Difference between revisions of "Eastern Europe (Ground Forces)"

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===Break===
 
===Break===
 
{{Notice|It is not clear if the Break variant of Easter Europe still appears in random battles.}}
 
{{Notice|It is not clear if the Break variant of Easter Europe still appears in random battles.}}
One flag will be on the castle on northwest hill that, when taken, will unlock a flag close to the original spawn point for the opposing team. The other flag will be in the fortified pit in the south east that, when taken, will unlock a point close to the original spawn point for the opposing team.
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One capture point will be in the south west of the northern half of the town, and another will be in the north east of the town, where the river splits. When captured they will unlock a capture point in the west (opposite the southern hill of the island) and in the east (opposite the northern hill of the island), respectively. When captured these points unlock the final capture zones, located in the north of the northern half of the town, and the west of the southern half, respectively.
  
 
The layout is the same in AB, RB and SB.
 
The layout is the same in AB, RB and SB.

Latest revision as of 21:06, 2 September 2019


MapIcon Ground EasternEurope.jpg
Possible Layouts
Icon GreenCheckmark.pngDomination
Icon GreenCheckmark.pngConquest
Icon GreenCheckmark.pngBattle
Icon GreenCheckmark.pngBreak
Icon RedXCross.pngSkirmish
Other Information
4 km x 4 kmFull tank area size
Ukraine CountryIcon SUN.pngReal World Location
Full Map
MapLayout Ground EasternEurope.jpg

Overview

Eastern Europe is a ground forces map available in all modes. It was added in Update 1.45 "Steel Generals".

The map is based around a (fictional) Eastern European town. The town (and indeed the map as a whole) is split by a river which runs across the map, just south of the middle. The town consists mostly of two story buildings, with reasonably wide streets. There are a total of six bridges (within the town area) linking the north and south of the map. The bridges on the outside of the town are furthest from the likely combat zone, however they can leave the player more exposed than some of the other bridges, so the likely position of enemy tanks should be considered when choosing a crossing. In the center of the south part of the town there is a slightly more open area, with a few buildings and defenses facing towards the north, this area often acts as a capture point.

The north part of the town is slightly less dense, with more open areas. The north provides a good way of outflanking players in the south, however players in the south can easily return fire if you get caught in the open. North of the town is a fuel depot, on top of a hill, players are open to enemy fire while approaching the depot, but once there it provides a commanding view of the map, allowing you too shoot at tanks in the north and south of the town, as well as the open area to the south of the town.

South of the town is an open area with trees and hills to provide cover. Players can use this area to get shots into the sides of their enemies, and ambush players on their way from their spawn. East of the eastern spawn point there is a large hill which tank destroyers and other vehicles can use to engage players in the south and north of the map at long range.

The full tank map is 4km x 4km, the air battles area is 65km x 65km.

Battle area Size
Game Mode AB RB SB
Domination 1.7 km x 1.7 km 1.7 km x 1.7 km 3.1 km x 3.1 km
Conquest #1 1.6 km x 1.6 km 1.6 km x 1.6 km 2.9 km x 2.9 km
Conquest #2 1.6 km x 1.6 km 1.6 km x 1.6 km 2.9 km x 2.9 km
Conquest #3 1.6 km x 1.6 km 1.6 km x 1.6 km 2.9 km x 2.9 km
Battle 1.7 km x 1.7 km 1.7 km x 1.7 km 3.52 km x 3.52 km
Break 2.1 km x 2.1 km 2.1 km x 2.1 km 2.1 km x 2.1 km

Game Description

Warring armies are spoiling for a fight. only a small town is dividing them. It seems that no stone will be left unturned.

Historical Background

This map is a fictional location set in Eastern Europe. This means the likely combatants would have been Soviet and German forces.

Map configuration

Change Maps by Game Modes
AB
RB
SB

Domination

Domination Mode - Map Layouts
MapLayout Domination EasternEurope ABRB.jpg
MapLayout Domination EasternEurope ABRB.jpg
MapLayout Domination EasternEurope SB.jpg

1.7 km x 1.7 km 1.7 km x 1.7 km 3.1 km x 3.1 km

In AB point A will be among some buildings in the east of the town, B will be right in the centre of the map, near the middle bridge, and C will be among buildings in the west of the town. All capture points are on the southern bank of the river. In RB point A will be among some buildings in the east of the town, B will be right in the centre of the map, near the middle bridge, and C will be among buildings in the west of the town. All capture points are on the southern bank of the river. In SB point A will be in an open area in the west of the town (southern bank), B among buildings in the east of the town (southern bank), and C will be in the north east of the town (eastern bank).

Conquest

Conquest Mode - Map Layouts
Conquest #1 Conquest #2 Conquest #3
MapLayout Conquest1 EasternEurope ABRB.jpg
MapLayout Conquest1 EasternEurope ABRB.jpg
MapLayout Conquest1 EasternEurope SB.jpg
MapLayout Conquest2 EasternEurope ABRB.jpg
MapLayout Conquest2 EasternEurope ABRB.jpg
MapLayout Conquest2 EasternEurope SB.jpg
MapLayout Conquest3 EasternEurope ABRB.jpg
MapLayout Conquest3 EasternEurope ABRB.jpg
MapLayout Conquest3 EasternEurope SB.jpg

1.6 km x 1.6 km 1.6 km x 1.6 km 2.9 km x 2.9 km

1.6 km x 1.6 km 1.6 km x 1.6 km 2.9 km x 2.9 km

1.6 km x 1.6 km 1.6 km x 1.6 km 2.9 km x 2.9 km

In AB the capture point is in a courtyard in the middle of the town on the north bank of the river. In RB the capture point is in a courtyard in the middle of the town on the north bank of the river. In SB the capture point is in a courtyard in the middle of the town on the north bank of the river, the spawns are much further apart than in AB & RB.

In AB the capture point is in an open area to the south of the town. In RB the capture point is in an open area to the south of the town. In SB the capture point is in an open area to the south of the town, the spawns are much further apart than in AB & RB.

In AB the capture point is in a small depot on the northern edge of the town. In RB the capture point is in a small depot on the northern edge of the town. In SB the capture point is in a small depot on the northern edge of the town, the spawns are much further apart than in AB & RB.

Battle

Battle Mode - Map Layouts
MapLayout Battle EasternEurope ABRB.jpg
MapLayout Battle EasternEurope ABRB.jpg
MapLayout Battle EasternEurope SB.jpg

1.7 km x 1.7 km 1.7 km x 1.7 km 3.52 km x 3.52 km

In AB the capture points are located in a storage depot in the south of the town and among buildings on the northern bank of the river. In RB the capture points are located in a storage depot in the south of the town and among buildings on the northern bank of the river. In SB the capture points are locate on the easternmost and westernmost bridges.

Break

Msg-info.png It is not clear if the Break variant of Easter Europe still appears in random battles.

One capture point will be in the south west of the northern half of the town, and another will be in the north east of the town, where the river splits. When captured they will unlock a capture point in the west (opposite the southern hill of the island) and in the east (opposite the northern hill of the island), respectively. When captured these points unlock the final capture zones, located in the north of the northern half of the town, and the west of the southern half, respectively.

The layout is the same in AB, RB and SB.

The Break configuration.

Strategy

Media

References


Read also

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.