Download War Thunder CDK
From War Thunder Wiki
Current Version
- New game version fully supported
Old versions
- 3dsmax 2023 support added
- Added sample effects
- Fixed bug with colouring assets by texture palette
- In-game textures quality fixed
28 march 2022 Attention! New version has copies of textures in new format, so it's recommended to delete previous version
- New game version supported
- New version of smoothness (now it is inverted roughness)
- Support of .tif textures plus converted all sample textures to .tif
- New game version supported
- Added support for gameObj and proxymat
- New game version supported
- Support of patch resources fixed
- New game version supported
- Support for new blk file format
- Sample for ground decal and tree added
- Max source file for ship example added
- Support for dagor 6 engine (2.01 version)
- Support for dagor 6 engine (2.01 version)
- Support of 3dsMax 2021 added
- Usermade ObjectGroups are now visible and fully functional with example
- Updated models and blk files
- Assets from new locations added
- Compatibility with new version of file storage
- Updated models and blk files
- Fixed alpha channel for track textures
- Assets from new locations added
- Fixed assert with user assets in DaEditor
- New game version supported
- 3ds Max 2020 support added
- New game version supported
- Fixed bug with re-export of textures from CDK
- All of the textures are now shown (some were previously hidden because of a bug)
- Added composite files and other stuff from new locations
- New game version supported
- Support for 1.83 texture compressing
- Support for helicopters, new ground vehicle models and new location technology has been added (index landclasses allows us to get even more details to landscape).
- 3d Max 2019 support has been added.
- FX display bug has been fixed, collision pack were returned
- Assets composites (groups of objects) have been added (as well as new assets for new locations).
- The ability to incorporate AI controlled rolling stock has been added. The first AI train (as a test) will be available in the location “American Desert”.
- DagorEd 5.0 support added
- Due to the release of update 1.77 and the reworking of the collision model with new terrain technology, all custom assets (included custom hangars) need to be optimized. You can wait until the authors have updated the content on War Thunder Live or just download the latest CDK version and reload (download and upload) assets/missions, hangars and other content.
- The basic textures for some ground vehicles have been changed. In the config of the custom camouflage you will need to change the name of the texture according to the list or download the camouflage from LIVE once again.
- Rebuilt the previous version since the .exe file made on May 25th became corrupted
- Game version 1.69 support added
- Some bug fixes
- Folders structure added
- Intel HD support returned
- Grass render in AssetViewer restored
- Added visual display of collision
- Fixed collision bug in user landclasses
- Some crashes fixed
- Game version 1.63 support added
- Some bug fixes and stability improvements
- Game version 1.59 support added
- Automatic generation of location list for mission editor
- Support of 3d studio Max 2017 was added
- Locations export optimized
- Added support for new sky and clouds rendering system
- DagorEd, MissionEd - Compass added for better orientation
- New weather system implemented, plus added ability to override weather preset in Environment mode
- Game version 1.57.x.x support added
- DagorEd, MissionEd, AssetViewer - fixed crashes on AMD, plus some minor bugfixes
- DagorEd - fixed crash of detailed landclasses
- AssetViewer - export textures to dds fixed
- DagorEd - detailed landclasses added
- Minimal requirements for central processor reduced
- MissionEd - updated locations list
- MissionEd, DagorEd - bug with water fixed
- MissionEd, DagorEd - fog fixed
- Compatible with PBR and version 1.53
- AssetViewer - performance increased
- MissionEd - avg_* locations fixed
- MissionEd - fixed bug with wrong names of German tanks
- DagorEd - fixed some extra warnings, that slowed down level export
- DagorEd - ortho screenshot fixed
- DagorEd - lastclip fixed
- MissionEd - detailed heightmap fixed
- AssetViewer - render fixed, environment became more user-friendly
- DDS export fixed for damaged textures
- DDS export fixed (for Photoshop users)
- CDK crashes on several videocards fixed
- The list of textures used for dynmodels added to assetviewer
- Dynamic models view fixed in assetviewer and missioneditor