https://wiki.warthunder.com/index.php?title=F-4E_Phantom_II&feed=atom&action=historyF-4E Phantom II - Revision history2024-03-28T08:22:02ZRevision history for this page on the wikiMediaWiki 1.30.0https://wiki.warthunder.com/index.php?title=F-4E_Phantom_II&diff=175203&oldid=prevU38088265: Reverted edits by U81520393 (talk) to last revision by U380882652023-10-25T07:41:51Z<p>Reverted edits by <a href="/Special:Contributions/U81520393" title="Special:Contributions/U81520393">U81520393</a> (<a href="/index.php?title=User_talk:U81520393&action=edit&redlink=1" class="new" title="User talk:U81520393 (page does not exist)">talk</a>) to last revision by <a href="/User:U38088265" title="User:U38088265">U38088265</a></p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 07:41, 25 October 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l14" >Line 14:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The '''{{Specs|name}}''' is a rank {{Specs|rank}} American jet fighter {{Battle-rating}}. It was introduced in [[Update 1.97 "Viking Fury"]].</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The '''{{Specs|name}}''' is a rank {{Specs|rank}} American jet fighter {{Battle-rating}}. It was introduced in [[Update 1.97 "Viking Fury"]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The mighty F-4E Phantom II is a famous US aircraft from the Vietnam War era and a reliable workhorse of many militaries around the world. Powered by two General Electric J79-GE-17 jets, each producing an incredible 8,010 kgf on maximum afterburner, the F-4E boasts high speed and a solid climb rate. Leading-edge "Agile Eagle" slats increase its turning capability and somewhat mitigate the reputation of the Phantom family as flying bricks. In the weapons department, the F-4E has access to AIM-7E-2 Sparrows for medium-to-long range combat, AIM-9J Sidewinders for close-in work, and an enormous array of ground attack ordnance including AGM-65 Maverick air-to-ground missiles and AGM-62 Walleye glide bombs. This multi-role vehicle is a supremely capable ground attacker and a competitive fighter, though in air combat pilots must account for its lack of a <del class="diffchange diffchange-inline">Pulse</del>-Doppler radar.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The mighty F-4E Phantom II is a famous US aircraft from the Vietnam War era and a reliable workhorse of many militaries around the world. Powered by two General Electric J79-GE-17 jets, each producing an incredible 8,010 kgf on maximum afterburner, the F-4E boasts high speed and a solid climb rate. Leading-edge "Agile Eagle" slats increase its turning capability and somewhat mitigate the reputation of the Phantom family as flying bricks. In the weapons department, the F-4E has access to AIM-7E-2 Sparrows for medium-to-long range combat, AIM-9J Sidewinders for close-in work, and an enormous array of ground attack ordnance including AGM-65 Maverick air-to-ground missiles and AGM-62 Walleye glide bombs. This multi-role vehicle is a supremely capable ground attacker and a competitive fighter, though in air combat pilots must account for its lack of a <ins class="diffchange diffchange-inline">pulse</ins>-Doppler radar.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== General info ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== General info ==</div></td></tr>
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<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* 1 x 600 gal drop tank</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* 1 x 600 gal drop tank</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* 2 x AIM-9E Sidewinder missiles</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* 2 x AIM-9E Sidewinder missiles</div></td></tr>
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</table>U38088265https://wiki.warthunder.com/index.php?title=F-4E_Phantom_II&diff=175171&oldid=prevU81520393: /* Description */ Changed 'pulse-Doppler' to 'Pulse-Doppler'2023-10-24T23:12:52Z<p><span dir="auto"><span class="autocomment">Description: </span> Changed 'pulse-Doppler' to 'Pulse-Doppler'</span></p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 23:12, 24 October 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l14" >Line 14:</td>
<td colspan="2" class="diff-lineno">Line 14:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The '''{{Specs|name}}''' is a rank {{Specs|rank}} American jet fighter {{Battle-rating}}. It was introduced in [[Update 1.97 "Viking Fury"]].</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The '''{{Specs|name}}''' is a rank {{Specs|rank}} American jet fighter {{Battle-rating}}. It was introduced in [[Update 1.97 "Viking Fury"]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The mighty F-4E Phantom II is a famous US aircraft from the Vietnam War era and a reliable workhorse of many militaries around the world. Powered by two General Electric J79-GE-17 jets, each producing an incredible 8,010 kgf on maximum afterburner, the F-4E boasts high speed and a solid climb rate. Leading-edge "Agile Eagle" slats increase its turning capability and somewhat mitigate the reputation of the Phantom family as flying bricks. In the weapons department, the F-4E has access to AIM-7E-2 Sparrows for medium-to-long range combat, AIM-9J Sidewinders for close-in work, and an enormous array of ground attack ordnance including AGM-65 Maverick air-to-ground missiles and AGM-62 Walleye glide bombs. This multi-role vehicle is a supremely capable ground attacker and a competitive fighter, though in air combat pilots must account for its lack of a <del class="diffchange diffchange-inline">pulse</del>-Doppler radar.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The mighty F-4E Phantom II is a famous US aircraft from the Vietnam War era and a reliable workhorse of many militaries around the world. Powered by two General Electric J79-GE-17 jets, each producing an incredible 8,010 kgf on maximum afterburner, the F-4E boasts high speed and a solid climb rate. Leading-edge "Agile Eagle" slats increase its turning capability and somewhat mitigate the reputation of the Phantom family as flying bricks. In the weapons department, the F-4E has access to AIM-7E-2 Sparrows for medium-to-long range combat, AIM-9J Sidewinders for close-in work, and an enormous array of ground attack ordnance including AGM-65 Maverick air-to-ground missiles and AGM-62 Walleye glide bombs. This multi-role vehicle is a supremely capable ground attacker and a competitive fighter, though in air combat pilots must account for its lack of a <ins class="diffchange diffchange-inline">Pulse</ins>-Doppler radar.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== General info ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== General info ==</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{Navigation-Start|Default weapon presets}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{Navigation-Start|Default weapon presets}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{Navigation-First-Simple-Line}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{Navigation-First-Simple-Line}}</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* 1 x 600 gal drop tank</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* 1 x 600 gal drop tank</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* 2 x AIM-9E Sidewinder missiles</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* 2 x AIM-9E Sidewinder missiles</div></td></tr>
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</table>U81520393https://wiki.warthunder.com/index.php?title=F-4E_Phantom_II&diff=172512&oldid=prevU38088265: /* Suspended armament */ Updated2023-09-20T21:47:32Z<p><span dir="auto"><span class="autocomment">Suspended armament: </span> Updated</span></p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 21:47, 20 September 2023</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>! !! width="4%" | 1 !! width="4%" | 2 !! width="4%" | 3 !! width="4%" | 4 !! width="4%" | 5 !! width="4%" | 6 !! width="4%" | 7 !! width="4%" | 8 !! width="4%" | 9 !! width="4%" | 10 !! width="4%" | 11</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>! !! width="4%" | 1 !! width="4%" | 2 !! width="4%" | 3 !! width="4%" | 4 !! width="4%" | 5 !! width="4%" | 6 !! width="4%" | 7 !! width="4%" | 8 !! width="4%" | 9 !! width="4%" | 10 !! width="4%" | 11</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| rowspan="<del class="diffchange diffchange-inline">22</del>" width="30%" | <div class="ttx-image">[[File:Hardpoints_F-4C_Phantom_II.png]]</div></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| rowspan="<ins class="diffchange diffchange-inline">23</ins>" width="30%" | <div class="ttx-image">[[File:Hardpoints_F-4C_Phantom_II.png]]</div></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>! [[GAU-4 (20 mm)|20 mm GAU-4]] cannons (1,200 rpg)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>! [[GAU-4 (20 mm)|20 mm GAU-4]] cannons (1,200 rpg)</div></td></tr>
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<td colspan="2" class="diff-lineno">Line 182:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>! [[LDGP Mk 84 (2,000 lb)|2,000 lb LDGP Mk 84]] bombs</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>! [[LDGP Mk 84 (2,000 lb)|2,000 lb LDGP Mk 84]] bombs</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">| 1 || || || || || 1 || || || || || 1</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|-</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">! [[LDGP Mk 84 Air (2,000 lb)|2,000 lb LDGP Mk 84 Air]] bombs</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| 1 || || || || || 1 || || || || || 1</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| 1 || || || || || 1 || || || || || 1</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l240" >Line 240:</td>
<td colspan="2" class="diff-lineno">Line 243:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* 13 x 1,000 lb LDGP Mk 83 bombs (13,000 lb total)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* 13 x 1,000 lb LDGP Mk 83 bombs (13,000 lb total)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* 3 x 2,000 lb LDGP Mk 84 bombs (6,000 lb total)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* 3 x 2,000 lb LDGP Mk 84 bombs (6,000 lb total)</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* 3 x 2,000 lb LDGP Mk 84 Air bombs (6,000 lb total)</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* 4 x BLU-27/B incendiary bombs</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* 4 x BLU-27/B incendiary bombs</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* 285 x FFAR Mighty Mouse rockets</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* 285 x FFAR Mighty Mouse rockets</div></td></tr>
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</table>U38088265https://wiki.warthunder.com/index.php?title=F-4E_Phantom_II&diff=164824&oldid=prevU38088265: /* Suspended armament */ Updated2023-06-17T19:52:15Z<p><span dir="auto"><span class="autocomment">Suspended armament: </span> Updated</span></p>
<a href="https://wiki.warthunder.com/index.php?title=F-4E_Phantom_II&diff=164824&oldid=159348">Show changes</a>U38088265https://wiki.warthunder.com/index.php?title=F-4E_Phantom_II&diff=159348&oldid=prevU97916902: /* Notable Air RB enemies */2023-03-20T22:22:52Z<p><span dir="auto"><span class="autocomment">Notable Air RB enemies</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 22:22, 20 March 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l262" >Line 262:</td>
<td colspan="2" class="diff-lineno">Line 262:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==== Notable Air RB enemies ====</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==== Notable Air RB enemies ====</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* [[MiG-21bis]]: the most advanced Soviet MiG-21, with amazing acceleration that can catch up to the F-4E quite easily and evade missiles <del class="diffchange diffchange-inline">with flares</del>. The German [[MiG-21bis-SAU]] has access to all-aspect R-60MK missiles as well. Neither has competitive radar-guided missiles however.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* [[MiG-21bis]]: the most advanced Soviet MiG-21, with amazing acceleration that can catch up to the F-4E quite easily<ins class="diffchange diffchange-inline">, a good turn rate than can easily out-dogfight the F-4E, </ins>and <ins class="diffchange diffchange-inline">flares to </ins>evade missiles. The German [[MiG-21bis-SAU]] has access to all-aspect R-60MK missiles as well. Neither has competitive radar-guided missiles however.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[JA37C|JA37C Viggen]]: a Swedish powerhouse that boasts high low-altitude speed, good turning performance, similar weapons to the F-4E, and a Pulse-Doppler radar.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[JA37C|JA37C Viggen]]: a Swedish powerhouse that boasts high low-altitude speed, good turning performance, similar weapons to the F-4E, and a Pulse-Doppler radar.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* [[Mirage IIIC]]/[[Mirage IIIE|IIIE]]: armed with two of the best infrared missiles in the game, the R.550 Magic, and a long-range radar-guided missile with similar performance to the AIM-7. Strong short-term turning capabilities make them dangerous in snapshots. <del class="diffchange diffchange-inline">The </del>former does not have countermeasures, <del class="diffchange diffchange-inline">however</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* [[Mirage IIIC]]/[[Mirage IIIE|IIIE]]: armed with two of the best infrared missiles in the game, the R.550 Magic, and a long-range radar-guided missile with similar performance to the AIM-7. Strong short-term turning capabilities make them dangerous in snapshots. <ins class="diffchange diffchange-inline">However, the </ins>former does not have countermeasures, <ins class="diffchange diffchange-inline">and both have rather sluggish flight performance that is easily outran by the F-4E</ins>.  </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* [[Phantom FGR.2]]/[[Phantom FG.1|FG.1]]: British Phantoms with more powerful engines, can out accelerate and outrun the F-4E. They also have pulse-Doppler radars and are superior in BVR.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* [[Phantom FGR.2]]/[[Phantom FG.1|FG.1]]: British Phantoms with more powerful engines, can out accelerate and outrun the F-4E. They also have pulse-Doppler radars and are superior in BVR<ins class="diffchange diffchange-inline">. However, the F-4E beats these phantoms in a dogfight as they lack the F-4E’s agile eagle slats</ins>.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* [[F-4EJ Kai Phantom II|F-4EJ Kai]]: Japanese Phantom with an excellent pulse-Doppler radar and the <del class="diffchange diffchange-inline">same armament as </del>the F-4E.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* [[F-4EJ Kai Phantom II|F-4EJ Kai]]: Japanese Phantom with an excellent pulse-Doppler radar and <ins class="diffchange diffchange-inline">dangerous AIM-9L and AIM-7F missiles. However, similar to the British Phantoms. it lacks </ins>the <ins class="diffchange diffchange-inline">F-4E’s agile eagle slats and thus is beaten by </ins>the F-4E <ins class="diffchange diffchange-inline">in a dogfight</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* F-4E Phantom II: This very aircraft, as a result you simply play around its weaknesses as described in the "[[#Pros and cons|Pros and cons]]" section.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* F-4E Phantom II: This very aircraft, as a result you simply play around its weaknesses as described in the "[[#Pros and cons|Pros and cons]]" section.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* [[F-4J Phantom II]]: Equivalent naval American Phantom variant, sacrifices ATGM/GBU capability for <del class="diffchange diffchange-inline">generally improved dogfighting performance/armaments over the F</del>-<del class="diffchange diffchange-inline">4E. Longer range </del>SARH missiles and PD radar, but <del class="diffchange diffchange-inline">no </del>"agile eagle" wing slats<del class="diffchange diffchange-inline">.</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* [[F-4J Phantom II]]: Equivalent naval American Phantom variant, sacrifices ATGM/GBU capability for <ins class="diffchange diffchange-inline">superior AIM</ins>-<ins class="diffchange diffchange-inline">7F </ins>SARH missiles and <ins class="diffchange diffchange-inline">a </ins>PD radar, but <ins class="diffchange diffchange-inline">lack of </ins>"agile eagle" wing slats <ins class="diffchange diffchange-inline">means it is beaten by </ins>the F-<ins class="diffchange diffchange-inline">4E in </ins>a <ins class="diffchange diffchange-inline">dogfight</ins>.  </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">* [[F-14A Early]]: American successor to </del>the F-<del class="diffchange diffchange-inline">4 with the ultra-long range and fire-and-forget Phoenix missiles, </del>a <del class="diffchange diffchange-inline">superior radar, and overall better dogfighting performance</del>.</div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[MiG-23M]]/[[MiG-23MF (Germany)|MF]]/[[MiG-23MLD|MLD]]: swing-wing fighters with potent missiles, good avionics, and superior agility to the F-4E on lower sweep settings. Avoid dogfighting and keep an eye out for sneak attacks with the R-23T/24T missiles. The MiG-23M and MiG-23MF have very limited countermeasures, which the F-4E can exploit with its large missile capacity. The MiG-23MLD has excellent speed and climb performance that can match or exceed the F-4E.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[MiG-23M]]/[[MiG-23MF (Germany)|MF]]/[[MiG-23MLD|MLD]]: swing-wing fighters with potent missiles, good avionics, and superior agility to the F-4E on lower sweep settings. Avoid dogfighting and keep an eye out for sneak attacks with the R-23T/24T missiles. The MiG-23M and MiG-23MF have very limited countermeasures, which the F-4E can exploit with its large missile capacity. The MiG-23MLD has excellent speed and climb performance that can match or exceed the F-4E.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[J-7E]]: a light and nimble Chinese fighter with exceptional agility but no radar-guided missiles. Avoid dogfighting whenever possible.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[J-7E]]: a light and nimble Chinese fighter with exceptional agility but no radar-guided missiles. Avoid dogfighting whenever possible.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* [[F-14A Early]]: Fourth generation fighter and American successor to the F-4, with the ultra-long range and fire-and-forget Phoenix missiles, superior radar and missiles, and vastly superior dogfighting performance. Acceleration and top speed is mediocre, however, and the F-4E can keep up with its speed. </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* [[Mirage 2000C-S5|Mirage 2000C]]: French fourth generation fighter with vastly superior turn rate, acceleration, and missiles. It only has four missiles, however, as opposed to the F-4E’s eight. </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* [[F-16 (Family)|F-16A]]: American fourth generation fighter with superior AIM-9L (and, in most cases, AIM-7F/Ms), superior PD radar, vastly superior turn rate and acceleration. Its top speed can be matched by the F-4E. Avoid dogfighting whenever possible. </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* [[MiG-29]]: Russia fourth generation fighter with R-60Ms, extremely dangerous R-27ER radar guided missiles, look-down radar, and vastly superior turn rate, acceleration and top speed. Generally should be avoided. </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Ground Realistic ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Ground Realistic ===</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l283" >Line 283:</td>
<td colspan="2" class="diff-lineno">Line 286:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* The AGM-65B Maverick is an air-to-ground missile. This means it has a rocket motor that propels it for a short amount of time, making it more suitable for lower altitude launches where the guided bombs would not have enough altitude to glide to the target. The Maverick is also generally better than the guided bombs at obtaining and holding a track lock on enemy vehicles. In addition, more can be taken (3 can be taken in the place of one bomb). However, the AGM-65 can sometimes be unreliable, such as exploding randomly or losing lock, especially in the case of long range launches (<8 km). Compared to the guided bombs, the Maverick has an anti-tank HEAT warhead, which theoretically should destroy any vehicle it hits but sometimes can fail to kill heavily-armoured MBTs. In addition, being a HEAT warhead and not a bomb, the Maverick doesn't have the blast radius to score critical hits from near misses.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* The AGM-65B Maverick is an air-to-ground missile. This means it has a rocket motor that propels it for a short amount of time, making it more suitable for lower altitude launches where the guided bombs would not have enough altitude to glide to the target. The Maverick is also generally better than the guided bombs at obtaining and holding a track lock on enemy vehicles. In addition, more can be taken (3 can be taken in the place of one bomb). However, the AGM-65 can sometimes be unreliable, such as exploding randomly or losing lock, especially in the case of long range launches (<8 km). Compared to the guided bombs, the Maverick has an anti-tank HEAT warhead, which theoretically should destroy any vehicle it hits but sometimes can fail to kill heavily-armoured MBTs. In addition, being a HEAT warhead and not a bomb, the Maverick doesn't have the blast radius to score critical hits from near misses.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Obtaining a lock can be difficult as the launch parameters for a reliable track lock with the TV-guided weapons put you in the range of most radar-guided SAMs due to the limited zoom of its seeker head. This is especially true with the advent of the highly advanced Pantsir-S1, with SAMs that vastly outrange your weapons. Therefore, in order to properly perform CAS, the SAM vehicles must first be destroyed. For the Pantsir, the most reliable strategy is quick pop-up strikes with the guided weapons. Upon spawning, immediately dive for treetop level as your airspawn is in range of the Pantsir's SAMs. Attempt to use terrain to stay hidden from the SAMs, which are likely located in the enemy's spawn area, while flanking left, right or behind the enemy's spawn. Once around 10 km away from the spawn, turn in and accelerate directly towards the enemy's spawn while staying low. Get as close as you can without being detected; at around 4-<del class="diffchange diffchange-inline">6 </del>km, start rapidly climbing to around 500 m, and use the TV sight to attempt to locate any SAMs in the enemy's spawn. At 4 km, your TV-guided munitions have a better chance of tracking the enemy, and if you've located a SAM vehicle, launch your weapon. Quickly go defensive by turning away from the spawn while releasing chaff (also turn away if you haven't located any SAMs by 3<del class="diffchange diffchange-inline">-4 </del>km). By any luck, your TV-guided weapon will destroy the SAM. You can circle around and rinse and repeat to attempt to destroy additional SAMs. Once you are sure there are no more SAMs, you can climb to a higher altitude to launch your ordnance against enemy tanks.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Obtaining a lock can be difficult as the launch parameters for a reliable track lock with the TV-guided weapons put you in the range of most radar-guided SAMs due to the limited zoom of its seeker head. This is especially true with the advent of the highly advanced Pantsir-S1, with SAMs that vastly outrange your weapons. Therefore, in order to properly perform CAS, the SAM vehicles must first be destroyed. For the Pantsir, the most reliable strategy is quick pop-up strikes with the guided weapons. Upon spawning, immediately dive for treetop level as your airspawn is in range of the Pantsir's SAMs. Attempt to use terrain to stay hidden from the SAMs, which are likely located in the enemy's spawn area, while flanking left, right or behind the enemy's spawn. Once around 10 km away from the spawn, turn in and accelerate directly towards the enemy's spawn while staying low. Get as close as you can without being detected; at around 4-<ins class="diffchange diffchange-inline">5 </ins>km, start rapidly climbing to around 500 m, and use the TV sight to attempt to locate any SAMs in the enemy's spawn. At <ins class="diffchange diffchange-inline">3-</ins>4 km, your TV-guided munitions have a better chance of tracking the enemy, and if you've located a SAM vehicle, launch your weapon. Quickly go defensive by turning away from the spawn while releasing chaff (also turn away if you haven't located any SAMs by 3 km). By any luck, your TV-guided weapon will destroy the SAM. You can circle around and rinse and repeat to attempt to destroy additional SAMs. Once you are sure there are no more SAMs, you can climb to a higher altitude to launch your ordnance against enemy tanks.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>AGM-12C Bullpup missiles must be guided with your keyboard, thus highly reducing your situational awareness and aircraft movement while you attempt to guide the missile. Though Bullpups were powerful at lower BRs, at top tier and in a SAM prevalent environment, it is not recommended to use them.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>AGM-12C Bullpup missiles must be guided with your keyboard, thus highly reducing your situational awareness and aircraft movement while you attempt to guide the missile. Though Bullpups were powerful at lower BRs, at top tier and in a SAM prevalent environment, it is not recommended to use them.  </div></td></tr>
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</table>U97916902https://wiki.warthunder.com/index.php?title=F-4E_Phantom_II&diff=158871&oldid=prevU44629479: Edits2023-03-16T11:44:43Z<p>Edits</p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
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<tr style="vertical-align: top;" lang="en">
<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 11:44, 16 March 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l281" >Line 281:</td>
<td colspan="2" class="diff-lineno">Line 281:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* The GBU-8 HOBOS is also a guided bomb similar to the Walleye. Compared to the Walleye, it has a vastly heavier 2,000lb warhead, but is also heavier in weight.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* The GBU-8 HOBOS is also a guided bomb similar to the Walleye. Compared to the Walleye, it has a vastly heavier 2,000lb warhead, but is also heavier in weight.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* The GBU-15(V)1/B is another guided bomb that the F-4E has. It is very similar to the GBU-8, but cannot be launched at supersonic speeds, and so taking these over GBU-8s or AGM-65s are generally not recommended.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* The GBU-15(V)1/B is another guided bomb that the F-4E has. It is very similar to the GBU-8, but cannot be launched at supersonic speeds, and so taking these over GBU-8s or AGM-65s are generally not recommended.  </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* The AGM-65B Maverick is an air-to-ground missile. This means it has a rocket motor that propels it for a short amount of time, making it more suitable for lower altitude launches where the guided bombs would not have enough altitude to glide to the target. The Maverick is also generally better than the guided bombs at obtaining and holding a track lock on enemy vehicles. In addition, more can be taken (3 can be taken in the place of one bomb). However, <del class="diffchange diffchange-inline">it should be noted that </del>the AGM-65 can sometimes be unreliable, such as exploding randomly or losing lock, especially in the case of long range launches (<8 km). Compared to the guided bombs, the Maverick has an anti-tank HEAT warhead, which theoretically should destroy any vehicle it hits but sometimes can fail to kill heavily-armoured MBTs. In addition, being a HEAT warhead and not a bomb, the Maverick doesn't have the blast radius to score critical hits from near misses.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* The AGM-65B Maverick is an air-to-ground missile. This means it has a rocket motor that propels it for a short amount of time, making it more suitable for lower altitude launches where the guided bombs would not have enough altitude to glide to the target. The Maverick is also generally better than the guided bombs at obtaining and holding a track lock on enemy vehicles. In addition, more can be taken (3 can be taken in the place of one bomb). However, the AGM-65 can sometimes be unreliable, such as exploding randomly or losing lock, especially in the case of long range launches (<8 km). Compared to the guided bombs, the Maverick has an anti-tank HEAT warhead, which theoretically should destroy any vehicle it hits but sometimes can fail to kill heavily-armoured MBTs. In addition, being a HEAT warhead and not a bomb, the Maverick doesn't have the blast radius to score critical hits from near misses.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Obtaining a lock can be difficult as the launch parameters for a reliable track lock with the TV-guided weapons put you in the range of most radar-guided SAMs due to the limited zoom of its seeker head. This is especially true with the advent of the highly advanced Pantsir-S1, with SAMs that vastly outrange your weapons. Therefore, in order to properly perform CAS, the SAM vehicles must first be destroyed. For the Pantsir, the most reliable strategy is quick pop-up strikes with the guided weapons. Upon spawning, immediately dive for treetop level as your airspawn is in range of the Pantsir's SAMs. Attempt to use terrain to stay hidden from the SAMs, which are likely located in the enemy's spawn area, while flanking left, right or behind the enemy's spawn. Once around 10 km away from the spawn, turn in and accelerate directly towards the enemy's spawn while staying low. Get as close as you can without being detected; at around 4-6 km, start rapidly climbing to around <del class="diffchange diffchange-inline">500m</del>, and use the TV sight to attempt to locate any SAMs in the enemy's spawn. At 4 km, your TV-guided munitions have a better chance of tracking the enemy, and if you've located a SAM vehicle, launch your weapon. Quickly go defensive by turning away from the spawn while releasing chaff (also turn away if you haven't located any SAMs by 3-4 km). By any luck, your TV-guided weapon will destroy the SAM. You can circle around and rinse and repeat to attempt to destroy additional SAMs. Once you are sure there are no more SAMs, you can climb to a higher altitude to launch your <del class="diffchange diffchange-inline">ordinance </del>against enemy tanks.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Obtaining a lock can be difficult as the launch parameters for a reliable track lock with the TV-guided weapons put you in the range of most radar-guided SAMs due to the limited zoom of its seeker head. This is especially true with the advent of the highly advanced Pantsir-S1, with SAMs that vastly outrange your weapons. Therefore, in order to properly perform CAS, the SAM vehicles must first be destroyed. For the Pantsir, the most reliable strategy is quick pop-up strikes with the guided weapons. Upon spawning, immediately dive for treetop level as your airspawn is in range of the Pantsir's SAMs. Attempt to use terrain to stay hidden from the SAMs, which are likely located in the enemy's spawn area, while flanking left, right or behind the enemy's spawn. Once around 10 km away from the spawn, turn in and accelerate directly towards the enemy's spawn while staying low. Get as close as you can without being detected; at around 4-6 km, start rapidly climbing to around <ins class="diffchange diffchange-inline">500 m</ins>, and use the TV sight to attempt to locate any SAMs in the enemy's spawn. At 4 km, your TV-guided munitions have a better chance of tracking the enemy, and if you've located a SAM vehicle, launch your weapon. Quickly go defensive by turning away from the spawn while releasing chaff (also turn away if you haven't located any SAMs by 3-4 km). By any luck, your TV-guided weapon will destroy the SAM. You can circle around and rinse and repeat to attempt to destroy additional SAMs. Once you are sure there are no more SAMs, you can climb to a higher altitude to launch your <ins class="diffchange diffchange-inline">ordnance </ins>against enemy tanks.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>AGM-12C Bullpup missiles must be guided with your keyboard, thus highly reducing your situational awareness and aircraft movement while you attempt to guide the missile. Though Bullpups were powerful at lower BRs, at top tier and in a SAM prevalent environment, it is not recommended to use them.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>AGM-12C Bullpup missiles must be guided with your keyboard, thus highly reducing your situational awareness and aircraft movement while you attempt to guide the missile. Though Bullpups were powerful at lower BRs, at top tier and in a SAM prevalent environment, it is not recommended to use them.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Air-to-air ordnance can be taken, but in a limited amount. Sidewinders can generally be omitted for additional <del class="diffchange diffchange-inline">ordinance </del>due to the prevalence of countermeasures at this BR. Additionally, they are of little use against many helicopters such as the Ka-50/52 which have IRCM and countermeasure dispensers that automatically activate upon a missile launch. What does work against helicopters is the radar-guided AIM-7E/E-2 Sparrow. Though the F-4E's radar unfortunately cannot lock on to low-flying aircraft, at top tier, oftentimes helicopters will be flying high enough to be locked onto. Due to the to helicopter's slow speed, the radar will still not lock on to the helicopter until at most <3 km, and sometimes will only lock as close as 1.5 km. At this close range, chaff launches and evasive manoeuvres from the helicopter will not be enough to fool the radar-guided missile. While the M61 cannon can be used to shoot down helicopters, they have tracking-assisted cannons which will likely destroy you if you are spotted. Thus Sparrows are the safer weapon choice against helicopters. Sparrows can also be used against strike drones, which are not hot and difficult to get a Sidewinder lock on. <del class="diffchange diffchange-inline">It should be noted that this </del>air-to-air <del class="diffchange diffchange-inline">ordinance </del>adds to the SP costs of air to ground loadouts, it's generally worth it to entirely omit or take a reduced loadout of said weapons.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Air-to-air ordnance can be taken, but in a limited amount. Sidewinders can generally be omitted for additional <ins class="diffchange diffchange-inline">ordnance </ins>due to the prevalence of countermeasures at this BR. Additionally, they are of little use against many helicopters such as the Ka-50/52 which have IRCM and countermeasure dispensers that automatically activate upon a missile launch. What does work against helicopters is the radar-guided AIM-7E/E-2 Sparrow. Though the F-4E's radar unfortunately cannot lock on to low-flying aircraft, at top tier, oftentimes helicopters will be flying high enough to be locked onto. Due to the to helicopter's slow speed, the radar will still not lock on to the helicopter until at most <3 km, and sometimes will only lock as close as 1.5 km. At this close range, chaff launches and evasive manoeuvres from the helicopter will not be enough to fool the radar-guided missile. While the M61 cannon can be used to shoot down helicopters, they have tracking-assisted cannons which will likely destroy you if you are spotted. Thus Sparrows are the safer weapon choice against helicopters. Sparrows can also be used against strike drones, which are not hot and difficult to get a Sidewinder lock on. <ins class="diffchange diffchange-inline">This </ins>air-to-air <ins class="diffchange diffchange-inline">ordnance </ins>adds to the SP costs of air to ground loadouts, it's generally worth it to entirely omit or take a reduced loadout of said weapons.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Pros and cons ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Pros and cons ===</div></td></tr>
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</table>U44629479https://wiki.warthunder.com/index.php?title=F-4E_Phantom_II&diff=158870&oldid=prevU44629479: Edits2023-03-16T11:40:58Z<p>Edits</p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<col class="diff-marker" />
<col class="diff-content" />
<tr style="vertical-align: top;" lang="en">
<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 11:40, 16 March 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l256" >Line 256:</td>
<td colspan="2" class="diff-lineno">Line 256:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Air-to-Air ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Air-to-Air ===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>In air realistic battles, it is recommended to take a balanced fuel load of 20 or 30 minutes, depending on how aggressive you fly (this will also allow you to liberally use the afterburner without fear of premature fuel exhaustion). The most useful default Air RB armament for the F-4E are the 4 AIM-9Js or 4 AIM-7E-2s, though both missiles can be used under a custom loadout setting. As the F-4E's dogfighting abilities are rather lacklustre, the Sparrows may prove more useful in the long run compared to the AIM-9J Sidewinders. The best strategy is to accelerate to a speed of roughly 900-1,100 km/h on the deck and then zoom climb to altitude (5 km or higher), where the pilot should accelerate to the highest speed possible. Lock on to targets with your radar and use your Sparrows to shoot down enemy aircraft when in range; and remember to keep an eye on your RWR as being at altitude makes you an easy target for the long range missiles prevalent at this tier. Sparrows should ideally be launched above Mach 1 to take maximum advantage of their range and manoeuvrability. After using up all your Sparrows, return to base to rearm, with the Sidewinders (if brought along) used moreso for self-defense rather as a primary weapon. Because of its poor flight characteristics, the Phantom will struggle in one-on-one fights, making it vital to keep your teammates around and to avoid dogfighting whenever possible. The Phantom should target enemies turnfighting its friendlies, as not only will the enemy be distracted and slow, but it provides you a chance to save your teammate, who in turn may down another enemy chasing you later in the match.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>In air realistic battles, it is recommended to take a balanced fuel load of 20 or 30 minutes, depending on how aggressive you fly (this will also allow you to liberally use the afterburner without fear of premature fuel exhaustion). The most useful default Air RB armament for the F-4E are the 4 AIM-9Js or 4 AIM-7E-2s, though both missiles can be used under a custom loadout setting. As the F-4E's dogfighting abilities are rather lacklustre, the Sparrows may prove more useful in the long run compared to the AIM-9J Sidewinders. The best strategy is to accelerate to a speed of roughly 900-1,100 km/h on the deck and then zoom climb to altitude (5 km or higher), where the pilot should accelerate to the highest speed possible. Lock on to targets with your radar and use your Sparrows to shoot down enemy aircraft when in range; and remember to keep an eye on your RWR as being at altitude makes you an easy target for the long range missiles prevalent at this tier. Sparrows should ideally be launched above Mach 1 to take maximum advantage of their range and manoeuvrability. After using up all your Sparrows, return to base to rearm, with the Sidewinders (if brought along) used moreso for self-defense rather <ins class="diffchange diffchange-inline">than </ins>as a primary weapon. Because of its poor flight characteristics, the Phantom will struggle in one-on-one fights, making it vital to keep your teammates around and to avoid dogfighting whenever possible. The Phantom should target enemies turnfighting its friendlies, as not only will the enemy be distracted and slow, but it provides you a chance to save your teammate, who in turn may down another enemy chasing you later in the match.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>To reiterate, dogfighting should be avoided as much as possible. The Phantom was designed around missiles, so they will naturally be your main way of getting kills, with the gun being a backup weapon for opportune targets. Furthermore, most of the enemies you will face at 11.0 or above can and will be able to easily manoeuvre around you, if they haven't already fired a high performance AAM at you. Although if one has unlocked the triple SUU-23/A gunpods, that is an almost surefire way to earn at least one kill in the classic head-on (in addition to its usefulness in attacking ground targets, possibly being the best option in Air Realistic).</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>To reiterate, dogfighting should be avoided as much as possible. The Phantom was designed around missiles, so they will naturally be your main way of getting kills, with the gun being a backup weapon for opportune targets. Furthermore, most of the enemies you will face at 11.0 or above can and will be able to easily manoeuvre around you, if they haven't already fired a high performance AAM at you. Although if one has unlocked the triple SUU-23/A gunpods, that is an almost surefire way to earn at least one kill in the classic head-on (in addition to its usefulness in attacking ground targets, possibly being the best option in Air Realistic).</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l274" >Line 274:</td>
<td colspan="2" class="diff-lineno">Line 274:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Ground Realistic ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Ground Realistic ===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>While the AA threat at this BR is significant, this aircraft can still find great utility if used properly and is among the top aircraft for CAS in the American tech tree when the appropriate modifications are unlocked. However, like most aircraft at this BR it has little utility in ground RB when stock/without countermeasures unlocked and even when spaded is still heavily pressured by SAMs, which on some maps can even immediately engage the aircraft as it spawns. In the ground attack role, while its 20 mm cannon can do significant damage against the thinly armoured topsides of most vehicles at this BR, the strafing runs required to do so put you at immense risk of being shot down by radar guided AAA, any SAM, or even some tanks with proximity fused ammunition/ATGMs/autocannons. Due to this, CAS should be completely avoided in a stock F-4E.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>While the AA threat at this BR is significant, this aircraft can still find great utility if used properly and is among the top aircraft for CAS in the American tech tree when the appropriate modifications are unlocked. However, like most aircraft at this BR it has little utility in ground RB when stock/without countermeasures unlocked and even when spaded is still heavily pressured by SAMs, which on some maps can even immediately engage the aircraft as it spawns. In the ground attack role, while its 20 mm cannon can do significant damage against the thinly armoured topsides of most vehicles at this BR, the strafing runs required to do so put you at immense risk of being shot down by radar<ins class="diffchange diffchange-inline">-</ins>guided AAA, any SAM, or even some tanks with proximity fused ammunition/ATGMs/autocannons. Due to this, CAS should be completely avoided in a stock F-4E.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>As a result, you want to rely on quick strikes that put you in the line of fire for as little time as possible or long range attacks that eliminate the need to enter enemy AA range at all. The latter is most prominently done with its TV guided munitions, the best of which are the AGM-62 Walleyes, GBU-8s and AGM-65 Mavericks. To significantly make use of these guided weapons, you often need to put several kilometers worth of distance between you and the target so you can properly aim, fire, and pull away (and optimally against a stationary target). All these weapons have two lock modes: point lock and track lock (you can tell what kind of lock you have by looking at the selected weapon name). Point lock means that the weapon has locked on to a point of the ground, and upon optimal conditions will hit that point. Track lock means that the weapon has locked on to an enemy vehicle, and under optimal conditions will follow <del class="diffchange diffchange-inline">it’s </del>movement and hit it. Track locks are usually much more difficult to achieve, needing a much closer range, but is the more reliable option when attempting to destroy vehicles (oftentimes an unaware enemy will accidentally move outside the point lock of your weapon and dodge it).</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>As a result, you want to rely on quick strikes that put you in the line of fire for as little time as possible or long range attacks that eliminate the need to enter enemy AA range at all. The latter is most prominently done with its TV<ins class="diffchange diffchange-inline">-</ins>guided munitions, the best of which are the AGM-62 Walleyes, GBU-8s and AGM-65 Mavericks. To significantly make use of these guided weapons, you often need to put several kilometers worth of distance between you and the target so you can properly aim, fire, and pull away (and optimally against a stationary target). All these weapons have two lock modes: point lock and track lock (you can tell what kind of lock you have by looking at the selected weapon name). Point lock means that the weapon has locked on to a point of the ground, and upon optimal conditions will hit that point. Track lock means that the weapon has locked on to an enemy vehicle, and under optimal conditions will follow <ins class="diffchange diffchange-inline">its </ins>movement and hit it. Track locks are usually much more difficult to achieve, needing a much closer range, but is the more reliable option when attempting to destroy vehicles (oftentimes an unaware enemy will accidentally move outside the point lock of your weapon and dodge it).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* The AGM-62A Walleye is a guided bomb, meaning it has no power and glides to a target via gravity and launch speed of the aircraft. It is a smaller, lighter weapon than the heavier GBU-8.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* The AGM-62A Walleye is a guided bomb, meaning it has no power and glides to a target via gravity and launch speed of the aircraft. It is a smaller, lighter weapon than the heavier GBU-8.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* The GBU-8 HOBOS is also a guided bomb similar to the Walleye. Compared to the Walleye, it has a vastly heavier 2,000lb warhead, but is also heavier in weight.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* The GBU-8 HOBOS is also a guided bomb similar to the Walleye. Compared to the Walleye, it has a vastly heavier 2,000lb warhead, but is also heavier in weight.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* The GBU-15(V)1/B is another guided bomb that the F-4E has. It is very similar to the GBU-8, but cannot be launched at supersonic speeds, and so taking these over GBU-8s or AGM-65s are generally not recommended.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* The GBU-15(V)1/B is another guided bomb that the F-4E has. It is very similar to the GBU-8, but cannot be launched at supersonic speeds, and so taking these over GBU-8s or AGM-65s are generally not recommended.  </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* The AGM-65B Maverick is an air-to-ground missile. This means it has a rocket motor that propels it for a short amount of time, making it more suitable for lower altitude launches where the guided bombs would not have enough altitude to glide to the target. The Maverick is also generally better than the guided bombs at obtaining and holding a track lock on enemy vehicles. In addition, more can be taken (3 can be taken in the place of one bomb). However, it should be noted that the AGM-65 can sometimes be unreliable, such as exploding randomly or losing lock, especially in the case of long range launches (<<del class="diffchange diffchange-inline">8km</del>). Compared to the guided bombs, the Maverick has an anti-tank HEAT warhead, which theoretically should destroy any vehicle it hits but sometimes can fail to kill heavily <del class="diffchange diffchange-inline">armored </del>MBTs. In addition, being a HEAT warhead and not a bomb, the Maverick <del class="diffchange diffchange-inline">doesn’t </del>have the blast radius to score critical hits from near misses.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* The AGM-65B Maverick is an air-to-ground missile. This means it has a rocket motor that propels it for a short amount of time, making it more suitable for lower altitude launches where the guided bombs would not have enough altitude to glide to the target. The Maverick is also generally better than the guided bombs at obtaining and holding a track lock on enemy vehicles. In addition, more can be taken (3 can be taken in the place of one bomb). However, it should be noted that the AGM-65 can sometimes be unreliable, such as exploding randomly or losing lock, especially in the case of long range launches (<<ins class="diffchange diffchange-inline">8 km</ins>). Compared to the guided bombs, the Maverick has an anti-tank HEAT warhead, which theoretically should destroy any vehicle it hits but sometimes can fail to kill heavily<ins class="diffchange diffchange-inline">-armoured </ins>MBTs. In addition, being a HEAT warhead and not a bomb, the Maverick <ins class="diffchange diffchange-inline">doesn't </ins>have the blast radius to score critical hits from near misses.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Obtaining a lock can be difficult as the launch parameters for a reliable track lock with the TV guided weapons put you in the range of most radar guided SAMs due to the limited zoom of its seeker head. This is especially true with the advent of the highly advanced Pantsir-S1, with SAMs that vastly outrange your weapons. Therefore, in order to properly perform CAS, the SAM vehicles must first be destroyed. For the Pantsir, the most reliable strategy is quick pop-up strikes with the guided weapons. Upon spawning, immediately dive for treetop level as your airspawn is in range of the <del class="diffchange diffchange-inline">Pantsir’s </del>SAMs. Attempt to use terrain to stay hidden from the SAMs, which are likely located in the <del class="diffchange diffchange-inline">enemy’s </del>spawn area, while flanking left, right or behind the <del class="diffchange diffchange-inline">enemy’s </del>spawn. Once around <del class="diffchange diffchange-inline">10km </del>away from the spawn, turn in and accelerate directly towards the <del class="diffchange diffchange-inline">enemy’s </del>spawn while staying low. Get as close as you can without being detected; at around 4-<del class="diffchange diffchange-inline">6km</del>, start rapidly climbing to around 500m, and use the TV sight to attempt to locate any SAMs in the <del class="diffchange diffchange-inline">enemy’s </del>spawn. At <del class="diffchange diffchange-inline">4km</del>, your TV guided munitions have a better chance of tracking the enemy, and if <del class="diffchange diffchange-inline">you’ve </del>located a SAM vehicle, launch your weapon. Quickly go defensive by turning away from the spawn while releasing chaff (also turn away if you <del class="diffchange diffchange-inline">haven’t </del>located any SAMs by 3-<del class="diffchange diffchange-inline">4km</del>). By any luck, your TV guided weapon will destroy the SAM. You can circle around and rinse and repeat to attempt to destroy additional SAMs. Once you are sure there are no more SAMs, you can climb to a higher altitude to launch your ordinance against enemy tanks.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Obtaining a lock can be difficult as the launch parameters for a reliable track lock with the TV<ins class="diffchange diffchange-inline">-</ins>guided weapons put you in the range of most radar<ins class="diffchange diffchange-inline">-</ins>guided SAMs due to the limited zoom of its seeker head. This is especially true with the advent of the highly advanced Pantsir-S1, with SAMs that vastly outrange your weapons. Therefore, in order to properly perform CAS, the SAM vehicles must first be destroyed. For the Pantsir, the most reliable strategy is quick pop-up strikes with the guided weapons. Upon spawning, immediately dive for treetop level as your airspawn is in range of the <ins class="diffchange diffchange-inline">Pantsir's </ins>SAMs. Attempt to use terrain to stay hidden from the SAMs, which are likely located in the <ins class="diffchange diffchange-inline">enemy's </ins>spawn area, while flanking left, right or behind the <ins class="diffchange diffchange-inline">enemy's </ins>spawn. Once around <ins class="diffchange diffchange-inline">10 km </ins>away from the spawn, turn in and accelerate directly towards the <ins class="diffchange diffchange-inline">enemy's </ins>spawn while staying low. Get as close as you can without being detected; at around 4-<ins class="diffchange diffchange-inline">6 km</ins>, start rapidly climbing to around 500m, and use the TV sight to attempt to locate any SAMs in the <ins class="diffchange diffchange-inline">enemy's </ins>spawn. At <ins class="diffchange diffchange-inline">4 km</ins>, your TV<ins class="diffchange diffchange-inline">-</ins>guided munitions have a better chance of tracking the enemy, and if <ins class="diffchange diffchange-inline">you've </ins>located a SAM vehicle, launch your weapon. Quickly go defensive by turning away from the spawn while releasing chaff (also turn away if you <ins class="diffchange diffchange-inline">haven't </ins>located any SAMs by 3-<ins class="diffchange diffchange-inline">4 km</ins>). By any luck, your TV<ins class="diffchange diffchange-inline">-</ins>guided weapon will destroy the SAM. You can circle around and rinse and repeat to attempt to destroy additional SAMs. Once you are sure there are no more SAMs, you can climb to a higher altitude to launch your ordinance against enemy tanks.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>AGM-12C Bullpup <del class="diffchange diffchange-inline">guided </del>missiles must be guided with your keyboard, thus highly reducing your situational awareness and aircraft movement while you attempt to guide the missile. Though Bullpups were powerful at lower BRs, at top tier and in a SAM prevalent environment, it is not recommended to use them.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>AGM-12C Bullpup missiles must be guided with your keyboard, thus highly reducing your situational awareness and aircraft movement while you attempt to guide the missile. Though Bullpups were powerful at lower BRs, at top tier and in a SAM prevalent environment, it is not recommended to use them.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Air-to-air ordnance can be taken, but in a limited amount. Sidewinders can generally be omitted for additional ordinance due to the prevalence of countermeasures at this BR. Additionally, they are of little use against many helicopters such as the Ka-50/52 which have IRCM and countermeasure dispensers that automatically activate upon a missile launch. What does work against helicopters is the radar guided AIM-7E/E-2 Sparrow. Though the F-<del class="diffchange diffchange-inline">4E’s </del>radar unfortunately cannot lock on to low-flying aircraft, at top tier, oftentimes helicopters will be flying high enough to be locked onto. Due to the to <del class="diffchange diffchange-inline">helicopter’s </del>slow speed, the radar will still not lock on to the helicopter until at most <<del class="diffchange diffchange-inline">3km</del>, and sometimes will only lock as close as 1.<del class="diffchange diffchange-inline">5km</del>. At this close range, chaff launches and evasive <del class="diffchange diffchange-inline">maneuvers </del>from the helicopter will not be enough to fool the radar guided missile. While the M61 cannon can be used to shoot down helicopters, they have tracking-assisted cannons which will likely destroy you if you are spotted. Thus Sparrows are the safer weapon choice against helicopters. Sparrows can also be used against strike drones, which are not hot and difficult to get a Sidewinder lock on. It should be noted that this air-to-air ordinance adds to the SP costs of air to ground loadouts, it's generally worth it to entirely omit or take a reduced loadout of said weapons.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Air-to-air ordnance can be taken, but in a limited amount. Sidewinders can generally be omitted for additional ordinance due to the prevalence of countermeasures at this BR. Additionally, they are of little use against many helicopters such as the Ka-50/52 which have IRCM and countermeasure dispensers that automatically activate upon a missile launch. What does work against helicopters is the radar<ins class="diffchange diffchange-inline">-</ins>guided AIM-7E/E-2 Sparrow. Though the F-<ins class="diffchange diffchange-inline">4E's </ins>radar unfortunately cannot lock on to low-flying aircraft, at top tier, oftentimes helicopters will be flying high enough to be locked onto. Due to the to <ins class="diffchange diffchange-inline">helicopter's </ins>slow speed, the radar will still not lock on to the helicopter until at most <<ins class="diffchange diffchange-inline">3 km</ins>, and sometimes will only lock as close as 1.<ins class="diffchange diffchange-inline">5 km</ins>. At this close range, chaff launches and evasive <ins class="diffchange diffchange-inline">manoeuvres </ins>from the helicopter will not be enough to fool the radar<ins class="diffchange diffchange-inline">-</ins>guided missile. While the M61 cannon can be used to shoot down helicopters, they have tracking-assisted cannons which will likely destroy you if you are spotted. Thus Sparrows are the safer weapon choice against helicopters. Sparrows can also be used against strike drones, which are not hot and difficult to get a Sidewinder lock on. It should be noted that this air-to-air ordinance adds to the SP costs of air to ground loadouts, it's generally worth it to entirely omit or take a reduced loadout of said weapons.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Pros and cons ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Pros and cons ===</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== History ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== History ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --></div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[File:F-4E Phantom.jpg|thumb|<del class="diffchange diffchange-inline">400x400px</del>|An F-4E of Holloman Air Force base.]]</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[File:F-4E Phantom.jpg|thumb|<ins class="diffchange diffchange-inline">350px</ins>|An F-4E of Holloman Air Force base.]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The F-4E was initially designed as an incremental upgrade to the standard F-4C airframe used by the US Air Force. The aircraft carried a new radar in a redesigned radome, and more importantly, an internal M61 cannon mounted in the nose. As well, later-production aircraft featured the Agile Eagle upgrade, which gave the Phantom leading edge slats which improved manoeuvrability at the expense of top speed. The addition of an internal cannon was a highly anticipated upgrade, as it fixed a problem that F-4C squadrons faced when operating over Vietnam.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The F-4E was initially designed as an incremental upgrade to the standard F-4C airframe used by the US Air Force. The aircraft carried a new radar in a redesigned radome, and more importantly, an internal M61 cannon mounted in the nose. As well, later-production aircraft featured the Agile Eagle upgrade, which gave the Phantom leading edge slats which improved manoeuvrability at the expense of top speed. The addition of an internal cannon was a highly anticipated upgrade, as it fixed a problem that F-4C squadrons faced when operating over Vietnam.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
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</table>U44629479https://wiki.warthunder.com/index.php?title=F-4E_Phantom_II&diff=158858&oldid=prevU97916902: TV guided advice2023-03-15T23:13:46Z<p>TV guided advice</p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 23:13, 15 March 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l274" >Line 274:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Ground Realistic ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Ground Realistic ===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>While the AA threat at this BR is significant, this aircraft can still find great utility if used properly and is among the top aircraft for CAS in the American tech tree when the appropriate modifications are unlocked. However, like most aircraft at this BR it has little utility in ground RB when stock/without countermeasures unlocked and even when spaded is still heavily pressured by SAMs, which on some maps can even immediately engage the aircraft as it spawns. In the ground attack role, while its 20 mm cannon can do significant damage against the thinly armoured topsides of most vehicles at this BR, the strafing runs required to do so put you at immense risk of being shot down by radar guided AAA, any SAM, or even some tanks with proximity fused ammunition/ATGMs/autocannons. <del class="diffchange diffchange-inline">As a result, you want </del>to <del class="diffchange diffchange-inline">rely on quick strikes that put you in the line of fire for as little time as possible or long range attacks that eliminate the need to enter enemy AA range at all. The latter is most prominently done with its advanced guided munitions, the best of which are the AGM-65 Mavericks. To significantly make use of these guided weapons</del>, <del class="diffchange diffchange-inline">you often need to put several kilometers worth of distance between you and the target so you can properly aim, fire, and pull away (and optimally against a stationary target). With the GBU and [[AGM-62A Walleye I (505 kg)|Walleye]], this can </del>be <del class="diffchange diffchange-inline">difficult as the launch parameters for them put you in the range of most radar guided SAMs due to the limited zoom of its seeker head. As for quick strikes, this is best done through the use of the Bullpups (</del>in a <del class="diffchange diffchange-inline">similar manner to the previous [[F-4C Phantom II|</del>F-<del class="diffchange diffchange-inline">4C]], and all other aircraft that use the Bullpup). Bombs can also be suitable for this via high-speed treetop attacks with the ballistic computer. Rockets meanwhile are only slightly better than the cannon as while you can equip a large amount of them, they do little damage individually and have engagement distances similar to gun-runs, putting you at similar risk</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>While the AA threat at this BR is significant, this aircraft can still find great utility if used properly and is among the top aircraft for CAS in the American tech tree when the appropriate modifications are unlocked. However, like most aircraft at this BR it has little utility in ground RB when stock/without countermeasures unlocked and even when spaded is still heavily pressured by SAMs, which on some maps can even immediately engage the aircraft as it spawns. In the ground attack role, while its 20 mm cannon can do significant damage against the thinly armoured topsides of most vehicles at this BR, the strafing runs required to do so put you at immense risk of being shot down by radar guided AAA, any SAM, or even some tanks with proximity fused ammunition/ATGMs/autocannons. <ins class="diffchange diffchange-inline">Due </ins>to <ins class="diffchange diffchange-inline">this</ins>, <ins class="diffchange diffchange-inline">CAS should </ins>be <ins class="diffchange diffchange-inline">completely avoided </ins>in a <ins class="diffchange diffchange-inline">stock </ins>F-<ins class="diffchange diffchange-inline">4E</ins>.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Air-</del>to<del class="diffchange diffchange-inline">-air ordnance </del>on <del class="diffchange diffchange-inline">planes is often dead weight </del>in <del class="diffchange diffchange-inline">Ground Realistic battles </del>as <del class="diffchange diffchange-inline">dogfighting </del>is <del class="diffchange diffchange-inline">rare </del>and <del class="diffchange diffchange-inline">nearly always limited </del>to <del class="diffchange diffchange-inline">low altitude visual range</del>, <del class="diffchange diffchange-inline">with most air kills being claimed </del>by <del class="diffchange diffchange-inline">AA vehicles</del>. <del class="diffchange diffchange-inline">With </del>that <del class="diffchange diffchange-inline">in mind </del>and the <del class="diffchange diffchange-inline">prevalence </del>of <del class="diffchange diffchange-inline">countermeasures </del>at <del class="diffchange diffchange-inline">this BR</del>, <del class="diffchange diffchange-inline">you can often omit such ordnance</del>. <del class="diffchange diffchange-inline">However</del>, <del class="diffchange diffchange-inline">against helicopters </del>at<del class="diffchange diffchange-inline">/above this BR </del>and <del class="diffchange diffchange-inline">high performance planes</del>, the <del class="diffchange diffchange-inline">Sidewinders </del>can sometimes be of <del class="diffchange diffchange-inline">use</del>, <del class="diffchange diffchange-inline">as </del>it <del class="diffchange diffchange-inline">would often </del>be <del class="diffchange diffchange-inline">quite risky </del>to <del class="diffchange diffchange-inline">dogfight either </del>with <del class="diffchange diffchange-inline">guns</del>. <del class="diffchange diffchange-inline">The Sparrows have little </del>use <del class="diffchange diffchange-inline">due </del>to <del class="diffchange diffchange-inline">BVR combat </del>being <del class="diffchange diffchange-inline">exceedingly rare </del>and <del class="diffchange diffchange-inline">often non</del>-<del class="diffchange diffchange-inline">viable </del>due to <del class="diffchange diffchange-inline">small map sizes </del>and/<del class="diffchange diffchange-inline">or map layout</del>. <del class="diffchange diffchange-inline">Seeing </del>as <del class="diffchange diffchange-inline">such ordnance </del>also adds to the SP costs of air to ground loadouts, it's generally worth it to entirely omit or take a reduced loadout of said weapons.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">As a result, you want </ins>to <ins class="diffchange diffchange-inline">rely </ins>on <ins class="diffchange diffchange-inline">quick strikes that put you </ins>in <ins class="diffchange diffchange-inline">the line of fire for as little time </ins>as <ins class="diffchange diffchange-inline">possible or long range attacks that eliminate the need to enter enemy AA range at all. The latter </ins>is <ins class="diffchange diffchange-inline">most prominently done with its TV guided munitions, the best of which are the AGM-62 Walleyes, GBU-8s </ins>and <ins class="diffchange diffchange-inline">AGM-65 Mavericks. To significantly make use of these guided weapons, you often need </ins>to <ins class="diffchange diffchange-inline">put several kilometers worth of distance between you and the target so you can properly aim, fire</ins>, <ins class="diffchange diffchange-inline">and pull away (and optimally against a stationary target). All these weapons have two lock modes: point lock and track lock (you can tell what kind of lock you have </ins>by <ins class="diffchange diffchange-inline">looking at the selected weapon name). Point lock means that the weapon has locked on to a point of the ground, and upon optimal conditions will hit that point</ins>. <ins class="diffchange diffchange-inline">Track lock means </ins>that <ins class="diffchange diffchange-inline">the weapon has locked on to an enemy vehicle, and under optimal conditions will follow it’s movement </ins>and <ins class="diffchange diffchange-inline">hit it. Track locks are usually much more difficult to achieve, needing a much closer range, but is </ins>the <ins class="diffchange diffchange-inline">more reliable option when attempting to destroy vehicles (oftentimes an unaware enemy will accidentally move outside the point lock of your weapon and dodge it).</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">* The AGM-62A Walleye is a guided bomb, meaning it has no power and glides to a target via gravity and launch speed </ins>of <ins class="diffchange diffchange-inline">the aircraft. It is a smaller, lighter weapon than the heavier GBU-8. </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">* The GBU-8 HOBOS is also a guided bomb similar to the Walleye. Compared to the Walleye, it has a vastly heavier 2,000lb warhead, but is also heavier in weight. </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">* The GBU-15(V)1/B is another guided bomb that the F-4E has. It is very similar to the GBU-8, but cannot be launched </ins>at <ins class="diffchange diffchange-inline">supersonic speeds</ins>, <ins class="diffchange diffchange-inline">and so taking these over GBU-8s or AGM-65s are generally not recommended. </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">* The AGM-65B Maverick is an air-to-ground missile</ins>. <ins class="diffchange diffchange-inline">This means it has a rocket motor that propels it for a short amount of time</ins>, <ins class="diffchange diffchange-inline">making it more suitable for lower altitude launches where the guided bombs would not have enough altitude to glide to the target. The Maverick is also generally better than the guided bombs </ins>at <ins class="diffchange diffchange-inline">obtaining </ins>and <ins class="diffchange diffchange-inline">holding a track lock on enemy vehicles. In addition, more can be taken (3 can be taken in the place of one bomb). However</ins>, <ins class="diffchange diffchange-inline">it should be noted that </ins>the <ins class="diffchange diffchange-inline">AGM-65 </ins>can sometimes be <ins class="diffchange diffchange-inline">unreliable, such as exploding randomly or losing lock, especially in the case </ins>of <ins class="diffchange diffchange-inline">long range launches (<8km). Compared to the guided bombs, the Maverick has an anti-tank HEAT warhead</ins>, <ins class="diffchange diffchange-inline">which theoretically should destroy any vehicle </ins>it <ins class="diffchange diffchange-inline">hits but sometimes can fail to kill heavily armored MBTs. In addition, being a HEAT warhead and not a bomb, the Maverick doesn’t have the blast radius to score critical hits from near misses. </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Obtaining a lock can </ins>be <ins class="diffchange diffchange-inline">difficult as the launch parameters for a reliable track lock with the TV guided weapons put you in the range of most radar guided SAMs due </ins>to <ins class="diffchange diffchange-inline">the limited zoom of its seeker head. This is especially true with the advent of the highly advanced Pantsir-S1, </ins>with <ins class="diffchange diffchange-inline">SAMs that vastly outrange your weapons. Therefore, in order to properly perform CAS, the SAM vehicles must first be destroyed</ins>. <ins class="diffchange diffchange-inline">For the Pantsir, the most reliable strategy is quick pop-up strikes with the guided weapons. Upon spawning, immediately dive for treetop level as your airspawn is in range of the Pantsir’s SAMs. Attempt to </ins>use <ins class="diffchange diffchange-inline">terrain </ins>to <ins class="diffchange diffchange-inline">stay hidden from the SAMs, which are likely located in the enemy’s spawn area, while flanking left, right or behind the enemy’s spawn. Once around 10km away from the spawn, turn in and accelerate directly towards the enemy’s spawn while staying low. Get as close as you can without </ins>being <ins class="diffchange diffchange-inline">detected; at around 4-6km, start rapidly climbing to around 500m, and use the TV sight to attempt to locate any SAMs in the enemy’s spawn. At 4km, your TV guided munitions have a better chance of tracking the enemy, </ins>and <ins class="diffchange diffchange-inline">if you’ve located a SAM vehicle, launch your weapon. Quickly go defensive by turning away from the spawn while releasing chaff (also turn away if you haven’t located any SAMs by 3-4km). By any luck, your TV guided weapon will destroy the SAM. You can circle around and rinse and repeat to attempt to destroy additional SAMs. Once you are sure there are no more SAMs, you can climb to a higher altitude to launch your ordinance against enemy tanks. </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">AGM-12C Bullpup guided missiles must be guided with your keyboard, thus highly reducing your situational awareness and aircraft movement while you attempt to guide the missile. Though Bullpups were powerful at lower BRs, at top tier and in a SAM prevalent environment, it is not recommended to use them. </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Air-to</ins>-<ins class="diffchange diffchange-inline">air ordnance can be taken, but in a limited amount. Sidewinders can generally be omitted for additional ordinance </ins>due to <ins class="diffchange diffchange-inline">the prevalence of countermeasures at this BR. Additionally, they are of little use against many helicopters such as the Ka-50/52 which have IRCM </ins>and <ins class="diffchange diffchange-inline">countermeasure dispensers that automatically activate upon a missile launch. What does work against helicopters is the radar guided AIM-7E</ins>/<ins class="diffchange diffchange-inline">E-2 Sparrow. Though the F-4E’s radar unfortunately cannot lock on to low-flying aircraft, at top tier, oftentimes helicopters will be flying high enough to be locked onto</ins>. <ins class="diffchange diffchange-inline">Due to the to helicopter’s slow speed, the radar will still not lock on to the helicopter until at most <3km, and sometimes will only lock </ins>as <ins class="diffchange diffchange-inline">close as 1.5km. At this close range, chaff launches and evasive maneuvers from the helicopter will not be enough to fool the radar guided missile. While the M61 cannon can be used to shoot down helicopters, they have tracking-assisted cannons which will likely destroy you if you are spotted. Thus Sparrows are the safer weapon choice against helicopters. Sparrows can </ins>also <ins class="diffchange diffchange-inline">be used against strike drones, which are not hot and difficult to get a Sidewinder lock on. It should be noted that this air-to-air ordinance </ins>adds to the SP costs of air to ground loadouts, it's generally worth it to entirely omit or take a reduced loadout of said weapons.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Pros and cons ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Pros and cons ===</div></td></tr>
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</table>U97916902https://wiki.warthunder.com/index.php?title=F-4E_Phantom_II&diff=151017&oldid=prevU9202753: Specs-Card ArtImage Added2023-01-18T14:34:46Z<p>Specs-Card ArtImage Added</p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 14:34, 18 January 2023</td>
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</table>U9202753https://wiki.warthunder.com/index.php?title=F-4E_Phantom_II&diff=149629&oldid=prevU119095956: /* Notable Air RB enemies */ revised the F4J section2023-01-05T03:59:18Z<p><span dir="auto"><span class="autocomment">Notable Air RB enemies: </span> revised the F4J section</span></p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 03:59, 5 January 2023</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[F-4EJ Kai Phantom II|F-4EJ Kai]]: Japanese Phantom with an excellent pulse-Doppler radar and the same armament as the F-4E.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[F-4EJ Kai Phantom II|F-4EJ Kai]]: Japanese Phantom with an excellent pulse-Doppler radar and the same armament as the F-4E.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* F-4E Phantom II: This very aircraft, as a result you simply play around its weaknesses as described in the "[[#Pros and cons|Pros and cons]]" section.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* F-4E Phantom II: This very aircraft, as a result you simply play around its weaknesses as described in the "[[#Pros and cons|Pros and cons]]" section.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* [[F-4J Phantom II]]: <del class="diffchange diffchange-inline">Later </del>American Phantom variant, sacrifices ATGM/GBU capability for generally improved dogfighting performance/armaments over the F-4E.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* [[F-4J Phantom II]]: <ins class="diffchange diffchange-inline">Equivalent naval </ins>American Phantom variant, sacrifices ATGM/GBU capability for generally improved dogfighting performance/armaments over the F-4E<ins class="diffchange diffchange-inline">. Longer range SARH missiles and PD radar, but no "agile eagle" wing slats</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[F-14A Early]]: American successor to the F-4 with the ultra-long range and fire-and-forget Phoenix missiles, a superior radar, and overall better dogfighting performance.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[F-14A Early]]: American successor to the F-4 with the ultra-long range and fire-and-forget Phoenix missiles, a superior radar, and overall better dogfighting performance.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[MiG-23M]]/[[MiG-23MF (Germany)|MF]]/[[MiG-23MLD|MLD]]: swing-wing fighters with potent missiles, good avionics, and superior agility to the F-4E on lower sweep settings. Avoid dogfighting and keep an eye out for sneak attacks with the R-23T/24T missiles. The MiG-23M and MiG-23MF have very limited countermeasures, which the F-4E can exploit with its large missile capacity. The MiG-23MLD has excellent speed and climb performance that can match or exceed the F-4E.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[MiG-23M]]/[[MiG-23MF (Germany)|MF]]/[[MiG-23MLD|MLD]]: swing-wing fighters with potent missiles, good avionics, and superior agility to the F-4E on lower sweep settings. Avoid dogfighting and keep an eye out for sneak attacks with the R-23T/24T missiles. The MiG-23M and MiG-23MF have very limited countermeasures, which the F-4E can exploit with its large missile capacity. The MiG-23MLD has excellent speed and climb performance that can match or exceed the F-4E.</div></td></tr>
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