F4F-4 Wildcat

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

F4F-4 Wildcat in the Garage.

The F4F-4 Wildcat is a Rank II American naval fighter with a battle rating of 3.0 (AB/SB) and 2.7 (RB). It was in the game since the start of the Open Beta Test prior to Update 1.29.

The main purpose, usage and tactics recommendations

General play style

The Wildcat is a sort of middle child between the F2A Buffalo and the F6F Hellcat in the naval tree. While being slightly slower, climbing slower and turning worse than the previous F2A-3 Buffalo you unlocked, the Wildcat has two extra Browning M2's which ups the firepower by a decent amount. The Wildcat is also better at altitude than the Buffalo, meaning it's a better dogfighter at a high alt. Given its traits, it is recommended to use the Wildcat as a high altitude dogfighter, although its mediocre climb rate makes it difficult to out-climb the opponents you face.

Vehicle characteristics

If you liked the F4F-3 Wildcat but was disappointed by its poor armament, you will welcome the upgrade in firepower from the F4F-4. The 2 extra M2 brownings increase the firepower from the Buffalo and F4F-3 by an entire kilogram, reaching a respectable one second burst mass of 3.30 kg/s compared to the previously mentioned Buffalo and F4F-3's 2.20 kg/s.

The clipped wings and light weight of the F4F-4 allows for a very solid roll rate while having little effect on its turning capabilities, as it will still be able to outturn most enemies.

However, both Wildcats have two large and easy to hit fuel tanks that are placed in the centre of the fuselage, and a big oil cooling system in the cowling. This means that any pilot who knows where to aim will be able to seriously cripple you and send you limping back to the airfield if they don't kill you outright.

Tactics

As with any American fighter, you should break into a climb at the start of a match, attempting to reach an altitude of 3,000-4,000 meters where the Pratt and Whitney R-1830-86 radial starts increasing performance. If you encounter an enemy you know you can outturn, turn fight them and make good use of the rudder.

As you climb, you will encounter enemies that outclass you in many ways such as BF 109 E-3/4's and F-1's, C.202EC's and C.205's, Zeroes and the Dreaded J2M2. Do not engage with any of these targets! All of the previously mentioned planes will rip you to shreds and almost completely outclass you.

Specific enemies worth noting

BF 109's. The legendary Messerschmitts out climb you, out run you and in some cases, outturn you. E-4's and F-1's are the most common versions you will come across, but you can face the F-4 which is entirely superior. You can outturn the E-4, but be weary of its twin MG FF/M carrying the volatile minengeschoß round. However, do not engage with the F-1, as it turns better and is faster than you while still mounting a single MG FF/M which only needs to land a few shots before downing you and the same goes for the F-4 which mounts the more powerful MG 151.

A6M2's. Zeroes are an interesting opponent to fight, but are easily countered. Zeroes turn better than almost every plane in the game but are painfully slow, so abuse their low speed to Boom-N-Zoom them, but be careful about their two 20mm cannons which can still down you as you fly away.

J2M2's. The Raiden is the ultimate counter to the Wildcat. It is better at altitude, climbs almost twice as well, is faster, and mounts two powerful 20mm Type 99 Mk2 cannons which can rip you to shreds, and as such, you should avoid them at all costs. However, if you are forced to fight one, use your better turn time to try to get on its tail, but it is the best course of action to fly towards teammates so they can help get rid of it.

Counter-tactics

A smart Wildcat pilot will assess the situation it is in and plan accordingly. If you are in a plane that turns worse, do not take its bait to make you turn fight them, so try to Boom-N-Zoom it and vice-versa for a plane that turns better but is slower.

Pros and cons

Pros:

  • Decent maneuverability.
  • Decent roll rate.
  • Carried an extra pair of guns.
  • Can carry bombs.
  • Can take some damage.
  • Improved pilot protection from already good protection from previous model.
  • Good dive speed and characteristic.
  • Can fly with a red engine(AB).

Cons:

  • Commonly faces difficult foes.
  • Mediocre rate of climb and top speed.
  • Low ammo count of only 1440 rounds despite added guns.
  • Bad cockpit rear visibility(SB).

Specifications

Armaments

Offensive armaments

  • 6 x 12.7 mm M2 Browning machine gun, wing-mounted (240 rpg = 1,440 total)

Payloads

  • 2 x 100 lb AN-M30A1 bombs

Engine & mobility

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Engine

Name: Pratt & Whitney R-1830-86 14-cylinder radial
  • Cooling type: Air
  • Max power: 1018 hp (Stock), 1201 hp (Upgraded)
  • Takeoff power: 1107 hp (Stock), 1290 hp (Upgraded)
  • Mass: 668 kg
Name: Pratt & Whitney R-1830-86 14-cylinder radial
  • Cooling type: Air
  • Max power: 1007 hp (Stock), 1100 hp (Upgraded)
  • Takeoff power: 1097 hp (Stock), 1189 hp (Upgraded)
  • Mass: 668 kg
Name: Pratt & Whitney R-1830-86 14-cylinder radial
  • Cooling type: Air
  • Max power: 1007 hp (Stock), 1100 hp (Upgraded)
  • Takeoff power: 1097 hp (Stock), 1189 hp (Upgraded)
  • Mass: 668 kg

Stats

Stock
  • Max speed: 495 km/h
    • at height: 5,600 m
  • Max altitude: 8,500 m
  • Turn Time: 21.2 s
  • Rate of Climb: 10.3 m/s
  • Takeoff run: 258 m

Upgraded

  • Max speed: 539 km/h
    • at height: 5,600 m
  • Max altitude: 8,500 m
  • Turn Time: 18.6 s
  • Rate of Climb: 19.4 m/s
  • Takeoff run: 258 m
Stock
  • Max speed: 480 km/h
    • at height: 5,600 m
  • Max altitude: 8,500 m
  • Turn Time: 21.7 s
  • Rate of Climb: 11.6 m/s
  • Takeoff run: 258 m

Upgraded

  • Max speed: 517 km/h
    • at height: 5,600 m
  • Max altitude: 8,500 m
  • Turn Time: 19.9 s
  • Rate of Climb: 14.0 m/s
  • Takeoff run: 258 m
Stock
  • Max speed: 480 km/h
    • at height: 5,600 m
  • Max altitude: 8,500 m
  • Turn Time: 21.7 s
  • Rate of Climb: 11.6 m/s
  • Takeoff run: 258 m

Upgraded

  • Max speed: 517 km/h
    • at height: 5,600 m
  • Max altitude: 8,500 m
  • Turn Time: 19.9 s
  • Rate of Climb: 14.0 m/s
  • Takeoff run: 258 m

Performance

Warning this is still in the test phase and is probably incorrect. Take information with a grain of salt (data taken from 1.55)




0
1
2
3
4
5
6
7
8
9
10
0
0.26
0.52
0.78
1.04
1.3
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP

Supercharger Stage #2: 100%

Supercharger Stage #2: WEP



Modules and improvements

Tier Flight performance Survivability Weaponry
I Fuselage repair, Radiator Offensive 12 mm
II Compressor Airframe Mk.41
III Wings repair, Engine New 12 mm MGs
IV Engine injection Cover

History of creation and combat usage

Screenshots and fan art

Skins and camouflages for the ___ from live.warthunder.com.

Additional information (links)

References


Horsepower graphSidebar

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f4f-4.png

Icon-country-usa.png F4F-4 Wildcat
Nation USA
Type Naval fighter
Fighting style Boom & Zoom
Energy Fighting

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~2983 kg
Empty Weight + fuel ~3365 kg
Takeoff Weight ~3974 kg
Wing Area ~24 m²
# Flap Positions 2
Number of Engines 1
Air Breaks no
Arrestor Gear yes
Statistics
Power per Engine 1100 hp
WEP Duration infinite
top speed ~493.01 kph at 5600 m
Climb Rate ~14.02 m/s
Optimal climb velocity ~239.76 kph
Turn Time ~26.58 s
Wing loading (Empty) ~124.00 kg/m²
Characteristics
Empty Weight ~6576 lb
Empty Weight + fuel ~7417 lb
Takeoff Weight ~8761 lb
Wing Area ~260 ft²
# Flap Positions 2
Number of Engines 1
Air Breaks no
Arrestor Gear yes
Statistics
Power per Engine 1100 hp
WEP Duration infinite
Top speed ~306.34 mph at 18373 m
Climb Rate 45.99 ft/s
Optimal climb velocity ~148.98 mph
Turn Time 26.58 s
Wing loading (Empty) ~25.40 lb/ft²
Main Weapons
6 x M2/early Browning 240 RPG
Payload Option 1
Nothing Loaded Clean Plane
Payload Option 2
2 x 💣 100 lbs AN-M30 Bomb
Limits
Max Speed limit 826 kph
Gear lmit 450 kph
Combat Flaps 420 kph
Max static +G's ~8
Max static -G's ~5
Optimal Velocities
Ailerons <320 kph
Rudder <390 kph
Elevators <300 kph
Radiator >200 kph
Limits
Max Speed limit 513 mph
Gear lmit 280 mph
Combat Flaps 261 mph
Max static +G's ~8
Max static -G's ~5
Optimal Velocities
Ailerons <199 mph
Rudder <242 mph
Elevators <186 mph
Radiator >124 mph
Manual Control
Mixer is controllable
Pitch is controllable
has automatic pitch
Radiator (water) is controllable
Radiator (oil) is not controllable
Oil and water uses combined radiator control
Supercharger is controllable
Turbocharger is not controllable
Compressor settings 1
Optimal Altitude
3157 m
10358 ft
100% Enginepower 800 hp
WEP Enginepower 864 hp
Compressor settings 2
Optimal Altitude
5220 m
17126 ft
100% Enginepower 950 hp
WEP Enginepower 1026 hp
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)