Difference between revisions of "F2H-2"

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{{Specs-Card
 
{{Specs-Card
 
|code=f2h-2
 
|code=f2h-2
|cockpit=380015/1304867
+
|cockpit=cockpit_f2h-2.jpg
 
}}
 
}}
  
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[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} American naval jet fighter {{Battle-rating}}. It was introduced in [[Update 1.45 "Steel Generals"]]. The F2H-2 Banshee is a fantastic jet-fighter with great overall speed and good maneuverability. It is most recognized for its ability to remain stable even past its speed limit break (933 kph) and also for its fantastic high-altitude performance.
+
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} American naval jet fighter {{Battle-rating}}. It was introduced in [[Update 1.45 "Steel Generals"]]. The F2H-2 Banshee is a fantastic jet-fighter with great overall speed and good manoeuvrability. It is most recognized for its ability to remain stable even past its speed limit break (933 kph) and also for its fantastic high-altitude performance.
  
 
The Banshee is a very stable platform at HIGH speeds. Speed warning appears at 940 kph, but it can reach over a 1,000 kph and still not rip apart if flown carefully and kept it in a straight line.
 
The Banshee is a very stable platform at HIGH speeds. Speed warning appears at 940 kph, but it can reach over a 1,000 kph and still not rip apart if flown carefully and kept it in a straight line.
  
Two engines for redundancy. If one is taken out, the machine can still return to base safely. A good advantage to have due the fragility of jet engines when hit.
+
The jets on this aircraft are very powerful and even if one is taken out, the machine can still return to base safely (which is a good advantage to have due to the fragility of jet engines when hit).
 
== General info ==
 
== General info ==
 
=== Flight Performance ===
 
=== Flight Performance ===
Line 18: Line 18:
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 0 m - sea level)
 
! colspan="2" | Max Speed<br>(km/h at 0 m - sea level)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" | Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 910 || 884 || 14,965 || 26.8 || 27.8 || 21.6 || 20.2 || 670
 
|-
 
! colspan="8" | ''Upgraded''
 
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 0 m - sea level)
+
! AB !! RB !! AB !! RB !! AB !! RB
! rowspan="2" | Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run (meters)
 
 
|-
 
|-
! AB
+
! Stock
! RB
+
| 910 || 884 || rowspan="2" | {{Specs|ceiling}} || 26.8 || 27.8 || 21.6 || 20.2 || rowspan="2" | 670
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 947 || 933 || 14,965 || 25.8 || 26.0 || 33.9 || 27.4 || 670
+
! Upgraded
 +
| 947 || 933 || 25.8 || 26.0 || 33.9 || 27.4
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="5" | Features
+
! colspan="6" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
| ✓ || ✓ || ✓ || ✓ || ✓    <!-- ✓ -->
+
| ✓ || ✓ || ✓ || ✓ || ✓ || X     <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| 994 || 342 || 525 || ~12 || ~5
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 525 || 525 || 325 || ~12 || ~5
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < 620 || < 650 || < 700 || > 550
+
| < 620 || < 650 || < 700 || N/A
 
|-
 
|-
 
|}
 
|}
  
 +
==== Engine performance ====
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="3" | Compressor (RB/SB)
+
! colspan="3" | Engine
 +
! colspan="6" | Aircraft mass
 
|-
 
|-
! colspan="3" | Setting 1
+
! colspan="2" | Engine name || Number
 +
! colspan="3" | Empty mass || colspan="3" | Wing loading (full fuel)
 
|-
 
|-
! Optimal altitude
+
| colspan="2" | Westinghouse J34-WE-34 ||  2
! 100% Engine power
+
| colspan="3" | 5,620 kg || colspan="3" |  335 kg/m<sup>2</sup>
! WEP Engine power
 
 
|-
 
|-
| 0 m || 1470 kgf || No WEP
+
! colspan="3" | Engine characteristics
 +
! colspan="5" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br/>Weight
 
|-
 
|-
<!--! colspan="3" | Setting 2
+
! Weight (each) || colspan="2" | Type
 +
! 20m fuel || 30m fuel || 45m fuel || 60m fuel || 69m fuel
 
|-
 
|-
! Optimal altitude
+
| 600 kg || colspan="2" | Axial-flow turbojet
! 100% Engine power
+
| 6,674 kg || 7,178 kg || 7,980 kg || 8,689 kg || 9,142 kg || 11,000 kg
! WEP Engine power
 
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp
+
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
 +
! colspan="6" | Thrust to weight ratio @ 0 m (100%)
 
|-
 
|-
! colspan="3" | Setting 3
+
! Condition || 100% || WEP
 +
! 20m fuel || 30m fuel || 45m fuel || 60m fuel || 69m fuel || MTOW
 
|-
 
|-
! Optimal altitude
+
| ''Stationary'' || 1,469 kgf || N/A
! 100% Engine power
+
| 0.44 || 0.41 || 0.37 || 0.34 || 0.32 || 0.27
! WEP Engine power
+
|-
 +
| ''Optimal'' || 1,469 kgf<br/>(0 km/h) || N/A
 +
| 0.44 || 0.41 || 0.37 || 0.34 || 0.32 || 0.27
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The Banshee is first in the US naval jet lineup, and possesses many traits and characteristics that make it a fantastic start for jet players. Some tips to use it effectively are:
+
The Banshee is first in the US naval jet lineup and possesses many characteristics that make it a fantastic start for jet players.  
 +
 
 +
Some tips to use it effectively are:
  
 
*Staying at a high altitude (side-climbing)
 
*Staying at a high altitude (side-climbing)
*Avoiding/evading higher-flying prop and jet planes (use "C" (default) to pan around you; this is extremely useful)
+
*Avoiding/evading higher-flying prop and jet planes (Stay aware of your surroundings and watch for enemy fighters)
*Using Boom & Zoom or Boom & Run
+
*Using Boom & Zoom or Hit & Run tactics
*Upgrading your plane
 
  
In AB, the F2H is actually quite mediocre. Its high BR makes it liable to be put with superior jets such as the Me-262 (which has unlimited fuel, as is characteristic of AB) or the F-86 Sabre. However, an AB player can use the Banshee effectively by:
+
In AB, the F2H is actually quite mediocre. Its high BR makes it liable to be put with superior jets such as the Me-262 (which has unlimited fuel, as is characteristic of AB) or the F-86 Sabre.  
  
AB will initially be frustrating. The un-upgraded Banshee is a very poor performer. Its cannons jam, it has a relatively poor climb rate, and acceleration is poor as well.
+
AB will initially be frustrating as the un-upgraded Banshee is a very poor performer. Its cannons jam, it has a relatively poor climb rate, and acceleration is poor as well.
  
Once upgraded, however, the Banshee is a very effective and useful plane.
+
Once upgraded, however, the Banshee can be a very effective and useful plane.
  
The F2H-2 is most effectively used as an energy fighter. It has great energy retention, turns well, and accelerates quite well once fully researched. However, the stock Banshee is terrible compared to super-props such as the [[Tempest Mk II|Tempest Mk.II]], [[F8F-1B|F8F-1B]], [[La-9]], and others. Therefore, it is recommended to climb at the beginning of a match to at least 4-6 km. The Banshee performs extremely well at these altitudes. However, keep in mind that evasion of superior planes such as the F8F-1B or the [[MiG-15]] is key. Once there, Boom & Zoom can be employed. Make sure your level speed is at least 300 mph due to the fact that the F2H-2 is extremely sluggish below that. However, low-speed stability coupled with an airbrake make the Banshee an extremely good prop-killer. SPEED IS YOUR FRIEND, as you can outrun most jets at your [[Battle ratings|Battle Rating]]. It is also extremely hard to tear the Banshee's wings.
+
The F2H-2 is most effectively used as an energy fighter. It has great energy retention, turns well, and accelerates quite well once fully researched. However, the stock Banshee is terrible compared to super-props such as the [[Tempest Mk II|Tempest Mk.II]], [[F8F-1B|F8F-1B]], [[La-9]], and others. Therefore, it is recommended to climb at the beginning of a match to at least 4-6 km as the Banshee performs extremely well at these altitudes. However, keep in mind that evasion of superior planes such as the F8F-1B or the [[MiG-15]] is key. Once optimal altitude is reached, Boom & Zoom can be employed. The F2H has sluggish controls at speeds below 482 kph (300 mph) so try to maintain above that speed in level flight. But when facing super-props, low-speed stability coupled with an airbrake makes the Banshee an extremely good prop-killer. If you maintain a high speed during combat, you can outrun most jets at your [[Battle ratings|Battle Rating]].  
  
If you are unlucky, you will face the [[F-86A-5|F-86A]] and [[MiG-15]] in some battles. Avoid them at all costs as they climb far better than the Banshee and have superior top speed.
+
If you are unlucky, you will face the [[F-86A-5|F-86A]] and [[MiG-15]] in some battles, be sure to avoid them at all costs as they climb far better than the Banshee and have superior top speed.
  
Unfortunately, like most other jets, modifications take a long while to grind. Go for anything that increases the Banshee's climb rate. Leave the cannon ammo belts alone because default has the most HE shells (besides Stealth), and research the ''New Cannons'' modification. It will markedly improve the terrible spread of the cannon.
+
Unfortunately, like most other jets, modifications take a long while to grind. Go for anything that increases the Banshee's climb rate. Leave the cannon ammo belts alone because default has the most HE shells (besides Stealth), and research the ''New Cannons'' modification; It will markedly improve the terrible spread of the cannon.
  
The cockpit of the F2H-2 is fantastic- the bubble canopy provides good visibility, rearward and forward.
+
The cockpit of the F2H-2 is fantastic- the bubble canopy provides good visibility to the front and back of the aircraft.
  
Even with good advantages as a starting jet fighter (if you went with the Naval Line of USA Fighters), it has some disadvantages going up against MiG-15's and MiG-17's. It can certainly outrun La-174's and La-15's with splendid ease, but it will never be able to outrun a MiG once it's on your tail. As for MiG-9's, they can't outrun the Banshee (if fully spaded, careful here) but can probably out-turn it if the MiG-9 pilot is properly trained and experienced.
+
Even with good advantages as a starting jet fighter (if you went with the Naval Line of USA Fighters), it has some disadvantages going up against MiG-15's and MiG-17's. It can certainly outrun La-174's and La-15's with splendid ease, but it will never be able to outrun a MiG once it's on your tail. As for MiG-9's, they can't outrun the Banshee but can probably out-turn it if the MiG-9 pilot is properly trained and experienced.
  
Its best used as a support fighter in EVERY situation, unless you are down-tiered and you are put against Ho-229's and Me-262's. In such a case, you can become an aggressive fighter and easily get three or more kills. Although if you are put up against MiG-17's, MiG-15's and La-15's, best prepare yourself to side-climb and get behind your allies. Get some altitude, get some patience and get ready to take out baited MiG's that are either chasing Hunter's or Sabers, or an unfortunate bomber.
+
It's best used as a support fighter in EVERY situation unless you are down-tiered and you are put against Ho-229's and Me-262's. In this case, you can become an aggressive fighter and easily score some kills. Although if you are put up against MiG-17's, MiG-15's and La-15's, best prepare yourself to side-climb and get behind your allies. Get some altitude and be patient to pursue MiG's that are either chasing Hunter's or Sabers or an unfortunate bomber.
  
A good recommendation is that you should never go for [[IL-28|IL-28s]] alone. Other recommendations is that you should never take rockets or bombs, unless you're in a squad and you bomb points together. It is NOT recommended, either way. Another tip is to try holding your speed and use airbrakes when being tailed by a MiG.
+
A good recommendation is that you should never go for [[IL-28|IL-28s]] alone. Other recommendations are that you should never take rockets or bombs unless you're in a squad and you bomb points together. It is NOT recommended either way. Another tip is to try holding your speed and use airbrakes when being tailed by a MiG.
 
===Modules===
 
===Modules===
 
{| class="wikitable"
 
{| class="wikitable"
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|}
 
|}
  
*''Compressor'' and ''Engine'' are always useful upgrades and all acceleration unlocks are top priority. Given the ''uniqueness'' of the AN/M3 armament ''New 20 mm cannons'' and ''[[G-Suit]]'' should be preferable tier 4 goals. The stock belts are better than any other type of ammo, due to more two times more HEFI-T inside of them, but for the improved cannons, they need to be researched, albeit that can wait past the G-Suit. To help with the maneuverability issues, boosters should be considered a priority as well.
+
*''Compressor'' and ''Engine'' are always useful upgrades and all acceleration unlocks are a top priority. Given the ''uniqueness'' of the AN/M3 armament ''New 20 mm cannons'' and ''[[G-Suit]]'' should be preferable tier 4 goals. The stock belts are better than any other type of ammo, due to more two times more HEFI-T inside of them, but for the improved cannons, they need to be researched, albeit that can wait past the G-Suit. To help with the manoeuvrability issues, boosters should be considered a priority as well.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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* Good acceleration, dive acceleration
 
* Good acceleration, dive acceleration
 
* Good climb rate
 
* Good climb rate
* Good low speed stability and turn time
+
* Good low-speed stability and turn time
 
* Good performance at high altitudes (10,000 m)
 
* Good performance at high altitudes (10,000 m)
 
* G-Suit module
 
* G-Suit module
Line 251: Line 227:
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).'' -->
The Twin Engine F2H Banshee was a follow up to McDonnell's successful FH-1 Phantom and was designed to become the Navy's next carrier-borne aircraft. The two aircraft appear very similar but the F2H was improved in several ways. Primary upgrades include larger airframe, heavier armament, and better power-plants. Nearly 800 Banshees were built for the Navy and Marine Corps during the early 1950's.
+
The Twin Engine F2H Banshee was a follow up to McDonnell's successful FH-1 Phantom and was designed to become the Navy's next carrier-borne aircraft. The two aircraft appear very similar but the F2H was improved in several ways. Primary upgrades include larger airframe, heavier armament, and better power-plants. Nearly 800 Banshees were built for the Navy and Marine Corps during the early 1950s.
  
The Banshee saw use in Korea with the Navy and Marines escorting Air Force B-29s on bombing missions but would never encounter an enemy fighters throughout the whole war. As a fighter/bomber the Banshee saw limited use, but the greatest role the F2H performed in the war was doing reconnaissance over hostile territory. A majority of the F2H's service took place in the Atlantic and Mediterranean oceans but it's appeal came from its ability to go unnoticed by enemy forces and would primarily serve recon or escort purposes. The Navy and Marine Corps would retire the Banshee from active service around the early 1960's and would replace it with aircraft such as the F9F Cougar, F3H Demon, and the F4D Skyray. In the 1950's several refurbished Banshees were purchased by the Canadian government where they saw limited service on the HMCS ''Bonaventure'' until the early 1960's when they were finally retired from military service.
+
The Banshee saw use in Korea with the Navy and Marines escorting Air Force B-29s on bombing missions but would never encounter an enemy fighter throughout the whole war. As a fighter/bomber, the Banshee saw limited use, but the greatest role the F2H performed in the war was doing reconnaissance over hostile territory. A majority of the F2H's service took place in the Atlantic and Mediterranean oceans but its appeal came from its ability to go unnoticed by enemy forces and would primarily serve recon or escort purposes. The Navy and Marine Corps would retire the Banshee from active service around the early 1960s and would replace it with aircraft such as the F9F Cougar, F3H Demon, and the F4D Skyray. In the 1950s several refurbished Banshees were purchased by the Canadian government where they saw limited service on the HMCS ''Bonaventure'' until the early 1960s when they were finally retired from military service.
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
[http://live.warthunder.com/feed/camouflages/?q=%23f2h '''Skins''' and camouflages for the F2H-2 Banshee from live.warthunder.com.]
 
[http://live.warthunder.com/feed/camouflages/?q=%23f2h '''Skins''' and camouflages for the F2H-2 Banshee from live.warthunder.com.]
<gallery>
+
 
File:FighterImage_Banshee2.jpg|The Banshee in flight with other identical aircraft.
+
<div><ul>  
File:FighterImage_Banshee1.jpg|F2H attacking swarm of Me 262s in test flight mode.
+
<li style="display: inline-block;"> [[File:FighterImage_Banshee2.jpg|thumb|none|250px|The Banshee in flight with other identical aircraft.]] </li>
</gallery>
+
<li style="display: inline-block;"> [[File:FighterImage_Banshee1.jpg|thumb|none|250px|F2H attacking swarm of Me 262s in test flight mode.]] </li>
 +
</ul></div>
  
 
== See also ==
 
== See also ==
Line 276: Line 253:
 
* ''other literature.''
 
* ''other literature.''
  
 +
{{AirManufacturer McDonnell}}
 
{{USA jet aircrafts}}
 
{{USA jet aircrafts}}

Revision as of 07:28, 9 June 2020

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
F2H-2
f2h-2.png
360://https://wiki.warthunder.com/images/4/46/Cockpit_f2h-2.jpg
F2H-2
Research:82 000 Specs-Card-Exp.png
Purchase:240 000 Specs-Card-Lion.png
Show in game

Description

GarageImage F2H-2.jpg


The F2H-2 Banshee is a Rank V American naval jet fighter with a battle rating of 7.3 (AB/RB) and 8.0 (SB). It was introduced in Update 1.45 "Steel Generals". The F2H-2 Banshee is a fantastic jet-fighter with great overall speed and good manoeuvrability. It is most recognized for its ability to remain stable even past its speed limit break (933 kph) and also for its fantastic high-altitude performance.

The Banshee is a very stable platform at HIGH speeds. Speed warning appears at 940 kph, but it can reach over a 1,000 kph and still not rip apart if flown carefully and kept it in a straight line.

The jets on this aircraft are very powerful and even if one is taken out, the machine can still return to base safely (which is a good advantage to have due to the fragility of jet engines when hit).

General info

Flight Performance

Characteristics Max Speed
(km/h at 0 m - sea level)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 910 884 14965 26.8 27.8 21.6 20.2 670
Upgraded 947 933 25.8 26.0 33.9 27.4

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
994 342 525 525 325 ~12 ~5
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 620 < 650 < 700 N/A

Engine performance

Engine Aircraft mass
Engine name Number Empty mass Wing loading (full fuel)
Westinghouse J34-WE-34 2 5,620 kg 335 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 20m fuel 30m fuel 45m fuel 60m fuel 69m fuel
600 kg Axial-flow turbojet 6,674 kg 7,178 kg 7,980 kg 8,689 kg 9,142 kg 11,000 kg
Maximum engine thrust @ 0 m (RB / SB) Thrust to weight ratio @ 0 m (100%)
Condition 100% WEP 20m fuel 30m fuel 45m fuel 60m fuel 69m fuel MTOW
Stationary 1,469 kgf N/A 0.44 0.41 0.37 0.34 0.32 0.27
Optimal 1,469 kgf
(0 km/h)
N/A 0.44 0.41 0.37 0.34 0.32 0.27

Survivability and armour

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Armaments

Offensive armament

Main article: AN/M3 (20 mm)

The F2H-2 is armed with:

  • 4 x 20 mm AN/M3 cannon, nose-mounted (150 rpg = 600 total)

Suspended armament

The F2H-2 can be outfitted with the following ordnance:

  • Without load
  • 8 x 127 mm HVAR rockets
  • 4 x 250 lb AN-M57 bombs (1,000 lb total)
  • 2 x 500 lb AN-M64A1 bombs (1,000 lb total)

Usage in battles

The Banshee is first in the US naval jet lineup and possesses many characteristics that make it a fantastic start for jet players.

Some tips to use it effectively are:

  • Staying at a high altitude (side-climbing)
  • Avoiding/evading higher-flying prop and jet planes (Stay aware of your surroundings and watch for enemy fighters)
  • Using Boom & Zoom or Hit & Run tactics

In AB, the F2H is actually quite mediocre. Its high BR makes it liable to be put with superior jets such as the Me-262 (which has unlimited fuel, as is characteristic of AB) or the F-86 Sabre.

AB will initially be frustrating as the un-upgraded Banshee is a very poor performer. Its cannons jam, it has a relatively poor climb rate, and acceleration is poor as well.

Once upgraded, however, the Banshee can be a very effective and useful plane.

The F2H-2 is most effectively used as an energy fighter. It has great energy retention, turns well, and accelerates quite well once fully researched. However, the stock Banshee is terrible compared to super-props such as the Tempest Mk.II, F8F-1B, La-9, and others. Therefore, it is recommended to climb at the beginning of a match to at least 4-6 km as the Banshee performs extremely well at these altitudes. However, keep in mind that evasion of superior planes such as the F8F-1B or the MiG-15 is key. Once optimal altitude is reached, Boom & Zoom can be employed. The F2H has sluggish controls at speeds below 482 kph (300 mph) so try to maintain above that speed in level flight. But when facing super-props, low-speed stability coupled with an airbrake makes the Banshee an extremely good prop-killer. If you maintain a high speed during combat, you can outrun most jets at your Battle Rating.

If you are unlucky, you will face the F-86A and MiG-15 in some battles, be sure to avoid them at all costs as they climb far better than the Banshee and have superior top speed.

Unfortunately, like most other jets, modifications take a long while to grind. Go for anything that increases the Banshee's climb rate. Leave the cannon ammo belts alone because default has the most HE shells (besides Stealth), and research the New Cannons modification; It will markedly improve the terrible spread of the cannon.

The cockpit of the F2H-2 is fantastic- the bubble canopy provides good visibility to the front and back of the aircraft.

Even with good advantages as a starting jet fighter (if you went with the Naval Line of USA Fighters), it has some disadvantages going up against MiG-15's and MiG-17's. It can certainly outrun La-174's and La-15's with splendid ease, but it will never be able to outrun a MiG once it's on your tail. As for MiG-9's, they can't outrun the Banshee but can probably out-turn it if the MiG-9 pilot is properly trained and experienced.

It's best used as a support fighter in EVERY situation unless you are down-tiered and you are put against Ho-229's and Me-262's. In this case, you can become an aggressive fighter and easily score some kills. Although if you are put up against MiG-17's, MiG-15's and La-15's, best prepare yourself to side-climb and get behind your allies. Get some altitude and be patient to pursue MiG's that are either chasing Hunter's or Sabers or an unfortunate bomber.

A good recommendation is that you should never go for IL-28s alone. Other recommendations are that you should never take rockets or bombs unless you're in a squad and you bomb points together. It is NOT recommended either way. Another tip is to try holding your speed and use airbrakes when being tailed by a MiG.

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair Compressor FSBC mk.5
II New Boosters Airframe Offensive 20 mm
III Wings Repair Engine FRC mk.2
IV G-Suit Cover New 20 mm Cannons FMBC mk.1
  • Compressor and Engine are always useful upgrades and all acceleration unlocks are a top priority. Given the uniqueness of the AN/M3 armament New 20 mm cannons and G-Suit should be preferable tier 4 goals. The stock belts are better than any other type of ammo, due to more two times more HEFI-T inside of them, but for the improved cannons, they need to be researched, albeit that can wait past the G-Suit. To help with the manoeuvrability issues, boosters should be considered a priority as well.

Pros and cons

Pros:

  • Heavy Armament
  • Very good energy retention
  • Good acceleration, dive acceleration
  • Good climb rate
  • Good low-speed stability and turn time
  • Good performance at high altitudes (10,000 m)
  • G-Suit module
  • Cheap Repairs
  • Durability
  • Stable Gun Platform
  • Decent Roll Rate
  • Landing hook for carriers

Cons

  • Cannon jams quickly and are very inaccurate unless "new cannons" mod is activated
  • Long takeoff run
  • Slow roll rate
  • Extremely poor stock model
  • Not fast enough to effectively tail fast fighters
  • Big wings, easy target for Soviet 37 mm cannon
  • Due to battle rating of 8.0, it has a high tendency to get pitted against 9.0 jets that can outrun, outgun, and out climb it, making it a sitting duck unless an enemy pilot makes a grievous mistake

History

The Twin Engine F2H Banshee was a follow up to McDonnell's successful FH-1 Phantom and was designed to become the Navy's next carrier-borne aircraft. The two aircraft appear very similar but the F2H was improved in several ways. Primary upgrades include larger airframe, heavier armament, and better power-plants. Nearly 800 Banshees were built for the Navy and Marine Corps during the early 1950s.

The Banshee saw use in Korea with the Navy and Marines escorting Air Force B-29s on bombing missions but would never encounter an enemy fighter throughout the whole war. As a fighter/bomber, the Banshee saw limited use, but the greatest role the F2H performed in the war was doing reconnaissance over hostile territory. A majority of the F2H's service took place in the Atlantic and Mediterranean oceans but its appeal came from its ability to go unnoticed by enemy forces and would primarily serve recon or escort purposes. The Navy and Marine Corps would retire the Banshee from active service around the early 1960s and would replace it with aircraft such as the F9F Cougar, F3H Demon, and the F4D Skyray. In the 1950s several refurbished Banshees were purchased by the Canadian government where they saw limited service on the HMCS Bonaventure until the early 1960s when they were finally retired from military service.

Media

Skins and camouflages for the F2H-2 Banshee from live.warthunder.com.

  • The Banshee in flight with other identical aircraft.
  • F2H attacking swarm of Me 262s in test flight mode.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


McDonnell Aircraft Corporation
Jet Fighters  F2H-2 · F3H-2
  F-4C Phantom II · F-4E Phantom II · F-4J Phantom II · F-4S Phantom II
  F-15A
Export/Licensed 
Aircraft  ◄F-4F Early · ◄F-4F · Phantom FG.1 · Phantom FGR.2 · F-4J(UK) Phantom II · F-4EJ Phantom II · F-4EJ ADTW · Kurnass · Kurnass 2000
  Baz · F-15J
  ▄AV-8B Plus
Helicopters  AH-6M · Lahatut
  The McDonnell Aircraft Corporation merged with Douglas Aircraft Company in 1967 to form McDonnell Douglas.
See Also  Mitsubishi Heavy Industries

USA jet aircraft
  Fighters
F-4  F-4C Phantom II · F-4E Phantom II · F-4J Phantom II · F-4S Phantom II
F-5  F-5A · F-5C · F-5E · F-20A
F-8  F8U-2 · F-8E
F-80  F-80A-5 · F-80C-10
F-84  F-84B-26 · F-84F · F-84G-21-RE
F-86  F-86A-5 · F-86F-25 · F-86F-2 · F-86F-35
F-89  F-89B · F-89D
F-100  F-100D
F-104  F-104A · F-104C
F-14  F-14A Early · F-14B
F-15  F-15A
F-16  F-16A · F-16A ADF · F-16C
F9F  F9F-2 · F9F-5 · F9F-8
Other  P-59A · F2H-2 · F3D-1 · F3H-2 · F4D-1 · F11F-1
  Strike Aircraft
FJ-4  FJ-4B · FJ-4B VMF-232
A-4  A-4B · A-4E Early
A-6  A-6E TRAM
A-7  A-7D · A-7E · A-7K
AV-8  AV-8A · AV-8C
A-10  A-10A · A-10A Late
B-57  B-57A · B-57B
F-105  F-105D
F-111  F-111A