Difference between revisions of "F-80C-10"

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(Non factual information regarding WEP.)
 
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{{Specs-Card
 
|code=f-80
 
|cockpit=380021/1304880
 
}}
 
 
{{About
 
{{About
 
|about=aircraft '''{{PAGENAME}}'''
 
|about=aircraft '''{{PAGENAME}}'''
 
|usage=the other version
 
|usage=the other version
 
|link=F-80A-5
 
|link=F-80A-5
 +
}}
 +
{{Specs-Card
 +
|code=f-80
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
|cockpit=cockpit_f-80.jpg
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American jet fighter {{Battle-rating}}. It was introduced in [[Update 1.33]].
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American jet fighter {{Battle-rating}}. It was introduced in [[Update 1.33]]. It is found under the F-80 bracket, immediately after the F-80A-5.
 
  
The greatest performance upgrade from the A-5 to the C-10 is that the C-10 comes with WEP. This additional power significantly increases acceleration, allowing you to match that of the British Meteor series. It also allows for a last-resort method to escape if you happen to get jumped on.However, maximum power WEP only lasts for about 2 minutes, and once that runs out, the thrust increase by the less powerful WEP (now visible in gray instead of red), is not as significant.
+
The greatest performance upgrade from the A-5 to the C-10 is that the C-10 comes with WEP. This additional power significantly increases acceleration, allowing you to match that of the British Meteor series. It also allows for a last-resort method to escape if you happen to get jumped on. However, WEP only lasts for 1:40, and once that runs out, there is no thrust increase available.
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
+
{{Specs-Avia-Flight}}
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | Characteristics
+
! colspan="2" | Max Speed<br>(km/h at 0 m - sea level)
|-
+
! rowspan="2" | Max altitude<br>(metres)
! colspan="8" | ''Stock''
 
|-
 
! colspan="2" | Max Speed<br>(km/h at sea level)
 
! rowspan="2" | Max altitude<br>(meters)
 
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
 
|-
 
|-
! AB
+
! AB !! RB !! AB !! RB !! AB !! RB
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 891 || 884 || {{Specs|ceiling}} || 24.4 || 25.6 || 18.9 || 17.7 || 850
+
! Stock
 +
| 891 || 883 || rowspan="2" | {{Specs|ceiling}} || 24.3 || 25.5 || 18.7 || 17.3 || rowspan="2" | 850
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! Upgraded
|-
+
| 915 || 903 || 23.7 || 24.0 || 32.2 || 25.2
! colspan="2" | Max Speed<br>(km/h at sea level)
 
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 915 || 903 || {{Specs|ceiling}} || 23.7 || 24.0 || 32.2 || 25.2 || 850
 
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Features
+
! colspan="6" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
| ✓ || ✓ || ✓ || ✓ || X <!-- ✓ -->
+
| ✓ || ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || 560 || ~11 || ~4.5
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 535 || 505 || 360 || ~10 || ~5
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
 
| < 482 || < 600 || < 640 || N/A
 
| < 482 || < 600 || < 640 || N/A
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|}
 
|}
  
 +
==== Engine performance ====
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="3" | Compressor (RB/SB)
+
! colspan="3" | Engine
 +
! colspan="4" | Aircraft mass
 +
|-
 +
! colspan="2" | Engine name || Number
 +
! colspan="2" | Empty mass || colspan="2" | Wing loading (full fuel)
 
|-
 
|-
! colspan="3" | Setting 1
+
| colspan="2" | Allison J33-A-35 ||  1
 +
| colspan="2" | 4,160 kg || colspan="2" | 273 kg/m<sup>2</sup>
 
|-
 
|-
! Optimal altitude
+
! colspan="3" | Engine characteristics
! 100% Engine power
+
! colspan="3" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br />Weight
! WEP Engine power
 
 
|-
 
|-
| 0 m || 1980 kgf || 2,396 kgf
+
! Weight (each) || colspan="2" | Type
 +
! 6m fuel || 20m fuel || 21m fuel
 
|-
 
|-
<!--! colspan="3" | Setting 2
+
| 814 kg || colspan="2" | Centrifugal-flow turbojet
 +
| 4,548 kg || 5,398 kg || 5,458 kg || 6,962 kg
 
|-
 
|-
! Optimal altitude
+
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
! 100% Engine power
+
! colspan="4" | Thrust to weight ratio @ 0 m (WEP)
! WEP Engine power
 
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp
+
! Condition || 100% || WEP
 +
! 6m fuel || 20m fuel || 21m fuel || MTOW
 
|-
 
|-
! colspan="3" | Setting 3
+
| ''Stationary'' || 1,980 kgf || 2,396 kgf
 +
| 0.53 || 0.44 || 0.44 || 0.34
 
|-
 
|-
! Optimal altitude
+
| ''Optimal'' || 1,980 kgf<br />(0 km/h) || 2,396 kgf<br />(0 km/h)
! 100% Engine power
+
| 0.53 || 0.44 || 0.44 || 0.34
! WEP Engine power
 
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!-- Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems. -->
+
{{Specs-Avia-Armour}}
 +
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
  
 
* 12.7 mm steel - behind the pilot
 
* 12.7 mm steel - behind the pilot
 
* 10 mm steel - in front of the pilot
 
* 10 mm steel - in front of the pilot
 
* 38 mm bulletproof glass - armoured windscreen
 
* 38 mm bulletproof glass - armoured windscreen
 +
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
 +
{{Specs-Avia-Offensive}}
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
{{main|Browning M3 (12.7 mm)}}
+
{{main|M3 Browning (12.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 6 x 12.7 mm M3 Browning machine gun, nose-mounted (300 rpg = 1,800 total)
+
* 6 x 12.7 mm M3 Browning machine guns, nose-mounted (300 rpg = 1,800 total)
  
 
=== Suspended armament ===
 
=== Suspended armament ===
 +
{{Specs-Avia-Suspended}}
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
{{main|AN-M65A1 (1,000 lb)|HVAR}}
 
{{main|AN-M65A1 (1,000 lb)|HVAR}}
Line 158: Line 139:
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
* 2 х 1000 lb AN-M65A1 bomb
+
* Without load
* 8 х 127 mm HVAR rockets
+
* 8 x HVAR rockets
 +
* 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
Like most American props and tech, your best option to attack is Boom and Zoom. At the start of the match, fly out towards the edge of the map. Climb at 2-3 degrees until you have reached 420 knots at 3000 ft, then zoom climb at 20-30 degrees. Once you have slowed down to 287 km/h (250 kt), continue to climb at a solid 10 degrees. Optimally, you should have between 12000-16000 ft depending on how high the highest enemy is, before turning in towards the area of conflict (continue to climb or maintain altitude). Only once you have selected a target should you dive and make your pass. Always keep your energy high, whether it be speed or altitude. Because the F-80 is frequently uptiered to 9.0, the best option is to dive on unsuspecting targets that are occupied engaging your teammates.  
+
Like most American fighters, your best option to attack is Boom and Zoom. At the start of the match, fly out towards the edge of the map. Climb at 2-3 degrees until you have reached ~770 km/h (~420 knots) at ~910 metres (~3,000 ft), then zoom climb at 20-30 degrees. Once you have slowed down to 287 km/h (155 kt), continue to climb at a solid 10 degrees. Optimally, you should have between 3.7-4.9 km (12,000-16,000 ft) depending on how high the highest enemy is, before turning in towards the area of conflict (continue to climb or maintain altitude). Only once you have selected a target should you dive and make your pass. Always keep your energy high, whether it be speed or altitude. Because the F-80 is frequently uptiered to 9.0, the best option is to dive on unsuspecting targets that are occupied engaging your teammates.
  
Defensive flying, rolling scissors, and to some degree, turn fighting, are options with the hydraulic boosters upgrade, as the straight wing as compared to 9.0 jets with swept wings provides better maneuverability at medium speeds (250-350 knots). Any higher and the control surfaces begin to stiffen, any lower and you risk stalling out first, as jets with higher BR generally have a better thrust-to-weight ratio.
+
Defensive flying, rolling scissors, and to some degree, turn fighting, are options with the hydraulic boosters upgrade, as the straight wing as compared to 9.0 jets with swept wings provides better manoeuvrability at medium speeds (463-648 km/h, 250-350 knots). Any higher and the control surfaces begin to stiffen, any lower and you risk stalling out first, as jets with higher BR generally have a better thrust-to-weight ratio.
  
 
If you are given an awkward firing angle (e.g.: your target is near ground level and you are diving at a steep angle) or you fail to destroy them on your first pass, slowly pull your aircraft back up into a straight vertical climb to recover as much altitude as possible. If you persist on knocking out your target, you risk crashing into the ground from control stiffening or getting strafed by another enemy because you are losing your energy in a dogfight.
 
If you are given an awkward firing angle (e.g.: your target is near ground level and you are diving at a steep angle) or you fail to destroy them on your first pass, slowly pull your aircraft back up into a straight vertical climb to recover as much altitude as possible. If you persist on knocking out your target, you risk crashing into the ground from control stiffening or getting strafed by another enemy because you are losing your energy in a dogfight.
 
===Manual Engine Control===
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="7" | MEC elements
 
|-
 
! rowspan="2" |Mixer
 
! rowspan="2" |Pitch
 
! colspan="3" |Radiator
 
! rowspan="2" |Supercharger
 
! rowspan="2" |Turbocharger
 
|-
 
! Oil
 
! Water
 
! Type
 
|-
 
| Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not controllable || rowspan="2" | Not controllable
 
|-
 
|}
 
 
===Modules===
 
{| class="wikitable"
 
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="2" | Weaponry
 
|-
 
| I
 
| Fuselage Repair
 
| Compressor
 
| Airframe
 
| Offensive 12 mm
 
|
 
|-
 
| II
 
| New Boosters
 
|
 
|
 
|
 
|FRC mk.2
 
|-
 
| III
 
| Wings Repair
 
| Engine
 
| Cover
 
| New 12 mm MGs
 
|
 
|-
 
| IV
 
| G-suit
 
|
 
|
 
|
 
|FLBC mk.1
 
|-
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Good acceleration and climb rate.
+
* Good acceleration and climb rate
* Effective weapons.
+
* Effective weapons
* Can outturn Mig-15's when the need arises.
+
* Can outturn Mig-15's when the need arises
  
 
'''Cons:'''
 
'''Cons:'''
  
* Relatively slow dive speed.
+
* Relatively slow dive speed
* Average level flight speed.
+
* Average level flight speed
* Poor turn rate at 4-500 km/h.
+
* Poor turn rate at 4-500 km/h
* Overall useless in a uptier, it is just too slow.
+
* Overall useless in a uptier, it is just too slow
* Just 100 seconds of WEP in RB, it is only there for emergencies.
+
* Just 100 seconds of WEP in RB, it is only there for emergencies
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
  
 
=== In-game description ===
 
=== In-game description ===
"An all-metal, single-seat fighter-bomber with one turbojet engine. The aircraft was created by a group of Lockheed engineers (headed by Clarence ""Kelly"" Johnson) in only 143 days.
+
An all-metal, single-seat fighter-bomber with one turbojet engine. The aircraft was created by a group of Lockheed engineers (headed by Clarence "Kelly" Johnson) in only 143 days.
  
 
The first flight of the XP-80 prototype was performed in January 1944. The first production version, designated the P-80A Shooting Star, entered service in 1946. The P-80 became the first combat-capable jet aircraft to enter service with the USAAF.
 
The first flight of the XP-80 prototype was performed in January 1944. The first production version, designated the P-80A Shooting Star, entered service in 1946. The P-80 became the first combat-capable jet aircraft to enter service with the USAAF.
Line 261: Line 187:
 
In June 1948, when the US military aircraft designation system was changed, the P-80B was renamed to the F-80B.
 
In June 1948, when the US military aircraft designation system was changed, the P-80B was renamed to the F-80B.
  
When the Korean War started, F-80Bs were stationed in the USA and in Europe, being used by the USAAF mainly for training purposes. Later, 117 F-80Bs were brought up to the F-80C's standards and re-designated ""F-80C-12."" The remaining F-80Bs were withdrawn from service by the end of 1951."
+
When the Korean War started, F-80Bs were stationed in the USA and in Europe, being used by the USAAF mainly for training purposes. Later, 117 F-80Bs were brought up to the F-80C's standards and re-designated "F-80C-12". The remaining F-80Bs were withdrawn from service by the end of 1951.
 +
 
 +
=== Notable pilots ===
 +
[[File:Robin_Olds_portrait.jpg|thumb|none|250px|link=User:U64962917#Olds,_Robin.|When United States ace pilot [[User:U64962917#Olds, Robin|Robin Olds]], showed up for a staff position and was told "to go find something to do", he opted to performed his own flight check (and first flight in a jet) in a '''P-80''' without prior authorization.]]
  
 
== Media ==
 
== Media ==
Line 273: Line 202:
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
+
<!--''Paste links to sources and external resources, such as:''
 
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the aircraft;''
 
* ''encyclopedia page on the aircraft;''
* ''other literature.''
+
* ''other literature.''-->
 +
 
 +
* [https://forum.warthunder.com/index.php?/topic/264991-lockheed-f-80c-10/ Official data sheet - more details about the performance]
  
 +
{{AirManufacturer Lockheed}}
 
{{USA jet aircraft}}
 
{{USA jet aircraft}}

Latest revision as of 19:06, 31 March 2021

VTOL | Rank 5 USA
AV-8A Harrier Pack
This page is about the aircraft F-80C-10. For the other version, see F-80A-5.
F-80C-10
f-80.png
GarageImage F-80C-10.jpg
360://https://wiki.warthunder.com/images/f/fe/Cockpit_f-80.jpg
F-80C-10
AB RB SB
7.3 7.7 7.7
Research:99 000 Specs-Card-Exp.png
Purchase:390 000 Specs-Card-Lion.png
Show in game

Description

The F-80C-10 Shooting Star is a rank V American jet fighter with a battle rating of 7.3 (AB) and 7.7 (RB/SB). It was introduced in Update 1.33.

The greatest performance upgrade from the A-5 to the C-10 is that the C-10 comes with WEP. This additional power significantly increases acceleration, allowing you to match that of the British Meteor series. It also allows for a last-resort method to escape if you happen to get jumped on. However, WEP only lasts for 1:40, and once that runs out, there is no thrust increase available.

General info

Flight performance

Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Max speed
at 0 m903 km/h
Turn time24 s
Max altitude12 500 m
EngineAllison J33-A-35
TypeJet
Cooling systemAir
Take-off weight7 t
Characteristics Max Speed
(km/h at 0 m - sea level)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 891 883 12500 24.3 25.5 18.7 17.3 850
Upgraded 915 903 23.7 24.0 32.2 25.2

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
990 380 535 505 360 ~10 ~5
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 482 < 600 < 640 N/A

Engine performance

Engine Aircraft mass
Engine name Number Empty mass Wing loading (full fuel)
Allison J33-A-35 1 4,160 kg 273 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 6m fuel 20m fuel 21m fuel
814 kg Centrifugal-flow turbojet 4,548 kg 5,398 kg 5,458 kg 6,962 kg
Maximum engine thrust @ 0 m (RB / SB) Thrust to weight ratio @ 0 m (WEP)
Condition 100% WEP 6m fuel 20m fuel 21m fuel MTOW
Stationary 1,980 kgf 2,396 kgf 0.53 0.44 0.44 0.34
Optimal 1,980 kgf
(0 km/h)
2,396 kgf
(0 km/h)
0.53 0.44 0.44 0.34

Survivability and armour

Crew1 person
Speed of destruction
Structural990 km/h
Gear380 km/h
  • 12.7 mm steel - behind the pilot
  • 10 mm steel - in front of the pilot
  • 38 mm bulletproof glass - armoured windscreen

Modifications and economy

Repair costBasic → Reference
AB3 410 → 4 569 Sl icon.png
RB13 120 → 17 580 Sl icon.png
SB14 020 → 18 786 Sl icon.png
Total cost of modifications127 600 Rp icon.png
238 000 Sl icon.png
Talisman cost2 200 Ge icon.png
Crew training110 000 Sl icon.png
Experts390 000 Sl icon.png
Aces1 800 Ge icon.png
Research Aces780 000 Rp icon.png
Reward for battleAB / RB / SB
100 / 330 / 430 % Sl icon.png
202 / 202 / 202 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
6 400 Rp icon.png
Cost:
12 000 Sl icon.png
210 Ge icon.png
Mods jet compressor.png
Compressor
Research:
6 400 Rp icon.png
Cost:
12 000 Sl icon.png
210 Ge icon.png
Mods booster.png
New boosters
Research:
14 000 Rp icon.png
Cost:
26 000 Sl icon.png
450 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
8 000 Rp icon.png
Cost:
15 000 Sl icon.png
260 Ge icon.png
Mods jet engine.png
Engine
Research:
8 000 Rp icon.png
Cost:
15 000 Sl icon.png
260 Ge icon.png
Mods g suit.png
G-suit
Research:
21 000 Rp icon.png
Cost:
39 000 Sl icon.png
680 Ge icon.png
Mods armor frame.png
Airframe
Research:
6 400 Rp icon.png
Cost:
12 000 Sl icon.png
210 Ge icon.png
Mods armor cover.png
Cover
Research:
8 000 Rp icon.png
Cost:
15 000 Sl icon.png
260 Ge icon.png
Mods ammo.png
bmg50_belt_pack
Research:
6 400 Rp icon.png
Cost:
12 000 Sl icon.png
210 Ge icon.png
Mod arrow 1.png
Mods pilon rocket.png
FRC mk.2
Research:
14 000 Rp icon.png
Cost:
26 000 Sl icon.png
450 Ge icon.png
Mod arrow 1.png
Mods weapon.png
bmg50_new_gun
Research:
8 000 Rp icon.png
Cost:
15 000 Sl icon.png
260 Ge icon.png
Mods pilon bomb.png
FLBC mk.1
Research:
21 000 Rp icon.png
Cost:
39 000 Sl icon.png
680 Ge icon.png

Armaments

Offensive armament

Ammunition1 800 rounds
Fire rate1 200 shots/min
Main article: M3 Browning (12.7 mm)

The F-80C-10 is armed with:

  • 6 x 12.7 mm M3 Browning machine guns, nose-mounted (300 rpg = 1,800 total)

Suspended armament

Number of setups2
List of setups
Setup 18 x HVAR rockets
Setup 22 x 1000 lb AN-M65A1 bomb
Main articles: AN-M65A1 (1,000 lb), HVAR

The F-80C-10 can be outfitted with the following ordnance:

  • Without load
  • 8 x HVAR rockets
  • 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)

Usage in battles

Like most American fighters, your best option to attack is Boom and Zoom. At the start of the match, fly out towards the edge of the map. Climb at 2-3 degrees until you have reached ~770 km/h (~420 knots) at ~910 metres (~3,000 ft), then zoom climb at 20-30 degrees. Once you have slowed down to 287 km/h (155 kt), continue to climb at a solid 10 degrees. Optimally, you should have between 3.7-4.9 km (12,000-16,000 ft) depending on how high the highest enemy is, before turning in towards the area of conflict (continue to climb or maintain altitude). Only once you have selected a target should you dive and make your pass. Always keep your energy high, whether it be speed or altitude. Because the F-80 is frequently uptiered to 9.0, the best option is to dive on unsuspecting targets that are occupied engaging your teammates.

Defensive flying, rolling scissors, and to some degree, turn fighting, are options with the hydraulic boosters upgrade, as the straight wing as compared to 9.0 jets with swept wings provides better manoeuvrability at medium speeds (463-648 km/h, 250-350 knots). Any higher and the control surfaces begin to stiffen, any lower and you risk stalling out first, as jets with higher BR generally have a better thrust-to-weight ratio.

If you are given an awkward firing angle (e.g.: your target is near ground level and you are diving at a steep angle) or you fail to destroy them on your first pass, slowly pull your aircraft back up into a straight vertical climb to recover as much altitude as possible. If you persist on knocking out your target, you risk crashing into the ground from control stiffening or getting strafed by another enemy because you are losing your energy in a dogfight.

Pros and cons

Pros:

  • Good acceleration and climb rate
  • Effective weapons
  • Can outturn Mig-15's when the need arises

Cons:

  • Relatively slow dive speed
  • Average level flight speed
  • Poor turn rate at 4-500 km/h
  • Overall useless in a uptier, it is just too slow
  • Just 100 seconds of WEP in RB, it is only there for emergencies

History

In-game description

An all-metal, single-seat fighter-bomber with one turbojet engine. The aircraft was created by a group of Lockheed engineers (headed by Clarence "Kelly" Johnson) in only 143 days.

The first flight of the XP-80 prototype was performed in January 1944. The first production version, designated the P-80A Shooting Star, entered service in 1946. The P-80 became the first combat-capable jet aircraft to enter service with the USAAF.

1947 saw the appearance of the next production version of the aircraft, the P-80B. The ninth production P-80A-1 was converted to a new prototype, designated the XP-80B. It had an Allison J33-A-17 turbojet engine producing 1,816 kg of thrust, equipped with a methanol-water injection system. The airfoil was thinner, but the skin's thickness was increased. To install a water mixture tank, the plane's fuel quantity had to be sacrificed by reducing it from 1,781 to 1,610 liters The aircraft also received a Lockheed-designed ejection seat and a cockpit air-conditioning system.

The plane's armament consisted of six 12.7 mm Colt-Browning M3 machine guns with 300 rounds each in the forward fuselage. One 1,000 lb (454 kg) bomb or ten 5-inch (127 mm) unguided HVAR missiles could be suspended under each wing panel.

A total of 240 P-80B fighter-bombers were built from March 1947 to March 1948, including P-80B-1s and 31 P-80B-5s. The В-5 variant was intended to be operated in Arctic conditions; its heated canopy prevented icing. In addition, special types of oil and special rubber were used to operate the aircraft in low temperature conditions.

At least five P-80Bs were equipped with a guidance system for Bell GAM-63 RASCAL air-to-surface missiles. Externally, these aircraft differed in the shape of the forward fuselage and the wing-mounted tanks. Also, they were fitted with extra spoilers on the upper and lower wing surfaces.

In June 1948, when the US military aircraft designation system was changed, the P-80B was renamed to the F-80B.

When the Korean War started, F-80Bs were stationed in the USA and in Europe, being used by the USAAF mainly for training purposes. Later, 117 F-80Bs were brought up to the F-80C's standards and re-designated "F-80C-12". The remaining F-80Bs were withdrawn from service by the end of 1951.

Notable pilots

When United States ace pilot Robin Olds, showed up for a staff position and was told "to go find something to do", he opted to performed his own flight check (and first flight in a jet) in a P-80 without prior authorization.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Lockheed Corporation
Fighters  XP-38G · P-38E · P-38G-1 · P-38J-15 · Bong's P-38J-15 · P-38K · P-38L-5-LO · YP-38
Bombers  B-34 · PV-2D
Jet Fighters  F-80A-5 · F-80C-10
  F-104A · F-104C
Export / License  A-29 · ▄Hudson Mk V
  ␗P-38L-1
  ␗F-104A · ▀F-104G · ␗F-104G · ▅F-104J · ▄F-104S
See Also  Mitsubishi Heavy Industries · Fiat Aviation

USA jet aircraft
AV-8  AV-8A · AV-8C
F-4  F-4C Phantom II · F-4E Phantom II
F-80  F-80A-5 · F-80C-10
F-84  F-84B-26 · F-84F · F-84G-21-RE
F-86  F-86A-5 · F-86F-25 · F-86F-2 · F-86F-35
F-89  F-89B · F-89D
F-104  F-104A · F-104C
F9F  F9F-2 · F9F-5 · F9F-8
FJ-4  FJ-4B · FJ-4B VMF-232
Other  P-59A · F2H-2 · F3D-1 · F3H-2 · F8U-2 · F11F-1 · F-100D
A-4  A-4B · A-4E Early
A-7  A-7D
B-57  B-57A · B-57B