Difference between revisions of "ELC bis"

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(Main armament: Updated)
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! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 36 || rowspan="2" | -/+13° || rowspan="2" | ±20° || rowspan="2" | N/A || 26.4 || 36.5 || 44.4 || 49.1 || 52.2 || rowspan="2" | 8.71 || rowspan="2" | 7.70 || rowspan="2" | 7.10 || rowspan="2" | 6.70
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| rowspan="2" | 36 || rowspan="2" | -/+13° || rowspan="2" | ±20° || rowspan="2" | N/A || 26.4 || 36.5 || 44.4 || 49.1 || 52.2 || rowspan="2" | 8.71 || rowspan="2" | 7.70 || rowspan="2" | 7.10 || rowspan="2" | 6.70
 
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! ''Realistic''
 
! ''Realistic''

Revision as of 09:31, 25 June 2022

Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack
ELC bis
fr_amx_elc_bis.png
GarageImage ELC bis.jpg
ArtImage ELC bis.png
ELC bis
AB RB SB
6.0 6.0 6.0
Research:31 000 Specs-Card-Exp.png
Purchase:200 000 Specs-Card-Lion.png
Show in game

Description

The AMX ELC bis (1961) is a rank IV French tank destroyer with a battle rating of 6.0 (AB/RB/SB). It was introduced in Update "Wind of Change".

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull40 / 15 / 15
Turret30 / 8 / 8
Crew2 people
Visibility64 %

The ELC bis' armour is only sufficient to protect against small arms fire, and the 2-man crew means there is little chance of survival if shot at. In particular, while the front hull armour and parts of the front turret armour are sufficient to protect against .50 cals, there are weak spots on the front turret with an effective thickness as low as 13 mm, notably around the driver, making any encounter with vehicles equipped with .50 cals potentially deadly, even at up to 1500 m. The ELC can survive low shots however, as both the engine and transmission sit in the front of tank, and thus can absorb most of the damage if directly hit.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Speedforward / back
AB87 / 38 km/h
RB and SB81 / 35 km/h
Number of gears6 forward
4 back
Weight8.9 t
Engine power
AB343 hp
RB and SB180 hp
Power-to-weight ratio
AB38.5 hp/t
RB and SB20.2 hp/t

The ELC bis has a formidable top speed of 87 km/h (AB) and 80 km/h (RB/SB). However, it suffers from poor acceleration and speed retention through turns, which is particularly noticeable in RB/SB, where the ELC will in practice only reach 60 km/h at most even when fully upgraded. Thus, its mobility on the battlefield is comparable to the American M50 and M56, which both stand at the same BR. The reverse speed is only of -10 km/h, too slow to escape dangerous encounters, which is something players must keep in mind when engaging enemies. In contrast, the ELC bis has a particularly good power-to-weight ratio, even when compared to other light vehicles at the same BR.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 87 38 8.9 256 343 28.76 38.54
Realistic 81 35 159 180 17.87 20.22

Modifications and economy

Repair costBasic → Reference
AB3 297 → 4 279 Sl icon.png
RB3 832 → 4 973 Sl icon.png
SB5 020 → 6 515 Sl icon.png
Total cost of modifications52 800 Rp icon.png
91 000 Sl icon.png
Talisman cost1 700 Ge icon.png
Crew training57 000 Sl icon.png
Experts200 000 Sl icon.png
Aces800 Ge icon.png
Research Aces520 000 Rp icon.png
Reward for battleAB / RB / SB
120 / 190 / 250 % Sl icon.png
172 / 172 / 172 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
3 500 Rp icon.png
Cost:
6 000 Sl icon.png
175 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
3 000 Rp icon.png
Cost:
5 200 Sl icon.png
150 Ge icon.png
Mods new tank break.png
Brake System
Research:
3 000 Rp icon.png
Cost:
5 200 Sl icon.png
150 Ge icon.png
Mods new tank filter.png
Filters
Research:
3 300 Rp icon.png
Cost:
5 700 Sl icon.png
165 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
5 700 Rp icon.png
Cost:
9 800 Sl icon.png
280 Ge icon.png
Mods new tank engine.png
Engine
Research:
5 700 Rp icon.png
Cost:
9 800 Sl icon.png
280 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
3 500 Rp icon.png
Cost:
6 000 Sl icon.png
175 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
3 000 Rp icon.png
Cost:
5 200 Sl icon.png
150 Ge icon.png
Mods tank reinforcement fr.png
Crew Replenishment
Research:
3 300 Rp icon.png
Cost:
5 700 Sl icon.png
165 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
5 700 Rp icon.png
Cost:
9 800 Sl icon.png
280 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
3 500 Rp icon.png
Cost:
6 000 Sl icon.png
175 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
3 000 Rp icon.png
Cost:
5 200 Sl icon.png
150 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
3 300 Rp icon.png
Cost:
5 700 Sl icon.png
165 Ge icon.png
Mods tank ammo.png
90mm_CN90_Smoke_ammo_pack
Research:
3 300 Rp icon.png
Cost:
5 700 Sl icon.png
165 Ge icon.png

Armaments

Main armament

90 mm D915 cannon
Ammunition53 rounds
Reloadbasic crew → aces
8.7 → 6.7 s
Vertical guidance-8° / 13°
Horizontal guidance-20° / 20°
Main article: D915 (90 mm)

The 90 mm D915 cannon is unsuited for long range due to the poor ballistics of the HEATFS, and fails to make up for it in close quarters due to the average reload time. In addition, stabilizing the gun after stopping takes a few seconds, making snapshots impossible.

90 mm D915 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 36 -8°/+13° ±20° N/A 26.4 36.5 44.4 49.1 52.2 8.71 7.70 7.10 6.70
Realistic 17.9 21.0 25.5 28.2 30.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
OCC 60-62 HEATFS 320 320 320 320 320 320
OE 90 F1 HE 13 13 13 13 13 13
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
OCC 60-62 HEATFS 750 8.95 0.05 0.1 877.7 65° 72° 77°
OE 90 F1 HE 640 10.45 0 0.1 945 79° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
OFUM PH90-F2 640 10.2 13 5 20 50

Ammo racks

Ammo racks of the ELC bis
Full
ammo
1st
rack empty
Visual
discrepancy
36 (+35) No

Notes:

  • Shells are modeled individually and disappear after having been shot or loaded.
  • The ELC bis has only one ammo rack, located at the rear of the tank, just before the fuel tank. As such, there is no real survivability decrease by taking a full ammo load.

Machine guns

Ammunition4 800 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
6.5 → 5.0 s
Fire rate900 shots/min
Main article: MAC 31 (7.5 mm)

The machine gun can only clear light obstacles, its primary use is to clear fences or other elements that would otherwise make your HEATFS shells detonate before reaching the target. Vehicles with exposed crew aren't particularly common at the ELC's battle rating, the main vehicles the ELC encounters where the machine gun can prove useful against are the American M42 and M56.

7.5 mm MAC 31
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 4,800 (150) 551 N/A N/A

Usage in battles

Despite looking like one, it is important to remember that the ELC bis is not a light tank. It is strictly a tank destroyer, a fact highlighted by the absence of the scouting ability. The ELC bis is mobile but is generally slower than other light vehicles of the same BR, thus it is not really able to capture points early-on. The ELC excels in camouflage and in taking spots normally unattainable, and the gameplay generally revolves around this. The ELC bis is best unseen: .50 cal MGs, which are common at the BR, can penetrate weak spots on the front turret and immediately knock out the crew. In addition, the reload speed being simply average makes engaging multiple enemies not desirable. But in RB and SB, that is where the ELC's top-notch camouflaging ability comes into play, as the ELC bis can take the time to choose its targets carefully and patiently wait for the right time to strike. The slow reverse speed can be deadly if an engagement turns out dangerous, but this can be alleviated with a promptly-timed usage of the smoke grenades.

HEATFS being the ELC's only available shell, large tanks can be hard to deal with, but in particular, extra care is required against the Centurion Mk.5 AVRE, as its ERA armour is extremely efficient against HEATFS rounds.

Pros and cons

Pros:

  • Incredibly small profile, can hide in places that are simply impossible for other vehicles
  • Good mobility
  • Formidable top speed of 80 km/h
  • HEATFS rounds with 320 mm of penetration, making enemy armour not a concern

Cons:

  • Only 2 crew members, both sitting in a small turret: hits on the turret are nearly always fatal
  • Front turret weak spots make the ELC vulnerable to .50 cal MGs even from the front
  • Weak top armour: 20 mm cannons and 50 cal MGs found on aircraft rip right through and knock out the crew as well
  • Rarely reaches its top speed in RB and SB
  • Reverse speed is underwhelming for a light tank
  • Cannot fully traverse the turret 360 degrees
  • Low muzzle velocity on the HEATFS shells: not suited for engaging moving targets at long range
  • Low gun elevation
  • Tank rocks back and forth when coming to a stop, which makes aiming very hard

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Ateliers de construction d'Issy-les-Moulineaux (AMX)
Light tanks 
AMX-13  AMX-13-M24 · AMX-13 (FL11) · AMX-13 · AMX-13 (SS.11) · AMX-13-90 · AMX-13 (HOT)
Armoured cars  AMX-10RC
Medium tanks  AMX M4 · AMX-50 (TOA100)
MBTs 
AMX-30  AMX-30 · AMX-30 ACRA · AMX-30 (1972) · AMX-30B2 · AMX-30B2 BRENUS · AMX-30 Super
AMX-32/40  AMX-32 (105) · AMX-32 · AMX-40
Heavy tanks  AMX-50 Surbaissé · AMX-50 Surblindé
Tank destroyers  ELC bis · AMX-50 Foch
SPAAGs  AMX-13 DCA 40 · AMX-30 DCA
Export  AMX-13

France tank destroyers
Lorraine 40t derivatives  CA Lorraine · Lorraine 155 Mle.50
ATGM  MEPHISTO · AMX-10M
Other  AMR.35 ZT3 · Lorraine 37L · SAu 40 · ARL-44 · ELC bis · AMX-50 Foch · AuF1
USA  ▄M10 GMC · ▄M36B2