Difference between revisions of "D4Y1"

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* Has Airbrakes
 
* Has Airbrakes
 
* Armament is nose mounted
 
* Armament is nose mounted
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* Very low BR, can face Bi-planes
  
 
[[File:D4Y1wikihard10.png|thumb|The D4Y1 has great turret coverage, it covers a high angle of attack from boom and zoomers.]]
 
[[File:D4Y1wikihard10.png|thumb|The D4Y1 has great turret coverage, it covers a high angle of attack from boom and zoomers.]]
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== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the aircraft;''
 
* ''encyclopedia page on the aircraft;''

Revision as of 15:16, 4 December 2020

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D4Y1
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This page is about the Japanese dive bomber D4Y1. For other versions, see D4Y2 and D4Y3 Ko.

Description

GarageImage D4Y1.jpg


The D4Y1 Suisei (Comet), nicknamed Judy by the Americans, is a rank II Japanese bomber with a battle rating of 2.0 (AB/RB) and 2.3 (SB). It was introduced in Update 1.75 "La Résistance". It is a very strong ground attack aircraft, and thanks to its high speed and agility, it can make a great fighter. This is your typical Japanese dive bomber, which has excellent ground pounding capabilities, as well as fighter hunting abilities. All these gifts come with downsides, as the D4Y1 is unable to carry rockets or torpedoes, unlike the D4Y2, and has poor defensive armament compared to the D4Y3. It has an Atsuta Atsuta 21 12-cylinder inline engine, which provides excellent power, but unfortunately has overheating issues.

General info

Flight performance

The D4Y1 going into a dive to destroy a small boat

The D4Y1 is a highly agile and speedy aircraft, it can turn fight anything it wishes, even Spitfires. It gets a bomber airspawn, which allows the D4Y1 to outclimb all the fighters, but be sure to select the right airspawn, because it gets a carrier spawn by default on pacific maps. The only issue with the performance of this aircraft arises at high altitudes, where it is left without a supercharger.

Characteristics Max Speed
(km/h at 4,750 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 520 509 9800 23.9 24.5 5.6 5.6 300
Upgraded 589 552 22.2 23.0 14.4 9.3

Details

The D4Y1 is useful in Naval Ralistic Battles, as it can destroy many lightly armored boats at this BR with its 500kg bomb
Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
750 350 480 480 280 ~14 ~10
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 350 < 400 < 400 > 200
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
4,500 m 970 hp 1,218 hp

Survivability and armour

The D4Y1 has no armour. Additionally, the fuel tanks are not self-sealing. There are 2 in each wing. The gunner is not covered, making him vulnerable to attacks from the rear.

Armaments

Offensive armament

D4Y1 pulling out of a dive
Main article: Type 97 navy (7.7 mm)

The D4Y1 is armed with:

  • 2 x 7.7 mm Type 97 navy machine guns, nose-mounted (600 rpg = 1,200 total)

Suspended armament

The D4Y1 can be outfitted with the following ordnance:

  • Without load
  • 1 x 250 kg Navy Type Number 25 Model 2 bomb (250 kg total)
  • 1 x 500 kg Number Type 2 50 Model 1 GP(SAP) bomb (500 kg total)

Defensive armament

Main article: Type 92 (7.7 mm)

The D4Y1 is defended by:

  • 1 x 7.7 mm Type 92 machine gun, dorsal turret (582 rpg)

Usage in battles

The D4Y1 in Fiji

The D4Y1 is an excellent example of a multirole aircraft, as it is an excellent ground attack aircraft, fighter, and bomber. Since you get a bomber airspawn, you can drop your bomb on a base and then start to engage the many fighters below you. You should have no problems engaging them, as long is you keep your speed up and your energy high. One key thing to note is that you don't need to use your defensive turret to shoo away enemy interceptors. You can easily out turn any interceptor at that BR. Besides the fighter role, ground attack is the D4Y1's natural method of play. The 500kg bomb will be excellent for destroying Pillboxes, and you can use your Rifle Caliber machine guns to destroy any soft target you please.Spec

Specific enemies worth noting

  • CW-21 - The CW-21 poses a significant threat to the D4Y1, as it can out-turn, out-climb, and outclass the D4Y1 in every conceivable way. Its armament will shred through the D4Y1, and your plane would be a sitting duck. Now, your gunner can be of some use. Since the CW-21 is a very fragile aircraft, your gunner can set it afire, thus giving you the upper hand. But never under any circumstance attempt to go near this plane, as your gunner is only a last resort.
  • He 100 D-1 - Much like the CW-21, this aircraft will outclass you in every way. Your turret will once again come in handy, as it will surely damage its cooling system.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Not controllable
1 gear
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 7 mm
II Compressor Airframe New 7 mm MGs
III Wings repair Engine Turret 7 mm 13 in (mod35)
IV Engine injection Cover New 7 mm MGs (turret)

The payload option should be a top priority, so getting to tier three modifications is of utmost importance. Rush the new belts and MGs, or the radiator or compressor if you choose to have better performance. Then get the bomb modification. After that, research all engine modifications and then the survivability modifications. Save the turret upgrades for last.

Pros and cons

The D4Y1's defensive gunner, which can help pick seagulls off of your six

Pros:

  • Nimble, can out-turn certain enemy fighters
  • Fast for its BR, can outrun anything it wishes, save the CW-21 and He 100
  • Its speed forces the enemy to tail behind your gunner, giving you a chance to shoot at the approaching fighter with your turret
  • Turret covers all upwards angles and covers a decent part of the rear
  • Has 400 more rounds in the offensive machine guns than the D4Y2 and D4Y3 Ko, making ammo count less of an issue
  • 500 kg bomb will destroy pillboxes, bridges, tanks, and destroyers
  • Has Airbrakes
  • Armament is nose mounted
  • Very low BR, can face Bi-planes
The D4Y1 has great turret coverage, it covers a high angle of attack from boom and zoomers.

Cons:

  • The Type 92 gun has a low rate of fire and bad accuracy, which can make it hard to aim if an enemy fighter comes your way
  • Significant delay in bomb drop
  • Exposed gunner
  • Not good for bombing bases
  • Offensive armament does not provide enough firepower to down bombers, but it can still work wonders on the many fighters you will face, namely the F2A, I-15/16, and Hurricanes
  • Fragile, no armour
  • Engine overheats easily, it isn't a traditional Japanese radial engine
  • No torpedoes

History

D4Y1 in flight

Nicknamed the the "Judy" by allied pilots, the D4Y1 at the beginning of the war was one the fastest planes in all of the Pacific.

The D4Y1 was a carrier based dive bomber, powered by a 1,200 hp "Aichi AE1A Atsuta V12" engine. The D4Y1 was modeled after the German He 118 with the engine being modeled after the DB 601 which was used in the Bf 110. Due to the Japanese Navy requiring an extreme range for the aircraft, it was designed without any armour or self-sealing fuel tanks to lighten the plane so it would use less fuel. The lack of armour and protection decreased the weight, making them extremely quick and nimble but fragile if taking enemy fire. Combined with the unreliable engine, the D4Y1 would see many upgrades in the following models adjusting many of the flaws.

In 1943 with the introduction of the F6F Hellcat, the D4Y's became a sitting duck. Whereas with the F4F Wildcat, the D4Y's could just outrun them, the F6F would catch them with ease. During the "Great Marianas Turkey Shoot" a single F6F pilot Alexander Vraciu would shoot down 6 D4Y's within minutes. 400 Japanese planes would be shot down that day, but a D4Y did land a direct hit on the battleship USS South Dakota.

The D4Y's would become one of the most iconic planes the Japanese Military would use during World War 2.

Only a single complete D4Y1 survives today, located at the "Yasukuni Jinja Yūshūkan shrine" in Tokyo it can be seen completely restored.

Media

See also

  • D4Y family
  • D4Y2 - An improved D4Y1 with a better engine and rocket payload
  • D4Y3 Ko - An improved D4Y2 with an even better engine and a better turret

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Yokosuka Naval Air Technical Arsenal (海軍航空技術廠)
Bombers  D4Y1 · D4Y2 · D4Y3 Ko
  P1Y1 mod. 11
Jet fighters  R2Y2 Kai V1 · R2Y2 Kai V2 · R2Y2 Kai V3
Captured  ␗P1Y1 mod. 11
  While the arsenal was simply known as the Naval Air Technical Arsenal and usually referred to as Kūgi-shō (Kaigun Kōkū Gijutsu-shō).
  The name Yokosuka prevailed however, even though it referred to the Arsenal's location.
See also  Yokosuka Naval Arsenal (Shipyard)

Japan bombers
Navy 
Carrier-based attack bomber 
B5N  B5N2
B6N  B6N1 · B6N2 · B6N2a
B7A  B7A2 · B7A2 (Homare 23)
Carrier-based dive bomber 
D3A  D3A1
D4Y  D4Y1 · D4Y2 · D4Y3 Ko
Shipboard Observation seaplane 
F1M  F1M2
Land-based Attack bomber 
G4M  G4M1
G5N  G5N1
G8N  G8N1
Flying boat 
H6K  H6K4
H8K  H8K2 · H8K3
Land-based Bomber 
P1Y  P1Y1
Army 
Light  Ki-32
  Ki-48-II otsu
Heavy  Ki-21-Ia · Ki-21-I hei
  Ki-49-I · Ki-49-IIa · Ki-49-IIb · Ki-49-IIb/L
  Ki-67-I Ko · Ki-67-I otsu
Other countries  ▅B-17E