Do 335 A-1

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

The Do.335 A-1 in the garage.

The Do 335 A-1 is a Rank IV German heavy fighter with a battle rating of 4.7 (AB), 5.3 (RB) and 5.0 (SB). It was introduced in Update 1.57 "Battle March".

The main purpose, usage and tactics recommendations

General play style

The Do. 335 is a difficult plane to fly. It has good armament, however lacks anything else of substance. Sub-par climb, bad turning, and handling, as well as the lack of armor and a propensity to catch fire make this aircraft a very difficult grind. Pilots should utilize the air spawn, then climb as high as possible and go after bombers. Once available, the air belts are devastating against bombers; however, as the plane lacks armor and catches fire quickly, tailing should be avoided. It is also possible to BnZ with, however, the plane tends to veer off target in prolonged dives.

Vehicle characteristics

Awaiting take-off clearance

Contrary to popular belief the Do 335 `Pfeil´ is not a super prop. The initial design was a `Schnellbomber´ (speedy bomber), but with the start of the emergency fighter program, most bomber contracts were shelved to increase fighter production. At Dornier the idea arose to reconfigure the current bomber design into a heavy fighter to exploit the failure of Focke Wulf's Ta 154 `Moskito´.

Consequently flight agility is mediocre, lending itself in feeling to Dornier's previous heavy fighters: Do 17 Z-7 and Do 217N. Both of which were coincidentally bombers by birth too. Exception to this trait is the fantastic roll-rate, accomplished by boosted ailerons as seen on the Ta 152H-1.

Tactics

With the center-mounted armament and a second redundant engine in the back, the `Pfeil´ is the king of head-ons. Like an arrow it can strike the enemy into its heart.

Boom & Zoom: While it does not have the capability to turn, accelerate or climb (sustained) quickly as might an energy fighting aircraft, it can be used to make quick, swooping attacks on enemy bombers, and in a limited capacity, fighters. Advantaged by its swift dive acceleration, Boom & Zoom is a viable tactic; however, it should be noted that prolonged engagements with enemy aircraft should be avoided, as energy fighters will quickly deplete its momentum, and turn-fighting aircraft will easily outmaneuver this lumbering aircraft. Instead, diving on a target with a lower energy state (it is permissible to engage some slower aircraft in level flight as the 335 can reach speeds well in excess of 450km/h within seconds of leveling the aircraft out of a climb) and then simply running away and zoom climbing out of range if the target is not killed on the first run is a significant advantage for DO-335 pilots who wish to return home alive. It may take several runs to kill a target, even with the heavy armament possessed by this aircraft, however momentum conservation is a key advantage of the 335, and multiple swooping attack runs disallow slow, "walking" adjustment of fire by bomber turrets, and can deny a turn-fighter an opportunity to attack, and potentially significantly drain them of energy. Targets in a higher energy state (More altitude and/or speed) should not be engaged unless you can ensure that once you have followed through with the attack run, you will be moving fast enough to avoid retaliation by the target.

Made a problematic aircraft to master by its poor maneuverability, both anti-bomber operations and ground strafing are a challenging task in this aircraft; however, it does have bomb capacity for 1,000kg of ordinance, and considering it's speed, it is moderately capable in the role of a medium or strategic bomber aircraft. Subsequently the ability to disrupt soft (20mm) and hard (30mm) ground targets far away from the initial fighter onslaught does provide some redemption for it's poor anti-aircraft capabilities.

The Do 335’s design flaws make it particularly inapt at chasing other planes. It is nigh-impossible to try to aim while performing a dive, since the nose dances around in all directions and provides no stability to the aiming reticle. Indeed, aiming at the enemy while climbing is prone to the same inaccuracy. Trying to roll the wings to enter a quick dive, e.g. to escape an approaching enemy, is more akin to turning a ship than a heavy fighter. During ground attacks, its inability to aim properly makes more of a “spray and pray” than an accurate firing platform. The most useful approach would be to dive on bombers and attempt to hit with the 30 mm cannon at a distance.

Specific enemies worth noting

Counter-Tactics

The Do335 is fast in a dive, but flies like a brick. Out-turning it is easy in almost all aircraft it will face. Due to the center-mounted cannons, it is best to avoid head-ons.

Pros and cons

Pros

  • Excellent top speed at very high altitudes
  • Great armament
  • Great dive top speed
  • Great roll rate
  • Internal bomb bay for second payload drop

Cons

  • Bad acceleration
  • Subpar climb rate
  • Subpar top speed at sea level
  • Tends to oversteer with mouse control on rudders and elevators, resulting in worse manuverabillity overall as you either will have to turn more gently in order to avoid oversteering, or wait for the instructor to compensate.
  • Steering in a dive results in very poor accuracy.
  • Alignment of the engines along the center axis makes it extremely easy for either one or both to get damaged when attacked by enemy fighters, and potentially set on fire.
  • Heavily reliant on it's 30mm Mk 103 with limited ammo to do the damage dealing as the 15mm mg 151's won't be able to suffice considering the aircraft's handling.

Specifications

Armaments

Offensive armaments

  • 1 x 30 mm MK 103 cannon, nose-mounted (70 rpg)
  • 2 x 15 mm MG 151 cannon, nose-mounted (200 rpg = 400 total)

Payloads

  • 2 x 250 kg SC250JA bombs
  • 1 x 500 kg SC500K bomb
  • 2 x 250 kg SC250JA bombs + 1 x 500 kg SC500K bomb

Engine & mobility

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Engine

Name: Daimler-Benz DB-603A 12-cylinder inline x2
  • Cooling type: Water
  • Max power: 1433 hp (Stock), ____ hp (Upgraded)
  • Takeoff power: 1653 hp (Stock), ____ hp (Upgraded)
  • Mass: 910 kg
Name: Daimler-Benz DB-603A 12-cylinder inline x2
  • Cooling type: Water
  • Max power: 1417 hp (Stock), ____ hp (Upgraded)
  • Takeoff power: 1636 hp (Stock), ____ hp (Upgraded)
  • Mass: 910 kg
Name: Daimler-Benz DB-603A 12-cylinder inline x2
  • Cooling type: Water
  • Max power: 1417 hp (Stock), ____ hp (Upgraded)
  • Takeoff power: 1636 hp (Stock), ____ hp (Upgraded)
  • Mass: 910 kg

Stats

Stock
  • Max speed: 737 km/h
    • at height: 8,500 m
  • Max altitude: 11,400 m
  • Turn Time: 30.7 s
  • Rate of Climb: 10.3 m/s
  • Takeoff run: 500 m

Upgraded

  • Max speed: ___ km/h
    • at height: 8,500 m
  • Max altitude: 11,400 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 500 m
Stock
  • Max speed: 721 km/h
    • at height: 8,500 m
  • Max altitude: 11,400 m
  • Turn Time: 31.3 s
  • Rate of Climb: 12.3 m/s
  • Takeoff run: 500 m

Upgraded

  • Max speed: ___ km/h
    • at height: 8,500 m
  • Max altitude: 11,400 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 500 m
Stock
  • Max speed: 721 km/h
    • at height: 8,500 m
  • Max altitude: 11,400 m
  • Turn Time: 31.3 s
  • Rate of Climb: 12.3 m/s
  • Takeoff run: 500 m

Upgraded

  • Max speed: ___ km/h
    • at height: 8,500 m
  • Max altitude: 11,400 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 500 m

Performance

Warning this is still in the test phase and is probably incorrect. Take information with a grain of salt (data taken from 1.55)



0
1.1
2.2
3.3
4.4
5.5
6.6
7.7
8.8
9.9
11
0
0.76
1.52
2.28
3.04
3.8
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP



Modules and improvements

__MODIFICATIONS__

History of creation and combat usage

Ingame description

@var:description

Skins and fan art

Skins and camouflages for the Do 335A series from live.warthunder.com.

Additional information (links)

References


Horsepower graphSidebar

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do_335a_1.png

Icon-country-der.png Do 335 A-1
Nation Germany
Type Heavy fighter
Air defence fighter
Strike fighter
Fighting style Boom & Zoom
Ground Attack
Close Air Support
Strike Fighter
Tremendous Firepower

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~7417 kg
Empty Weight + fuel ~8917 kg
Takeoff Weight ~10350 kg
Wing Area ~39 m²
# Flap Positions 3
Number of Engines 2
Air Breaks no
Arrestor Gear no
Statistics
Power per Engine 1580 hp
WEP Duration infinite
top speed ~769.68 kph at 8500 m
Climb Rate ~16.00 m/s
Turn Time ~29.00 s
Wing loading (Empty) ~193.00 kg/m²
Characteristics
Empty Weight ~16352 lb
Empty Weight + fuel ~19659 lb
Takeoff Weight ~22818 lb
Wing Area ~414 ft²
# Flap Positions 3
Number of Engines 2
Air Breaks no
Arrestor Gear no
Statistics
Power per Engine 1580 hp
WEP Duration infinite
Top speed ~478.26 mph at 27887 m
Climb Rate 52.49 ft/s
Turn Time 29.00 s
Wing loading (Empty) ~39.53 lb/ft²
Main Weapons
2 x Mg 151/20 200 RPG
1 x Mk 103 70 RPG
Payload Option 1
Nothing Loaded Clean Plane
Payload Option 2
2 x 💣 250 kg SC 250 Bomb
Payload Option 3
1 x 💣 500 kg SC 500 Bomb
Payload Option 4
2 x 💣 250 kg SC 250 Bomb
1 x 💣 500 kg SC 500 Bomb
Limits
Max Speed limit 940 kph
Gear lmit 270 kph
Combat Flaps 450 kph
Max static +G's ~7
Max static -G's ~4
Optimal Velocities
Ailerons <380 kph
Rudder <380 kph
Elevators <380 kph
Radiator >285 kph
Limits
Max Speed limit 584 mph
Gear lmit 168 mph
Combat Flaps 280 mph
Max static +G's ~7
Max static -G's ~4
Optimal Velocities
Ailerons <236 mph
Rudder <236 mph
Elevators <236 mph
Radiator >177 mph
Manual Control
Mixer is not controllable
Pitch is controllable
has automatic pitch
Radiator (water) is controllable
Radiator (oil) is not controllable
Oil and water uses combined radiator control
Supercharger is not controllable
Turbocharger is not controllable
Compressor settings 1
Optimal Altitude
7070 m
23196 ft
100% Enginepower 2880 hp
WEP Enginepower 3280 hp
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)