Dicker Max

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RANK 4 FRANCE
Somua SM PACK
germ_pzsfl_iva_dickermax.png
GarageImage Dicker Max.jpg
Dicker Max
AB RB SB
4.7 4.3 4.3
Research:18 000 Specs-Card-Exp.png
Purchase:77 000 Specs-Card-Lion.png
Show in game

Description

The 10.5cm K18 Pz.Sfl.IVa "Dicker Max" is a rank III German tank destroyer with a battle rating of 4.7 (AB) and 4.3 (RB/SB). It was introduced in Update 1.57 "Battle March".

The Dicker Max is a open-topped SPG with a 105 mm (10.5 cm), based on the Pz.IV E chassis. The 10.5 cm artillery gun is not only more effective than the StuH's 10.5 cm howitzer, but it is very consistent in terms of the results: hits that usually devastate the enemy. Its 14 second reload is not bad either, for a gun of its size, 4 seconds faster than the StuH, and over twice as fast as the KV-2's. The 105 mm HE round can also be effective on many lightly armoured vehicles like the M18 Hellcat.

General info

Survivability and armour

Armourfront / side / back
Hull50 / 20 / 20
Turret30 / 20 / 20
Crew5 people
Visibility90 %

Armour type:

  • Rolled homogeneous armour
Armour Front (Slope angle) Sides (Slope angle) Rear (Slope angle) Roof
Hull 12 mm (77°) Front glacis
50 mm (20°) Lower glacis
50 mm (14°) Driver ports
20 mm 20 mm (9°) 12 mm
Superstructure 30 mm (14°) Front
50 mm (16°) Gun mantlet
20 mm (21°) 20 mm (9-17°) 10 mm

Notes:

  • Suspension wheels are 15 mm thick and tracks are 20 mm thick.
  • The roof of the superstructure does not fully cover the top, thus still exposing the crew members.

Mobility

Speedforward / back
AB31 / 6 km/h
RB and SB28 / 6 km/h
Number of gears6 forward
1 back
Weight22.0 t
Engine power
AB343 hp
RB and SB180 hp
Power-to-weight ratio
AB15.6 hp/t
RB and SB8.2 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 31 6 22 256 343 11.64 15.59
Realistic 28 6 159 180 7.23 8.18

Modifications and economy

Repair costBasic → Reference
AB1 360 → 1 682 Sl icon.png
RB1 420 → 1 756 Sl icon.png
SB1 860 → 2 300 Sl icon.png
Total cost of modifications19 850 Rp icon.png
44 300 Sl icon.png
Talisman cost980 Ge icon.png
Crew training22 000 Sl icon.png
Experts77 000 Sl icon.png
Aces330 Ge icon.png
Research Aces280 000 Rp icon.png
Reward for battleAB / RB / SB
90 / 120 / 140 % Sl icon.png
136 / 136 / 136 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
1 300 Rp icon.png
Cost:
2 900 Sl icon.png
110 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
890 Rp icon.png
Cost:
2 000 Sl icon.png
70 Ge icon.png
Mods new tank break.png
Brake System
Research:
890 Rp icon.png
Cost:
2 000 Sl icon.png
70 Ge icon.png
Mods new tank filter.png
Filters
Research:
1 700 Rp icon.png
Cost:
3 800 Sl icon.png
140 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
3 200 Rp icon.png
Cost:
7 100 Sl icon.png
260 Ge icon.png
Mods new tank engine.png
Engine
Research:
3 200 Rp icon.png
Cost:
7 100 Sl icon.png
260 Ge icon.png
Mods tank tool kit.png
Parts
Research:
1 300 Rp icon.png
Cost:
2 900 Sl icon.png
110 Ge icon.png
Mods extinguisher.png
FPE
Research:
890 Rp icon.png
Cost:
2 000 Sl icon.png
70 Ge icon.png
Mods tank reinforcement ger.png
Crew Replenishment
Research:
1 700 Rp icon.png
Cost:
3 800 Sl icon.png
140 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
1 300 Rp icon.png
Cost:
2 900 Sl icon.png
110 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
890 Rp icon.png
Cost:
2 000 Sl icon.png
70 Ge icon.png
Mods tank ammo.png
105mm_kwk_46_APCBC_ammo_pack
Research:
890 Rp icon.png
Cost:
2 000 Sl icon.png
70 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
1 700 Rp icon.png
Cost:
3 800 Sl icon.png
140 Ge icon.png

Armaments

Main armament

Ammunition26 rounds
Reloadbasic crew → aces
16.9 → 13.0 s
Vertical guidance-15° / 10°
Horizontal guidance-8° / 8°
Main article: K.18 (105 mm)
105 mm K.18
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
26 -15°/+10° ±8° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 7.1 9.9 17.8 19.6 20.9
Realistic 7.1 8.4 10.2 11.3 12.0
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
16.9 14.9 13.8 13.0
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
PzGr APHE 155 153 144 133 123 114
Gr.19 HE 23 23 23 23 23 23
Pzgr.rot APCBC 187 184 174 162 151 141
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuze delay

in m:

Fuze sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
PzGr APHE 822 14 1.2 19 238 -1° 47° 60° 65°
Gr.19 HE 835 15.1 0.1 0.5 1,850 +0° 79° 80° 81°
Pzgr.rot APCBC 822 15.56 1.2 19 357.5 +4° 48° 63° 71°
Ammo racks
Ammo racks of the "Dicker Max".
Full
ammo
Ammo
Part
1st
rack empty
2nd
rack empty
Visual
discrepancy
26 Projectiles
Propellants
14 (+12)
14 (+12)
(+25)
(+25)
Yes

Usage in battles

As with any open-topped SPGs (such as the Marder IIIs), this is not a vehicle to charge the opponent with. However, one that can very effective at long ranges and from behind cover. An alternative play style for these vehicle in a closer range is supporting standard tanks by watching their flanks. It is NOT a fast vehicle, especially in realistic and simulator battles, but once it finds a place to stop and take aim, its gun is a very, very efficient anti-tank weapon, comparable to that of the mighty KV-2 turreted assault gun. Its most notable feature is its extreme gun depression, over -15° to +10°, which allows this tank to take advantage of great hull-down positions behind hills, becoming near-invisible in RB and SB at distance. Its weakness however, is rather obvious: the crew compartment is thinly armoured, which means basically anything can penetrate it can cause havoc for the tank commander and his crew. Combined with its slow acceleration, this is a vehicle to be used in a tactical manner in both offensive or usually, defensive combat.

With only 50 mm of armour at a battle rating of 4.3, the Dicker Max can be defeated frontally by any vehicle of its rank, even at some range. It is particularly vulnerable to SPAAs with a high rate of fire (heavy machine guns can penetrate the rear, or shoot down into the cabin should the opportunity present itself) and large-caliber shells. Airplanes are also devastating, especially if they are full of guns. Artillery is also worth noting.

Pros and cons

Pros:

  • 105 mm shells have excellent armour penetration.
  • Gun is very accurate, even when stock.
  • Somewhat fast reload for its caliber.
  • Excellent post penetration damage.
  • 5 crew member.
  • Nigh invincible from the front when hulled down behind a hill.
  • Absurdly excellent gun depression.
  • The Pzgr.rot shell is a huge boost to it's already lethal gun, with penetration comparable to the 122mm guns of the IS-2.
  • Somewhat low profile.
  • Very good in maps with lots of open grounds.
  • Has no trouble when getting uptiered with the Pzgr.rot equipped.
  • With the Pzgr.rot shells equipped, it can reliably penetrate the Panther's upper glacier, a feat that few guns in its rank could do.
  • Introduced a new play style in the German TD tech tree that can be employed with great effectiveness with later vehicles on the tree.

Cons:

  • Stock shells are inadequate when getting uptiered.
  • With thin armour and a open top, Dicker Max is extremely vulnerable to artillery, HE shells, heavy machine gun fire, SPAAs, and air strikes
  • With a top speed of 20 mph and a slow acceleration, this SPG will not get to places very quickly.
  • Bad in maps with urban environment.
  • Vehicle turns at a slow rate, which is bad in any situation.
  • Very slow at scaling cliffs and obstacles.
  • Underwhelming performance of HE shells.
  • Rear section of the fighting compartment sides are littered with ammo, shots there are often lethal.
  • Reverse speed is abysmal.
  • No coaxial or mounted MGs.
  • Frontal hits tend to break gun

History

Development

The role of the "assault gun" in the German army in World War II gave the infantry an upper hand in assaulting fortification. However, heavy bunkers could withstand large punishment from artillery and closing up to the bunker for a closer shot exposed the assault guns and artilleries to defensive artillery weapon. A weapon was needed to fight bunkers at an extreme range that the bunkers and other defensive weaponry would not be able to return fire, something with a very heavy gun to destroy these bunkers. Krupp began development of such a vehicle in 1939, but such a vehicle soon became unnecessary with the conclusion of the Battle of France. Thus, the project shifted from a heavy "assault gun" to a tank destroyer. Two of these vehicles were built in January 1941 and were presented to Hitler in March 1941. It was hoping that if proved favorable, the vehicle would be able to be put into service and production by Spring 1942.

Design

The vehicle design during its development was called the 10 cm K. (Pz. Sfl. IVa) and the 10.5 cm K (gp.Sfl.). Another name it was called was Dicker Max (Thick or Fat Max). The design took a Panzer IV Ausf. E chassis and removed the turret to add an open-topped superstructure on top to hold the heavy 10.5 cm gun. The design had armour around 50 mm in the front angled at 15 degrees. Armoured compartments were present in the vehicle rear to protect loaders from overhead attacks. The front has a false driver port present on the right side of the vehicle with the real one on the left, whether it was there to deceive enemy fire or simply a design oversight is unknown. The commander, gunner, and loaders all have their own sights available to them to observe the landscape for targets. The engine is the 180 hp Inline-6 Maybach HL66P. Though the prototype vehicles used the Panzer IV as the basis, it is predicted that in production, the vehicle would use the Panzer III instead due to increased mobility of the suspension and running gear.

Combat usage

Trials with the two prototypes Krupp produced were done by Anti-tank Battalion 521. The battalion took the vehicles with them during Operation Barbarossa. One was destroyed due to catching fire and an ammunition explosion, but the other was able to last until the end of 1941.The sole vehicle also saw use in the German offensive Case Blue in Summer 1942, but it was not reported to be operational by the battalion afterwards. Opinion of the vehicle was that it was unsuitable for participation in a frontal assault due to its low armour and maneuverability. The gun was deemed effective in supporting an infantry assault and knocking out tanks, but the heavy muzzle blast caused large dust to obscure the gunner view, requiring an observer to watch where the shots land. No reports were made on engine and transmission problems, but there were issues with the brake system. Due to these issues, the Dicker Max did not see mass production for widespread usage. Thus, only the two prototypes were made before interest in the project dropped.

Media

Skins
Images
  • The Dicker Max showing off its amazing gun depression.
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Germany tank destroyers
Based on Pz.38(t)  Marder III · Marder III H · Jagdpanzer 38(t)
Based on Pz.I  Panzerjäger I
Based on Pz.II  15cm sIG 33 B Sfl
Based on Pz.III  StuG III A · StuG III F · StuG III G · StuH 42 G
Based on Pz.IV  Jagdpanzer IV · Panzer IV/70(V) · Panzer IV/70(A) · Brummbär · Dicker Max · Nashorn
Based on Pz.V  Jagdpanther · Bfw. Jagdpanther
Based on Pz.VI  Sturer Emil · Ferdinand · Jagdtiger
  JPz 4-5 · Waffenträger · VFW · VT1-2
Wheeled/Half-track  Sd.Kfz.251/10 · 8,8 cm Flak 37 Sfl. · Sd.Kfz.234/3 · Sd.Kfz.234/4 · Class 3 (P)
Rocket/Missile  15 cm Pz.W.42 · RakJPz 2 · RakJPz 2 (HOT)