The F3D-1 is a rank V American naval jet fighter with a battle rating of 7.0 (AB/RB/SB). It was introduced in Update 1.75 "La Résistance".
Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.
| Max Speed
(km/h at 1,524 m)
| Max altitude
| Turn time
| Rate of climb
| Take-off run|
| Max Speed
(km/h at 1,524 m)
|Max altitude (meters)||Turn time (seconds)|| Rate of climb
|Take-off run (meters)|
|Combat flap||Take-off flap||Landing flap||Air brakes||Arrestor gear|
| Wing-break speed
| Gear limit
| Combat flap
|Max Static G|
|< 620||< 650||< 620||No radiator|
|Optimal altitude||100% Engine power||WEP Engine power|
|0 m||1470 kgf||No WEP|
Survivability and armour
- 38 mm Bulletproof glass in cockpit front.
- 5 mm Steel plates in the nose.
- 3 mm Steel boxes in the tail.
The F3D-1 is armed with:
- 4 х 20 mm AN/M3 cannons, chin-mounted (200 rpg = 800 total)
The F3D-1 can be outfitted with the following ordnance:
- 2 х 500 lb AN-M64A1 bombs (1,000 lb total)
- 2 х Tiny Tim rockets
- 2 х 1000 lb AN-M65A1 bombs (2,000 lb total)
- 2 х 2000 lb AN-M66A2 bombs (4,000 lb total)
Usage in battles
The main thing to take into account when using the F3D-1 is that it is not made to combat other planes. It has four great cannons, but you will rarely be able to get them on target unless you are fighting lower rank vehicles or you manage to take an enemy aircraft by surprise. It is unsuited to the complexities of high-rank jet combat, having a poor climb rate, below average top speed and mediocre manoeuvrability. Instead, this plane works best as a ground pounder, working closely with fighters to keep it safe from harm. In other words, your team needs to have air superiority in order for you to be effective. Your cannons are effective against light vehicles and vehicle top armour. The 2000 lb bombs are powerful enough to destroy any target, allowing you to pinpoint dug in vehicles and end their game quickly. You also have access to Tiny Tim Rockets, which have extremely high penetration and post penetration damage. After dropping your payload and strafing targets, you can quickly return to base and rearm.
It is best not to linger over a combat zone, as your presence will attract the attention of players, who may spawn in fighters or SPAA and try to shoot you down. In higher rank matches, SPAA will jump at the chance to shoot down a slow, lumbering jet like you. Instead, it is best to quickly pinpoint a target, destroy it and then return to base. Keep on doing this as many times as you can. Fly low and around the edge of the map in order to avoid any anti-aircraft guns, observing the map and looking out for any potential targets. If you attract any unwanted attention from an enemy aircraft, your first point of call should be to call for help. It can save you a lot of hassle if a friendly SPAA or fighter can take out the enemy plane. If not you will need to analyse your enemy and work out if you have any advantages over it. If it is a high-rank plane like a Mig 15 or Sabre, your options are pretty limited. Your chances mostly depend on your skill to outwit your opponent, or their skill to outwit you.
|AN/APS-21 - Target Detection Radar|
|45,000 m||28,000 m||±85°||±16°|
|AN/APG-26 - Target Tracking Radar|
|4,000 m||150 m||±60°||±60°|
|I||Fuselage Repair||Compressor||Offensive 20 mm||SBC mk.I|
|II||New boosters||Airframe||LFRC mk.12|
|III||Wings Repair||Engine||New 20 mm Cannons||MBC mk.I|
Pros and cons
- Is equipped with the AN/APS-21 target detection radar and AN/APG-26 target tracking radar, with the best target detection range in the game
- Possesses target tracking radar with favourable matchmaking characteristics
- Decent Bombload
- Can turn better than some other jets
- Good cannons
- Has a tail wheel so you cannot strike tail on takeoff or landing
- Can make it back to base on only one engine (you should be able to maintain ~400 kph in level flight)
- Engines mounted close to the centre line of aircraft means loss of an engine has less impact on controllability
- Not at all fast enough to compete with top rank fighters
- Poor climb rate makes it impractical to engage bombers
Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the
main template. Be sure to reference text and sources by using
<ref>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under
=== Encyclopedia Info ===, also if applicable).
Excellent additions to the article would be video guides, screenshots from the game, and photos.
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the aircraft;
- other literature.
|USA jet aircraft|
|F-4||F-4C Phantom II|
|F-80||F-80A-5 Shooting Star · F-80C-10 Shooting Star|
|F-84||F-84B-26 Thunderjet · F-84G-21-RE|
|F-86||F-86A-5 Sabre · F-86F-25 Sabre · F-86F-2 Sabre · F-86F-35 Sabre|
|F-89||F-89B · F-89D|
|F9F||F9F-2 Panther · F9F-5 Panther · F9F-8 Cougar|
|Other||P-59A · F3D-1 · F2H-2 Banshee · FJ-4B · FJ-4B VMF-232 · F-100D|
|B-57||B-57A Canberra · B-57B Canberra|