Difference between revisions of "F-1"

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m (Survivability and armour)
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* 38 mm bulletproof glass - situated between the fore and aft cockpits
 
* 38 mm bulletproof glass - situated between the fore and aft cockpits
  
The {{PAGENAME}} fighter, like many of the newer aircraft, have shed most of its armour instead of more speed and agility.  The only armour outfitted on this aircraft is the 38 mm bulletproof glass situated between the fore and aft cockpit, giving the rear pilot a pretty good chance of surviving an impact or bullet strike which might take out the front pilot. Beyond that, the aircraft's survivability is a mix of engineering and the pilot's skill. Damage sustained to the wings will not affect fuel loss as no tanks are mounted here; they are only mounted within the aircraft's fuselage. While many aircraft can absorb a huge amount of ammunition rounds in the fuselage before losing something important when it comes to the {{PAGENAME}} fuselage hits typically result in a hit to the engines, oil coolers, fuel, pilots or the radar. This is where pilot skill and manoeuvring come into play to make it very difficult for an enemy pilot to get a firing solution. High-G manoeuvres within this aircraft may hurt the speed and manoeuvrability; however, it may save the pilot's lives by causing many missiles such as the AIM Sidewinders to miss due to their lower g-turn threshold.
+
The {{PAGENAME}} fighter, like many of the newer aircraft, have shed most of its armour instead of more speed and agility.  The only armour outfitted on the previous T-2, the 38 mm bulletproof glass situated between the fore and aft cockpit, is not present, having been removed with the aft cockpiot. Damage sustained to the wings will not affect fuel loss as no tanks are mounted here; they are only mounted within the aircraft's fuselage. While many aircraft can absorb a huge amount of ammunition rounds in the fuselage before losing something important when it comes to the {{PAGENAME}} fuselage hits typically result in a hit to the engines, oil coolers, fuel, pilots or the radar. This is where pilot skill and manoeuvring come into play to make it very difficult for an enemy pilot to get a firing solution. High-G manoeuvres within this aircraft may hurt the speed and manoeuvrability; however, it may save the pilot's lives by causing many missiles such as the AIM Sidewinders to miss due to their lower g-turn threshold.
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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;Skins
 
;Skins
 +
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=f1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=f1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
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* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
 +
 
;;Related development
 
;;Related development
 +
 
* [[T-2]]
 
* [[T-2]]
  
 
;Aircraft of comparable role, configuration, and era
 
;Aircraft of comparable role, configuration, and era
 +
 
* [[Jaguar A]]
 
* [[Jaguar A]]
 
* [[Jaguar GR.1]]
 
* [[Jaguar GR.1]]
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=== Works Cited ===
 
=== Works Cited ===
 +
 
* Goebel, G. (2019, January 1). The Mitsubishi T-2 / F-1. Retrieved November 24, 2020, from <nowiki>http://www.airvectors.net/avt2_f1.html</nowiki>
 
* Goebel, G. (2019, January 1). The Mitsubishi T-2 / F-1. Retrieved November 24, 2020, from <nowiki>http://www.airvectors.net/avt2_f1.html</nowiki>
 
* Hillebrand, N. (2002). Mitsubishi F-1. Retrieved November 24, 2020, from <nowiki>https://www.milavia.net/aircraft/f-1/f-1.htm</nowiki>
 
* Hillebrand, N. (2002). Mitsubishi F-1. Retrieved November 24, 2020, from <nowiki>https://www.milavia.net/aircraft/f-1/f-1.htm</nowiki>

Revision as of 00:29, 16 March 2022

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
F-1
f1.png
GarageImage F-1.jpg
ArtImage F-1.png
F-1
AB RB SB
10.3 10.3 10.3
Research:220 000 Specs-Card-Exp.png
Purchase:620 000 Specs-Card-Lion.png
Show in game

Description

The Mitsubishi F-1 is a rank VI Japanese jet fighter with a battle rating of 10.3 (AB/RB/SB). It was introduced in Update "New Power".

General info

Flight performance

Arrestor gear
Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier
Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Drogue parachute
Reduces braking distance when landing on any runway
Max speed
at 10 975 m1 710 km/h
Turn time33 s
Max altitude15 200 m
Engine2 х Ishikawa-Harima TF40-801A
TypeJet
Cooling systemAir
Take-off weight14 t

The sleekness of the aircraft lends itself to flying fast and speed should be maintained when flying, especially during air-to-air combat as a slow-flying F-1 is a relatively easy target due to poor manoeuvrability at slow speeds. To help in instances where the aircraft must fly at slower speeds (landing, bombing and ground rocket attack), slats and spoilers help create a higher lift capacity and roll rate, preventing the aircraft from stalling and plummeting.

Air-to-air combat should be avoided when carrying bomb loads, as this will significantly decrease manoeuvrability. During a ground attack, all efforts should be made to get to the target as soon as possible and release the heavy ordnance and then proceed to any aerial combat in the near vicinity.

Damage to the aircraft, especially to the wings, will typically result in the destruction of the aircraft. Due to their relatively small size, any loss in surface area will cause the fighter to over-lift on the good side, sending the aircraft into a roll and then potentially into a flat spin.

Characteristics Max Speed
(km/h at 10,975 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 1,679 1,664 15200 33.6 35.0 117.5 107.5 900
Upgraded 1,752 1,710 32.3 33.0 160.4 138.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1,365 577 735 525 450 ~10 ~4
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 650 < 580 < 650 N/A

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
Ishikawa-Harima TF40-801A 2 6,654 kg 455 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 12m fuel 20m fuel 30m fuel 41m fuel
810 kg Afterburning low-bypass turbofan 7,549 kg 8,100 kg 8,822 kg 9,636 kg 13,500 kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (WEP)
Condition 100% WEP 12m fuel 20m fuel 30m fuel 41m fuel MTOW
Stationary 1,950 kgf 3,105 kgf 0.82 0.77 0.70 0.64 0.46
Optimal 2,010 kgf
(200 - 400 km/h)
3,437 kgf
(1,000 km/h)
0.91 0.85 0.78 0.71 0.51

Survivability and armour

Crew1 person
Speed of destruction
Structural0 km/h
Gear577 km/h
  • 38 mm bulletproof glass - situated between the fore and aft cockpits

The F-1 fighter, like many of the newer aircraft, have shed most of its armour instead of more speed and agility. The only armour outfitted on the previous T-2, the 38 mm bulletproof glass situated between the fore and aft cockpit, is not present, having been removed with the aft cockpiot. Damage sustained to the wings will not affect fuel loss as no tanks are mounted here; they are only mounted within the aircraft's fuselage. While many aircraft can absorb a huge amount of ammunition rounds in the fuselage before losing something important when it comes to the F-1 fuselage hits typically result in a hit to the engines, oil coolers, fuel, pilots or the radar. This is where pilot skill and manoeuvring come into play to make it very difficult for an enemy pilot to get a firing solution. High-G manoeuvres within this aircraft may hurt the speed and manoeuvrability; however, it may save the pilot's lives by causing many missiles such as the AIM Sidewinders to miss due to their lower g-turn threshold.

Modifications and economy

Repair costBasic → Reference
AB3 018 → 4 077 Sl icon.png
RB9 814 → 13 258 Sl icon.png
SB9 075 → 12 260 Sl icon.png
Total cost of modifications195 200 Rp icon.png
304 000 Sl icon.png
Talisman cost2 700 Ge icon.png
Crew training175 000 Sl icon.png
Experts620 000 Sl icon.png
Aces2 600 Ge icon.png
Research Aces1 010 000 Rp icon.png
Reward for battleAB / RB / SB
120 / 330 / 600 % Sl icon.png
226 / 226 / 226 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
9 800 Rp icon.png
Cost:
15 000 Sl icon.png
340 Ge icon.png
Mods jet compressor.png
Compressor
Research:
9 800 Rp icon.png
Cost:
15 000 Sl icon.png
340 Ge icon.png
Mods booster.png
New boosters
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
390 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
420 Ge icon.png
Mods jet engine.png
Engine
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
420 Ge icon.png
Mods g suit.png
G-suit
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
560 Ge icon.png
Mods armor frame.png
Airframe
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
390 Ge icon.png
Mods armor cover.png
Cover
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
560 Ge icon.png
Mods ammo.png
JM61A1_belt_pack
Research:
9 800 Rp icon.png
Cost:
15 000 Sl icon.png
340 Ge icon.png
Mod arrow 1.png
Mods pilon block rocket large.png
RL-4
Research:
9 800 Rp icon.png
Cost:
15 000 Sl icon.png
340 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
M82
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
390 Ge icon.png
Mod arrow 1.png
Mods pilon block rocket.png
JLAU-3/A
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
390 Ge icon.png
Mod arrow 0.png
Mods weapon.png
JM61A1_new_gun
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
420 Ge icon.png
Mods air to air missile.png
AIM-9E
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
420 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
JM117
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
560 Ge icon.png
Mods air to air missile.png
AIM-9P
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
560 Ge icon.png

Armaments

Ballistic Computer
CCIP (Guns) CCIP (Rockets) CCIP (Bombs) CCRP (Bombs)
Icon GreenCheckmark.png Icon GreenCheckmark.png Icon GreenCheckmark.png Icon GreenCheckmark.png

Offensive armament

Main article: JM61A1 (20 mm)

The F-1 is armed with:

  • 1 x 20 mm JM61A1 cannon, chin-mounted (750 rpg)

The JM61A1 20 mm Vulcan cannon is a monster and at the same time a headache for new pilots not used to it. Unlike most other machine guns and cannons in the game (or in real life for that matter), trigger depression here does not immediately produce flying bullets. Due to the characteristics of the JM61A1 cannon, it requires an initial spool-up time or spin of the cannon barrels before ammunition can be fired. The high rate of fire can easily melt the barrel, however with the rotating barrels, each barrel can cool off enough before it is its turn again to prevent damage. To initiate this, trigger depression will result in a .25 second delay before the ammunition begins to fire to allow the barrels to get to proper rotating speed. Once it gets going, 750 rounds of ammunition do not last very long.

When targeting an aircraft, for example, the pilot must remember this formula to be successful while leading an aircraft or before an aircraft passes through the crosshairs, start squeezing the trigger about .5 to .25 seconds before that event, and the cannon rounds should land on target. Waiting until a target passes through the crosshairs (unless tailing them) will result in a miss as they will be out of the sights before the cannon starts firing.

Trigger discipline is necessary when using this cannon as due to its rate of fire (about 6,000 RPM, ~100 RPS or 7.5 seconds of ammunition) will easily blow through the 750 rounds carried by the F-1.

Suspended armament

The F-1 can be outfitted with the following ordnance:

  • Without load
  • 2 x AIM-9B Sidewinder missiles
  • 4 x 500 lb LDGP Mk 82 bombs (2,000 lb total)
  • 7 x 500 lb LDGP Mk 82 bombs (3,500 lb total)
  • 5 x 750 lb JM117 cone 45 bombs (3,750 lb total)
  • 16 x Zuni Mk32 Mod 0 ATAP rockets
  • 76 x FFAR Mighty Mouse rockets
  • 4 x AIM-9E Sidewinder missiles
  • 4 x AIM-9P Sidewinder missiles
  • 2 x AIM-9E Sidewinder missiles + 7 x 500 lb LDGP Mk 82 bombs (3,500 lb total)
  • 2 x AIM-9E Sidewinder missiles + 5 x 750 lb JM117 cone 45 bombs (3,750 lb total)
  • 2 x AIM-9P Sidewinder missiles + 7 x 500 lb LDGP Mk 82 bombs (3,500 lb total)
  • 2 x AIM-9P Sidewinder missiles + 5 x 750 lb JM117 cone 45 bombs (3,750 lb total)
  • 2 x AIM-9E Sidewinder missiles + 16 x Zuni Mk32 Mod 0 ATAP rockets
  • 2 x AIM-9E Sidewinder missiles + 76 x FFAR Mighty Mouse rockets
  • 4 x AIM-9E Sidewinder missiles + 5 x 500 lb LDGP Mk 82 bombs (2,500 lb total)
  • 4 x AIM-9E Sidewinder missiles + 3 x 750 lb JM117 cone 45 bombs (2,250 lb total)
  • 4 x AIM-9E Sidewinder missiles + 8 x Zuni Mk32 Mod 0 ATAP rockets
  • 4 x AIM-9E Sidewinder missiles + 38 x FFAR Mighty Mouse rockets
  • 2 x AIM-9P Sidewinder missiles + 16 x Zuni Mk32 Mod 0 ATAP rockets
  • 2 x AIM-9P Sidewinder missiles + 76 x FFAR Mighty Mouse rockets
  • 4 x AIM-9P Sidewinder missiles + 5 x 500 lb LDGP Mk 82 bombs (2,500 lb total)
  • 4 x AIM-9P Sidewinder missiles + 3 x 750 lb JM117 cone 45 bombs (2,250 lb total)
  • 4 x AIM-9P Sidewinder missiles + 8 x Zuni Mk32 Mod 0 ATAP rockets
  • 4 x AIM-9P Sidewinder missiles + 38 x FFAR Mighty Mouse rockets

Usage in battles

Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Radars

Main articles: AN/APS-21, AN/APG-26
The Mitsubishi F-1 is equipped with an AN/APS-21 search radar, as well as an AN/APG-26 target tracking radar. Both radars are located in the nose of the aircraft.
AN/APS-21 - Target Detection Radar
Maximum
Detection
Range
Guaranteed
Detection
Range
Max Azimuth
Scan Angle
Max Elevation
Scan Angle
45,000 m 28,000 m ±85° ±16°
AN/APG-26 - Target Tracking Radar
Maximum
Tracking
Range
Minimum
Tracking
Range
Azimuth Tracking
Angle
Elevation Tracking
Angle
4,000 m 150 m ±60° ±60°

Pros and cons

Pros:

  • Has a radar and radar gun sight, allowing you to slave your missiles to the radar lock
  • Extremely fast
  • Devastating armament
  • High climb rate
  • High acceleration
  • Manoeuvrable enough to get onto the target with relative ease.
  • Has a tail hook for landing on carriers
  • Has a braking chute, making landings on short airstrips or carriers possible
  • Relatively strong ordnance options
  • Can equip 4 AIM-9E/AIM-9P missiles

Cons:

  • Burns through fuel at an astronomical rate in arcade battles
  • JM61A1 electric-powered cannon takes getting used to because of 0.25 second spool time to get the barrel spinning before firing commences
  • Poor energy retention
  • Extremely poor low-speed manoeuvrability and the low speed of the plane mean lower than 500 km/h
  • Requires good trigger discipline and aim as the gun burns through ammunition
  • Larger turning radius compared to most other jet fighters it can face

History

The Mitsubishi F-1 was an indigenously-produced Japanese supersonic fighter aircraft that served with the Japanese Air Self Defence Force (JASDF). Based on the earlier Mitsubishi T-2, the aircraft first flew in 1975 and entered service a short time later.[1] A total of 160 aircraft were initially ordered, but the order was reduced to 77 airframes due to budget constraints.[1] In service, the aircraft served as an anti-shipping platform and was intended to fire the Mitsubishi ASM-1 anti-ship missile at enemy naval vessels.[2]

By the time it entered service, the F-1 had already grown obsolete due to it being relatively underpowered and unsuitable for air combat manoeuvring. Despite this, F-1s of the JASDF served until 2006, being replaced by modernized variants of the F-4EJ and the Mitsubishi F-2.[1][2]

Design and development

The Mitsubishi F-1 was developed from the T-2, a jet trainer and the first Japanese-designed and manufactured aircraft to break the sound barrier.[1][2] The F-1 was almost identical to its trainer counterpart; the main visual difference was that the F-1's rear cockpit was faired over to make room for an avionics bay. The aircraft featured a J/AWG-12 radar, an upgrade over the T-2's J/AWG-11 and similar to the Phantom FGR.2's AN/AWG-12 radar. The aircraft also gained a centreline hardpoint for an external drop tank, allowing the aircraft to use all of its wing hardpoints to carry munitions.[1][2]

Due to the design requirement specifications, the F-1 was otherwise highly similar to the T-2, retaining its engines, airframe and armament. It was so similar that the first pair of F-1s were developed from T-2 airframes taken off the assembly line.[1] The first prototype F-1 flew on June 3rd 1975, while the first production aircraft flew in mid-1977.[1] The aircraft was accepted for production and service with the JASDF.[1][2]

Operational history

A Mitsubishi F-1, standard colour scheme, landing at Misawa air force base.

The first order for twelve F-1 aircraft was approved in the 1975 fiscal year, and the first aircraft deliveries began in 1978. The F-1 entered full operational service and was initially used by the 3rd Squadron of the 3rd air wing at Misawa Air Base.[2] The aircraft eventually equipped a total of three squadrons, being the 3rd and 8th Squadrons at Misawa and the 6th Squadron at Tsuiki Air Force base. Deliveries of the F-1 were completed in 1987, with only 77 aircraft being delivered; this was due to the budget constraints of the JASDF.

In service, the F-1 was intended to be used as a low-altitude anti-ship attack aircraft, utilizing the Mitsubishi ASM-1 air-to-ship missile.[2] A reconnaissance variant of the F-1 was also planned but was cancelled in favour of the RF-4EJ Phantom.[1] Due to the design of its airframe and lack of engine power, the F-1 was rather unsuited for the air-to-air role and soon became obsolete. Despite this, the JASDF program to deliver a replacement stalled,[2] and the F-1 soldiered on until the early 2000s. During this time, the F-1s were given a service life extension (SLEP) upgrade, which increased their service life from 3,500 to 4,000 hours.[1] In the early 2000s, the F-1s were gradually retired, replaced by the F-4EJ and F-15J in the conversion training role and by the T-4 in the standard training role.[1] In its combat role, aircraft was replaced by the Mitsubishi F-2, a derivative of the American F-16 Fighting Falcon.[2] The last F-1s served on until 2006; it never saw combat nor fired shots in anger.[1]

Media

Skins

See also

Related development
Aircraft of comparable role, configuration, and era

External links

References

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 Goebel, G. (2019)
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Hillebrand, N. (2002)

Works Cited

  • Goebel, G. (2019, January 1). The Mitsubishi T-2 / F-1. Retrieved November 24, 2020, from http://www.airvectors.net/avt2_f1.html
  • Hillebrand, N. (2002). Mitsubishi F-1. Retrieved November 24, 2020, from https://www.milavia.net/aircraft/f-1/f-1.htm


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