Difference between revisions of "Destruction credit mechanics"

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Each type of vehicle that exists in War Thunder has its own rules for quantifying the amount of damage it receives from other players. It has been designed in this way so that the award will be distributed as clearly as possible between the players who participated in the destruction of the target.
  |title = Writing in process...
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|text = This article is currently in a '''Work In Progress'''. Other participants are requested to not make any changes while this warning is here.
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{{Notice
|background = #BBDEFB
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|The mechanics used to quantify damage for a given type of vehicle is the same for all game modes.
|border = #2196F3
 
|img = File:Icons Write.png
 
|cat=WIP articles
 
 
}}
 
}}
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== Aircraft ==
 
== Aircraft ==
The biggest awards will be provided to the player that destroys the vehicle.
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The greatest award will be provided to the player that destroys the enemy aircraft.
 +
 
 +
{| class="wikitable"
 +
|-
 +
| width="50%" | <center>[[File:Destruction credit mechanics - destruction aircraft.png|134x134px]]
 +
'''Instant destruction'''
 +
</center>
 +
| width="50%" | <center>[[File:Destruction credit mechanics - damaged aircraft.png|134x134px]]
 +
'''Damaged'''
 +
</center>
 +
|-
 +
| Destruction will be counted instantly if the target received damage which excludes further controlled flight: pilot death, fuel tanks exploding, detaching of the middle/inner section of the wing or tail etc.
 +
| Destruction will be counted if caused damage contributed to the destruction of the target before the expiration of the damage timer and there were no other conditions which were applied.
 +
|}
 +
 
 +
A secondary award (support) will be given to all players who caused critical damage to the destroyed vehicle before the expiration of the damage timer or serious damage before the expiration of the damage timer of 30/60/80 seconds (AB/RB/SB).
 +
 
 +
=== Conditions of target destruction ===
 +
The following types of damage for aircraft exist which are divided by severity: Critical damage > Serious damage > Simple damage
 +
 
 +
{{Notice
 +
|Emergency landing at the airfield with the possibility of further repair resets the fixed damage and does not count the destruction.
 +
}}
 +
 
 +
==== Critical damage ====
 +
Activity timer: 90 seconds (then becomes the lowest priority).
  
The priority of damage quantification is as follows: Fatal damage > new critical damage > new serious or simple damage > Expired critical damage
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Conditions required when assigning to the target: Any damages which significantly impairs the handling or performance of the aircraft - from rudder failure to fuselage damage.
 +
 
 +
Where several critical damages have been assigned to the crashed target the destruction will be credited to the player who made the heaviest critical damage.
  
 
{{Notice
 
{{Notice
|If an aircraft or helicopter receives several types of damage and is then destroyed, the vehicle’s  destruction will be counted for the player which did the most amount of priority damage.
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|Some damage which fits the critical damage definition may have a delayed effect. For example, a damaged radiator will eventually cause the engine to overheat and later lead to complete failure, subsequent to that, critical damage will be credited to the player that damaged the radiator.
 
}}
 
}}
  
Other conditions:
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Features:
* The successful repair of an aircraft or helicopter will reset all active types of damage.
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* Delayed critical damage has no timer and will be “assigned” to the damaged enemy until they are destroyed or the damage is repaired. A fire does normal damage with a timer.
* If it’s the case where several players caused damage of equal priority, the vehicle’s destruction will be credited to the player who caused damage last.
+
* When the timer expires the critical damage will still be assigned to the target but will be inferior to serious and simple damage with an active timer.
 +
* Critical damage will be awarded with Silver Lions and Research Points regardless of the fate of the damaged enemy.
 +
* Messages regarding critical damage will be marked red in the in-game interface and recorded to the battle log.
 +
 
 +
==== Serious damage ====
 +
Activity timer: AB 12 seconds/ RB & SB 15 seconds (reset at end of timer).
  
=== Damage types ===
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Conditions required when assigning to the target: perceptible damage to aircraft (including helicopters) components and modules that don’t impact the controllability of the aircraft (including helicopters) nor the performance characteristics.
==== Fatal damage ====
 
Timer: none (destruction will be instantly counted).
 
  
Conditions: Damage types that are not compatible with the possibility of further flight - pilot death, fuel tanks exploding, detaching of the middle/inner section of the wing or tail.
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Features:
 +
* Messages regarding serious damage will be marked in gray in the in-game interface and recorded to the battle log.
  
A secondary award (support) will be given to all players who caused serious damage to the destroyed vehicle less than 30/60/80 seconds before its destruction (AB/RB/SB), or 90 seconds before they did the critical damage before it will be counted as destroyed.
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==== Simple damage ====
 +
Activity timer: AB 12 seconds / RB & SB 15 seconds(reset at end of timer).
  
 +
Conditions required when assigning to the target:  Any other hits which are not serious enough for other types of damage
  
Other conditions:
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Features:
* The tearing off of the tip of a wing will not be counted as fatal damage.
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* Does not bring the "Support" award after the timer expires.
* In the RB and SB game modes, the tearing  off of wings can be fatal if the total damage is large enough (if about half of the modules become faulty) and further repair is impossible.
 
  
==== Critical damage ====
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== Ground vehicles ==
Timer: New critical damage caused less than 90 seconds ago (after which it becomes expired critical damage).
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The greatest award will be provided to the player that destroys the enemy ground vehicle..
 +
 
 +
{| class="wikitable"
 +
|-
 +
| width="50%" | <center>[[File:Destruction credit mechanics - destruction tank.png|134x134px]]
 +
'''Instant destruction'''
 +
</center>
 +
| width="50%" | <center>[[File:Destruction credit mechanics - damaged tank.png|134x134px]]
 +
'''Damaged'''
 +
</center>
 +
|-
 +
| Destruction will be counted as instant if the target explodes or the crew number is no longer sufficient for simultaneous movement and firing.
 +
| A reward will be granted if the attack on the enemy player caused one of the damage types or the destruction will be counted when the damage leads to the destruction of the target.
 +
|}
 +
 
 +
A secondary award (support) will be given to all players who made serious or critical damage with an active timer at the time of destruction.
 +
 
 +
=== Conditions for target destruction ===
 +
The following types of damage for ground vehicles exist which are divided by severity: Active fire > Critical damage > Serious damage > Simple damage.  
  
Conditions: Any damages which significantly impairs the handling or performance of the aircraft - from rudder failure to fuselage damage.
+
Voluntary exiting the vehicle leads to its destruction and the destruction will be counted for the player who made one of the following types of damage in the following sequence: Active fire > Simple damage > Critical damage > Serious damage
  
 
{{Notice
 
{{Notice
|Some damage which fits the critical damage definition may have a delayed effect. For example, a damaged radiator will eventually cause the engine to overheat and later lead to complete failure, and after that, critical damage will be credited to the player which damaged the radiator. Fire can also cause critical or weaker damage.
+
|The repair of ground vehicles doesn’t reset the active damage on the vehicle. It only returns it to combat readiness without fully recovering it.
 
 
Delayed critical damage has no timer and will be “assigned” to the damaged enemy until they are destroyed or the damage is repaired.
 
 
}}
 
}}
  
If the enemy which received critical damage is destroyed before the 90 second timer expires, the destruction will be counted to the player which did the most amount of fatal critical damage.
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==== Active fire ====
 +
Activity timer: no timer (sets the timer of damage caused by fire to the targets).
  
A secondary award (support) will be given to all players who caused critical or serious damage to the destroyed vehicle less than 30/60/80 seconds before its destruction (AB/RB/SB).
+
Conditions required when assigning to a target: damage/hit that caused the fire in the fuel tank or its engine. Can inflict both simple and critical damage, which is eventually credited to the player who set the target on fire.
  
{{Notice
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==== Critical damage ====
|When the 90 second timer expires, new critical damage becomes expired critical damage, and can be interrupted if the enemy is destroyed, for example by serious or even simple damage.
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Activity timer: no timer.
  
However, even if the timer has expired, but no one has interrupted the critical damage caused by serious or simple damage, the vehicle’s destruction will be credited to the player which caused the critical damage.
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Conditions required when assigning to a target: disabling a crew member, weapon, engine or transmission.
|!!
 
}}
 
  
Other conditions:
+
Features:
* Critical damage can be caused multiple times, and each instance of critical damage will restart the timer.
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* It's the only type of damage that brings the “Assist in destruction” award even after the timer has expired.
* A secondary award (support) will be given for all players who caused serious damage to the destroyed vehicle less than 30/60/80 seconds before its destruction (AB/RB/SB) or 90 seconds before they did critical damage but not less serious damage, before it will be counted as destroyed.
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* Critical damage will be awarded with Silver Lions and Research Points once for each target.
* Critical damage will be awarded with Silver Lions and Research Points regardless of the fate of the damaged enemy.
+
* Messages regarding critical damage will be recorded to the battle log.
* Messages regarding critical damage will be marked red in the in-game interface and recorded to the battle log.
 
  
 
==== Serious damage ====
 
==== Serious damage ====
Timer: 12 seconds AB / 15 seconds RB and SB (resetting after that).
+
Activity timer: 30/60/80 (AB/RB/SB) seconds (reset after timer end).
  
Conditions: perceptible damage to aircraft (including helicopters) components and modules which don’t impact the controllability of the aircraft (including helicopter) nor the performance characteristics.
+
Conditions required when assigning to a target: failure of the engine, transmission, barrel or breech of the gun
  
If an enemy who has received serious damage is destroyed before the expiration of the timer, and they have not previously received any critical damage, the destruction will be credited to the player who caused the serious damage to the aircraft or helicopter.
+
Features:
 +
* Can lead to the destruction of a target. For example as a result of denotation of the shell in the bore of the barrel and so will be counted as destroyed.
  
Other conditions:
+
==== Simple damage ====
* Is equal to the simple damage in priority when counting the destruction.
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Activity timer: 12/15/15 (AB/RB/SB) seconds (reset after end of timer).
* Messages regarding serious damage will be marked in gray in the in-game interface and recorded to the battle log.
+
 
 +
Conditions required when assigning to a target: Any hits causing damage.
 +
 
 +
Features:
 +
* Can lead to the destruction of a target. For example as the result of the detonation of a shell in the bore of the barrel and so will be counted as destroyed.
 +
 
 +
== Fleet ==
 +
The greatest award will be credited for caused damage.
 +
 
 +
{{Notice
 +
|A ship's crew can include several thousands of sailors. This is why the ‘one shot’ destruction  of a ship is only possible in exceptional cases. The assessment of a player's contribution to a victory over the enemy is carried out by counting the number of disabled crew members.
 +
}}
  
==== Simple damage ====
+
{| class="wikitable"
Timer: 12 seconds AB / 15 seconds RB and SB.
+
|-
 +
| width="50%" | <center>[[File:Destruction credit mechanics - destruction ship.png|134x134px]]
 +
'''Instant destruction'''
 +
</center>
 +
| width="50%" | <center>[[File:Destruction credit mechanics - damaged ship.png|134x134px]]
 +
'''Damaged'''
 +
</center>
 +
|-
 +
| Immediately counts the destruction of the target and its crew to the player if the target has its magazine (ammo rack) detonated, hull destroyed or all compartments have been destroyed.
 +
| A reward will be awarded if attack on the target disables combat posts or a crew assigned to combat posts and compartments.
 +
|}
  
Conditions: Any other hits which are not listed above. Destruction of the vehicle will be credited to the player in cases where the enemy vehicle crashes before the timer expires and only when the vehicle doesn’t have any active critical or serious damage.
+
A secondary award (support) will be given to all players who added damage to the destroyed target.
  
Other conditions:
+
=== Conditions of target destruction ===
* Lesser priority than critical or serious damage.
+
The crew on a ship are assigned to separate compartments and combat posts - such as weapons and scanning modules, the captain's cabin, etc. striking a compartment or combat post disables a part of the crew assigned to it, depending on the severity of the damage.
  
== Ground vehicles ==
+
The destruction of a compartment so that it appears “black” means that its crew have been completely neutralised in that compartment.
Priorities taken into account while giving a unit destroyed credit in the ground forces mode:<br>
 
'''Lethal damage > Critical damage > Active fire > Serious damage > Normal damage'''
 
* If there are several active types of damage present on the vehicle  - the first priority damage awards a “ground unit destroyed” award, and the  remainder receive an assist if the damage inflicted by them occurs 30 seconds before its destruction (with the exception of a critical hit).
 
* Tank repair does not repair ground vehicles completely - it only repairs until fighting capacity has been reached. Thus repair does not remove damage from vehicles as it does in aircraft mode.[[File:DestructionCredit Critical Tank.jpg|thumbnail|Example of critical damage against a [[T-50]] light tank.]]
 
Like in Aviation scuttling the vehicle will give the kill credit to last player who damaged the vehicle substantially.
 
  
# '''Lethal damage''' &ndash; vehicles completely knocked out of battle. when all necessary equipment for combat has been destroyed.
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Features:
#:* Lethal damage is caused by fuel explosion or ammo racking or disabling all the crew. While inflicting lethal damage a player will instantly receive credit for the ground force unit being destroyed and all the rest of the players who inflicted damage to that vehicle for the previous 30 seconds will get an assist.
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* There are no crew left in “black” (destroyed) compartments.
# '''Critical damage''' &ndash; disabling two of the crew members.
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* The density of crew in unaffected compartments is higher and fires will lead to further damage.
#:* Critical damage is displayed in the damage log and grants a separate silver lion and research point award and may be inflicted to the vehicle only once per battle.
+
* The number of remaining crew members will be listed in the damage camera both numerically and as a percentage.
#:* If a vehicle is wrecked or the player leaves it - then the player who inflicted critical damage will get the ground unit destruction award even if, at the time player was disengaged from the enemy vehicle and it was under attack from other players.
 
#:* This is the only damage type which ''gives an assist after the 30 second timer'' has completed.
 
# '''Active fire''' &ndash; works on the same principle as standard inflicted damage. While inflicting damage may cause any damage from normal to critical, which will be credited to the player who set the vehicle on fire. While the vehicle is in flames - it will give a higher priority to receive credit for unit destruction than serious or normal damage.
 
# '''Serious damage''' &ndash; disabling one of the important modules - cannon or engine.
 
#:*A player gains vehicle destruction from this damage only if the enemy vehicle has been wrecked or the player has ejected and when it does not have active critical damage or fire associated with it. This should be no longer than 60 seconds.
 
# '''Normal damage''' &ndash; any module damage given. Hits without penetration or damage inflicted do not count as effective hits and will not be counted as normal damage either.
 
#:*A player gains vehicle destruction from this damage only if the enemy vehicle has been wrecked or the player has jumped out and when it does not have active critical or serious damage or fire associated with it. This should be no longer than 12 seconds.
 
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]

Revision as of 15:43, 9 July 2019

Each type of vehicle that exists in War Thunder has its own rules for quantifying the amount of damage it receives from other players. It has been designed in this way so that the award will be distributed as clearly as possible between the players who participated in the destruction of the target.

Msg-info.png The mechanics used to quantify damage for a given type of vehicle is the same for all game modes.

Aircraft

The greatest award will be provided to the player that destroys the enemy aircraft.

Destruction credit mechanics - destruction aircraft.png

Instant destruction

Destruction credit mechanics - damaged aircraft.png

Damaged

Destruction will be counted instantly if the target received damage which excludes further controlled flight: pilot death, fuel tanks exploding, detaching of the middle/inner section of the wing or tail etc. Destruction will be counted if caused damage contributed to the destruction of the target before the expiration of the damage timer and there were no other conditions which were applied.

A secondary award (support) will be given to all players who caused critical damage to the destroyed vehicle before the expiration of the damage timer or serious damage before the expiration of the damage timer of 30/60/80 seconds (AB/RB/SB).

Conditions of target destruction

The following types of damage for aircraft exist which are divided by severity: Critical damage > Serious damage > Simple damage

Msg-info.png Emergency landing at the airfield with the possibility of further repair resets the fixed damage and does not count the destruction.

Critical damage

Activity timer: 90 seconds (then becomes the lowest priority).

Conditions required when assigning to the target: Any damages which significantly impairs the handling or performance of the aircraft - from rudder failure to fuselage damage.

Where several critical damages have been assigned to the crashed target the destruction will be credited to the player who made the heaviest critical damage.

Msg-info.png Some damage which fits the critical damage definition may have a delayed effect. For example, a damaged radiator will eventually cause the engine to overheat and later lead to complete failure, subsequent to that, critical damage will be credited to the player that damaged the radiator.

Features:

  • Delayed critical damage has no timer and will be “assigned” to the damaged enemy until they are destroyed or the damage is repaired. A fire does normal damage with a timer.
  • When the timer expires the critical damage will still be assigned to the target but will be inferior to serious and simple damage with an active timer.
  • Critical damage will be awarded with Silver Lions and Research Points regardless of the fate of the damaged enemy.
  • Messages regarding critical damage will be marked red in the in-game interface and recorded to the battle log.

Serious damage

Activity timer: AB 12 seconds/ RB & SB 15 seconds (reset at end of timer).

Conditions required when assigning to the target: perceptible damage to aircraft (including helicopters) components and modules that don’t impact the controllability of the aircraft (including helicopters) nor the performance characteristics.

Features:

  • Messages regarding serious damage will be marked in gray in the in-game interface and recorded to the battle log.

Simple damage

Activity timer: AB 12 seconds / RB & SB 15 seconds(reset at end of timer).

Conditions required when assigning to the target: Any other hits which are not serious enough for other types of damage

Features:

  • Does not bring the "Support" award after the timer expires.

Ground vehicles

The greatest award will be provided to the player that destroys the enemy ground vehicle..

Destruction credit mechanics - destruction tank.png

Instant destruction

Destruction credit mechanics - damaged tank.png

Damaged

Destruction will be counted as instant if the target explodes or the crew number is no longer sufficient for simultaneous movement and firing. A reward will be granted if the attack on the enemy player caused one of the damage types or the destruction will be counted when the damage leads to the destruction of the target.

A secondary award (support) will be given to all players who made serious or critical damage with an active timer at the time of destruction.

Conditions for target destruction

The following types of damage for ground vehicles exist which are divided by severity: Active fire > Critical damage > Serious damage > Simple damage.

Voluntary exiting the vehicle leads to its destruction and the destruction will be counted for the player who made one of the following types of damage in the following sequence: Active fire > Simple damage > Critical damage > Serious damage

Msg-info.png The repair of ground vehicles doesn’t reset the active damage on the vehicle. It only returns it to combat readiness without fully recovering it.

Active fire

Activity timer: no timer (sets the timer of damage caused by fire to the targets).

Conditions required when assigning to a target: damage/hit that caused the fire in the fuel tank or its engine. Can inflict both simple and critical damage, which is eventually credited to the player who set the target on fire.

Critical damage

Activity timer: no timer.

Conditions required when assigning to a target: disabling a crew member, weapon, engine or transmission.

Features:

  • It's the only type of damage that brings the “Assist in destruction” award even after the timer has expired.
  • Critical damage will be awarded with Silver Lions and Research Points once for each target.
  • Messages regarding critical damage will be recorded to the battle log.

Serious damage

Activity timer: 30/60/80 (AB/RB/SB) seconds (reset after timer end).

Conditions required when assigning to a target: failure of the engine, transmission, barrel or breech of the gun

Features:

  • Can lead to the destruction of a target. For example as a result of denotation of the shell in the bore of the barrel and so will be counted as destroyed.

Simple damage

Activity timer: 12/15/15 (AB/RB/SB) seconds (reset after end of timer).

Conditions required when assigning to a target: Any hits causing damage.

Features:

  • Can lead to the destruction of a target. For example as the result of the detonation of a shell in the bore of the barrel and so will be counted as destroyed.

Fleet

The greatest award will be credited for caused damage.

Msg-info.png A ship's crew can include several thousands of sailors. This is why the ‘one shot’ destruction of a ship is only possible in exceptional cases. The assessment of a player's contribution to a victory over the enemy is carried out by counting the number of disabled crew members.
Destruction credit mechanics - destruction ship.png

Instant destruction

Destruction credit mechanics - damaged ship.png

Damaged

Immediately counts the destruction of the target and its crew to the player if the target has its magazine (ammo rack) detonated, hull destroyed or all compartments have been destroyed. A reward will be awarded if attack on the target disables combat posts or a crew assigned to combat posts and compartments.

A secondary award (support) will be given to all players who added damage to the destroyed target.

Conditions of target destruction

The crew on a ship are assigned to separate compartments and combat posts - such as weapons and scanning modules, the captain's cabin, etc. striking a compartment or combat post disables a part of the crew assigned to it, depending on the severity of the damage.

The destruction of a compartment so that it appears “black” means that its crew have been completely neutralised in that compartment.

Features:

  • There are no crew left in “black” (destroyed) compartments.
  • The density of crew in unaffected compartments is higher and fires will lead to further damage.
  • The number of remaining crew members will be listed in the damage camera both numerically and as a percentage.