Difference between revisions of "Destruction credit mechanics"

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== Destruction and damage credit mechanics ==
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Each type of vehicle that exists in War Thunder has its own rules for quantifying the amount of damage it receives from other players. It has been designed in this way so that the award will be distributed as clearly as possible between the players who participated in the destruction of the target.
=== Aircraft ===
 
Priorities taken into account whilst giving a "'unit' destroyed" credit in aircraft mode:<br>
 
[[File:DestructionCredit Critical J2M2vB25.jpg|thumbnail|A critical damage example: [[J2M2|J2M2]] destroying the engine modules of a bomber.]][[File:DestructionCredit GrayLog J2M2vB25.jpg|thumbnail|“Gray log” of serious damage being inflicted: Here the oil tanks of the [[B-25J-30|B-25]] have been blown to pieces.]]
 
'''Lethal damage > Active Critical damage > Serious damage > Normal damage'''
 
*If there are several active types of damage present on the vehicle  - the first priority damage awards “aircraft destroyed” award, and the remainder receive '''assist''' if the damage inflicted by them occurs '''30 seconds''' before its destruction (with the exception of a critical hit).
 
*Repairing an aircraft removes all active damage from it.
 
*In the case of players inflicting damage with equal priority and the enemy crashing - the destroyed aircraft is credited to the player who inflicted the damage last.
 
In all cases listed below - a bail from the aircraft counts as an aircraft crash.
 
  
# '''Lethal damage''' &ndash; is damage which makes it impossible to restore an aircraft and return to the battle.
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{{Notice
#:* Lethal damage will be allocated from the following; fuel explosion, tail structure being severed or a pilot's death. In some cases also when a wing is being sheared. If Lethal damage is inflicted, then the player causing it instantly gets an aircraft destroyed credit and all the rest of the players who damaged the enemy aircraft for the previous '''30 seconds''' will receive an "assist".
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|The mechanics used to quantify damage for a given type of vehicle is the same for all game modes.
#:* Removal of the wing tip (visually about one quarter) is not considered "Lethal damage".
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}}
#:* Wing removal in ''[[:Category:Game modes#Arcade_Battles|Arcade]]'' battles is always classed as "Lethal damage", except cases where the player is already on an airfield where repair is possible.
 
#:* In ''[[:Category:Game modes#Simulator_Battles|simulator]]'' and ''[[Realistc Battles|realistic]]'' battles it can be "Lethal damage", if the overall damage is too large to repair (about 50% of modules destroyed), and if an aircraft is landed without the ability to repair.
 
# '''Critical damage''' &ndash; a damage which may lead to it being impossible to successfully return to a friendly airfield for repair.
 
#:* Critical damage is a wing being taken off (except cases when it is lethal damage), destruction of control surfaces or the disabling of all engines.
 
#:* Critical damage is displayed in the damage log and grants a separate silver lion and research point award and may be inflicted to the aircraft only once per battle, excluding cases when all active damage is removed after a repair.
 
#:* Active Critical damage is applied to a target for 90 seconds. This means, if an aircraft has crashed while attempting to land during that time, the player who inflicted the critical hit will be awarded with aircraft destruction even if that player has disengaged from the enemy aircraft and the aircraft was under attack from other players. After 90 seconds have passed - the critical damage will stay with the target with a priority of a normal damage, hence it could be overridden by any other damage.
 
#:* This is the only damage type which ''grants assists after the 30 second'' time limit.
 
# '''Serious damage''' &ndash; is the destruction of one of the active engines while other engines are available or major wing damage without it being cut off. Serious damage is displayed on the side of the players display using gray text.
 
#:* A Player gains vehicle destruction from this damage only in if enemy aircraft has crashed and does not have active critical damage on it. At the same time it should be achieved while the timer is still in effect; 30 seconds in arcade battles, 60 seconds in realistic battles and 80 seconds in simulator battles.
 
# '''Normal damage''' &ndash; any hits that are not listed above. A player gains vehicle destruction from the damage only if the enemy aircraft has crashed and does not have active critical or serious damage on it. The timer that accounts for this is; 12 seconds for arcade and 15 seconds for both realistic and simulator battles.
 
# '''Fire damage''' &ndash; works in the same way as standard inflicted damage. While inflicting damage may cause any damage from normal to critical, which will be credited to player who has set the aircraft alight.
 
{{Youtube|url = 5ic_Cn39tlI|Guide to the in-game damage mechanics}}
 
  
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== Aircraft ==
 +
The greatest award will be provided to the player that destroys the enemy aircraft.
  
=== Ground vehicles ===
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{| class="wikitable"
Priorities taken into account while giving a unit destroyed credit in the ground forces mode:<br>
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|-
'''Lethal damage > Critical damage > Active fire > Serious damage > Normal damage'''
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| width="50%" | <center>[[File:Destruction credit mechanics - destruction aircraft.png|134x134px]]
* If there are several active types of damage present on the vehicle  - the first priority damage awards a “ground unit destroyed” award, and the remainder receive an assist if the damage inflicted by them occurs 30 seconds before its destruction (with the exception of a critical hit).
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'''Instant destruction'''
* Tank repair does not repair ground vehicles completely - it only repairs until fighting capacity has been reached. Thus repair does not remove damage from vehicles as it does in aircraft mode.[[File:DestructionCredit Critical Tank.jpg|thumbnail|Example of critical damage against a [[T-50]] light tank.]]
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</center>
Like in Aviation scuttling the vehicle will give the kill credit to last player who damaged the vehicle substantially.
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| width="50%" | <center>[[File:Destruction credit mechanics - damaged aircraft.png|134x134px]]
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'''Damaged'''
 +
</center>
 +
|-
 +
| Destruction will be counted instantly if the target received damage which excludes further controlled flight: pilot death, fuel tanks exploding, detaching of the middle/inner section of the wing or tail etc.
 +
| Destruction will be counted if caused damage contributed to the destruction of the target before the expiration of the damage timer and there were no other conditions which were applied.
 +
|}
  
# '''Lethal damage''' &ndash; vehicles completely knocked out of battle. when all necessary equipment for combat has been destroyed.
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{{Notice
#:* Lethal damage is caused by fuel explosion or ammo racking or disabling all the crew. While inflicting lethal damage a player will instantly receive credit for the ground force unit being destroyed and all the rest of the players who inflicted damage to that vehicle for the previous 30 seconds will get an assist.
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|A player exiting their vehicle will count as having been shot down, and the kill will be credited to the closest enemy within a 5 km radius. This will occur under the condition that there is no active damage on the vehicle capable of being counted as a kill for another player.  
# '''Critical damage''' &ndash; disabling two of the crew members.
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|!!
#:* Critical damage is displayed in the damage log and grants a separate silver lion and research point award and may be inflicted to the vehicle only once per battle.
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}}
#:* If a vehicle is wrecked or the player leaves it - then the player who inflicted critical damage will get the ground unit destruction award even if, at the time player was disengaged from the enemy vehicle and it was under attack from other players.
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#:* This is the only damage type which ''gives an assist after the 30 second timer'' has completed.
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A secondary award (support) will be given to all players who caused critical damage to the destroyed vehicle before the expiration of the damage timer or serious damage before the expiration of the damage timer.
# '''Active fire''' &ndash; works on the same principle as standard inflicted damage. While inflicting damage may cause any damage from normal to critical, which will be credited to the player who set the vehicle on fire. While the vehicle is in flames - it will give a higher priority to receive credit for unit destruction than serious or normal damage.
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# '''Serious damage''' &ndash; disabling one of the important modules - cannon or engine.
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=== Conditions of target destruction ===
#:*A player gains vehicle destruction from this damage only if the enemy vehicle has been wrecked or the player has ejected and when it does not have active critical damage or fire associated with it. This should be no longer than 60 seconds.
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The following types of damage for aircraft exist which are divided by severity: Critical damage > Serious damage > Simple damage
# '''Normal damage''' &ndash; any module damage given. Hits without penetration or damage inflicted do not count as effective hits and will not be counted as normal damage either.
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#:*A player gains vehicle destruction from this damage only if the enemy vehicle has been wrecked or the player has jumped out and when it does not have active critical or serious damage or fire associated with it. This should be no longer than 12 seconds.
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{{Notice
 +
|Emergency landing at the airfield with the possibility of further repair resets the fixed damage and does not count the destruction.
 +
}}
 +
 
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==== Critical damage ====
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Activity timer: 90 seconds (then becomes the lowest priority).
 +
 
 +
Conditions required when assigning to the target: Any damages which significantly impairs the handling or performance of the aircraft - from rudder failure to fuselage damage.
 +
 
 +
Where several critical damages have been assigned to the crashed target the destruction will be credited to the player who made the heaviest critical damage.
 +
 
 +
{{Notice
 +
|Some damage which fits the critical damage definition may have a delayed effect. For example, a damaged radiator will eventually cause the engine to overheat and later lead to complete failure, subsequent to that, critical damage will be credited to the player that damaged the radiator.
 +
}}
 +
 
 +
Features:
 +
 
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* Delayed critical damage has no timer and will be “assigned” to the damaged enemy until they are destroyed or the damage is repaired. A fire does normal damage with a timer.
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* When the timer expires the critical damage will still be assigned to the target but will be inferior to serious and simple damage with an active timer.
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* Critical damage will be awarded with Silver Lions and Research Points regardless of the fate of the damaged enemy.
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* Messages regarding critical damage will be marked red in the in-game interface and recorded to the battle log.
 +
 
 +
==== Serious damage ====
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Activity timer: 30/60/80 seconds (AB/RB/SB) (reset at end of timer).
 +
 
 +
Conditions required when assigning to the target: significant damage to various parts of the aircraft which didn’t significantly degrade the aircraft's performance. Damage resulting in leakage of working fluids (oil, water or fuel).
 +
 
 +
Features:
 +
 
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* Messages regarding serious damage will be marked in gray in the in-game interface and recorded to the battle log.
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 +
==== Simple damage ====
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Activity timer: AB 12 seconds / RB & SB 15 seconds(reset at end of timer).
 +
 
 +
Conditions required when assigning to the target:  Any other hits which are not serious enough for other types of damage
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 +
Features:
 +
 
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* Does not bring the "Support" award after the timer expires.
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== Ground vehicles ==
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The greatest award will be provided to the player that destroys the enemy ground vehicle.
 +
 
 +
{| class="wikitable"
 +
|-
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| width="50%" | <center>[[File:Destruction credit mechanics - destruction tank.png|134x134px]]
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'''Instant destruction'''
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</center>
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| width="50%" | <center>[[File:Destruction credit mechanics - damaged tank.png|134x134px]]
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'''Damaged'''
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</center>
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|-
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| Destruction will be counted as instant if the target explodes or the crew number is no longer sufficient for simultaneous movement and firing.
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| A reward will be granted if the attack on the enemy player caused one of the damage types or the destruction will be counted when the damage leads to the destruction of the target.
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|}
 +
 
 +
A secondary award (support) will be given to all players who made serious or critical damage with an active timer at the time of destruction.
 +
 
 +
=== Conditions for target destruction ===
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The following types of damage for ground vehicles exist which are divided by severity: Active fire > Critical damage > Serious damage > Simple damage.  
 +
 
 +
Voluntary exiting the vehicle leads to its destruction and the destruction will be counted for the player who made one of the following types of damage in the following sequence: Active fire > Simple damage > Critical damage > Serious damage
 +
 
 +
{{Notice
 +
|The repair of ground vehicles doesn’t reset the active damage on the vehicle. It only returns it to combat readiness without fully recovering it.
 +
}}
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 +
==== Active fire ====
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Activity timer: no timer (sets the timer of damage caused by fire to the targets).
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Conditions required when assigning to a target: damage/hit that caused the fire in the fuel tank or its engine. Can inflict both simple and critical damage, which is eventually credited to the player who set the target on fire.
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==== Critical damage ====
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Activity timer: no timer.
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 +
Conditions required when assigning to a target: disabling a crew member, weapon, engine or transmission.
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 +
Features:
 +
 
 +
* It's the only type of damage that brings the “Assist in destruction” award even after the timer has expired.
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* Critical damage will be awarded with Silver Lions and Research Points once for each target.
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* Messages regarding critical damage will be recorded to the battle log.
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 +
==== Serious damage ====
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Activity timer: 30/60/80 (AB/RB/SB) seconds (reset after timer end).
 +
 
 +
Conditions required when assigning to a target: failure of the engine, transmission, barrel or breech of the gun
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 +
Features:
 +
 
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* Can lead to the destruction of a target. For example as a result of detonation of the shell in the bore of the barrel and so will be counted as destroyed.
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 +
==== Simple damage ====
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Activity timer: 12/15/15 (AB/RB/SB) seconds (reset after end of timer).
 +
 
 +
Conditions required when assigning to a target: Any hits causing damage.
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 +
Features:
 +
 
 +
* Can lead to the destruction of a target. For example as the result of the detonation of a shell in the bore of the barrel and so will be counted as destroyed.
 +
 
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== Fleet ==
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The greatest award will be credited for caused damage.
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 +
{{Notice
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|A ship's crew can include several thousands of sailors. This is why the ‘one shot’ destruction  of a ship is only possible in exceptional cases. The assessment of a player's contribution to a victory over the enemy is carried out by counting the number of disabled crew members.
 +
}}
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 +
{| class="wikitable"
 +
|-
 +
| width="50%" | <center>[[File:Destruction credit mechanics - destruction ship.png|134x134px]]
 +
'''Instant destruction'''
 +
</center>
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| width="50%" | <center>[[File:Destruction credit mechanics - damaged ship.png|134x134px]]
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'''Damaged'''
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</center>
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|-
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| Immediately counts the destruction of the target and its crew to the player if the target has its magazine (ammo rack) detonated, hull destroyed or all compartments have been destroyed.
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| A reward will be awarded if attack on the target disables combat posts or a crew assigned to combat posts and compartments.
 +
|}
 +
 
 +
A secondary award (support) will be given to all players who added damage to the destroyed target.
 +
 
 +
=== Conditions of target destruction ===
 +
The crew on a ship are assigned to separate compartments and combat posts - such as weapons and scanning modules, the captain's cabin, etc. striking a compartment or combat post disables a part of the crew assigned to it, depending on the severity of the damage.
 +
 
 +
The destruction of a compartment so that it appears “black” means that its crew have been completely neutralised in that compartment.
 +
 
 +
Features:
 +
 
 +
* There are no crew left in “black” (destroyed) compartments.
 +
* The density of crew in unaffected compartments is higher and fires will lead to further damage.
 +
* The number of remaining crew members will be listed in the damage camera both numerically and as a percentage.
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]

Revision as of 12:36, 28 May 2021

Each type of vehicle that exists in War Thunder has its own rules for quantifying the amount of damage it receives from other players. It has been designed in this way so that the award will be distributed as clearly as possible between the players who participated in the destruction of the target.

Msg-info.png The mechanics used to quantify damage for a given type of vehicle is the same for all game modes.

Aircraft

The greatest award will be provided to the player that destroys the enemy aircraft.

Destruction credit mechanics - destruction aircraft.png

Instant destruction

Destruction credit mechanics - damaged aircraft.png

Damaged

Destruction will be counted instantly if the target received damage which excludes further controlled flight: pilot death, fuel tanks exploding, detaching of the middle/inner section of the wing or tail etc. Destruction will be counted if caused damage contributed to the destruction of the target before the expiration of the damage timer and there were no other conditions which were applied.
Msg-warning.png A player exiting their vehicle will count as having been shot down, and the kill will be credited to the closest enemy within a 5 km radius. This will occur under the condition that there is no active damage on the vehicle capable of being counted as a kill for another player.

A secondary award (support) will be given to all players who caused critical damage to the destroyed vehicle before the expiration of the damage timer or serious damage before the expiration of the damage timer.

Conditions of target destruction

The following types of damage for aircraft exist which are divided by severity: Critical damage > Serious damage > Simple damage

Msg-info.png Emergency landing at the airfield with the possibility of further repair resets the fixed damage and does not count the destruction.

Critical damage

Activity timer: 90 seconds (then becomes the lowest priority).

Conditions required when assigning to the target: Any damages which significantly impairs the handling or performance of the aircraft - from rudder failure to fuselage damage.

Where several critical damages have been assigned to the crashed target the destruction will be credited to the player who made the heaviest critical damage.

Msg-info.png Some damage which fits the critical damage definition may have a delayed effect. For example, a damaged radiator will eventually cause the engine to overheat and later lead to complete failure, subsequent to that, critical damage will be credited to the player that damaged the radiator.

Features:

  • Delayed critical damage has no timer and will be “assigned” to the damaged enemy until they are destroyed or the damage is repaired. A fire does normal damage with a timer.
  • When the timer expires the critical damage will still be assigned to the target but will be inferior to serious and simple damage with an active timer.
  • Critical damage will be awarded with Silver Lions and Research Points regardless of the fate of the damaged enemy.
  • Messages regarding critical damage will be marked red in the in-game interface and recorded to the battle log.

Serious damage

Activity timer: 30/60/80 seconds (AB/RB/SB) (reset at end of timer).

Conditions required when assigning to the target: significant damage to various parts of the aircraft which didn’t significantly degrade the aircraft's performance. Damage resulting in leakage of working fluids (oil, water or fuel).

Features:

  • Messages regarding serious damage will be marked in gray in the in-game interface and recorded to the battle log.

Simple damage

Activity timer: AB 12 seconds / RB & SB 15 seconds(reset at end of timer).

Conditions required when assigning to the target: Any other hits which are not serious enough for other types of damage

Features:

  • Does not bring the "Support" award after the timer expires.

Ground vehicles

The greatest award will be provided to the player that destroys the enemy ground vehicle.

Destruction credit mechanics - destruction tank.png

Instant destruction

Destruction credit mechanics - damaged tank.png

Damaged

Destruction will be counted as instant if the target explodes or the crew number is no longer sufficient for simultaneous movement and firing. A reward will be granted if the attack on the enemy player caused one of the damage types or the destruction will be counted when the damage leads to the destruction of the target.

A secondary award (support) will be given to all players who made serious or critical damage with an active timer at the time of destruction.

Conditions for target destruction

The following types of damage for ground vehicles exist which are divided by severity: Active fire > Critical damage > Serious damage > Simple damage.

Voluntary exiting the vehicle leads to its destruction and the destruction will be counted for the player who made one of the following types of damage in the following sequence: Active fire > Simple damage > Critical damage > Serious damage

Msg-info.png The repair of ground vehicles doesn’t reset the active damage on the vehicle. It only returns it to combat readiness without fully recovering it.

Active fire

Activity timer: no timer (sets the timer of damage caused by fire to the targets).

Conditions required when assigning to a target: damage/hit that caused the fire in the fuel tank or its engine. Can inflict both simple and critical damage, which is eventually credited to the player who set the target on fire.

Critical damage

Activity timer: no timer.

Conditions required when assigning to a target: disabling a crew member, weapon, engine or transmission.

Features:

  • It's the only type of damage that brings the “Assist in destruction” award even after the timer has expired.
  • Critical damage will be awarded with Silver Lions and Research Points once for each target.
  • Messages regarding critical damage will be recorded to the battle log.

Serious damage

Activity timer: 30/60/80 (AB/RB/SB) seconds (reset after timer end).

Conditions required when assigning to a target: failure of the engine, transmission, barrel or breech of the gun

Features:

  • Can lead to the destruction of a target. For example as a result of detonation of the shell in the bore of the barrel and so will be counted as destroyed.

Simple damage

Activity timer: 12/15/15 (AB/RB/SB) seconds (reset after end of timer).

Conditions required when assigning to a target: Any hits causing damage.

Features:

  • Can lead to the destruction of a target. For example as the result of the detonation of a shell in the bore of the barrel and so will be counted as destroyed.

Fleet

The greatest award will be credited for caused damage.

Msg-info.png A ship's crew can include several thousands of sailors. This is why the ‘one shot’ destruction of a ship is only possible in exceptional cases. The assessment of a player's contribution to a victory over the enemy is carried out by counting the number of disabled crew members.
Destruction credit mechanics - destruction ship.png

Instant destruction

Destruction credit mechanics - damaged ship.png

Damaged

Immediately counts the destruction of the target and its crew to the player if the target has its magazine (ammo rack) detonated, hull destroyed or all compartments have been destroyed. A reward will be awarded if attack on the target disables combat posts or a crew assigned to combat posts and compartments.

A secondary award (support) will be given to all players who added damage to the destroyed target.

Conditions of target destruction

The crew on a ship are assigned to separate compartments and combat posts - such as weapons and scanning modules, the captain's cabin, etc. striking a compartment or combat post disables a part of the crew assigned to it, depending on the severity of the damage.

The destruction of a compartment so that it appears “black” means that its crew have been completely neutralised in that compartment.

Features:

  • There are no crew left in “black” (destroyed) compartments.
  • The density of crew in unaffected compartments is higher and fires will lead to further damage.
  • The number of remaining crew members will be listed in the damage camera both numerically and as a percentage.