Difference between revisions of "F-86K (Italy)"

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{{Specs-Card|code=f-86k_late_italy}}
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{{About
 +
| about = jet fighter '''{{PAGENAME}}'''
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| usage = other versions
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| link = F-86 (Family)
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}}
 +
{{Specs-Card
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|code=f-86k_late_italy
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
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|cockpit=cockpit_f-86k_late_italy.jpg
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}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
<!-- [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}} -->
 
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian jet fighter {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian jet fighter {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].
 +
 +
The original F-86D was developed as bomber interceptor and was outfitted with a retractable ventral rocket-rack which housed 24 x 2.75 in (70 mm) [[FFAR Mighty Mouse|Mighty Mouse]] folding-fin aerial rockets. Lacking cannons or air-to-air missiles, the F-86D was limited in role strictly as a bomber hunter.  In 1953 the Italians approached North American in an attempt to modify the existing F-86D into a fighter-interceptor, however, the proposed changes proved too costly. This cost overage required scaling back the requirements and from this was produced the F-86K, a fighter-interceptor aircraft which was outfitted with 4 x 20 mm cannons and two AIM-9B Sidewinder missiles. Originally this aircraft was produced for the U.S., however, later the Italian manufacturer Fiat was licensed to also manufacture and produce this version of the fighter.
 +
 +
{{Quote
 +
|'''Fun Fact''': The Sabre Dog was initially to be designated F-95, but had its name changed to F-86D instead, in order to make it seem like a variant of the existing Sabre and not an entirely new aircraft. In reality, however, the F-86D was only about 25% similar to the original F-86 and the name change was only done to secure further support for the project.
 +
|  War Thunder Dev Blog
 +
}}
  
 
== General info ==
 
== General info ==
 
=== Flight performance ===
 
=== Flight performance ===
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
+
{{Specs-Avia-Flight}}
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 +
 
 +
The F-86K is a good aircraft at its rank, but not the best. The F-86K has very good low-end acceleration due to its afterburner, however, this aircraft is still only a subsonic fighter. Like every other jet, it's bad at manoeuvring at low speeds and it's control surfaces compress at high speeds. However, the F-86K can handle top speed relatively well compared to other aircraft of its rank. If the F-86K can do one thing very well, it excels when going into vertical flight.
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | Characteristics
+
! colspan="2" | Max Speed<br>(km/h at 0 m - sea level)
|-
+
! rowspan="2" | Max altitude<br>(metres)
! colspan="8" | ''Stock''
 
|-
 
! colspan="2" | Max Speed<br>(km/h at 0 m - at sea level)
 
! rowspan="2" | Max altitude<br>(meters)
 
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" | Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
 
|-
 
|-
 
! AB !! RB !! AB !! RB !! AB !! RB
 
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 1,000
+
! Stock
|-
+
| 1,103 || 1,097 || rowspan="2" | {{Specs|ceiling}} || 27.4 || 28.3 || 42.7 || 37.1 || rowspan="2" | 1,000
! colspan="8" | ''Upgraded''
 
|-
 
! colspan="2" | Max Speed<br>(km/h at 0 m - at sea level)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
! AB !! RB !! AB !! RB !! AB !! RB
 
 
|-
 
|-
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 1,000
+
! Upgraded
 +
|1,121|| 1,111 ||26.6|| 27.0 ||73.1|| 56.0
 
|-
 
|-
 
|}
 
|}
  
 
==== Details ====
 
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Features
+
! colspan="6" | Features
 
|-
 
|-
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
 
|-
 
|-
| ✓ || ✓ || ✓ || ✓ || X    <!-- ✓ -->
+
| ✓ || ✓ || ✓ || ✓ || X || ✓     <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flaps<br>(km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! + !! -
+
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 620 || ~8 || ~4
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 620 || 620 || 370 || ~8 || ~4
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
 
| < 850 || < 600 || < 660 || N/A
 
| < 850 || < 600 || < 660 || N/A
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|}
 
|}
  
 +
==== Engine performance ====
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="3" | Compressor (RB/SB)
+
! colspan="3" | Engine
 +
! colspan="5" | Aircraft mass
 +
|-
 +
! colspan="2" | Engine name || Number
 +
! colspan="2" | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan="3" | Wing loading (full fuel)
 
|-
 
|-
! colspan="3" | Setting 1
+
| colspan="2" | General Electric J47-GE-17B || 1
 +
| colspan="2" | 6,532 kg || colspan="3" | 286 kg/m<sup>2</sup>
 
|-
 
|-
! Optimal altitude
+
! colspan="3" | Engine characteristics
! 100% Engine power
+
! colspan="4" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br>Weight
! WEP Engine power
 
 
|-
 
|-
| 0 m || 2,105 kgf || 4,098 kgf
+
! Weight (each) || colspan="2" | Type
 +
! 13m fuel || 20m fuel || 30m fuel || 46m fuel
 +
|-
 +
| 1,150 kg || colspan="2" | Afterburning axial-flow turbojet
 +
| 7,034 kg || 7,313 kg || 7,703 kg || 8,338 kg || 9,530 kg
 +
|-
 +
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
 +
! colspan="4" | Thrust to weight ratio @ 0 m (WEP)
 +
|-
 +
! Condition || 100% || WEP
 +
! 13m fuel || 20m fuel || 30m fuel || 46m fuel || MTOW
 +
|-
 +
| ''Stationary'' || 2,294 kgf || 3,158 kgf
 +
| 0.45 || 0.43 || 0.41 || 0.38 || 0.33
 +
|-
 +
| ''Optimal'' || 2,294 kgf<br>(0 km/h) || 3,861 kgf<br>(1,200 km/h)
 +
| 0.55 || 0.53 || 0.50 || 0.46 || 0.41
 
|-
 
|-
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
+
{{Specs-Avia-Armour}}
 +
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 +
 
 +
The plane is equipped at the front with a 6.35 mm steel plate protecting the pilot's wrist and up. The cockpit's frontal glass is made of 38mm of bulletproof glass that helps against incoming small caliber rounds. All the while the pilot's seat is made of 12.7mm of steel which protects his back of any incoming small caliber rounds and shrapnel.
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
+
{{Specs-Avia-Offensive}}
 +
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|M24A1 (20 mm)}}
 +
 
 +
The '''''{{PAGENAME}}''''' is armed with:
 +
 
 +
* 4 x 20 mm M24A1 cannons, nose-mounted (132 rpg = 528 total)
  
 
=== Suspended armament ===
 
=== Suspended armament ===
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
+
{{Specs-Avia-Suspended}}
 +
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
{{main|AIM-9B Sidewinder}}
 +
 
 +
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
=== Defensive armament ===
+
* Without load
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''
+
* 2 x AIM-9B Sidewinder missiles
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
 
 +
The F-86K should be used mainly as a support fighter, due to its sub-par manoeuvrability at low speeds compared to other aircraft at its rank such as the [[MiG-17]]. In a 1 vs 1 dogfight, the F-86K is outclassed when pitted against a MiG-17 unless you fight in the vertical. When it comes to bomber hunting, this aircraft has four 20 mm M24A1 cannons which is more than enough, but you will sadly almost never see a bomber. These are also fantastic to use during a head-on attack, but don't commit to head-ons. Instead, fire a burst from maybe .8 km out then pull out. This is to decrease the chances of both of you crashing. Your opponents will mainly be other similarly tiered aircraft, such as the [[F-86F-2]] and [[J32B]].
 +
 
 +
The 2 x AIM-9Bs are perfect for the rare chance you see a bomber, or if someone is trying to run away from you. However, these should never be used against a plane that is actively turning due to the poor tracking rate.
 +
 
 +
===Radars===
 +
{{main|AN/APS-21}}
 +
The F-86K is equipped with an [[AN/APS-21]] search radar, located in the nose of the aircraft.
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="4" | [[AN/APS-21]] - Target Detection Radar
 +
|-
 +
! {{Annotation|Maximum<br/>Detection<br/>Range|The maximum possible range at which a target can be detected}}
 +
! {{Annotation|Guaranteed<br/>Detection<br/>Range|The range, below which, detection of a target is practically guaranteed}}
 +
! {{Annotation|Max Azimuth<br/>Scan Angle|How far to each side the radar can scan (widest search mode)}}
 +
! {{Annotation|Max Elevation<br/>Scan Angle|How far up and down the radar can scan (widest search mode)}}
 +
|-
 +
| 45,000 m || 28,000 m || ±85° || ±16°
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Good top speed
 +
* Good roll rate at low/medium speed (<800 km/h)
 +
* Good acceleration with afterburner
 +
* Has a search radar (can only spot bombers or large attackers)
 +
* High velocity 20 mm cannons, highly effective in head-ons and deflection shots
 +
* Possesses payload of two AIM-9B Sidewinder air-to-air missiles
 +
* Brake chute
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* Subsonic
 +
* Heavy compared to regular Sabres so less nimble, even with leading slats
 +
* Hard compression at high speed (>900 km/h), especially in the roll axis
 +
* Can easily rip wings with strong input
 +
* Afterburner guzzles a lot of fuel
 +
* Missile lock can be broken with a high-G manoeuvre
 +
* No bombs or rockets
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
 
 +
The F-86K is the NATO variant of the F-86D with the exception it did not sport the internal FFAR Mighty Mouse rocket launcher, but 20 mm cannons and Sidewinder missiles instead. Many foreign countries wanted a high altitude interceptor. This need was created by the Soviet bomber threat many Western countries feared of. The U.S. felt the F-86D would be the perfect candidate for NATO countries, however, they didn't give the F-86D away. This was due to sensitive material the F-86D possessed, especially the state-of-the-art fire control system. Not only was the fire control system sensitive info, but it was also unreliable and the U.S. did not want to give unreliable equipment to other NATO countries. So the U.S. came up with the F-86K, an almost exact copy of the F-86D other than an improvised fire control and a slightly longer nose. After the F-86K was designed, production started with NAA (North American Arms) making around a hundred F-86K's. These were shipped to NATO countries and Italy, but the U.S. also sent sets of parts to Italy around 1956. Fiat took these sets and assembled their own F-86K's. Some of the Fiat assembled F-86K's were shipped to France or other NATO countries. Italy continued to use F-86K's up until they started to slowly get rid of them starting 1964 to make space for the F-104 Starfighter. The last Italian F-86K was decommissioned in 1973.
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=italy&vehicleType=aircraft&vehicleClass=jet_fighter&vehicle=f-86k_late_italy Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|NuacwZrhw3M|'''The Shooting Range #159''' - ''Metal Beasts'' section at 00:35 discusses the F-86K (France).}}
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.'' -->
 +
 
 +
;Related development
 +
 
 +
* Canadair [[F-86 (Family)|Sabre]] (those Sabres manufactured with the designator "CL")
 +
* North American [[F-86 (Family)|F-86A/F]]
 +
* North American [[F-100D|F-100]] Super Sabre
 +
* North American [[FJ-4B|FJ-4]] Fury
 +
 
 +
;Aircraft of comparable role, configuration and era
 +
 
 +
* Dassault [[Super Mystere B2|Super Mystère]]
 +
* Grumman [[F9F-8|F-9]] Cougar
 +
* Hawker [[Hunter F.1|Hunter]]
 +
* Lavochkin [[La-15]]
 +
* Mikoyan-Gurevich [[MiG-15]]
 +
* Mikoyan-Gurevich [[MiG-17]]
 +
* Saab [[J29D|J29]] Tunnan
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the aircraft;''
 
* ''encyclopedia page on the aircraft;''
* ''other literature.''
+
* ''other literature.'' -->
 +
 
 +
* [http://www.joebaugher.com/usaf_fighters/p86_17.html [joebaugher<nowiki>.com]</nowiki> North American F-86K Sabre]
 +
* [https://forum.warthunder.com/index.php?/topic/453521-f-86k/ Official data sheet - more details about the performance]
  
 +
{{AirManufacturer Fiat}}
 
{{Italy jet aircraft}}
 
{{Italy jet aircraft}}

Revision as of 11:26, 12 April 2021

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
This page is about the jet fighter F-86K (Italy). For other versions, see F-86 (Family).
f-86k_late_italy.png
GarageImage F-86K (Italy).jpg
360://https://wiki.warthunder.com/images/d/d5/Cockpit_f-86k_late_italy.jpg
▄F-86K
AB RB SB
9.0 9.0 9.3
Research:160 000 Specs-Card-Exp.png
Purchase:450 000 Specs-Card-Lion.png
Show in game

Description

The ▄F-86K Sabre is a rank VI Italian jet fighter with a battle rating of 9.0 (AB/RB) and 9.3 (SB). It was introduced in Update 1.91 "Night Vision".

The original F-86D was developed as bomber interceptor and was outfitted with a retractable ventral rocket-rack which housed 24 x 2.75 in (70 mm) Mighty Mouse folding-fin aerial rockets. Lacking cannons or air-to-air missiles, the F-86D was limited in role strictly as a bomber hunter. In 1953 the Italians approached North American in an attempt to modify the existing F-86D into a fighter-interceptor, however, the proposed changes proved too costly. This cost overage required scaling back the requirements and from this was produced the F-86K, a fighter-interceptor aircraft which was outfitted with 4 x 20 mm cannons and two AIM-9B Sidewinder missiles. Originally this aircraft was produced for the U.S., however, later the Italian manufacturer Fiat was licensed to also manufacture and produce this version of the fighter.

Quote icon.png

Fun Fact: The Sabre Dog was initially to be designated F-95, but had its name changed to F-86D instead, in order to make it seem like a variant of the existing Sabre and not an entirely new aircraft. In reality, however, the F-86D was only about 25% similar to the original F-86 and the name change was only done to secure further support for the project.

—  War Thunder Dev Blog

General info

Flight performance

Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Drogue parachute
Reduces braking distance when landing on any runway
Max speed
at 0 m1 111 km/h
Turn time27 s
Max altitude15 500 m
EngineGeneral Electric J47-GE-17B
TypeJet
Cooling systemAir
Take-off weight10 t

The F-86K is a good aircraft at its rank, but not the best. The F-86K has very good low-end acceleration due to its afterburner, however, this aircraft is still only a subsonic fighter. Like every other jet, it's bad at manoeuvring at low speeds and it's control surfaces compress at high speeds. However, the F-86K can handle top speed relatively well compared to other aircraft of its rank. If the F-86K can do one thing very well, it excels when going into vertical flight.

Characteristics Max Speed
(km/h at 0 m - sea level)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 1,103 1,097 15500 27.4 28.3 42.7 37.1 1,000
Upgraded 1,121 1,111 26.6 27.0 73.1 56.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
0 350 620 620 370 ~8 ~4
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 850 < 600 < 660 N/A

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
General Electric J47-GE-17B 1 6,532 kg 286 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 13m fuel 20m fuel 30m fuel 46m fuel
1,150 kg Afterburning axial-flow turbojet 7,034 kg 7,313 kg 7,703 kg 8,338 kg 9,530 kg
Maximum engine thrust @ 0 m (RB / SB) Thrust to weight ratio @ 0 m (WEP)
Condition 100% WEP 13m fuel 20m fuel 30m fuel 46m fuel MTOW
Stationary 2,294 kgf 3,158 kgf 0.45 0.43 0.41 0.38 0.33
Optimal 2,294 kgf
(0 km/h)
3,861 kgf
(1,200 km/h)
0.55 0.53 0.50 0.46 0.41

Survivability and armour

Crew1 person
Speed of destruction
Structural0 km/h
Gear350 km/h

The plane is equipped at the front with a 6.35 mm steel plate protecting the pilot's wrist and up. The cockpit's frontal glass is made of 38mm of bulletproof glass that helps against incoming small caliber rounds. All the while the pilot's seat is made of 12.7mm of steel which protects his back of any incoming small caliber rounds and shrapnel.

Modifications and economy

Repair costBasic → Reference
AB3 309 → 4 437 Sl icon.png
RB9 442 → 12 661 Sl icon.png
SB9 967 → 13 365 Sl icon.png
Total cost of modifications143 200 Rp icon.png
225 000 Sl icon.png
Talisman cost2 400 Ge icon.png
Crew training130 000 Sl icon.png
Experts450 000 Sl icon.png
Aces2 200 Ge icon.png
Research Aces890 000 Rp icon.png
Reward for battleAB / RB / SB
130 / 380 / 600 % Sl icon.png
214 / 214 / 214 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
280 Ge icon.png
Mods jet compressor.png
Compressor
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
280 Ge icon.png
Mods booster.png
New boosters
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
330 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
360 Ge icon.png
Mods jet engine.png
Engine
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
360 Ge icon.png
Mods g suit.png
G-suit
Research:
23 000 Rp icon.png
Cost:
36 000 Sl icon.png
690 Ge icon.png
Mods armor frame.png
Airframe
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
330 Ge icon.png
Mods armor cover.png
Cover
Research:
23 000 Rp icon.png
Cost:
36 000 Sl icon.png
690 Ge icon.png
Mods ammo.png
t_160_belt_pack
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
280 Ge icon.png
Mod arrow 1.png
Mods air to air missile.png
AIM-9B
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
330 Ge icon.png
Mods weapon.png
t_160_new_gun
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
360 Ge icon.png

Armaments

Offensive armament

Weapon 14 x 20 mm M24A1 cannon
Ammunition528 rounds
Fire rate750 shots/min
Main article: M24A1 (20 mm)

The F-86K (Italy) is armed with:

  • 4 x 20 mm M24A1 cannons, nose-mounted (132 rpg = 528 total)

Suspended armament

List of setups (1)
Setup 12 x AIM-9B Sidewinder air-to-air missiles
Main article: AIM-9B Sidewinder

The F-86K (Italy) can be outfitted with the following ordnance:

  • Without load
  • 2 x AIM-9B Sidewinder missiles

Usage in battles

The F-86K should be used mainly as a support fighter, due to its sub-par manoeuvrability at low speeds compared to other aircraft at its rank such as the MiG-17. In a 1 vs 1 dogfight, the F-86K is outclassed when pitted against a MiG-17 unless you fight in the vertical. When it comes to bomber hunting, this aircraft has four 20 mm M24A1 cannons which is more than enough, but you will sadly almost never see a bomber. These are also fantastic to use during a head-on attack, but don't commit to head-ons. Instead, fire a burst from maybe .8 km out then pull out. This is to decrease the chances of both of you crashing. Your opponents will mainly be other similarly tiered aircraft, such as the F-86F-2 and J32B.

The 2 x AIM-9Bs are perfect for the rare chance you see a bomber, or if someone is trying to run away from you. However, these should never be used against a plane that is actively turning due to the poor tracking rate.

Radars

Main article: AN/APS-21

The F-86K is equipped with an AN/APS-21 search radar, located in the nose of the aircraft.

AN/APS-21 - Target Detection Radar
Maximum
Detection
Range
Guaranteed
Detection
Range
Max Azimuth
Scan Angle
Max Elevation
Scan Angle
45,000 m 28,000 m ±85° ±16°

Pros and cons

Pros:

  • Good top speed
  • Good roll rate at low/medium speed (<800 km/h)
  • Good acceleration with afterburner
  • Has a search radar (can only spot bombers or large attackers)
  • High velocity 20 mm cannons, highly effective in head-ons and deflection shots
  • Possesses payload of two AIM-9B Sidewinder air-to-air missiles
  • Brake chute

Cons:

  • Subsonic
  • Heavy compared to regular Sabres so less nimble, even with leading slats
  • Hard compression at high speed (>900 km/h), especially in the roll axis
  • Can easily rip wings with strong input
  • Afterburner guzzles a lot of fuel
  • Missile lock can be broken with a high-G manoeuvre
  • No bombs or rockets

History

The F-86K is the NATO variant of the F-86D with the exception it did not sport the internal FFAR Mighty Mouse rocket launcher, but 20 mm cannons and Sidewinder missiles instead. Many foreign countries wanted a high altitude interceptor. This need was created by the Soviet bomber threat many Western countries feared of. The U.S. felt the F-86D would be the perfect candidate for NATO countries, however, they didn't give the F-86D away. This was due to sensitive material the F-86D possessed, especially the state-of-the-art fire control system. Not only was the fire control system sensitive info, but it was also unreliable and the U.S. did not want to give unreliable equipment to other NATO countries. So the U.S. came up with the F-86K, an almost exact copy of the F-86D other than an improvised fire control and a slightly longer nose. After the F-86K was designed, production started with NAA (North American Arms) making around a hundred F-86K's. These were shipped to NATO countries and Italy, but the U.S. also sent sets of parts to Italy around 1956. Fiat took these sets and assembled their own F-86K's. Some of the Fiat assembled F-86K's were shipped to France or other NATO countries. Italy continued to use F-86K's up until they started to slowly get rid of them starting 1964 to make space for the F-104 Starfighter. The last Italian F-86K was decommissioned in 1973.

Media

Skins
Videos

See also

Related development
  • Canadair Sabre (those Sabres manufactured with the designator "CL")
  • North American F-86A/F
  • North American F-100 Super Sabre
  • North American FJ-4 Fury
Aircraft of comparable role, configuration and era

External links


Fiat Aviation (Fiat Aviazione)
Fighters  CR.32 · CR.32 bis · CR.32 quater
  CR.42 · Marcolin's C.R.42 CN · ▀Marcolin's C.R.42 CN
  G.50 serie 2 · G.50 AS serie 7
  G.55 sottoserie 0 · G.55 serie 1 · G.55S
  G.56
Jet fighters  G.91 pre-serie · G.91 R/1 · G.91 Y · G.91 YS
  ▄F-86K*
  ▄F-104G* · F-104S* · F-104S.ASA* · ▄F-104S TAF*
Strike aircraft  F.C.20 Bis
Bombers  B.R.20DR · B.R.20M M1
Export/Captured  J11 · ▀CR.42
  ▀G.50 serie 2 · ▀G.50 AS serie 7
  ◄G.91 R/3 · ◄G.91 R/4 · G.91 R/4
  *Licensed
See also  North American Aviation · Lockheed Martin

Italy jet aircraft
Aefer  Sagittario 2 · Ariete
Fiat  G.91 pre-serie · G.91 R/1 · G.91 R/4 (Portugal) · G.91 Y · G.91 YS
AMX International  AMX
Panavia  Tornado ADV · ▄Tornado IDS (1995)
  Foreign:
Vampire  Vampire FB 52A
F-84  ▄F-84F · ▄F-84G-21-RE
F-86  CL-13 Mk.4 · ▄F-86K
F-104  ▄F-104G · F-104S · ▄F-104S TAF (Turkey) · F-104S.ASA
F-16  ▄F-16A ADF
AV-8  ▄AV-8B Plus
Hungary 
Mikoyan-Gurevich  ◔MiG-15bis · ◔MiG-17PF · ◔MiG-21MF · ◔MiG-21bis-SAU · ◔MiG-23MF · ◔MiG-29
Ilyushin  ◔IL-28
Sukhoi  ◔Su-22M3
Saab  ◔JAS39EBS HU C