Difference between revisions of "F3H-2"

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(Survivability and armour)
(Flight performance)
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=== Flight performance ===
 
=== Flight performance ===
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
+
The F3H is quite possibly the most fun and enjoyable jet to play with american naval jets, that is once fully spaded (fully upgraded modifications), On first glance the jet may look big and slow and it may be in some situations, but the turning abilities and acceleration are a completely new breathe of fresh air for american naval jets.
 +
 
 +
You are no longer confined to the slow acceleration, slower turns of the F9F series, but are almost if not completely capable of going tip of the spear with full afterburner and charging the enemy, that is with a smart head on charge with your subsonic jet. As to note the leading edge slats can be controlled manually by engaged combat flaps (pressing F by default for flaps) which take your already amazing elevator control to a next level even at lower speed!
 +
 
 +
When flying this jet you can really stretch your legs with different tactics: you have great ordinance for Ground battles, you have great air to air performance. The mix of the two major combat scenarios make this jet a truly universal naval jet with just about any play style for anyone available in someway. 
 +
 
 +
Important things to remember:
 +
 
 +
* while you may be able to turn fight a mig for a short period of time its important to employ vertical and hi yo-yo maneuvers as in low speed your aircraft will feel very brick like. This can be semi negated by using the combat flaps to extend your leading edge slats.
 +
 
 +
* your aircraft is very hungry when using afterburner which drastically increases flight acceleration and overall performance so it is recommended to bring around 20-30 minutes of fuel
 +
* On take off there is a tail strike guard, but the elevator may tap the ground if your not using a full "stick back" takeoff
  
 
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{| class="wikitable" style="text-align:center" width="70%"
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=== Survivability and armour ===
 
=== Survivability and armour ===
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 +
 
* there is no amour on the vehicle
 
* there is no amour on the vehicle
  

Revision as of 23:37, 16 September 2020

VTOL | Rank 5 USSR
Yak-38 Pack
F3H-2
f3h-2.png
360://https://wiki.warthunder.com/images/c/c4/Cockpit_f3h-2.jpg
F3H-2
Research:390 000 Specs-Card-Exp.png
Purchase:1 000 000 Specs-Card-Lion.png
Show in game

Description

GarageImage F3H-2.jpg


The F3H-2 Demon is a rank VI American jet fighter with a battle rating of 9.3 (AB/SB) and 9.7 (RB). It was introduced in Update "Starfighters".

General info

Flight performance

The F3H is quite possibly the most fun and enjoyable jet to play with american naval jets, that is once fully spaded (fully upgraded modifications), On first glance the jet may look big and slow and it may be in some situations, but the turning abilities and acceleration are a completely new breathe of fresh air for american naval jets.

You are no longer confined to the slow acceleration, slower turns of the F9F series, but are almost if not completely capable of going tip of the spear with full afterburner and charging the enemy, that is with a smart head on charge with your subsonic jet. As to note the leading edge slats can be controlled manually by engaged combat flaps (pressing F by default for flaps) which take your already amazing elevator control to a next level even at lower speed!

When flying this jet you can really stretch your legs with different tactics: you have great ordinance for Ground battles, you have great air to air performance. The mix of the two major combat scenarios make this jet a truly universal naval jet with just about any play style for anyone available in someway.

Important things to remember:

  • while you may be able to turn fight a mig for a short period of time its important to employ vertical and hi yo-yo maneuvers as in low speed your aircraft will feel very brick like. This can be semi negated by using the combat flaps to extend your leading edge slats.
  • your aircraft is very hungry when using afterburner which drastically increases flight acceleration and overall performance so it is recommended to bring around 20-30 minutes of fuel
  • On take off there is a tail strike guard, but the elevator may tap the ground if your not using a full "stick back" takeoff
Characteristics Max Speed
(km/h at 0 m - sea level)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 1149 1141 15240 29.6 30.6 58.0 53.5 750
Upgraded 1177 1163 26.6 28.0 87.5 72.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1360 463 833 833 370 ~11 ~5
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 810 < 750 < 700 N/A

Engine performance

Engine Aircraft mass
Engine name Number Basic Mass Wing loading (full fuel)
Allison J71-A-2 1 9,965 kg 299 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 16m fuel 20m fuel 30m fuel 45m fuel 53m fuel
2,180 kg Afterburning axial-flow turbojet 11,305 kg 11,640 kg 12,478 kg 13,735 kg 14,405 kg 18,000 kg
Maximum engine thrust @ 0 m (RB / SB) Thrust to weight ratio @ 0 m (WEP)
Condition 100% WEP 16m fuel 20m fuel 30m fuel 45m fuel 53m fuel MTOW
Stationary 4,590 kgf 6,334 kgf 0.56 0.54 0.51 0.46 0.44 0.35
Optimal 4,774 kgf
(1,200 km/h)
8,037 kgf
(1,200 km/h)
0.71 0.69 0.64 0.59 0.56 0.45

Survivability and armour

  • there is no amour on the vehicle
  • you are a large aircraft compared to sabres and migs
  • the engine is quite large resulting in grazing bullets probably hitting your engine
  • your wings are more than capable of taking high G forces so there is no need to worry about high speed turns
  • fuel tanks are located throughout the belly and shoulders of the wings so there is the chance of fires being started

Armaments

Offensive armament

The F3H-2 is armed with:

  • 4 x 20 mm Browning-Colt Mk12 Mod 3 cannons, -mounted (190 rpg = 760 total)

Suspended armament

The F3H-2 can be outfitted with the following ordnance:

  • Without load
  • 6 x 250 lb AN-M57 bombs (1,500 lb total)
  • 6 x 500 lb AN-M64A1 bombs (3,000 lb total)
  • 6 x 250 lb LDGP Mk 81 bombs (1,500 lb total)
  • 4 x 500 lb LDGP Mk 82 bombs (2,000 lb total)
  • 2 x 1,000 lb LDGP Mk 83 bombs (2,000 lb total)
  • 2 x 1,000 lb LDGP Mk 83 bombs + 6 x 250 lb AN-M57 bombs (3,500 lb total)
  • 2 x 2,000 lb LDGP Mk 84 bombs (4,000 lb total)
  • 1 x 3,000 lb M118 bomb (3,000 lb total)
  • 56 x FFAR Mighty Mouse rockets
  • 114 x FFAR Mighty Mouse rockets
  • 4 x AIM-9B Sidewinder missiles
  • 2 x 1,000 lb LDGP Mk 83 bombs + 2 x AIM-9B Sidewinder missiles (2,000 lb total)
  • 1 x 3,000 lb M118 bomb + 2 x AIM-9B Sidewinder missiles (3,000 lb total)
  • 2 x AIM-9B Sidewinder missiles + 42 x FFAR Mighty Mouse rockets
  • 2 x AIM-9B Sidewinder missiles + 76 x FFAR Mighty Mouse rockets

Usage in battles

In Air Realistic battles, it is recommended to start a match with a fuel load of 20 minutes, gaining speed of around 950 km/h, and putting the plane at a 15 to 20 degree climb. The amount of climb is entirely dependent on the pilots play style, as more aggressive players will enjoy a lower altitude. Since the F3H has a high maneuverability, it is recommended to go after lower-ranked vehicles, like the F-86A, MiG-15, and the Hunter F.1. If the F3H gets into a uncomfortable situation against these planes, it can simply dive away to avoid getting caught. Getting used to the four 20 mm cannons will also assist, as their damage is high, allowing for swift attacks in intercepting maneuvers. The most dangerous enemies of the F3H are the G.91 YS, and Lightning F.6 pilots, as they pick it off quite easily.

Modules

Tier Flight performance Survivability Weaponry
I Compressor Fuselage repair Offensive 20 mm Mk81 AN-M57A1 BOX
II New boosters Airframe AERO 6A Mk82 AN-M64A1 BOX
III Wings repair G-suit New 20 mm cannons AERO 7D Mk83 Mk84
IV Engine Cover AIM-9B Mk118

Pros and cons

Pros:

  • One of the faster planes compared to its peers
  • Can carry 4 AIM-9B missiles
  • Wide variety of payload options
  • Very good manoeuvrability

Cons:

  • Loses much of its speed when manoeuvring

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


McDonnell Aircraft Corporation
Jet Fighters  F2H-2 · F3H-2
  F-4C Phantom II · F-4E Phantom II
Export / License  F-4EJ Phantom II · F-4F Early · Phantom FG.1 · Phantom FGR.2
  The McDonnell Aircraft Corporation merged with Douglas Aircraft Company in 1967 to form McDonnell Douglas.
See Also  Mitsubishi Heavy Industries

USA jet aircraft
AV-8  AV-8A · AV-8C
F-4  F-4C Phantom II · F-4E Phantom II
F-80  F-80A-5 · F-80C-10
F-84  F-84B-26 · F-84F · F-84G-21-RE
F-86  F-86A-5 · F-86F-25 · F-86F-2 · F-86F-35
F-89  F-89B · F-89D
F-104  F-104A · F-104C
F9F  F9F-2 · F9F-5 · F9F-8
FJ-4  FJ-4B · FJ-4B VMF-232
Other  P-59A · F2H-2 · F3D-1 · F3H-2 · F8U-2 · F11F-1 · F-100D
A-4  A-4B · A-4E Early
A-7  A-7D
B-57  B-57A · B-57B