Difference between revisions of "E.B.R. (1963)"

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(Ammo racks: Added image, notes and filled the table)
(Added Survivability, Usage in Battles, Pros/Cons, history and references to other pages)
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=== Survivability and armour ===
 
=== Survivability and armour ===
 
{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->'''Armour type:'''
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
 
  
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
+
* Rolled homogeneous armour (hull, turret roof, turret bustle)
 +
* Cast homogeneous armour (gun mantlet, turret front)<!-- The types of armour present on the vehicle and their general locations -->
 
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
 
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
 
* Cast homogeneous armour (Turret, Transmission area) -->
 
* Cast homogeneous armour (Turret, Transmission area) -->
Line 27: Line 27:
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm
+
| Hull || 20 mm (56°) ''Upper glacis''
 +
35 mm (16°) ''Lower plate''
 +
| 15 mm || 20 mm (56°) ''Upper glacis''
 +
35 mm (16°) ''Lower plate''
 +
| 20 mm (34°) ''Front and rear glacis''
 +
15 mm ''Centre''
 
|-
 
|-
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm
+
| Turret || 40 mm (36-70°) ''Turret front''  
 +
60 mm (conical) ''Gun mantlet'' 20 mm (15-75°) ''Barrel shroud''
 +
| 20 mm (0-34°) ''Turret'' || 20 mm (10-33°) || 10 mm  
 
|-
 
|-
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm
+
| Cupola || colspan="3" | 20 mm (conical) ''Base''
 +
10 mm (spherical) ''Dome''
 +
| 20 mm (conical) ''Outer ring''
 +
10 mm (spherical) ''Centre''
 
|-
 
|-
 
|}
 
|}
  
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
+
'''Notes:'''
 +
 
 +
* Wheels are 10 mm thick and suspension bars are 5 mm thick.
 +
* Mudguards are 4 mm thick.<!-- Any additional notes which the user needs to be aware of -->
 
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
 
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
  
Line 161: Line 174:
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
The 1963 variant of the EBR, similar to its [[E.B.R. (1954)|elder brother]], is an excellent scout and flanking vehicle due to its good speed and gun handling.
 +
 
 +
Compared to its older brother, it becomes harder to use at range due to the lower velocity gun (750m/s) alongside the higher drop rate, it also is unable to engage multiple enemies simultaneously due to the lack of an autoloader, meaning that if the loader gets hurt or incapacitated the reload rate will be reduced. To compensate from these setbacks, it gets access to a HEATFS round capable of penetrating the great majority of enemy vehicles it will face from the front, reducing the chances of running into a vehicle that you are unable to penetrate. It is worth noting that the 90mm HEATFS has comparably less post pen damage than the 75mm solid shot shells, even though its a bigger caliber shell, so aiming for weak spots, ammo racks and crew members becomes even more important, as well as the need to take in mind foliage, spaced armor and the chances of the shell being "caught" by external parts of the tank such as sprockets and tracks, which will detonate the shell prematurely diminishing or eliminating any potential damage dealt to the enemy.
 +
 
 +
Due to the change in muzzle velocity, post pen damage and shell type, the EBR 1963 is best used in close quarters, hit and run tactics, and as a scout vehicle similar to a more maneuverable [[AML-90]]. Staying on the sidelines of the enemies is highly advised.
 +
 
 +
'''Enemies worth keeping:'''
 +
 
 +
[[Marder A1-]]/[[Marder 1A3|1A3]]: Armed with an automatic 20mm autocannon with high fire rate, this IFV can easily mow down the EBR if caught off guard, the later variant armed with APDS capable of going through its turret with ease. The Milan ATGMs will easily overpressure the EBR, sending you to the hangar screen
 +
 
 +
[[BMP-1]]/[[SPz BMP-1]]: The ATGM will overpressure the EBR, and the 73mm cannon has a shorter reload rate, meaning that it can shoot you twice before you complete the reload.
 +
 
 +
[[Eland 90 Mk.7|Eland 90]]: Virtually the same as the allied AML-90, you might encounter this vehicle on the same flanks you would want to be due to similar playstyles, armed with the same gun as you, being on the lookout for these sneaky vehicles is advised.
 +
 
 +
[[Centurion (Family)|Centurions]]: Fully stabilized, being caught in the move against such vehicles will most likely result in losing the battle.
 +
 
 +
SPAA vehicles: Any SPAA vehicle armed with 20mm autocannons and higher caliber are to be dealt with caution, since they will be able to mow you down before you even set your sights on target. Special caution is to be placed to SPAAs wielding 40mm Bofors and the ZSU-57-2, since they have short reload rates and can remove the EBR in a couple of shots.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->'''Pros:'''
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
+
 
 +
* Fast and very mobile vehicle
 +
* HEATFS round has high penetration values
 +
 
 +
* Both the front and back wheels steer, resulting in a pretty small turning radius.
 +
 
 +
* The hull armour, in the front (and back), is enough to stop .50 cal AP fire, as well as 14.5 mm AP-I(c) from 200 meters or more; the turret front may be even able to stop some autocannon fire.
 +
* Access to scouting due to being a light vehicle
 +
* Rank IV Premium, able to research up to Rank V
  
'''Pros:'''
 
 
*
 
*
  
 
'''Cons:'''
 
'''Cons:'''
 +
 +
* Due to its shape, a penetration in the front (or back) by any actual tank cannon will mean losing the vehicle.
 +
 +
* The massive radio antennas will make you visible even when the rest of the vehicle is hidden behind a hill or small building.
 +
 +
* Very easy to spot and recognize from the side due to its size and shape; in addition, the side armour won't really stop anything more than small calibre machine gun fire.
 +
* The roof of the turret is thin, making it vulnerable to airborne attacks.
 +
* Very slow when moving in soft terrain (mud, snow, sand).
 +
* High risk of ammunition explosion if the hull is penetrated, thanks to the large ammo rack in the middle of the vehicle.
 +
* Below average post-pen damage due to the low caliber HEATFS round
 +
 
*
 
*
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
'''[[wt:en/news/7248-development-battle-pass-vehicles-e-b-r-1963-en|Devblog:]]'''
 +
 
 +
Before the outbreak of World War II, Panhard created a prototype of an 8x8 army wheeled all-terrain vehicle, with the first and last swivel wheel pairs having rubber tires, the middle pairs were metal and not swivel. The army placed an order for the production of 600 of these vehicles, but the outbreak of the war and the occupation of France did not allow the vehicle to be put into production. They returned to an interesting project after the war - the wheelbase received an oscillating turret with a 75 mm gun, which turned the all-terrain vehicle into a light wheeled tank. Later, the base of this vehicle became the basis for several curious army vehicles. It is interesting that it was the Panhard all-terrain vehicle that served as a carriage for the farewell ceremony for the President of the Fifth Republic, General Charles de Gaulle.
 +
 
 +
The 75mm APC rounds had problems with the penetration of particularly tough targets from the front, and the Soviet heavy tanks or German self-propelled guns of the late period of the war remained a difficult target for the French car. The Model E.B.R. (1963) retains most of the the positive features of the earlier version and offers the commanders a new, more powerful 90 mm gun with HEATFS shells as the main means of destruction of armored vehicles.
  
 
== Media ==
 
== Media ==
Line 187: Line 238:
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
 
* ''reference to the series of the vehicles;''
+
* [[E.B.R. (1954)]]
* ''links to approximate analogues of other nations and research trees.''
 
  
 
== External links ==
 
== External links ==

Revision as of 19:53, 13 September 2021

Rank VI Israel | Premium | Golden Eagles
Merkava Mk.2D Pack
This page is about the French light tank E.B.R. (1963). For the other vehicle named E.B.R., see E.B.R. (1954).
E.B.R. (1963)
fr_panhard_ebr_1963.png
GarageImage E.B.R. (1963).jpg
ArtImage E.B.R. (1963).jpg
E.B.R. (1963)
AB RB SB
7.0 7.0 7.0
Show in game

Description

The Panhard E.B.R (1963) is a premium gift rank IV French light tank with a battle rating of 7.0 (AB/RB/SB). It was introduced during Update "Red Skies" as a reward for Battle Pass: Season IV, "Fearless Voltigeur".

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull20 / 15 / 15
Turret40 / 20 / 20
Crew4 people
Visibility93 %

Armour type:

  • Rolled homogeneous armour (hull, turret roof, turret bustle)
  • Cast homogeneous armour (gun mantlet, turret front)
Armour Front (Slope angle) Sides Rear Roof
Hull 20 mm (56°) Upper glacis

35 mm (16°) Lower plate

15 mm 20 mm (56°) Upper glacis

35 mm (16°) Lower plate

20 mm (34°) Front and rear glacis

15 mm Centre

Turret 40 mm (36-70°) Turret front

60 mm (conical) Gun mantlet 20 mm (15-75°) Barrel shroud

20 mm (0-34°) Turret 20 mm (10-33°) 10 mm
Cupola 20 mm (conical) Base

10 mm (spherical) Dome

20 mm (conical) Outer ring

10 mm (spherical) Centre

Notes:

  • Wheels are 10 mm thick and suspension bars are 5 mm thick.
  • Mudguards are 4 mm thick.

Mobility

Reverse gearbox
Forward and backward movement is possible at the same maximum speed
Speedforward / back
AB117 / 117 km/h
RB and SB105 / 105 km/h
Number of gears10 forward
10 back
Weight13.5 t
Engine power
AB382 hp
RB and SB200 hp
Power-to-weight ratio
AB28.3 hp/t
RB and SB14.8 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 117 117 13.5 310 382 22.96 28.3
Realistic 105 105 177 200 13.11 14.81

Modifications and economy

Repair cost
AB2 510 Sl icon.png
RB2 640 Sl icon.png
SB4 230 Sl icon.png
Crew training10 000 Sl icon.png
Experts440 000 Sl icon.png
Aces1 100 Ge icon.png
Research Aces1 340 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 80 / 110 / 150 % Sl icon.png
Talisman.png 2 × 190 / 190 / 190 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new wheels.png
Tires
Mods new car suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Parts
Mods extinguisher.png
FPE
Mods tank reinforcement fr.png
Crew Replenishment
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank cannon.png
Adjustment of Fire
Mods airstrike.png
Airstrike
Mods new tank vertical aiming.png
Elevation Mechanism
Mods tank ammo.png
90mm_CN90_Smoke_ammo_pack
Mods smoke screen.png
Smoke grenade
Mods art support.png
Artillery Support
Mods scouting.png
Improved optics

Armaments

Main armament

90 mm CN90 F2 cannon
Ammunition47 rounds
First-order17 rounds
Reloadbasic crew → aces
8.7 → 6.7 s
Vertical guidance-8° / 15°
Main article: CN90 F2 (90 mm)
90 mm CN90 F2 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 47 -8°/+15° ±180° N/A 28.6 39.5 48.0 53.1 56.5 8.71 7.70 7.10 6.70
Realistic 17.9 21.0 25.5 28.2 30.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
OCC 60-62 HEATFS 320 320 320 320 320 320
OE 90 F1 HE 13 13 13 13 13 13
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
OCC 60-62 HEATFS 750 8.95 0.05 0.1 877.7 65° 72° 77°
OE 90 F1 HE 640 10.45 0 0.1 945 79° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
OFUM PH90-F2 640 10.2 13 5 20 50

Ammo racks

Ammo racks of the E.B.R. (1963)
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
Visual
discrepancy
47 42 (+5) 31 (+16) 28 (+19) 25 (+22) 16 (+31) 13 (+34) 10 (+37) (+46) No

Notes:

  • Shells are modeled individually and disappear after having been shot or loaded.

Machine guns

Ammunition4 950 rounds
Belt capacity150 rounds
Reloadbasic crew → aces
6.5 → 5.0 s
Fire rate551 shots/min
Main article: MAC 31 (7.5 mm)
7.5 mm MAC 31
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 4,950 (150) 551 N/A N/A
Pintle 2,000 (150) 551 -10°/+20° ±180°

Usage in battles

The 1963 variant of the EBR, similar to its elder brother, is an excellent scout and flanking vehicle due to its good speed and gun handling.

Compared to its older brother, it becomes harder to use at range due to the lower velocity gun (750m/s) alongside the higher drop rate, it also is unable to engage multiple enemies simultaneously due to the lack of an autoloader, meaning that if the loader gets hurt or incapacitated the reload rate will be reduced. To compensate from these setbacks, it gets access to a HEATFS round capable of penetrating the great majority of enemy vehicles it will face from the front, reducing the chances of running into a vehicle that you are unable to penetrate. It is worth noting that the 90mm HEATFS has comparably less post pen damage than the 75mm solid shot shells, even though its a bigger caliber shell, so aiming for weak spots, ammo racks and crew members becomes even more important, as well as the need to take in mind foliage, spaced armor and the chances of the shell being "caught" by external parts of the tank such as sprockets and tracks, which will detonate the shell prematurely diminishing or eliminating any potential damage dealt to the enemy.

Due to the change in muzzle velocity, post pen damage and shell type, the EBR 1963 is best used in close quarters, hit and run tactics, and as a scout vehicle similar to a more maneuverable AML-90. Staying on the sidelines of the enemies is highly advised.

Enemies worth keeping:

Marder A1-/1A3: Armed with an automatic 20mm autocannon with high fire rate, this IFV can easily mow down the EBR if caught off guard, the later variant armed with APDS capable of going through its turret with ease. The Milan ATGMs will easily overpressure the EBR, sending you to the hangar screen

BMP-1/SPz BMP-1: The ATGM will overpressure the EBR, and the 73mm cannon has a shorter reload rate, meaning that it can shoot you twice before you complete the reload.

Eland 90: Virtually the same as the allied AML-90, you might encounter this vehicle on the same flanks you would want to be due to similar playstyles, armed with the same gun as you, being on the lookout for these sneaky vehicles is advised.

Centurions: Fully stabilized, being caught in the move against such vehicles will most likely result in losing the battle.

SPAA vehicles: Any SPAA vehicle armed with 20mm autocannons and higher caliber are to be dealt with caution, since they will be able to mow you down before you even set your sights on target. Special caution is to be placed to SPAAs wielding 40mm Bofors and the ZSU-57-2, since they have short reload rates and can remove the EBR in a couple of shots.

Pros and cons

Pros:

  • Fast and very mobile vehicle
  • HEATFS round has high penetration values
  • Both the front and back wheels steer, resulting in a pretty small turning radius.
  • The hull armour, in the front (and back), is enough to stop .50 cal AP fire, as well as 14.5 mm AP-I(c) from 200 meters or more; the turret front may be even able to stop some autocannon fire.
  • Access to scouting due to being a light vehicle
  • Rank IV Premium, able to research up to Rank V

Cons:

  • Due to its shape, a penetration in the front (or back) by any actual tank cannon will mean losing the vehicle.
  • The massive radio antennas will make you visible even when the rest of the vehicle is hidden behind a hill or small building.
  • Very easy to spot and recognize from the side due to its size and shape; in addition, the side armour won't really stop anything more than small calibre machine gun fire.
  • The roof of the turret is thin, making it vulnerable to airborne attacks.
  • Very slow when moving in soft terrain (mud, snow, sand).
  • High risk of ammunition explosion if the hull is penetrated, thanks to the large ammo rack in the middle of the vehicle.
  • Below average post-pen damage due to the low caliber HEATFS round

History

Devblog:

Before the outbreak of World War II, Panhard created a prototype of an 8x8 army wheeled all-terrain vehicle, with the first and last swivel wheel pairs having rubber tires, the middle pairs were metal and not swivel. The army placed an order for the production of 600 of these vehicles, but the outbreak of the war and the occupation of France did not allow the vehicle to be put into production. They returned to an interesting project after the war - the wheelbase received an oscillating turret with a 75 mm gun, which turned the all-terrain vehicle into a light wheeled tank. Later, the base of this vehicle became the basis for several curious army vehicles. It is interesting that it was the Panhard all-terrain vehicle that served as a carriage for the farewell ceremony for the President of the Fifth Republic, General Charles de Gaulle.

The 75mm APC rounds had problems with the penetration of particularly tough targets from the front, and the Soviet heavy tanks or German self-propelled guns of the late period of the war remained a difficult target for the French car. The Model E.B.R. (1963) retains most of the the positive features of the earlier version and offers the commanders a new, more powerful 90 mm gun with HEATFS shells as the main means of destruction of armored vehicles.

Media

Videos

See also

External links


France light tanks
AMC.34/35  AMC.34 YR · AMC.35 (ACG.1)
H.35/39  H.35 · H.39 · H.39 "Cambronne"
E.B.R.  E.B.R. (1951) · E.B.R. (1954) · E.B.R. (1963)
AMX-13  AMX-13 (FL11) · AMX-13-M24 · AMX-13 · AMX-13 (SS.11) · AMX-13-90 · AMX-13 (HOT)
Wheeled  AMD.35 · AML-90 · AMX-10RC
Other  FCM.36 · R.35 (SA38) · Char 25t · MARS 15
Austria  SK-105A2
Great Britain  ▄Crusader Mk.II
USA  LVT-4/40 · ▄M3A3 Stuart

France premium ground vehicles
Light tanks  H.39 "Cambronne" · LVT-4/40 · AMX-13 (SS.11) · AMX-13-M24 · E.B.R. (1954) · E.B.R. (1963)
Medium tanks  M4A1 (FL10) · Panther "Dauphiné" · AMX-30 · AMX-30 Super
Heavy tanks  B1 ter · Somua SM
Tank destroyers  Lorraine 155 Mle.50