Difference between revisions of "D-3"

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== Description ==
 
== Description ==
<!--In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.-->
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<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet motor torpedo boat {{Battle-rating}}. It was introduced during [[Update 1.79 "Project X"]] when the Soviet fleet was implemented into the game.
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet motor torpedo boat {{Battle-rating}}. It was introduced during [[Update 1.79 "Project X"]] when the Soviet fleet was implemented into the game.
  
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=== Survivability and armour ===
 
=== Survivability and armour ===
 
{{Specs-Fleet-Armour}}
 
{{Specs-Fleet-Armour}}
<!--Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.-->
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<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
[[File:X-RayImage StarboardView D-3.png|thumb|Profile shot of the D-3. Vulnerable areas include the engines located at the centre of the vessel.]]
 
[[File:X-RayImage StarboardView D-3.png|thumb|Profile shot of the D-3. Vulnerable areas include the engines located at the centre of the vessel.]]
  
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=== Mobility ===
 
=== Mobility ===
 
{{Specs-Fleet-Mobility}}
 
{{Specs-Fleet-Mobility}}
<!--Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.-->
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<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
The D-3 can reach speeds over 80km/h in AB (even though the stat-card says only 69km/h) and 59km/h in RB and SB. It is swift, and also very mobile - you can make very sharp turns, due to the quick rudder rerouting speed. The reverse speeds are not bad, reaching a maximum of -28km/h. Although, you shouldn't be going backwards, because it usually takes a lot of time just to come to a stop; it's much safer to make a forwards U-turn.
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The D-3 can reach speeds over 80 km/h in AB and 59 km/h in RB and SB. It is swift, and also very mobile - you can make very sharp turns, due to the quick rudder rerouting speed. The reverse speeds are not bad, reaching a maximum of -28km/h. Although, you shouldn't be going backwards, because it usually takes a lot of time just to come to a stop; it's much safer to make a forwards U-turn.
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{{NavalMobility}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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=== Primary armament ===
 
=== Primary armament ===
 
{{Specs-Fleet-Primary}}
 
{{Specs-Fleet-Primary}}
<!--Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.-->
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<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
{{main|DShK (12.7 mm)}}
 
{{main|DShK (12.7 mm)}}
  
 
Primary armament consists of two 12.7 mm DShK machine guns with one located at the bow of the ship and the other one at the centre of the ship allowing for engagement in all 360° directions. However, it should be noted that due to structural designs only one gun can be pointed towards at either the bow or aft of the ship. Reloading the DShK takes about 4.7 seconds and can reliably engage targets up to 1.8 kilometres away. With its 12.7 mm bullets, the D-3 can reliably knock out enemy vessels in the same class and maybe even larger vessels if given enough time. Available ammunition belts include the high explosive incendiary (HEI) and armour piercing incendiary tracer (APIT) rounds.
 
Primary armament consists of two 12.7 mm DShK machine guns with one located at the bow of the ship and the other one at the centre of the ship allowing for engagement in all 360° directions. However, it should be noted that due to structural designs only one gun can be pointed towards at either the bow or aft of the ship. Reloading the DShK takes about 4.7 seconds and can reliably engage targets up to 1.8 kilometres away. With its 12.7 mm bullets, the D-3 can reliably knock out enemy vessels in the same class and maybe even larger vessels if given enough time. Available ammunition belts include the high explosive incendiary (HEI) and armour piercing incendiary tracer (APIT) rounds.
  
=== Torpedo armament ===
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=== Additional armament ===
<!--Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.-->
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{{Specs-Fleet-Additional}}
{{main|53-38 (533 mm)}}
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<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' -->
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{{main|53-38 (533 mm)|BB-1 depth charge}}
  
The D-3 carries two, front facing, 533 mm 53-38 torpedoes located at the stern of the ship. The torpedoes are rather accurate with a default travel distance of 4km and a good speed of 82 km.  
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The D-3 carries two, front facing, 533 mm 53-38 torpedoes located at the stern of the ship. The torpedoes are rather accurate with a default travel distance of 4km and a good speed of 82 km.
 
 
=== Special armament ===
 
{{Specs-Fleet-Special}}
 
<!--Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.-->
 
{{main|BB-1 depth charge}}
 
  
 
Once unlocked, the D-3 can carry four BB-1 depth charges located at the stern of the ship which is also where they are dropped when deployed.
 
Once unlocked, the D-3 can carry four BB-1 depth charges located at the stern of the ship which is also where they are dropped when deployed.
  
 
''Remember'' that you can set the Depth Charge activation time before spawning in if you are carrying depth charges. You can select activation times from 3 to 10 seconds, but it's recommended to set it to something in the middle (5-8s), to keep your options open.
 
''Remember'' that you can set the Depth Charge activation time before spawning in if you are carrying depth charges. You can select activation times from 3 to 10 seconds, but it's recommended to set it to something in the middle (5-8s), to keep your options open.
 
=== Additional armament ===
 
{{Specs-Fleet-Additional}}
 
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.''
 
 
''If there is no additional armament, remove this section.''
 
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).-->
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<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
  
 
The D3 makes a good supporting craft when paired with bigger, tougher ships. With its two heavy machine guns, torpedoes and depth charges, it can reliably destroy enemy vessels so long as the enemy isn't engaged with it. However, lower vertical guidance of the DShK machine guns can make it vulnerable to enemy aircraft so consider relying on allied anti-air, hiding behind tall cover or even using smokescreen in desperate situations.
 
The D3 makes a good supporting craft when paired with bigger, tougher ships. With its two heavy machine guns, torpedoes and depth charges, it can reliably destroy enemy vessels so long as the enemy isn't engaged with it. However, lower vertical guidance of the DShK machine guns can make it vulnerable to enemy aircraft so consider relying on allied anti-air, hiding behind tall cover or even using smokescreen in desperate situations.
 
===Modules===
 
{| class="wikitable"
 
! Tier
 
! colspan="2" |Seakeeping
 
! colspan="2" |Unsinkability
 
! colspan="2" |Firepower
 
|-
 
| I
 
| Dry-Docking||
 
| Tool Set||
 
| 12.7 mm HE belts||
 
|-
 
| II
 
| ||Rudder Replacement
 
| Fire Protection System||Smokescreen
 
| 12.7 mm APIT belts||
 
|-
 
| III
 
| Propeller Replacement||
 
| ||
 
| Primary Armament Targeting||Depth Charges
 
|-
 
| IV
 
| ||Engine Maintenance
 
| New Pumps||
 
| Torpedo Mode||Artillery Support
 
|-
 
|}
 
  
 
===Pros and cons===
 
===Pros and cons===
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''

Revision as of 15:15, 14 January 2021

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
ussr_d3.png
GarageImage D-3.jpg
D-3
Research:4 000 Specs-Card-Exp.png
Purchase:2 100 Specs-Card-Lion.png
Show in game

Description

The Pr.P-19-ОК, D-3-class is a rank I Soviet motor torpedo boat with a battle rating of 1.3 (AB/RB/SB). It was introduced during Update 1.79 "Project X" when the Soviet fleet was implemented into the game.

General info

Survivability and armour

Armourfront / side / back
Hull40 mm (wood)
Superstructure15 mm (wood)
Number of section3
Displacement36 t
Crew9 people
Profile shot of the D-3. Vulnerable areas include the engines located at the centre of the vessel.

Armour is practically non-existent as the D3 is constructed entirely out of wood. All three engines are also located in the centre of the vessel making it quite easy to knock out. Crew consists of 9 men.

Mobility

Speedforward / back
AB83 / 28 km/h
RB59 / 20 km/h

The D-3 can reach speeds over 80 km/h in AB and 59 km/h in RB and SB. It is swift, and also very mobile - you can make very sharp turns, due to the quick rudder rerouting speed. The reverse speeds are not bad, reaching a maximum of -28km/h. Although, you shouldn't be going backwards, because it usually takes a lot of time just to come to a stop; it's much safer to make a forwards U-turn.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 83 28
RB/SB Stock ___ ___
Upgraded 59 20

Modifications and economy

Repair costBasic → Reference
AB166 → 204 Sl icon.png
RB254 → 312 Sl icon.png
Total cost of modifications4 450 Rp icon.png
2 680 Sl icon.png
Talisman cost300 Ge icon.png
Crew training600 Sl icon.png
Experts2 100 Sl icon.png
Aces45 Ge icon.png
Research Aces110 000 Rp icon.png
Reward for battleAB / RB / SB
20 / 30 / 100 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
300 Rp icon.png
Cost:
180 Sl icon.png
65 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
250 Rp icon.png
Cost:
150 Sl icon.png
55 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
370 Rp icon.png
Cost:
220 Sl icon.png
80 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
360 Rp icon.png
Cost:
220 Sl icon.png
75 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
300 Rp icon.png
Cost:
180 Sl icon.png
65 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
250 Rp icon.png
Cost:
150 Sl icon.png
55 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
250 Rp icon.png
Cost:
150 Sl icon.png
55 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
360 Rp icon.png
Cost:
220 Sl icon.png
75 Ge icon.png
Mods tank ammo.png
12mm_dshk_navy_he_ammo_pack
Research:
300 Rp icon.png
Cost:
180 Sl icon.png
65 Ge icon.png
Mods tank ammo.png
12mm_dshk_navy_ap_ammo_pack
Research:
250 Rp icon.png
Cost:
150 Sl icon.png
55 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
370 Rp icon.png
Cost:
220 Sl icon.png
80 Ge icon.png
Mods depth charge.png
Depth Charges
Research:
370 Rp icon.png
Cost:
220 Sl icon.png
80 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
360 Rp icon.png
Cost:
220 Sl icon.png
75 Ge icon.png
Mods ship art support.png
Artillery Support
Research:
360 Rp icon.png
Cost:
220 Sl icon.png
75 Ge icon.png

Armament

Primary armament

2 х Turret12.7 mm DShK machine gun
Ammunition2000 rounds
Belt capacity50 rounds
Fire rate600 shots/min
Vertical guidance-5° / 70°
Main article: DShK (12.7 mm)

Primary armament consists of two 12.7 mm DShK machine guns with one located at the bow of the ship and the other one at the centre of the ship allowing for engagement in all 360° directions. However, it should be noted that due to structural designs only one gun can be pointed towards at either the bow or aft of the ship. Reloading the DShK takes about 4.7 seconds and can reliably engage targets up to 1.8 kilometres away. With its 12.7 mm bullets, the D-3 can reliably knock out enemy vessels in the same class and maybe even larger vessels if given enough time. Available ammunition belts include the high explosive incendiary (HEI) and armour piercing incendiary tracer (APIT) rounds.

Additional armament

Setup 12 x 533 mm 53-38 torpedo
Setup 24 x BB-1 depth charge
Setup 32 x 533 mm 53-38 torpedo
4 x BB-1 depth charge

The D-3 carries two, front facing, 533 mm 53-38 torpedoes located at the stern of the ship. The torpedoes are rather accurate with a default travel distance of 4km and a good speed of 82 km.

Once unlocked, the D-3 can carry four BB-1 depth charges located at the stern of the ship which is also where they are dropped when deployed.

Remember that you can set the Depth Charge activation time before spawning in if you are carrying depth charges. You can select activation times from 3 to 10 seconds, but it's recommended to set it to something in the middle (5-8s), to keep your options open.

Usage in battles

The D3 makes a good supporting craft when paired with bigger, tougher ships. With its two heavy machine guns, torpedoes and depth charges, it can reliably destroy enemy vessels so long as the enemy isn't engaged with it. However, lower vertical guidance of the DShK machine guns can make it vulnerable to enemy aircraft so consider relying on allied anti-air, hiding behind tall cover or even using smokescreen in desperate situations.

Pros and cons

Pros:

  • Turret placement allows the D-3 to engage in targets all around itself.
  • Fast speed and small width can make it a difficult target at range.

Cons:

  • No armour at all.
  • Vulnerable to aircraft due to no dedicated anti-air and weak vertical guidance on its guns.
  • Only one gun can operate on targets right in-front and behind the craft.

History

The Soviet Navy began developing a larger MTB with higher endurance than the previous G-5 class. Four designs were considered, but the D-3 prototype was the most successful. The D-3 had a wooden hull, and it carried torpedoes openly; the G-5 class had a metal hull and carried its torpedoes in groups in the rear deck.

D-3 was commissioned in 1941, and was active in the Black Sea along with SM-3. Together they sank CB-5 - an Italian midget submarine - and the German barge F-334.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the ship;
  • other literature.


USSR boats
Motor torpedo boats  D-3 · G-5 · G-5 (ShVAK) · Pr.123-bis · Pr.123K (A-11) · Pr.123K · Pr.183
Motor gun boats  TKA-106 · MO-4 · OD-200 · Pr.183 BM-21 · Ya-5M
Motor torpedo gun boats  Pr. 206 · Pr.206-M · MPK Pr.12412 · MPK Pr.12412P
Gunboats  Groza
Armoured gun boats  BMO · MBK-161 early · MBK-161 late · MBK pr.186 · MBK pr.186 (MK 85) · Pr.1124 early · Pr.1124 late · Pr.1124 MLRS
  Pr.191 · Pr.191M · Pr.1204 · Pr.1204 late