F-80C-10

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F-80C-10 Shooting Star
f-80.png
AB
RB
SB
General characteristics
Brief
Detailed
7.7/7.7/7.3BR
1 personCrew
4.2 tEmpty weight
7.0 tTake-off weight
Flight characteristics
12 500 mCeiling
sec28.3/28.3/24.0Turn Time
km/hStalling speed
Allison J33-A-35Engine
JetType
airCooling system
Speed of destruction
990 km/hStructural
380 km/hGear
Offensive armament
6 х 12.7 mm M3 Browning machine gunWeapon 1
1 800 roundsAmmunition
1 200 shots/minFire rate
Suspended armament
8 х HVAR rocketsSetup 1
2 х 1000 lb AN-M65A1 bombSetup 2
Economy
92 000 Rp icon.pngResearch
370 000 Sl icon.pngPurchase
Sl icon.png13 000 / 17 394/11 210 / 14 998/3 800 / 5 084Repair
110 000 Sl icon.pngCrew training
370 000 Sl icon.pngExperts
1 700 Ge icon.pngAces
x 1.96 Rp icon.pngReward for battle

Description

GarageImage F-80C-10.jpg


The F-80C-10 Shooting Star is a Rank V American jet fighter with a battle rating of 7.3 (AB) and 7.7 (RB/SB). It was introduced in Update 1.33. It is found under the F-80 bracket, immediately after the F-80A-5.

The greatest performance upgrade from the A-5 to the C-10 is that the C-10 comes with WEP. This additional power significantly increases acceleration, allowing you to match that of the British Meteor series. It also allows for a last-resort method to escape if you happen to get jumped on. With the WEP comes with fuel management. If you opt for maximum performance by selecting 9 minutes of fuel, you will run out of fuel quickly if you choose to WEP for the entire match.

General info

Flight Performance

Characteristics
Stock
Max Speed
(km/h at sea level)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
891 884 12 500 24.4 25.6 18.9 17.7 850
Upgraded
Max Speed
(km/h at sea level)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
915 903 12 500 23.7 24.0 32.2 25.2 850

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
990 380 560 ~11 ~4.5
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 482 < 600 < 640 > ???
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
0 m 1980 kgf 2,396 kgf

Survivability and armour

  • No armour plating
  • No armour glazing
  • Critical components located at front of aircraft (fuel, pilot, engine, controls)
  • More fuel tanks located in wings near fuselage

Armaments

Offensive armament

      Main article: Bombs-->

Usage in the battles

Like most American props and tech, your best option to attack is Boom and Zoom. At the start of the match, fly out towards the edge of the map. Make light climbs at 2.5 degrees to 300 meters (1,000 ft) and dive down to sea level to convert it into speed. Rinse and repeat until you have reached 400 km/h (350 knots), then zoom climb at 30 degrees. Once you have slowed down to 287 km/h (250 kt), continue to climb at a solid 15-20 degrees. Optimally, you should have between 3,300 - 4,500 m (11,000 - 15,000 ft) depending on how high the highest enemy is, before turning in towards the area of conflict (continue to climb or maintain altitude). Only once you have selected a target should you dive and make your pass. Always keep your energy high, whether it be speed or altitude. Your greatest advantage is speed, as the F-80 is faster than almost every other jet at its rank.

Defensive flying and rolling scissors is an option with the hydraulic boosters upgrade, however, you risk losing too much energy, and your attacker may choose to break off and try again while you are struggling to maintain lift.

If you are given an awkward firing angle (e.g.: you are directly vertical to your enemy and must pull 10G+ to line up a shot) or you fail to destroy them on your first pass, slowly pull your aircraft back up into a straight vertical climb to recover as much altitude as possible. If you persist on knocking out your target, you risk crashing into the ground from control stiffening or getting strafed by another enemy because you are losing your energy in a dogfight.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable Not controllable Not controllable Separate Not ontrollable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair Compressor Airframe Offensive 12 mm
II New Boosters FRC mk.2
III Wings Repair Engine Cover New 12 mm MGs
IV G-suit FLBC mk.1

Pros and cons

Pros:

Cons:

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • page on aircraft encyclopedia;
  • other literature.


USA jet aircraft
F-4  F-4C Phantom II
F-80  F-80A-5 Shooting Star · F-80C-10 Shooting Star
F-84  F-84B-26 Thunderjet · F-84G-21-RE
F-86  F-86A-5 Sabre · F-86F-25 Sabre · F-86F-2 Sabre · F-86F-35 Sabre
F-89  F-89B · F-89D
F9F  F9F-2 Panther · F9F-5 Panther · F9F-8 Cougar
Other  P-59A · F3D-1 · F2H-2 Banshee · FJ-4B · FJ-4B VMF-232 · F-100D
B-57  B-57A Canberra · B-57B Canberra