Difference between revisions of "F-80A-5"

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(Added basic information and tables.)
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== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''
+
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
  
 +
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 +
{{break}}
 +
The '''F-80A-5 Shooting Star''' is a Rank V American jet fighter with a battle rating of 6.7 (AB) and 7.0 (RB/SB). It was introduced in Update 1.39. The plane was redesignated from the P-80A-5 to the F-80A-5 in [[Update 1.79 "Project X"]].
 +
 +
The main purpose of the F-80 is to teach a pilot how to fly jets in general. If a pilot is doing well (read: has even or close to even k/d) in the F-80, he's ready to move to higher tiered jets. Never give up your speed: it is the plane's insurance. Only trade it for altitude in zoom climbs!
 +
 +
Be careful that the jet is up-tiered quite a lot. When this happens, strictly adhere to the rules set forth in this article or you will be at a great disadvantage.
 +
 +
One thing to take note of are the M2 Brownings. Sadly, they are insufficient for high-speed combat due low rate of fire and subsequently limited damage output. This issue is later on fixed with the [[Browning|M3 Browning]] on the successor [[F-80C-10 Shooting Star|F-80C ''Shooting star'']], but the ammunition load still remains low, like on the [[P-51D-5 Mustang|P-51D]]. As for piston planes : they are capable of setting enemy piston planes on fire in a short burst. All of the guns are mounted in the nose, making them deadly accurate when performing head-ons, especially once the "new 12 mm MGs" modification is installed. For ground attack there is the usual compliment of ordinance for the USAF: HVAR rockets and standard 1000 lb bombs.
 
== General info ==
 
== General info ==
 
=== Flight Performance ===
 
=== Flight Performance ===
''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''
+
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="8" | Characteristics
 +
|-
 +
! colspan="8" | ''Stock''
 +
|-
 +
! colspan="2" | Max Speed<br>(km/h at 0 m - sea level)
 +
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run<br>(meters)
 +
|-
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
|-
 +
| 854 || 829 || ?,000 || 24.3 || 24.8 || 19.1 || 18.0 || 950
 +
|-
 +
! colspan="8" | ''Upgraded''
 +
|-
 +
! colspan="2" | Max Speed<br>(km/h at 0 m - sea level)
 +
! rowspan="2" |Max altitude (meters)
 +
! colspan="2" | Turn time (seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run (meters)
 +
|-
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
|-
 +
| ? || ? || ?,000 || ??.? || ??.? || ?.? || ?.? || 950
 +
|-
 +
|}
 +
 
 +
====Details====
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="5" | Features
 +
|-
 +
! Combat flap
 +
! Take-off flap
 +
! Landing flap
 +
! Air brakes
 +
! Arrestor gear
 +
|-
 +
| ✓ || ✓ || ✓ || ✓ || X    <!-- ✓ -->
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="5" | Limits
 +
|-
 +
! rowspan="2" | Wing-break speed<br>(km/h)
 +
! rowspan="2" | Gear limit<br>(km/h)
 +
! rowspan="2" | Combat flap<br> (km/h)
 +
! colspan="2" | Max Static G
 +
|-
 +
! +
 +
! -
 +
|-
 +
| 990 || 380 || 560 || ~16 || ~8
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="4" | Optimal velocities
 +
|-
 +
! Ailerons<br>(km/h)
 +
! Rudder<br>(km/h)
 +
! Elevators<br>(km/h)
 +
! Radiator<br>(km/h)
 +
|-
 +
| < 482 || < 600 || < 640 || > 250
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="3" | Compressor (RB/SB)
 +
|-
 +
! colspan="3" | Setting 1
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| ?,??? m || ??? hp || ?,??? hp
 +
|-
 +
<!--! colspan="3" | Setting 2
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| ?,??? m || ?,??? hp || ?,??? hp
 +
|-
 +
! colspan="3" | Setting 3
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| ?,??? m || ?,??? hp || ?,??? hp
 +
|- -->
 +
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''
+
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
 +
* 10 mm Steel - Fore cockpit armor
 +
* 12.7 mm Steel - Behind pilot's seat
 +
* 38 mm Bulletproof glass
  
 
== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
+
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
 +
{{main|Browning M2 (12.7 mm)}}
 +
 
 +
The '''''{{PAGENAME}}''''' is armed with:
 +
 
 +
* 6 × 12.7 mm Browning M2 machine guns, nose-mounted (300 rpg = 1800 total)
  
 
=== Suspended armament ===
 
=== Suspended armament ===
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
+
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
 +
{{main|Bombs|Rockets}}
  
 +
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:
 +
 +
* Without load
 +
* 8 × 127 mm HVAR rockets
 +
* 2 × 1000 lb (454 kg) AN-M65A1 bombs (2,000 lb total)
 +
<!--
 
=== Defensive armament ===
 
=== Defensive armament ===
 
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
 
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
 +
-->
 +
== Usage in the battles ==
 +
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
This plane must be flown strictly as Boom and Zoom, or Boom and Run. Anything else does not work due the aircraft's awful acceleration.
 +
For ground strike, the F-80 is a very good aircraft because of the M2 Brownings mounted in the nose, making it even easier to destroy AAA, light pillboxes and such.
 +
 +
At the beginning of the match, the P-80 needs to climb away from the potential combat zone.
 +
 +
An altitude of around 3500 m (about 11,500 ft) is sufficient. Then it might head into the battle, after it gained its top speed of around 800 TAS / 700 IAS, both kph, or around 500 TAS / 435 IAS if you use miles.
 +
 +
As of 1.73, the F-80 is frequently up-tiered to face off against superior Axis jets in 7.7 and 8.0. Since most of these jets can outrun, out-climb and out-accelerate the F-80, the only way to succeed is to keep your altitude extremely high and to maintain energy discipline. This means no hard turns and not letting the jet slow down too much. The Axis jets can potentially outrun the F-80 even with a 2000 m altitude disadvantage.
 +
 +
===Modules===
 +
{| class="wikitable"
 +
!colspan = "1"| Tier
 +
!colspan = "2"| Flight performance
 +
!colspan = "1"| Survivability
 +
!colspan = "2"| Weaponry
 +
|-
 +
| I
 +
| Fuselage Repair
 +
| Compressor
 +
|
 +
| Offensive 12 mm
 +
|
 +
|-
 +
| II
 +
| New Boosters
 +
|
 +
| Airframe
 +
|
 +
| FRC mk.2
 +
|-
 +
| III
 +
| Wings Repair
 +
| Engine
 +
|
 +
| New 12 mm MGs
 +
|
 +
|-
 +
| IV
 +
| G-Suit
 +
|
 +
| Cover
 +
|
 +
| FLBC mk.1
 +
|-
 +
|}
  
== Usage in the battles ==
+
* As with most M2 armed aircraft, the default belts are sub par, so ''Offensive 12 mm'' should be focused on first. Due to early jet's bad acceleration, unlocking ''Compressor'' and ''Engine'' afterwards are crucial. To help F-80's not the best maneuverability, ''New boosters'' and then ''Wings repair'' are recommended to fix this problem. Afterwards the ''G-Suit'' upgrade will come in handy. ''Fuselage repair'' and ''Cover'' are not really useful and can be ignored until the very end.
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
* Good energy retention compared to piston planes
 +
* Great zoom climb compared to piston planes
 +
* Faster than any piston plane
 +
* High dive top speed
 +
* All weapons in the nose
 +
* Due to M2's lower RoF, pilot can spray longer and have less trigger discipline
  
 
'''Cons:'''
 
'''Cons:'''
*
+
* M2 Brownings are insufficient for high-speed combat due to low rate of fire and limited damage output
 +
* Poor acceleration performance
 +
* Looses a lot of speed in turns
 +
* Small rate of climb
 +
* No WEP in RB
 +
* Only a 105% Increase in throttle in AB
 +
* Frequently up-tiered to battle vastly superior Axis jets like the G.91
 +
* Four large fuel tanks on each wing.
  
 
== History ==
 
== History ==
Line 43: Line 239:
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
''ETC.''
+
<!--''ETC.''-->
  
 
== Sources ==
 
== Sources ==
Line 50: Line 246:
 
* ''page on aircraft encyclopedia;''
 
* ''page on aircraft encyclopedia;''
 
* ''other literature.''
 
* ''other literature.''
 +
 +
{{USA jet aircrafts}}

Revision as of 20:31, 22 November 2018

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
F-80A-5
f-80a.png
F-80A-5
AB RB SB
6.7 7.0 7.0
Research:82 000 Specs-Card-Exp.png
Purchase:240 000 Specs-Card-Lion.png
Show in game

Description

GarageImage F-80A-5.jpg


The F-80A-5 Shooting Star is a Rank V American jet fighter with a battle rating of 6.7 (AB) and 7.0 (RB/SB). It was introduced in Update 1.39. The plane was redesignated from the P-80A-5 to the F-80A-5 in Update 1.79 "Project X".

The main purpose of the F-80 is to teach a pilot how to fly jets in general. If a pilot is doing well (read: has even or close to even k/d) in the F-80, he's ready to move to higher tiered jets. Never give up your speed: it is the plane's insurance. Only trade it for altitude in zoom climbs!

Be careful that the jet is up-tiered quite a lot. When this happens, strictly adhere to the rules set forth in this article or you will be at a great disadvantage.

One thing to take note of are the M2 Brownings. Sadly, they are insufficient for high-speed combat due low rate of fire and subsequently limited damage output. This issue is later on fixed with the M3 Browning on the successor F-80C Shooting star, but the ammunition load still remains low, like on the P-51D. As for piston planes : they are capable of setting enemy piston planes on fire in a short burst. All of the guns are mounted in the nose, making them deadly accurate when performing head-ons, especially once the "new 12 mm MGs" modification is installed. For ground attack there is the usual compliment of ordinance for the USAF: HVAR rockets and standard 1000 lb bombs.

General info

Flight Performance

Characteristics
Stock
Max Speed
(km/h at 0 m - sea level)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
854 829  ?,000 24.3 24.8 19.1 18.0 950
Upgraded
Max Speed
(km/h at 0 m - sea level)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
 ?  ?  ?,000  ??.?  ??.?  ?.?  ?.? 950

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
990 380 560 ~16 ~8
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 482 < 600 < 640 > 250
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
 ?,??? m  ??? hp  ?,??? hp

Survivability and armour

  • 10 mm Steel - Fore cockpit armor
  • 12.7 mm Steel - Behind pilot's seat
  • 38 mm Bulletproof glass

Armaments

Offensive armament

Main article: Browning M2 (12.7 mm)

The F-80A-5 is armed with:

  • 6 × 12.7 mm Browning M2 machine guns, nose-mounted (300 rpg = 1800 total)

Suspended armament

Main articles: Bombs, Rockets

The F-80A-5 can be outfitted with the following ordinance:

  • Without load
  • 8 × 127 mm HVAR rockets
  • 2 × 1000 lb (454 kg) AN-M65A1 bombs (2,000 lb total)

Usage in the battles

This plane must be flown strictly as Boom and Zoom, or Boom and Run. Anything else does not work due the aircraft's awful acceleration. For ground strike, the F-80 is a very good aircraft because of the M2 Brownings mounted in the nose, making it even easier to destroy AAA, light pillboxes and such.

At the beginning of the match, the P-80 needs to climb away from the potential combat zone.

An altitude of around 3500 m (about 11,500 ft) is sufficient. Then it might head into the battle, after it gained its top speed of around 800 TAS / 700 IAS, both kph, or around 500 TAS / 435 IAS if you use miles.

As of 1.73, the F-80 is frequently up-tiered to face off against superior Axis jets in 7.7 and 8.0. Since most of these jets can outrun, out-climb and out-accelerate the F-80, the only way to succeed is to keep your altitude extremely high and to maintain energy discipline. This means no hard turns and not letting the jet slow down too much. The Axis jets can potentially outrun the F-80 even with a 2000 m altitude disadvantage.

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair Compressor Offensive 12 mm
II New Boosters Airframe FRC mk.2
III Wings Repair Engine New 12 mm MGs
IV G-Suit Cover FLBC mk.1
  • As with most M2 armed aircraft, the default belts are sub par, so Offensive 12 mm should be focused on first. Due to early jet's bad acceleration, unlocking Compressor and Engine afterwards are crucial. To help F-80's not the best maneuverability, New boosters and then Wings repair are recommended to fix this problem. Afterwards the G-Suit upgrade will come in handy. Fuselage repair and Cover are not really useful and can be ignored until the very end.

Pros and cons

Pros:

  • Good energy retention compared to piston planes
  • Great zoom climb compared to piston planes
  • Faster than any piston plane
  • High dive top speed
  • All weapons in the nose
  • Due to M2's lower RoF, pilot can spray longer and have less trigger discipline

Cons:

  • M2 Brownings are insufficient for high-speed combat due to low rate of fire and limited damage output
  • Poor acceleration performance
  • Looses a lot of speed in turns
  • Small rate of climb
  • No WEP in RB
  • Only a 105% Increase in throttle in AB
  • Frequently up-tiered to battle vastly superior Axis jets like the G.91
  • Four large fuel tanks on each wing.

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • page on aircraft encyclopedia;
  • other literature.


USA jet aircraft
  Fighters
F-4  F-4C Phantom II · F-4E Phantom II · F-4J Phantom II · F-4S Phantom II
F-5  F-5A · F-5C · F-5E · F-20A
F-8  F8U-2 · F-8E
F-80  F-80A-5 · F-80C-10
F-84  F-84B-26 · F-84F · F-84G-21-RE
F-86  F-86A-5 · F-86F-25 · F-86F-2 · F-86F-35
F-89  F-89B · F-89D
F-100  F-100D
F-104  F-104A · F-104C
F-14  F-14A Early · F-14B
F-15  F-15A
F-16  F-16A · F-16A ADF · F-16C
F9F  F9F-2 · F9F-5 · F9F-8
Other  P-59A · F2H-2 · F3D-1 · F3H-2 · F4D-1 · F11F-1
  Strike Aircraft
FJ-4  FJ-4B · FJ-4B VMF-232
A-4  A-4B · A-4E Early
A-6  A-6E TRAM
A-7  A-7D · A-7E · A-7K
AV-8  AV-8A · AV-8C
A-10  A-10A · A-10A Late
B-57  B-57A · B-57B
F-105  F-105D
F-111  F-111A