F-4E Phantom II

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VTOL | Rank 5 USSR
Yak-38 Pack
F-4E Phantom II
F-4E Phantom II
10.7 10.7 10.7
Research:390 000 Specs-Card-Exp.png
Purchase:1 020 000 Specs-Card-Lion.png
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This page is about the jet fighter F-4E Phantom II. For other versions, see F-4 Phantom II (Family).


GarageImage F-4E Phantom II.jpg

The F-4E Phantom II is a rank VI American jet fighter with a battle rating of 10.7 (AB/RB/SB). It was introduced in Update 1.97 "Viking Fury". This twin-engine aircraft is powered by two General Electric J79-GE-17 jets, each producing an incredible 8,010 kgf on maximum afterburner. This multi-role vehicle is among the top fighter jets in the game and also a supremely capable ground attacker.

General info

Flight performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics Max Speed
(km/h at 12,192 m)
Max altitude
Turn time
Rate of climb
Take-off run
Stock 2,097 2,074 16000 26.5 27.5 160.8 151.2 850
Upgraded 2,202 2,140 25.5 26.0 221.6 190.0


Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1458 463 N/A 625 463 ~11 ~4
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 810 < 750 < 700 N/A

Engine performance

Engine Aircraft mass
Engine name Number Basic Mass Wing loading (full fuel)
General Electric J79-GE-17 2 14,115 kg 406 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight (each) Type 8m fuel 20m fuel 26m fuel
1,750 kg Afterburning axial-flow turbojet 15,919 kg 18,626 kg 19,979 kg 24,000 kg
Maximum engine thrust @ 0 m (RB / SB) Thrust to weight ratio @ 0 m (WEP)
Condition 100% WEP 8m fuel 20m fuel 26m fuel MTOW
Stationary 5,200 kgf 8,008 kgf 1.01 0.86 0.80 0.67
Optimal 5,200 kgf
(0 km/h)
9,379 kgf
(1,200 km/h)
1.18 1.01 0.94 0.78

Survivability and armour

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.


Offensive armament

Main article: M61 (20 mm)

The F-4E Phantom II is armed with the following offensive weapons:

  • 1 x 20 mm M61 cannon, chin-mounted (640 RPG)

Due to this cannon's high rate of fire, trigger discipline is a must.

Suspended armament

Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.

Usage in battles

The F-4E Phantom II is well-suited for any in-game situation. For attacking ground targets, the plane is armed with an assortment of bombs and rockets, and against air targets, players may employ the vehicle's deadly air-to-air missiles and frontal cannon. If desired, three externally-mounted gunpods may be equipped, but note that these may not be useful in certain situations. Although they will undoubtedly increase the vehicle's destructive capabilities, they also appreciably hinder flight performance through induced drag. In many situations, one front-facing cannon is all that is required to dispatch an opponent aircraft. As for the missiles, the ones used by this plane are among the best in the game, comparable to the R-60 missiles equipped by the MiG-21MF (Germany) and the MiG-21SMT. The AIM-9J missiles are most effective when fired from between 1 to 2 km away from the target. Any closer and they will struggle to track and likely veer off target for a miss.

The F-4E has one of the highest rates of climb out of any vehicle in the game, and is also one of the fastest, especially below 5,000 m altitude. It also has good to excellent acceleration at all speeds, unlike the MiG-21SMT, which only has above-average acceleration at speeds above 700 kph. This means that the Phantom is much more forgiving in dogfights since any lost speed can be regained fairly quickly.

Unlike the F-4C, this vehicle is equipped with leading-edge slats, which increase the aircraft's manoeuvrability. The plane has the best turning ability between 700 and 900 kph, although it has competitive turn rates at all speeds. However, as with all top-tier fighter jets, extended turn-fights should be avoided, since they bleed much speed out of this heavy aircraft and leave the pilot defenceless against nearby vultures. Specifically, watch out for the J35D Draken, which will beat any of its contemporaries in an extended turn, and also keep an eye on nearby Mitsubishi T-2 and MiG-21 pilots: although these aircraft don't do as well in extended turns, they can pull a significant angle of attack in the first few moments of a turn-fight.

In air realistic battles, it is recommended to take a balanced fuel load of 20 minutes, allowing ample usage of afterburner but also reducing the mass of the aircraft to improve its performance. It is also recommended to take armoured-target belts for the internal 20 mm cannon, as well as 4 AIM-9J air-to-air missiles. This setup will maximize the vehicle's anti-air capabilities.

Pros and cons


  • Leading-edge slats allow for an above-average turn rate
  • AIM-9J air-to-air missiles are among the best in the game
  • Equipped with flares for evading enemy missiles
  • A wide range of suspended armaments, suitable for any play-style
  • Deadly frontal armament with high burst mass
  • Makes use of a ballistic computer for assisting in the aim of cannons, rockets, and bombs
  • Hard to rip the wings through G-overload


  • Limited ammunition in the frontally-mounted cannon
  • Quite large and heavy compared to other fighters at its tier
  • Rate of climb suffers immensely when carrying large amounts of ordinance.


Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).


See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.

McDonnell Aircraft Corporation
Jet Fighters  F2H-2 · F3H-2
  F-4C Phantom II · F-4E Phantom II
Export / License  F-4EJ Phantom II · Phantom FG.1 · Phantom FGR.2
  The McDonnell Aircraft Corporation merged with Douglas Aircraft Company in 1967 to form McDonnell Douglas.
See Also  Mitsubishi Heavy Industries

USA jet aircraft
AV-8  AV-8A · AV-8C
F-4  F-4C Phantom II · F-4E Phantom II
F-80  F-80A-5 · F-80C-10
F-84  F-84B-26 · F-84F · F-84G-21-RE
F-86  F-86A-5 · F-86F-25 · F-86F-2 · F-86F-35
F-89  F-89B · F-89D
F-104  F-104A · F-104C
F9F  F9F-2 · F9F-5 · F9F-8
FJ-4  FJ-4B · FJ-4B VMF-232
Other  P-59A · F3D-1 · F2H-2 · F3H-2 · F11F-1 · F-100D
A-4  A-4B · A-4E Early
A-7  A-7D
B-57  B-57A · B-57B