurst mass
Flight characteristics
11 247 mCeiling
Pratt & Whitney R-2800-8WEngine
airCooling system
Speed of destruction
885 km/hStructural
730 km/hGear
Offensive armament
6 x 12.7 mm M2 Browning machine gunWeapon 1
2 350 roundsAmmunition
750 shots/minFire rate
Suspended armament
1 x 500 lb AN-M64A1 bombSetup 1
1 x 1000 lb AN-M65A1 bombSetup 2
9 200 Rp icon.pngResearch
22 000 Sl icon.pngPurchase
Sl icon.png1 540 / 1 932/2 020 / 2 535/780 / 978Repair
6 300 Sl icon.pngCrew training
22 000 Sl icon.pngExperts
180 Ge icon.pngAces
118 % Rp icon.pngReward for battle
260 % Sl icon.png170 % Sl icon.png60 % Sl icon.png
This page is about the aircraft F4U-1A. For other uses, see F4U (Family).


GarageImage F4U-1A.jpg

The F4U-1A Corsair is a rank II American naval fighter with a battle rating of 2.7 (AB/RB) and 3.3 (SB). This fighter has been in the game since the start of the Open Beta Test prior to Update 1.27.

This is the first plane you will be able to use in the legendary Corsair line, and it will give you a good taste of what's to come. Sporting a very distinctive silhouette due to its inverted gull wings, it's never hard to pick a Corsair out of a crowd. However, the inverted gull wings are a double-edged sword, as it enables the Corsair to turn well at high speeds and have a good roll rate, but makes it turn mediocrely at low speeds. While not as powerful as its later siblings, the Pratt & Whitney R-2800-8W 18-cylinder radial can still propel the Corsair to a respectable 646 kph at around 6,800 meters. The Corsair also has a weak airframe that is very susceptible to incendiary rounds, so make sure to use your roll rate and good high-speed performance in order to survive.

General info

Flight Performance

The Corsair should be used as a medium-to-high altitude Boom & Zoomer, as flying at these altitudes is where the R-2800-8W radial makes the most power. It is very important to keep your speed up, as the Corsair haemorrhages energy at lower speeds.

Max Speed
(km/h at 6,888 m)
Max altitude
Turn time
Rate of climb
Take-off run
585 564 11 247 25.4 25.9 8.8 8.8 251
Max Speed
(km/h at 6,888 m)
Max altitude (meters) Turn time (seconds) Rate of climb
Take-off run (meters)
646 615 11 247 22.6 24.0 20.1 12.3 251


Combat flap Take-off flap Landing flap Air brakes Arrestor gear
Wing-break speed
Gear limit
Combat flap
Max Static G
+ -
885 730 440 ~12 ~4
Optimal velocities
< 420 < 450 < 500 > 270
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
610 m 2,000 hp 2,250 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
4,876 m 1,800 hp 2,025 hp
Setting 3
Optimal altitude 100% Engine power WEP Engine power
6,401 m 1,690 hp 1,901 hp

Survivability and armour

  • 3 mm steel - above the front fuel tank
  • 8 mm steel - behind pilot's body
  • 12.7 mm steel - behind pilot's head
  • 38 mm bulletproof glass - armoured windscreen

When fighting an F4U-1 in the air, any smart Corsair pilot will use their high speed and good high altitude performance to Boom & Zoom you, and will use their solid roll rate to avoid shots if they miss their first pass. However, you can force them to overshoot by using various defensive manoeuvres and challenge for a shot on target due to the weak airframe of the Corsair.


Offensive armament

Main article: Browning M2 (12.7 mm)

The F4U-1A is armed with:

  • 6 x 12.7 mm M2 Browning machine gun, wing-mounted (400 + 400 + 375 rpg each wing = 2,350 total)

Suspended armament

The F4U-1A can be outfitted with the following ordinance:

  • 1 x 500 lb AN-M64A1 bomb
  • 1 x 1000 lb AN-M65A1 bomb

Usage in battles

When flying an F4U, you should use Boom-n-Zoom tactics. This means that you should climb immediately and then dive on lower flying aircraft, then use your speed and momentum from the dive to climb. The Corsair does turn well but loses energy and speed rapidly, so avoid turn fights or flat manoeuvres.

This plane is a very successful ground attacker when utilizing the ground belt ammunition against light pillboxes, un-armoured targets and some tanks. It is important to remember that this planes biggest asset is its energy retention, don't hang around near the ground or you will become a slow, heavy and easy target.

If, while flying a Corsair, a plane with a decent pilot gets to your tail you probably won't be able to outmanoeuvre it, but this goes both ways. If you encounter an F4U that is at low altitude or wasting its energy turn fighting, work your way behind it for a reasonably easy target to shoot down. These planes also seem to be highly flammable, so watch out for incendiaries or ... load up with API rounds yourself and go hunting.

The one plane that should concern any Corsair pilot is the Messerschmitts 109s. They are very dangerous foes to anyone who fights by their rules. You will commonly encounter E-4's and F-1's, but you will occasionally come across the rare F-4 when being up-tiered. The E-4's aren't the most threatening as you can outspeed them by a large margin, but they can still shred you apart easily with their twin MG FF/M's. However, F-1 is a very powerful foe. The first in the Friedrich line climbs better, turns better, and is fast enough to keep up with you, while still sporting a single MG FF/M mounted in the nose. Seek teammate's support if one tries to force an engagement on you.


Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable Not controllable Controllable Combined Controllable Not controllable


In the first tier of unlocks, there is nothing of interest in the performance department. Offensive 12.7 mm should be researched first to get rid of the lacking stock ammo.

Starting from tier 2, all performance unlocks become necessary and useful. As a fighter, the Corsair does rarely utilises bombs, which justifies researching them last.

Payloads unlocked by modules are:

  • BMBC mk.1: One 500 lb AN-M64A1 bomb
  • BLBC mk.1: One 1,000 lb AN-M65A1 bomb
Tier Flight performance Survivability Weaponry
I Fuselage Repair Radiator Offensive 12 mm
II Compressor Airframe BMBC mk.1
III Wings Repair Engine New 12 mm MGs
IV Engine Injection Cover BLBC mk.1

Pros and cons


  • Great top speed for its rank
  • Good high-speed manoeuvrability
  • Powerful armament with high ammo count
  • Can mount bombs for use against ground targets
  • Decently strong; can take a few hits
  • Great diving characteristics
  • Good speed, acceleration and energy retention
  • Gears can withstand 730 kph, useful as a makeshift airbrake
  • Relatively lethal armament against planes


  • Turn time isn't very good; try to avoid turning fights
  • View to the rear is somewhat obstructed; be wary of this in SB
  • Very vulnerable to incendiary rounds
  • Inverted gull wings are easy to knock off
  • Big target, easy to hit
  • Climb rate is a huge downgrade from the F4F-3 and F4F-4 when stock
  • Can be easily taken out by other players from behind


The F4U Corsair was designed by Chance Vought as a response to a request by the U.S. Navy Bureau of Aeronautics in February 1938 for twin and single-engined fighters. The single-engined fighters would need to reach the maximum obtainable speed, have a stall speed of no more than 70 mph and a range of 1,000 miles. The fighter also had to carry 4 guns, or 3 with increased ammo capacity and had to be able to carry bombs.

In June of the same year, the U.S navy signed a contract with Vought for a prototype, designated "XF4U-1" and after a mock-up inspection, the prototype was to be powered by an extremely powerful Twin-row, 18 cylinder engine created by Pratt & Whitney designated as the "Double Wasp". Reports from Europe indicated that two .30 cal machine guns and two .50 cal HMG's proved inefficient, and as a result, the U.S. Navy issued a new production proposal requesting heavier armament. Vought responded to this request by added 3 Browning .50 cal AN/M2 machine guns with 400 rounds per gun in each wing.

In-game description

"The single-engine Chance Vought F4U Corsair was designed in 1938 for a U.S. Navy single-seater carrier-based fighter competition. The prototype showed excellent performance characteristics but was in need of substantial improvement. Even after the completion and launch of the F4U-1, a number of problems were discovered which prevented the aircraft from being used as a carrier-based fighter, and the Navy was forced to use the first F4U-1s for Marine Corps ground-based operations.

In the middle of 1943, the F4U-1A variant made its debut. To improve visibility, which was especially important when landing on an aircraft carrier, the cockpit canopy was modified to a convex shape, and the pilot’s chair was raised 17.8 cm. Dive speed problems were solved with a stall strip just outboard of the gun ports on the starboard wing’s leading edge.

The plane’s armament consisted of six 12.7 mm guns, three in each wing.

The F4U-1A was produced not only at the Chance Vought factory, where the aircraft was designed but also at the Brewster and Goodyear factories (with the designations F3A-1A and FG-1A, respectively). The latter model differed in that its wings were not folding.

The Chance Vought factory produced a total of 2126 F4U-1As."


  • Reworked model of the F4U-1A.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on aircraft;
  • other literature.

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