Difference between revisions of "F-4E Phantom II"

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(worked on description, usage in battles, offensive armament, and pros/cons)
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} American jet fighter {{Battle-rating}}. It was introduced in [[Update 1.97 "Viking Fury"]].  This twin-engine aircraft is powered by two General Electric J79-GE-17 jets, each producing a whooping 8010 kgf on max afterburner.  The vehicle is among the top fighter jets in the game, and is also supremely capable as an attacker.   
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American jet fighter {{Battle-rating}}. It was introduced in [[Update 1.97 "Viking Fury"]].  This twin-engine aircraft is powered by two General Electric J79-GE-17 jets, each producing an incredible 8,010 kgf on maximum afterburner.  This multi-role vehicle is among the top fighter jets in the game and also a supremely capable ground attacker.   
  
 
== General info ==
 
== General info ==
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== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
''Main article: [[M61 (20 mm)|'''M61 (20 mm)''']]''
+
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
 +
{{main|M61 (20 mm)}}
  
The '''''F-4E Phantom II''''' is armed with:
+
The '''''F-4E Phantom II''''' is armed with the following offensive weapons:
  
* 1 x 20 mm M61 cannon, chin-mounted (640 rpg)
+
* 1 x 20 mm M61 cannon, chin-mounted (640 RPG)
  
 
Due to this cannon's high rate of fire, trigger discipline is a must.
 
Due to this cannon's high rate of fire, trigger discipline is a must.
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=== Suspended armament ===
 
=== Suspended armament ===
 
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
 
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
 +
{{main|M61 (20 mm)|LDGP Mk 82 (500 lb)|M117 cone 45 (750 lb)|LDGP Mk 83 (1,000 lb)|LDGP Mk 84 (2,000 lb)}}
 +
{{main|AGM-12C Bullpup|FFAR Mighty Mouse|Zuni Mk32 Mod 0 ATAP|AIM-9E|AIM-9J}}
  
 
== Usage in battles ==
 
== Usage in battles ==
The F-4E Phantom II is well-suited for any in-game situation. For attacking ground targets, the plane is armed with an assortment of bombs and rockets, and against air targets, players may employ the vehicle's deadly air-to-air missiles and frontal cannon. If desired, three externally-mounted gunpods may be equipped, but note that these may not be useful in all situations. Although they will undoubtedly increase the vehicle's destructive capabilities, they also appreciably hinder flight performance. In many situations, one front-facing cannon is all that is required to dispatch an opponent aircraft. As for the missiles, the ones used by this plane are among the best in the game, comparable to the [[R-60]] missiles equipped by the [[MiG-21MF (Germany)]] and the [[MiG-21SMT]].  The AIM-9J missiles are most effective when fired from between 1 to 2 km away from the target.  Any closer, and they will struggle to track.
+
<!--''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
  
The F-4E has one of the highest rates of climb out of any vehicle in the game, and is also one of the fastest, especially below 5000 m altitude. It also has good to excellent acceleration at all speeds, unlike the MiG-21SMT, which only has above-average acceleration at speeds above 700 kph. This means that the Phantom is much more forgiving in dogfights, since any lost speed can be regained fairly quickly.
+
The F-4E Phantom II is well-suited for any in-game situation. For attacking ground targets, the plane is armed with an assortment of bombs and rockets, and against air targets, players may employ the vehicle's deadly air-to-air missiles and frontal cannon. If desired, three externally-mounted gunpods may be equipped, but note that these may not be useful in certain situations. Although they will undoubtedly increase the vehicle's destructive capabilities, they also appreciably hinder flight performance through induced drag. In many situations, one front-facing cannon is all that is required to dispatch an opponent aircraft. As for the missiles, the ones used by this plane are among the best in the game, comparable to the [[R-60]] missiles equipped by the [[MiG-21MF (Germany)]] and the [[MiG-21SMT]]. The AIM-9J missiles are most effective when fired from between 1 to 2 km away from the target. Any closer and they will struggle to track and likely veer off target for a miss.
  
Unlike the [[F-4C]], this vehicle is equipped with leading-edge slats, which increase manoeuvrabilityThe plane has the best turning ability between 700 and 900 kph, although it has competitive turn rates at all speeds.  However, as with all top-tier fighter jets, extended turnfights should be avoided, since they bleed much speed out of this heavy aircraft and leave the pilot defenceless against nearby vultures. Specifically, watch out for the [[J35D]] ''Draken'', which will beat any of its contemporaries in an extended turn, and also keep an eye on nearby [[Mitsubishi T-2]] and MiG-21 pilots: although these aircraft don't do as well in extended turns, they can pull a significant angle of attack in the first few moments of a turnfight.
+
The F-4E has one of the highest rates of climb out of any vehicle in the game, and is also one of the fastest, especially below 5,000 m altitudeIt also has good to excellent acceleration at all speeds, unlike the MiG-21SMT, which only has above-average acceleration at speeds above 700 kph. This means that the Phantom is much more forgiving in dogfights since any lost speed can be regained fairly quickly.
  
In Air Realistic battles, it is recommended to take a maximum fuel load (26 min), given the high fuel-usage of the aircraft's afterburner.  It is also recommended to take armoured-target belts for the internal 20 mm cannon, as well as 4 AIM-9J air-to-air missiles.  This setup will maximum the vehicle's anti-air capabilities.   
+
Unlike the [[F-4C]], this vehicle is equipped with leading-edge slats, which increase the aircraft's manoeuvrability. The plane has the best turning ability between 700 and 900 kph, although it has competitive turn rates at all speeds. However, as with all top-tier fighter jets, extended turn-fights should be avoided, since they bleed much speed out of this heavy aircraft and leave the pilot defenceless against nearby vultures. Specifically, watch out for the [[J35D]] ''Draken'', which will beat any of its contemporaries in an extended turn, and also keep an eye on nearby [[Mitsubishi T-2]] and MiG-21 pilots: although these aircraft don't do as well in extended turns, they can pull a significant angle of attack in the first few moments of a turn-fight.
 +
 
 +
In air realistic battles, it is recommended to take a maximum fuel load (26 min), given the high fuel-usage of the aircraft's afterburner.  It is also recommended to take armoured-target belts for the internal 20 mm cannon, as well as 4 AIM-9J air-to-air missiles.  This setup will maximize the vehicle's anti-air capabilities.   
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 +
<!--''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''-->
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'''Pros:'''
 
'''Pros:'''
 
+
* Leading-edge slats allow for an above-average turn rate
* Leading edge slats allow for an above-average turn rate
 
 
 
 
* AIM-9J air-to-air missiles are among the best in the game
 
* AIM-9J air-to-air missiles are among the best in the game
 
* Equipped with flares for evading enemy missiles
 
* Equipped with flares for evading enemy missiles
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* Quite large and heavy compared to other fighters at its tier
 
* Quite large and heavy compared to other fighters at its tier
 
* Hard to rip the wings through G-overload
 
* Hard to rip the wings through G-overload
 
*
 
  
 
== History ==
 
== History ==

Revision as of 02:16, 17 April 2020

VTOL | Rank 5 USA
AV-8A Harrier Pack
F-4E Phantom II
f-4e.png
F-4E Phantom II
AB RB SB
11.0 11.0 10.7
Research:350 000 Specs-Card-Exp.png
Purchase:950 000 Specs-Card-Lion.png
Show in game
This page is about the jet fighter F-4E Phantom II. For other versions, see F-4 Phantom II (Family).

Description

GarageImage F-4E Phantom II.jpg


The F-4E Phantom II is a rank VII American jet fighter with a battle rating of 11.0 (AB/RB) and 10.7 (SB). It was introduced in Update 1.97 "Viking Fury". This twin-engine aircraft is powered by two General Electric J79-GE-17 jets, each producing an incredible 8,010 kgf on maximum afterburner. This multi-role vehicle is among the top fighter jets in the game and also a supremely capable ground attacker.

General info

Flight performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics Max Speed
(km/h at 12,192 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 2097 2074 16000 26.5 27.5 160.8 151.2 850
Upgraded ___ ___ __._ __._ __._ __._

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1458 463 N/A ___ 463 ~11 ~4
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 810 < 750 < 700 N/A

Survivability and armour

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Armaments

Offensive armament

Main article: M61 (20 mm)

The F-4E Phantom II is armed with the following offensive weapons:

  • 1 x 20 mm M61 cannon, chin-mounted (640 RPG)

Due to this cannon's high rate of fire, trigger discipline is a must.

Suspended armament

Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.

Usage in battles

The F-4E Phantom II is well-suited for any in-game situation. For attacking ground targets, the plane is armed with an assortment of bombs and rockets, and against air targets, players may employ the vehicle's deadly air-to-air missiles and frontal cannon. If desired, three externally-mounted gunpods may be equipped, but note that these may not be useful in certain situations. Although they will undoubtedly increase the vehicle's destructive capabilities, they also appreciably hinder flight performance through induced drag. In many situations, one front-facing cannon is all that is required to dispatch an opponent aircraft. As for the missiles, the ones used by this plane are among the best in the game, comparable to the R-60 missiles equipped by the MiG-21MF (Germany) and the MiG-21SMT. The AIM-9J missiles are most effective when fired from between 1 to 2 km away from the target. Any closer and they will struggle to track and likely veer off target for a miss.

The F-4E has one of the highest rates of climb out of any vehicle in the game, and is also one of the fastest, especially below 5,000 m altitude. It also has good to excellent acceleration at all speeds, unlike the MiG-21SMT, which only has above-average acceleration at speeds above 700 kph. This means that the Phantom is much more forgiving in dogfights since any lost speed can be regained fairly quickly.

Unlike the F-4C, this vehicle is equipped with leading-edge slats, which increase the aircraft's manoeuvrability. The plane has the best turning ability between 700 and 900 kph, although it has competitive turn rates at all speeds. However, as with all top-tier fighter jets, extended turn-fights should be avoided, since they bleed much speed out of this heavy aircraft and leave the pilot defenceless against nearby vultures. Specifically, watch out for the J35D Draken, which will beat any of its contemporaries in an extended turn, and also keep an eye on nearby Mitsubishi T-2 and MiG-21 pilots: although these aircraft don't do as well in extended turns, they can pull a significant angle of attack in the first few moments of a turn-fight.

In air realistic battles, it is recommended to take a maximum fuel load (26 min), given the high fuel-usage of the aircraft's afterburner. It is also recommended to take armoured-target belts for the internal 20 mm cannon, as well as 4 AIM-9J air-to-air missiles. This setup will maximize the vehicle's anti-air capabilities.

Pros and cons

Pros:

  • Leading-edge slats allow for an above-average turn rate
  • AIM-9J air-to-air missiles are among the best in the game
  • Equipped with flares for evading enemy missiles
  • A wide range of suspended armaments, suitable for any play-style
  • Deadly frontal armament with high burst mass
  • Makes use of a ballistic computer for assisting in the aim of cannons, rockets, and bombs

Cons:

  • Limited ammunition in the frontally-mounted cannon
  • Quite large and heavy compared to other fighters at its tier
  • Hard to rip the wings through G-overload

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


McDonnell Aircraft Corporation
Jet Fighters  F2H-2 · F3H-2
  F-4C Phantom II · F-4E Phantom II · F-4J Phantom II · F-4S Phantom II
  F-15A
Export/Licensed 
Aircraft  ◄F-4F Early · ◄F-4F · Phantom FG.1 · Phantom FGR.2 · F-4J(UK) Phantom II · F-4EJ Phantom II · F-4EJ ADTW · Kurnass · Kurnass 2000
  Baz · F-15J
  ▄AV-8B Plus
Helicopters  AH-6M · Lahatut
  The McDonnell Aircraft Corporation merged with Douglas Aircraft Company in 1967 to form McDonnell Douglas.
See Also  Mitsubishi Heavy Industries

USA jet aircraft
  Fighters
F-4  F-4C Phantom II · F-4E Phantom II · F-4J Phantom II · F-4S Phantom II
F-5  F-5A · F-5C · F-5E · F-20A
F-8  F8U-2 · F-8E
F-80  F-80A-5 · F-80C-10
F-84  F-84B-26 · F-84F · F-84G-21-RE
F-86  F-86A-5 · F-86F-25 · F-86F-2 · F-86F-35
F-89  F-89B · F-89D
F-100  F-100D
F-104  F-104A · F-104C
F-14  F-14A Early · F-14B
F-15  F-15A
F-16  F-16A · F-16A ADF · F-16C
F9F  F9F-2 · F9F-5 · F9F-8
Other  P-59A · F2H-2 · F3D-1 · F3H-2 · F4D-1 · F11F-1
  Strike Aircraft
FJ-4  FJ-4B · FJ-4B VMF-232
A-4  A-4B · A-4E Early
A-6  A-6E TRAM
A-7  A-7D · A-7E · A-7K
AV-8  AV-8A · AV-8C
A-10  A-10A · A-10A Late
B-57  B-57A · B-57B
F-105  F-105D
F-111  F-111A