Difference between revisions of "Dicker Max"

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{{Specs-Card|code=germ_pzsfl_IVa_dickermax}}
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{{Specs-Card
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|code=germ_pzsfl_IVa_dickermax
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
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}}
  
 
== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.57 "Battle March"]].
 +
 
 +
The Dicker Max is a open-topped SPG with a 105 mm (10.5 cm) cannon, based on the [[Pz.IV E|Pz.IV E]] chassis. The 10.5 cm artillery gun is not only more effective than the [[StuH_42_G|StuH]]'s 10.5 cm howitzer, but it is very consistent in terms of the results: hits that usually devastate the enemy. Its 14 second reload is not bad either, for a gun of its size, 4 seconds faster than the StuH, and over twice as fast as the KV-2's. The 105 mm HE round can also be effective on many lightly armoured vehicles like the M18 Hellcat.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
{{Specs-Tank-Armour}}
 +
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
'''Armour type:'''
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
* Rolled homogeneous armour
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Armour !! Front (Slope angle) !! Sides (Slope angle) !! Rear (Slope angle) !! Roof
 +
|-
 +
| Hull || 12 mm (77°) ''Front glacis'' <br> 50 mm (20°) ''Lower glacis'' <br> 50 mm (14°) ''Driver ports''|| 20 mm || 20 mm (9°) || 12 mm
 +
|-
 +
| Superstructure || 30 mm (14°) ''Front'' <br> 50 mm (16°) ''Gun mantlet'' || 20 mm (21°) || 20 mm (9-17°) || 10 mm
 +
|-
 +
|}
 +
'''Notes:'''
 +
 
 +
* Suspension wheels are 15 mm thick and tracks are 20 mm thick.
 +
* The roof of the superstructure does not fully cover the top, thus still exposing the crew members.
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''
+
{{Specs-Tank-Mobility}}
 +
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
== Weaponry ==
+
{{tankMobility|abMinHp=256|rbMinHp=159}}
=== Main weaponry ===
 
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
 
  
=== Additional weaponry ===
+
=== Modifications and economy ===
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
+
{{Specs-Economy}}
  
=== Machine guns ===
+
== Armaments ==
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
+
{{Specs-Tank-Armaments}}
 +
=== Main armament ===
 +
{{Specs-Tank-Weapon|1}}
 +
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 +
{{main|K.18 (105 mm)}}
  
== Usage in the battles ==
+
{| class="wikitable" style="text-align:center" width="100%"
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
|-
 +
! colspan="5" | [[K.18 (105 mm)|105 mm K.18]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 +
|-
 +
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 +
|-
 +
! ''Arcade''
 +
| rowspan="2" | 26 || rowspan="2" | -15°/+10° || rowspan="2" | ±8° || rowspan="2" | N/A || 10.6 || 14.6 || 17.8 || 19.6 || 20.9 || rowspan="2" | 16.90 || rowspan="2" | 14.95 || rowspan="2" | 13.78 || rowspan="2" | 13.00
 +
|-
 +
! ''Realistic''
 +
| 7.1 || 8.4 || 10.2 || 11.3 || 12.0
 +
|-
 +
|}
 +
 
 +
==== Ammunition ====
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 +
|-
 +
| PzGr || APHE || 155 || 153 || 144 || 133 || 123 || 114
 +
|-
 +
| Gr.19 || HE || 23 || 23 || 23 || 23 || 23 || 23
 +
|-
 +
| Pzgr.rot || APCBC || 187 || 184 || 174 || 162 || 151 || 141
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="10" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! colspan="3" | Ricochet
 +
|-
 +
! 0% !! 50% !! 100%
 +
|-
 +
| PzGr || APHE || 822 || 14 || 1.2 || 19 || 238 || 47° || 60° || 65°
 +
|-
 +
| Gr.19 || HE || 835 || 15.1 || 0 || 0.1 || 1,850 || 79° || 80° || 81°
 +
|-
 +
| Pzgr.rot || APCBC || 822 || 15.56 || 1.2 || 19 || 357.5 || 48° || 63° || 71°
 +
|-
 +
|}
 +
 
 +
==== [[Ammo racks]] ====
 +
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
<!-- '''Last updated:''' -->
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! Full<br>ammo
 +
! Ammo<br>part
 +
! 1st<br>rack empty
 +
! 2nd<br>rack empty
 +
! Visual<br>discrepancy
 +
|-
 +
| '''26''' || style="text-align:right" | ''Projectiles''<br />''Propellants'' || 14&nbsp;''(+12)''<br />14&nbsp;''(+12)'' || 1&nbsp;''(+25)''<br />1&nbsp;''(+25)'' || Yes
 +
|-
 +
|}
 +
 
 +
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
As with any open-topped SPGs (such as the [[Marder III]]s), this is not a vehicle to charge the opponent with. However, one that can very effective at long ranges and from behind cover. An alternative play style for these vehicle in a closer range is supporting standard tanks by watching their flanks. It is NOT a fast vehicle, especially in realistic and simulator battles, but once it finds a place to stop and take aim, its gun is a very, very efficient anti-tank weapon, comparable to that of the mighty [[KV-2 (1939)|KV-2]] turreted assault gun. Its most notable feature is its extreme gun depression, over -15° to +10°, which allows this tank to take advantage of great hull-down positions behind hills, becoming near-invisible in [[Realistic Battles|RB]] and [[Simulator Battles|SB]] at [[Visibility_mechanics|distance]]. Its weakness however, is rather obvious: the crew compartment is thinly armoured, which means basically anything can penetrate it can cause havoc for the tank commander and his crew. Combined with its slow acceleration, this is a vehicle to be used in a tactical manner in both offensive or usually, defensive combat.
 +
 
 +
With only 50 mm of armour at a battle rating of 4.3, the Dicker Max can be defeated frontally by any vehicle of its rank, even at some range. It is particularly vulnerable to SPAAs with a high rate of fire (heavy machine guns can penetrate the rear, or shoot down into the cabin should the opportunity present itself) and large-calibre shells. Airplanes are also devastating, especially if they are full of guns. Artillery is also worth noting.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* 105 mm shells have excellent armour penetration.
 +
* Gun is very accurate, even when stock.
 +
* Somewhat fast reload for its calibre.
 +
* Excellent post penetration damage.
 +
* 5 crew member.
 +
* Nigh invincible from the front when hulled down behind a hill.
 +
* Absurdly excellent gun depression.
 +
* The Pzgr.rot shell is a huge boost to it's already lethal gun, with penetration comparable to the 122mm guns of the IS-2.
 +
* Somewhat low profile.
 +
* Very good in maps with lots of open grounds.
 +
* Has no trouble when getting uptiered with the Pzgr.rot equipped.
 +
* With the Pzgr.rot shells equipped, it can reliably penetrate the Panther's upper glacier, a feat that few guns in its rank could do.
 +
* Introduced a new play style in the German TD tech tree that can be employed with great effectiveness with later vehicles on the tree.
  
 
'''Cons:'''
 
'''Cons:'''
*
 
  
== Historical part ==
+
* Stock shells are inadequate when getting uptiered.
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
* With thin armour and a open top, Dicker Max is extremely vulnerable to artillery, HE shells, heavy machine gun fire, [[:Category:Anti-aircraft_vehicles|SPAA]]s, and air strikes.
 +
* With a top speed of 20 mph and a slow acceleration, this SPG will not get to places very quickly.
 +
* Bad in maps with urban environment.
 +
* Vehicle turns at a slow rate, which is bad in any situation.
 +
* Very slow at scaling cliffs and obstacles.
 +
* Underwhelming performance of HE shells.
 +
* Rear section of the fighting compartment sides are littered with ammo, shots there are often lethal.
 +
* Reverse speed is abysmal.
 +
* No coaxial or mounted MGs.
 +
* Frontal hits tend to break gun.
  
''An excellent addition to the article will be video guids, as well as screenshots from the game and photos.''
+
== History ==
 +
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
===Development===
 +
The role of the "assault gun" in the German army in World War II gave the infantry an upper hand in assaulting fortification. However, heavy bunkers could withstand large punishment from artillery and closing up to the bunker for a closer shot exposed the assault guns and artilleries to defensive artillery weapon. A weapon was needed to fight bunkers at an extreme range that the bunkers and other defensive weaponry would not be able to return fire, something with a very heavy gun to destroy these bunkers. Krupp began development of such a vehicle in 1939, but such a vehicle soon became unnecessary with the conclusion of the Battle of France. Thus, the project shifted from a heavy "assault gun" to a tank destroyer. Two of these vehicles were built in January 1941 and were presented to Hitler in March 1941. It was hoping that if proved favorable, the vehicle would be able to be put into service and production by Spring 1942.
 +
 
 +
===Design===
 +
The vehicle design during its development was called the ''10 cm K. (Pz. Sfl. IVa)'' and the ''10.5 cm K (gp.Sfl.)''. Another name it was called was '''Dicker Max''' (''Thick'' or ''Fat Max''). The design took a [[Pz.IV E|Panzer IV Ausf. E]] chassis and removed the turret to add an open-topped superstructure on top to hold the heavy 10.5 cm gun. The design had armour around 50 mm in the front angled at 15 degrees. Armoured compartments were present in the vehicle rear to protect loaders from overhead attacks. The front has a false driver port present on the right side of the vehicle with the real one on the left, whether it was there to deceive enemy fire or simply a design oversight is unknown. The commander, gunner, and loaders all have their own sights available to them to observe the landscape for targets. The engine is the 180 hp Inline-6 Maybach HL66P. Though the prototype vehicles used the Panzer IV as the basis, it is predicted that in production, the vehicle would use the [[Pz.III F|Panzer III]] instead due to increased mobility of the suspension and running gear.
 +
 
 +
===Combat usage===
 +
Trials with the two prototypes Krupp produced were done by Anti-tank Battalion 521. The battalion took the vehicles with them during Operation Barbarossa. One was destroyed due to catching fire and an ammunition explosion, but the other was able to last until the end of 1941.The sole vehicle also saw use in the German offensive Case Blue in Summer 1942, but it was not reported to be operational by the battalion afterwards. Opinion of the vehicle was that it was unsuitable for participation in a frontal assault due to its low armour and manoeuvrability. The gun was deemed effective in supporting an infantry assault and knocking out tanks, but the heavy muzzle blast caused large dust to obscure the gunner view, requiring an observer to watch where the shots land. No reports were made on engine and transmission problems, but there were issues with the brake system. Due to these issues, the Dicker Max did not see mass production for widespread usage. Thus, only the two prototypes were made before interest in the project dropped.
 +
 
 +
== Media ==
 +
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=germany&vehicleType=tank&vehicleClass=tank_destroyer&vehicle=germ_pzsfl_IVa_dickermax Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Images
 +
[[File:Dicker Max Gun Depression Tunisia.jpg|thumb|none|300px|The {{PAGENAME}} showing off its amazing gun depression.]]
 +
 
 +
;Videos
 +
{{Youtube-gallery|4_cJ1CpEatw|'''Best gun depression'''  discusses the {{PAGENAME}} at 1:33 - ''War Thunder Official Channel''|bFXFsfhNXpE|'''{{PAGENAME}}''' - ''Napalmratte''|3y97Xoz6E0E|'''{{PAGENAME}} Tank Review''' - ''NUSensei''}}
 +
 
 +
== See also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
== Read also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
''ETC.''
 
  
== Sources ==
+
== External links ==
''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on the Wikipedia;''
+
* ''encyclopedia page on the tank;''
* ''other literature.''
+
* ''other literature.'' -->
 +
 
 +
* [[wt:en/devblog/current/882/|[Devblog] Pz.Sfl.IVa Dicker Max: 'Fat Max']]
 +
* [[Wikipedia:10.5_cm_K_(gp.Sfl.)|[Wikipedia] 10.5cm K (gp.Sfl.)]]
 +
 
 +
{{Germany tank destroyers}}

Revision as of 17:57, 3 February 2021

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
germ_pzsfl_iva_dickermax.png
GarageImage Dicker Max.jpg
Dicker Max
AB RB SB
4.0 3.7 3.7
Research:14 000 Specs-Card-Exp.png
Purchase:32 000 Specs-Card-Lion.png
Show in game

Description

The 10.5cm K18 Pz.Sfl.IVa "Dicker Max" is a rank II German tank destroyer with a battle rating of 4.0 (AB) and 3.7 (RB/SB). It was introduced in Update 1.57 "Battle March".

The Dicker Max is a open-topped SPG with a 105 mm (10.5 cm) cannon, based on the Pz.IV E chassis. The 10.5 cm artillery gun is not only more effective than the StuH's 10.5 cm howitzer, but it is very consistent in terms of the results: hits that usually devastate the enemy. Its 14 second reload is not bad either, for a gun of its size, 4 seconds faster than the StuH, and over twice as fast as the KV-2's. The 105 mm HE round can also be effective on many lightly armoured vehicles like the M18 Hellcat.

General info

Survivability and armour

Armourfront / side / back
Hull50 / 20 / 20
Turret30 / 20 / 20
Crew5 people
Visibility90 %

Armour type:

  • Rolled homogeneous armour
Armour Front (Slope angle) Sides (Slope angle) Rear (Slope angle) Roof
Hull 12 mm (77°) Front glacis
50 mm (20°) Lower glacis
50 mm (14°) Driver ports
20 mm 20 mm (9°) 12 mm
Superstructure 30 mm (14°) Front
50 mm (16°) Gun mantlet
20 mm (21°) 20 mm (9-17°) 10 mm

Notes:

  • Suspension wheels are 15 mm thick and tracks are 20 mm thick.
  • The roof of the superstructure does not fully cover the top, thus still exposing the crew members.

Mobility

Speedforward / back
AB31 / 6 km/h
RB and SB28 / 6 km/h
Number of gears6 forward
1 back
Weight21.0 t
Engine power
AB343 hp
RB and SB180 hp
Power-to-weight ratio
AB16.3 hp/t
RB and SB8.6 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 31 6 21 256 343 12.19 16.33
Realistic 28 6 159 180 7.57 8.57

Modifications and economy

Repair costBasic → Reference
AB915 → 1 131 Sl icon.png
RB1 075 → 1 329 Sl icon.png
SB1 306 → 1 615 Sl icon.png
Total cost of modifications14 060 Rp icon.png
20 050 Sl icon.png
Talisman cost860 Ge icon.png
Crew training9 200 Sl icon.png
Experts32 000 Sl icon.png
Aces270 Ge icon.png
Research Aces250 000 Rp icon.png
Reward for battleAB / RB / SB
60 / 90 / 110 % Sl icon.png
130 / 130 / 130 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
920 Rp icon.png
Cost:
1 300 Sl icon.png
100 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
620 Rp icon.png
Cost:
890 Sl icon.png
65 Ge icon.png
Mods new tank break.png
Brake System
Research:
620 Rp icon.png
Cost:
890 Sl icon.png
65 Ge icon.png
Mods new tank filter.png
Filters
Research:
1 200 Rp icon.png
Cost:
1 700 Sl icon.png
130 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
2 300 Rp icon.png
Cost:
3 300 Sl icon.png
250 Ge icon.png
Mods new tank engine.png
Engine
Research:
2 300 Rp icon.png
Cost:
3 300 Sl icon.png
250 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
920 Rp icon.png
Cost:
1 300 Sl icon.png
100 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
620 Rp icon.png
Cost:
890 Sl icon.png
65 Ge icon.png
Mods tank reinforcement ger.png
Crew Replenishment
Research:
1 200 Rp icon.png
Cost:
1 700 Sl icon.png
130 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
920 Rp icon.png
Cost:
1 300 Sl icon.png
100 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
620 Rp icon.png
Cost:
890 Sl icon.png
65 Ge icon.png
Mods tank ammo.png
105mm_kwk_46_APCBC_ammo_pack
Research:
620 Rp icon.png
Cost:
890 Sl icon.png
65 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
1 200 Rp icon.png
Cost:
1 700 Sl icon.png
130 Ge icon.png

Armaments

Main armament

Ammunition26 rounds
Reloadbasic crew → aces
13.0 → 10.0 s
Vertical guidance-15° / 10°
Horizontal guidance-8° / 8°
Main article: K.18 (105 mm)
105 mm K.18 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 26 -15°/+10° ±8° N/A 10.6 14.6 17.8 19.6 20.9 16.90 14.95 13.78 13.00
Realistic 7.1 8.4 10.2 11.3 12.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
PzGr APHE 155 153 144 133 123 114
Gr.19 HE 23 23 23 23 23 23
Pzgr.rot APCBC 187 184 174 162 151 141
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
PzGr APHE 822 14 1.2 19 238 47° 60° 65°
Gr.19 HE 835 15.1 0 0.1 1,850 79° 80° 81°
Pzgr.rot APCBC 822 15.56 1.2 19 357.5 48° 63° 71°

Ammo racks

Ammo racks of the Dicker Max
Full
ammo
Ammo
part
1st
rack empty
2nd
rack empty
Visual
discrepancy
26 Projectiles
Propellants
14 (+12)
14 (+12)
(+25)
(+25)
Yes

Usage in battles

As with any open-topped SPGs (such as the Marder IIIs), this is not a vehicle to charge the opponent with. However, one that can very effective at long ranges and from behind cover. An alternative play style for these vehicle in a closer range is supporting standard tanks by watching their flanks. It is NOT a fast vehicle, especially in realistic and simulator battles, but once it finds a place to stop and take aim, its gun is a very, very efficient anti-tank weapon, comparable to that of the mighty KV-2 turreted assault gun. Its most notable feature is its extreme gun depression, over -15° to +10°, which allows this tank to take advantage of great hull-down positions behind hills, becoming near-invisible in RB and SB at distance. Its weakness however, is rather obvious: the crew compartment is thinly armoured, which means basically anything can penetrate it can cause havoc for the tank commander and his crew. Combined with its slow acceleration, this is a vehicle to be used in a tactical manner in both offensive or usually, defensive combat.

With only 50 mm of armour at a battle rating of 4.3, the Dicker Max can be defeated frontally by any vehicle of its rank, even at some range. It is particularly vulnerable to SPAAs with a high rate of fire (heavy machine guns can penetrate the rear, or shoot down into the cabin should the opportunity present itself) and large-calibre shells. Airplanes are also devastating, especially if they are full of guns. Artillery is also worth noting.

Pros and cons

Pros:

  • 105 mm shells have excellent armour penetration.
  • Gun is very accurate, even when stock.
  • Somewhat fast reload for its calibre.
  • Excellent post penetration damage.
  • 5 crew member.
  • Nigh invincible from the front when hulled down behind a hill.
  • Absurdly excellent gun depression.
  • The Pzgr.rot shell is a huge boost to it's already lethal gun, with penetration comparable to the 122mm guns of the IS-2.
  • Somewhat low profile.
  • Very good in maps with lots of open grounds.
  • Has no trouble when getting uptiered with the Pzgr.rot equipped.
  • With the Pzgr.rot shells equipped, it can reliably penetrate the Panther's upper glacier, a feat that few guns in its rank could do.
  • Introduced a new play style in the German TD tech tree that can be employed with great effectiveness with later vehicles on the tree.

Cons:

  • Stock shells are inadequate when getting uptiered.
  • With thin armour and a open top, Dicker Max is extremely vulnerable to artillery, HE shells, heavy machine gun fire, SPAAs, and air strikes.
  • With a top speed of 20 mph and a slow acceleration, this SPG will not get to places very quickly.
  • Bad in maps with urban environment.
  • Vehicle turns at a slow rate, which is bad in any situation.
  • Very slow at scaling cliffs and obstacles.
  • Underwhelming performance of HE shells.
  • Rear section of the fighting compartment sides are littered with ammo, shots there are often lethal.
  • Reverse speed is abysmal.
  • No coaxial or mounted MGs.
  • Frontal hits tend to break gun.

History

Development

The role of the "assault gun" in the German army in World War II gave the infantry an upper hand in assaulting fortification. However, heavy bunkers could withstand large punishment from artillery and closing up to the bunker for a closer shot exposed the assault guns and artilleries to defensive artillery weapon. A weapon was needed to fight bunkers at an extreme range that the bunkers and other defensive weaponry would not be able to return fire, something with a very heavy gun to destroy these bunkers. Krupp began development of such a vehicle in 1939, but such a vehicle soon became unnecessary with the conclusion of the Battle of France. Thus, the project shifted from a heavy "assault gun" to a tank destroyer. Two of these vehicles were built in January 1941 and were presented to Hitler in March 1941. It was hoping that if proved favorable, the vehicle would be able to be put into service and production by Spring 1942.

Design

The vehicle design during its development was called the 10 cm K. (Pz. Sfl. IVa) and the 10.5 cm K (gp.Sfl.). Another name it was called was Dicker Max (Thick or Fat Max). The design took a Panzer IV Ausf. E chassis and removed the turret to add an open-topped superstructure on top to hold the heavy 10.5 cm gun. The design had armour around 50 mm in the front angled at 15 degrees. Armoured compartments were present in the vehicle rear to protect loaders from overhead attacks. The front has a false driver port present on the right side of the vehicle with the real one on the left, whether it was there to deceive enemy fire or simply a design oversight is unknown. The commander, gunner, and loaders all have their own sights available to them to observe the landscape for targets. The engine is the 180 hp Inline-6 Maybach HL66P. Though the prototype vehicles used the Panzer IV as the basis, it is predicted that in production, the vehicle would use the Panzer III instead due to increased mobility of the suspension and running gear.

Combat usage

Trials with the two prototypes Krupp produced were done by Anti-tank Battalion 521. The battalion took the vehicles with them during Operation Barbarossa. One was destroyed due to catching fire and an ammunition explosion, but the other was able to last until the end of 1941.The sole vehicle also saw use in the German offensive Case Blue in Summer 1942, but it was not reported to be operational by the battalion afterwards. Opinion of the vehicle was that it was unsuitable for participation in a frontal assault due to its low armour and manoeuvrability. The gun was deemed effective in supporting an infantry assault and knocking out tanks, but the heavy muzzle blast caused large dust to obscure the gunner view, requiring an observer to watch where the shots land. No reports were made on engine and transmission problems, but there were issues with the brake system. Due to these issues, the Dicker Max did not see mass production for widespread usage. Thus, only the two prototypes were made before interest in the project dropped.

Media

Skins
Images
The Dicker Max showing off its amazing gun depression.
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Germany tank destroyers
Pz. I Derivatives  Panzerjäger I
Pz. II Derivatives  15cm sIG 33 B Sfl
Pz. 38(t) Derivatives  Marder III · Marder III H · Jagdpanzer 38(t)
Pz. III Derivatives  StuG III A · StuG III F · StuG III G · StuH 42 G
Pz. IV Derivatives  Jagdpanzer IV · Panzer IV/70(A) · Panzer IV/70(V) · Dicker Max · Nashorn · Brummbär · VFW
Pz. V Derivatives  Jagdpanther G1 · Bfw. Jagdpanther G1
Pz. VI Derivatives  Sturer Emil · Elefant · Ferdinand · 38 cm Sturmmörser · Jagdtiger
Wheeled/Half-track  8,8 cm Flak 37 Sfl. · Sd.Kfz.251/9 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · Sd.Kfz.234/3 · Sd.Kfz.234/4 · 15 cm Pz.W.42
ATGM Carrier  RakJPz 2 · RakJPz 2 (HOT) · Wiesel 1A2
Other  Waffenträger · M109G · JPz 4-5 · Raketenautomat · VT1-2