Difference between revisions of "Crusader III"

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{{Specs-Card|code=uk_crusader_mk_3}}
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{{About
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| about = British light tank '''{{PAGENAME}}'''
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| usage = other uses
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| link = Crusader (Family)
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}}
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{{Specs-Card
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|code=uk_crusader_mk_3
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
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}}
  
 
== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''
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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} British light tank {{Battle-rating}}. It was introduced along with the initial British tree line in [[Update 1.55 "Royal Armour"]].
 +
 
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The low-profile Crusader is amongst the first light tanks on the British tech tree with the ability to perform scouting, which is a much relevant role amidst battles.
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Although classified as a light tank, the Crusader is only ''light because of the low armour''. Nor the speed or the gun fit in this light category, since the 57 mm 6-pounder is very efficient and in many regards, better than the previous 40 mm 2-pounder found on the [[Crusader II]]. This translates into decent firepower capable of engaging most tanks by the front. Yet the same early engine now underpowered struggles with the new heavier cannon, bringing the total weight from 16 tons in the earlier Crusader Mk II now to over 20 tons. Thus the performance of fast attacks or quick flanking manoeuvres is somewhat impeded by this low-power to weight ratio. 
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Despite these shortcomings, the vehicle should be a more uncomplicated and easy to learn playstyle than similar ranked vehicles as the slow advancing [[Valentine IX|Valentine]] or [[Matilda III|Matildas]].
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
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{{Specs-Tank-Armour}}
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<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
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'''Armour type:'''
 +
 
 +
* Rolled homogeneous armour
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* Cast homogeneous armour (Gun mantlet, Driver's port)
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* Structural steel (Side skirts)
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 +
{| class="wikitable"
 +
|-
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! Armour !! Front !! Sides !! Rear !! Roof
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|-
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| Hull || 20 mm (33°) ''Front plate'' <br> 9 mm (78-85°), 20 mm (61°) ''Front glacis'' <br> 20 mm (26-64°) ''Lower glacis'' || 4 + 14 + 14.27 mm || 14 mm (44-50°) ''Top'' <br> (14-52°) 14 mm ''Bottom'' || 7 mm
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|-
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| Turret || 31.75 mm (1°) ''Turret front'' <br> 30 mm (0-44°) ''Gun mantlet'' || 14 mm (50°) || 17 mm (28-53°) || 12.7 mm
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|-
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|}
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'''Notes:'''
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
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* Suspension wheels and tracks are 15 mm thick.
 +
* Interior 14.27 mm side armour is made of rolled homogeneous armour.
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''
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{{Specs-Tank-Mobility}}
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
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 +
{{tankMobility|abMinHp=527|rbMinHp=301}}
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 +
=== Modifications and economy ===
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{{Specs-Economy}}
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 +
== Armaments ==
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{{Specs-Tank-Armaments}}
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=== Main armament ===
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{{Specs-Tank-Weapon|1}}
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
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{{main|6pdr OQF Mk.III (57 mm)}}
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 +
{| class="wikitable" style="text-align:center" width="100%"
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|-
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! colspan="5" | [[6pdr OQF Mk.III (57 mm)|57 mm 6pdr OQF Mk.III]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
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|-
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! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
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! Stock !! Upgraded !! Full !! Expert !! Aced
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! Stock !! Full !! Expert !! Aced
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|-
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! ''Arcade''
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| rowspan="2" | 65 || rowspan="2" | -12°/+20° || rowspan="2" | ±180° || rowspan="2" | Shoulder || 34.3 || 47.4 || 57.6 || 63.7 || 67.8 || rowspan="2" | 5.20 || rowspan="2" | 4.60 || rowspan="2" | 4.24 || rowspan="2" | 4.00
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|-
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! ''Realistic''
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| 21.4 || 25.2 || 30.6 || 33.8 || 36.0
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|-
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|}
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 +
==== Ammunition ====
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{| class="wikitable sortable" style="text-align:center" width="100%"
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! colspan="8" | Penetration statistics
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|-
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! rowspan="2" data-sort-type="text" | Ammunition
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! rowspan="2" | Type of<br>warhead
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! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
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|-
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! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
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|-
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| Shot Mk.5 || AP || 101 || 97 || 82 || 66 || 53 || 43
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|-
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| Shot Mk.5 HV || AP|| 108 || 104 || 87 || 70 || 57 || 46
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|-
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| Shot Mk.8 || APC || 110 || 106 || 89 || 72 || 59 || 48
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|-
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| Shot Mk.9 || APCBC || 122 || 118 || 101 || 84 || 70 || 58
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|-
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| Shell Mk.10 || HE || 9 || 9 || 9 || 9 || 9 || 9
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|-
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|}
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{| class="wikitable sortable" style="text-align:center" width="100%"
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! colspan="10" | Shell details
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|-
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! rowspan="2" data-sort-type="text" | Ammunition
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! rowspan="2" | Type of<br>warhead
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! rowspan="2" | Velocity<br>(m/s)
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! rowspan="2" | Projectile<br>Mass (kg)
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! rowspan="2" | Fuse delay<br>(m)
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! rowspan="2" | Fuse sensitivity<br>(mm)
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! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
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! colspan="3" | Ricochet
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|-
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! 0% !! 50% !! 100%
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|-
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| Shot Mk.5 || AP || 815 || 2.8 || N/A || N/A || N/A || 47° || 60° || 65°
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|-
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| Shot Mk.5 HV || AP || 853 || 2.8 || N/A || N/A || N/A || 47° || 60° || 65°
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|-
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| Shot Mk.8 || APC || 853 || 2.87 || N/A || N/A || N/A || 48° || 63° || 71°
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|-
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| Shot Mk.9 || APCBC || 801 || 3.23 || N/A || N/A || N/A || 48° || 63° || 71°
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|-
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| Shell Mk.10 || HE || 655 || 2.72 || 0 || 0.1 || 590 || 79° || 80° || 81°
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|-
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|}
  
== Weaponry ==
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==== [[Ammo racks]] ====
=== Main weaponry ===
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[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
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<!-- '''Last updated: 2.3.0.82''' -->
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{| class="wikitable" style="text-align:center"
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|-
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! Full<br>ammo
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! 1st<br>rack empty
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! 2nd<br>rack empty
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! 3rd<br>rack empty
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! 4th<br>rack empty
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! Visual<br>discrepancy
 +
|-
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| '''65''' || 46&nbsp;''(+19)'' || 31&nbsp;''(+34)'' || 16&nbsp;''(+49)'' || 1&nbsp;''(+64)'' || No
 +
|-
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|}
  
=== Additional weaponry ===
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==== [[Optics]] ====
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
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{| class="wikitable" style="text-align:center"
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! colspan="3" | {{PAGENAME}} Optics
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|-
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!
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! Default magnification
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! Maximum magnification
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|-
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! Main Gun optics
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| x1.9 || x3.5
 +
|-
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! Comparable optics
 +
| colspan="2" | [[AMR.35 ZT3]]
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|-
 +
|}
  
 
=== Machine guns ===
 
=== Machine guns ===
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
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{{Specs-Tank-Weapon|2}}
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<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
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{{main|BESA (7.92 mm)}}
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{| class="wikitable" style="text-align:center" width="50%"
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|-
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! colspan="5" | [[BESA (7.92 mm)|7.92 mm BESA]]
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|-
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
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|-
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| Coaxial || 3,375 (225) || 600 || N/A || N/A
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|-
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|}
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== Usage in battles ==
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<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
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[[File:Crusader MkIII Poland rain.jpg|thumb|A Crusader III heading to combat on [[Poland (Ground Forces)|Poland]].]]
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The Crusader tank was designed to be fast and highly mobile, exploiting gaps in enemy battle lines by penetrating the flanks and disrupting the enemy from behind. In the game, the Crusader should be used in a similar fashion. It is quick, well armed and highly manoeuvrable, making it great at rushing capture points and exploiting the enemies flanks. The 57 mm gun is excellent for its tier, with high penetration and good ballistics. Very few tanks can withstand a hit from this gun without major damage. When uptiered, it is a good sneaky flanker in later rank matches with the gun being still effective.
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''The tank's low profile is its main advantage''. You can hide easily among vegetation and obstacles like walls, shooting from a concealed position or retreating under smoke if the situation is looking a little too dangerous.
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Of course, you can't have everything. The tank has thin armour, so it isn't suitable as a front line tank unless in a supporting role. The armour is sloped on some areas, so you may bounce some smaller calibre shells. Explosive shells are your worst nightmare, so avoid getting hit by them. The 57 mm gun has great penetration, but the Crusader has very thin armour. There are still plenty of enemies that can give you some trouble.
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While the battle is about staying alive in the tank, do not forget about the allies. This Crusader is a great support tank, not just in firepower, but is also capable of scouting and repairing for the team. 
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In recap, preferably play as a faster medium tank in a support role amidst the frontline during early module research, additionally players can act as flankers and either eliminate the threats themselves or scout the enemy tanks for allies in SPGs or Strike Aircraft.
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;Enemies worth noting
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* [[T-34 (1940)]] - You will begin encountering early models of T-34s at this tier. You can penetrate their turret easily and drivers port easily, but they can pose a serious problem when angled properly. Also, the 76 mm L-11 gun can easily take you out with its massive explosive power. Try to take out the gunner first and then deal with the rest of the crew members for a safe kill.
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* [[Pz.IV F1]] - The rapid-fire 75 mm short barrelled gun can fire HEAT or APCBC rounds, which can penetrate and cause serious damage to the Crusader. Luckily, the F1 has flat armour which can be easily penetrated from the front. Range is your friend with these tanks. Their gun is very difficult to aim accurately over 500 m. Hit it before it hits you and you will most likely come out on top.
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* [[Pz.IV F2]] - You may have to face off against the dreaded Panzer IV F2. Its gun is accurate, high penetration and causes massive damage upon penetration. It will kill you easily at range. Fortunately, it has the same weak flat armour as the F1, so can be easily dealt with if you get off the first shot
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* [[KV-1 (L-11)]] - These heavy tanks are rare at your battle rating, but can still be faced. They have great, bouncy armour and a deadly gun. Try to hit the turret cheeks or the side/rear armour.
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* [[Pz.III L]] - This Panzer III has a great, high-velocity gun and excellent frontal armour. The extra 20 mm high hardness plates make a massive difference to the frontal armour, making it more bouncy and harder to penetrate. Fortunately, your gun can reliably penetrate the Panzer III L. If you are unsure, aim for the drivers port to kill the driver, gunner and commander.
  
== Usage in the battles ==
+
Almost every tank can kill you easily, even with Rank I guns. ''Stay mobile or hidden'', take advantage of the tanks low profile and shoot only when you know you can penetrate. This can make you a formidable tank on the battlefield.
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Low profile acts as first way of protection
 +
* Lethal semi-stabilized and also quick firing gun; capable of fighting higher rank vehicles as [[T 34 747 (r) (Germany)|▀T 34 747 (r)]], [[Pz.Bef.Wg.IV J]] or [[KV-IB (Germany)|▀KV-IB]]
 +
* Armour is thin but has odd angles, causing some rounds to bounce
 +
* Reverse speed is much better than the Cromwell chassis, though still only average
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* Good manoeuvrability
 +
* Carries 50 smoke grenades, can lay down long smoke screens to cover allies on large areas
  
 
'''Cons:'''
 
'''Cons:'''
*
 
  
== Historical part ==
+
* Low power to weight ratio; not as fast as other light tanks at this rank
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
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* Weak armour overall, turret is flat and easily pierced by most guns at the rank
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* Only 3 crew members, relatively easy to kill in one shot
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 +
== History ==
 +
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
===Development===
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In 1938, the General Staff of the British Army requested for a cruiser tank that was lighter and more affordable than the heavier A16 cruiser design developed by Nuffield Mechanizations & Aero. One of these designs was the designation ''Tank, Cruiser Mk.V'' based off the [[A13 Mk I|A13 cruiser tanks]], named the "Covenanter", and Nuffield was invited to become part of its development team, but they refused due to interest in developing their own cruiser tank. Their tank was designated the '''Tank, Cruiser Mk.VI Crusader''' and fell under the General Staff specification of ''A15''. The Crusader was a parallel design to the Covenanter but was ready six weeks earlier than the Covenanter despite starting at a later time. The Crusader was adopted into service with the British Army in 1941 and the 5,300 units were manufactured between 1940 to 1943.
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 +
===Design===
 +
The Crusader features a new design that differs from its cruiser tank predecessors. The Christie suspension system on the Crusader had five road wheels for it instead of the usual four, which improves weight distribution of the increased 20-ton weight of the Crusader compared to the 14 tons of the A13 cruisers. The engine, steering system, and cooling system on the Crusader was different as well, but the Covenanter and Crusader use the same main turret. The polygonal shape of the turret gives the crew inside more room for the turret ring diameter.
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The Crusader Mk.I and ''[[Crusader Mk II|Mk.II]]'' were equipped with the 2-pounder, which was aimed by the gunner inside with a padded shaft that allows them to elevate the gun by simply adjusting his own height. Later in the war where an up-gun of the tank armament was necessary and newer tanks such as the [[Cromwell V|Cromwell]] was delayed, the Crusader was upgraded into the '''[[Crusader Mk III]]''' variant with a 6-pounder instead, which restricted turret space, requiring the turret crew to be reduced from three to two. These first saw action in the Second Battle of El Alamein in October 1942.
 +
 
 +
===Combat usage===
 +
The Crusader first saw action at North Africa, right after the British had been pushed back to the Egyptian border by Axis forces. The Crusaders were part of the huge shipment in the Malta Convoys to reequip the British forces there. Enough Crusaders arrive that the entire 6th Royal Tank Regiment was refitted with them, which joined up with the 2nd Royal Tank Regiment to form the 7th Armoured Brigade "Desert Rats". The brigade's first action was in Operation Battleaxe, though it was delayed due to adapting the tanks for the desert environment. The operation, which called for the relieve of the siege of Tobruk in June, was initiated in June to which 11 Crusader tanks were lost to anti-tank guns, plus many more to mechanical faults. While more Crusader tanks came in to reinforce the cruiser tank forces, there were never enough to supply the continuously expanding armoured units as 7th Brigade was combined with the 7th Hussars, the 2nd Armoured Brigade was added to the 7th Armoured Division, and the 8th Hussars was combined with the 4th Armoured Brigade. Overall, the Crusaders proved effective in the North African Campaign, the Crusader was faster than any tanks on the opposing side and the 2-pounder was lethal to the [[Pz.III J|Panzer III]], but the tank suffered from its thin armour, mechanical problems in the desert, and the growing deficiency of the 2-pounder, which didn't have enough range to destroy farther tanks. The Crusader design also caused the ammo racks on the tank to easily ignite due to unprotected racks and shot traps on the turret design. Anti-tank guns continue to be the main reason the Crusader units suffer losses, rather than to enemy tanks.
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By the end of 1941, only the 2nd Armoured Brigade retained the Crusaders, the rest of the other tank units were being refitted with better tanks, such as the [[Grant I|M3 Grant medium tank]] from the American Lend-Lease. Crusader units were also refitted with the more powerful Crusader Mk.III with the 6-pounder, which improved the Crusader's ability to destroy the gradually stronger German tanks. After General Bernard Montgomery took command of the British Army in 1942, more British tank units were re-equipped with the Grant and [[M4|M4 Sherman]] tanks while the Crusaders were relegated from the front-lines to "light squadrons" meant to flank the enemy and attacked at its exposed sides. When the British 1st Army engaged the Axis at Tunisia, some tank regiments still use Crusaders mixed in with [[Valentine Mk I|Valentine tanks]]. These units in the 26th Armoured Brigade, code-named "Blade Force", worked alongside the 78th Infantry Division as an independent armoured column. During Tunisia, the 1st Army was already converting the tank regiments into Shermans, but the 8th Army continued to use the Crusaders for much longer, which would see use at the Battle of Wadi Akarit and Mareth Line.
 +
 
 +
After the North African Campaign, the Crusaders no longer saw any use in the front-lines and were used in other roles such as gun tractors with 17-pounders or anti-aircraft mounts such as the ''[[Crusader AA Mk I|Crusader AA Mk.I]]'' and ''[[Crusader AA Mk II|Mk.II]]''. Some Crusader tanks equipped the tank regiments that stayed back at the British Homelands such as the 11th Armoured Division.
 +
 
 +
===Survivors===
 +
About 21 Crusaders still exist intact in various parts of the world. The most notable places with the Crusaders are South Africa with 8 known survivors, a running Crusader Mk.III at Bovington Tank Museum at England, and an anti-aircraft version at Musée des Blindés of Saumur in France
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
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 +
;Skins
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* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=britain&vehicleType=tank&vehicleClass=light_tank&vehicle=uk_crusader_mk_3 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|qdn6Q8vxOQQ|'''{{PAGENAME}} Tank Review''' - ''NUSensei''|NEPCgdqjTUA|'''{{PAGENAME}}, British Tier-2, Light Tank''' - ''Angry Nerd Gaming''}}
  
== Read also ==
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== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the vehicles;''
 +
* ''links to approximate analogues of other nations and research trees.'' -->
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
''ETC.''
 
  
== Sources ==
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== External links ==
 +
<!-- ''Paste links to sources and external resources, such as:''
 +
* ''topic on the official game forum;''
 +
* ''other literature.'' -->
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on the Wikipedia;''
 
 
* ''other literature.''
 
* ''other literature.''
 +
 +
{{Britain light tanks}}

Revision as of 15:30, 12 March 2021

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
This page is about the British light tank Crusader III. For other uses, see Crusader (Family).
Crusader III
uk_crusader_mk_3.png
GarageImage Crusader III.jpg
Crusader III
AB RB SB
3.0 3.0 3.0
Class:
Research:4 600 Specs-Card-Exp.png
Purchase:16 000 Specs-Card-Lion.png
Show in game

Description

The Tank, Cruiser, Crusader III (A15) is a rank II British light tank with a battle rating of 3.0 (AB/RB/SB). It was introduced along with the initial British tree line in Update 1.55 "Royal Armour".

The low-profile Crusader is amongst the first light tanks on the British tech tree with the ability to perform scouting, which is a much relevant role amidst battles.

Although classified as a light tank, the Crusader is only light because of the low armour. Nor the speed or the gun fit in this light category, since the 57 mm 6-pounder is very efficient and in many regards, better than the previous 40 mm 2-pounder found on the Crusader II. This translates into decent firepower capable of engaging most tanks by the front. Yet the same early engine now underpowered struggles with the new heavier cannon, bringing the total weight from 16 tons in the earlier Crusader Mk II now to over 20 tons. Thus the performance of fast attacks or quick flanking manoeuvres is somewhat impeded by this low-power to weight ratio. 

Despite these shortcomings, the vehicle should be a more uncomplicated and easy to learn playstyle than similar ranked vehicles as the slow advancing Valentine or Matildas.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull20 / 14 / 14
Turret30 / 28 / 28
Crew3 people
Visibility76 %

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet, Driver's port)
  • Structural steel (Side skirts)
Armour Front Sides Rear Roof
Hull 20 mm (33°) Front plate
9 mm (78-85°), 20 mm (61°) Front glacis
20 mm (26-64°) Lower glacis
4 + 14 + 14.27 mm 14 mm (44-50°) Top
(14-52°) 14 mm Bottom
7 mm
Turret 31.75 mm (1°) Turret front
30 mm (0-44°) Gun mantlet
14 mm (50°) 17 mm (28-53°) 12.7 mm

Notes:

  • Suspension wheels and tracks are 15 mm thick.
  • Interior 14.27 mm side armour is made of rolled homogeneous armour.

Mobility

Speedforward / back
AB47 / 8 km/h
RB and SB43 / 7 km/h
Number of gears4 forward
1 back
Weight20.3 t
Engine power
AB649 hp
RB and SB340 hp
Power-to-weight ratio
AB32.0 hp/t
RB and SB16.7 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 47 8 20.3 527 649 25.96 31.97
Realistic 43 7 301 340 14.83 16.75

Modifications and economy

Repair costBasic → Reference
AB453 → 650 Sl icon.png
RB507 → 728 Sl icon.png
SB629 → 903 Sl icon.png
Total cost of modifications8 470 Rp icon.png
9 540 Sl icon.png
Talisman cost640 Ge icon.png
Crew training4 500 Sl icon.png
Experts16 000 Sl icon.png
Aces160 Ge icon.png
Research Aces190 000 Rp icon.png
Reward for battleAB / RB / SB
30 / 40 / 50 % Sl icon.png
118 / 118 / 118 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
420 Rp icon.png
Cost:
470 Sl icon.png
90 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
320 Rp icon.png
Cost:
360 Sl icon.png
70 Ge icon.png
Mods new tank break.png
Brake System
Research:
320 Rp icon.png
Cost:
360 Sl icon.png
70 Ge icon.png
Mods new tank filter.png
Filters
Research:
530 Rp icon.png
Cost:
600 Sl icon.png
115 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
550 Rp icon.png
Cost:
620 Sl icon.png
115 Ge icon.png
Mods new tank engine.png
Engine
Research:
550 Rp icon.png
Cost:
620 Sl icon.png
115 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
420 Rp icon.png
Cost:
470 Sl icon.png
90 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
320 Rp icon.png
Cost:
360 Sl icon.png
70 Ge icon.png
Mods tank reinforcement uk.png
Crew Replenishment
Research:
530 Rp icon.png
Cost:
600 Sl icon.png
115 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
420 Rp icon.png
Cost:
470 Sl icon.png
90 Ge icon.png
Mods tank ammo.png
57mm_britain_6pdr_AP_HV_ammo_pack
Research:
420 Rp icon.png
Cost:
470 Sl icon.png
90 Ge icon.png
Mods tank ammo.png
57mm_britain_6pdr_APC_ammo_pack
Research:
320 Rp icon.png
Cost:
360 Sl icon.png
70 Ge icon.png
Mod arrow 0.png
Mods tank cannon.png
Adjustment of Fire
Research:
320 Rp icon.png
Cost:
360 Sl icon.png
70 Ge icon.png
Mods airstrike.png
Airstrike
Research:
320 Rp icon.png
Cost:
360 Sl icon.png
70 Ge icon.png
Mods tank ammo.png
57mm_britain_6pdr_APCBC_ammo_pack
Research:
530 Rp icon.png
Cost:
600 Sl icon.png
115 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
530 Rp icon.png
Cost:
600 Sl icon.png
115 Ge icon.png
Mods art support.png
Artillery Support
Research:
550 Rp icon.png
Cost:
620 Sl icon.png
115 Ge icon.png
Mods scouting.png
Improved optics
Research:
550 Rp icon.png
Cost:
620 Sl icon.png
115 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
550 Rp icon.png
Cost:
620 Sl icon.png
115 Ge icon.png

Armaments

Main armament

Shoulder stabilizer
Reduces the swing of the gun in one plane while moving
Ammunition65 rounds
Reloadbasic crew → aces
5.2 → 4.0 s
Vertical guidance-12° / 20°
57 mm 6pdr OQF Mk.III Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 65 -12°/+20° ±180° Shoulder 34.3 47.4 57.6 63.7 67.8 5.20 4.60 4.24 4.00
Realistic 21.4 25.2 30.6 33.8 36.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Shot Mk.5 AP 101 97 82 66 53 43
Shot Mk.5 HV AP 108 104 87 70 57 46
Shot Mk.8 APC 110 106 89 72 59 48
Shot Mk.9 APCBC 122 118 101 84 70 58
Shell Mk.10 HE 9 9 9 9 9 9
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Shot Mk.5 AP 815 2.8 N/A N/A N/A 47° 60° 65°
Shot Mk.5 HV AP 853 2.8 N/A N/A N/A 47° 60° 65°
Shot Mk.8 APC 853 2.87 N/A N/A N/A 48° 63° 71°
Shot Mk.9 APCBC 801 3.23 N/A N/A N/A 48° 63° 71°
Shell Mk.10 HE 655 2.72 0 0.1 590 79° 80° 81°

Ammo racks

Ammo racks of the Crusader III
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
65 46 (+19) 31 (+34) 16 (+49) (+64) No

Optics

Crusader III Optics
Default magnification Maximum magnification
Main Gun optics x1.9 x3.5
Comparable optics AMR.35 ZT3

Machine guns

Ammunition3 375 rounds
Belt capacity225 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate600 shots/min
Main article: BESA (7.92 mm)
7.92 mm BESA
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 3,375 (225) 600 N/A N/A

Usage in battles

A Crusader III heading to combat on Poland.

The Crusader tank was designed to be fast and highly mobile, exploiting gaps in enemy battle lines by penetrating the flanks and disrupting the enemy from behind. In the game, the Crusader should be used in a similar fashion. It is quick, well armed and highly manoeuvrable, making it great at rushing capture points and exploiting the enemies flanks. The 57 mm gun is excellent for its tier, with high penetration and good ballistics. Very few tanks can withstand a hit from this gun without major damage. When uptiered, it is a good sneaky flanker in later rank matches with the gun being still effective.

The tank's low profile is its main advantage. You can hide easily among vegetation and obstacles like walls, shooting from a concealed position or retreating under smoke if the situation is looking a little too dangerous.

Of course, you can't have everything. The tank has thin armour, so it isn't suitable as a front line tank unless in a supporting role. The armour is sloped on some areas, so you may bounce some smaller calibre shells. Explosive shells are your worst nightmare, so avoid getting hit by them. The 57 mm gun has great penetration, but the Crusader has very thin armour. There are still plenty of enemies that can give you some trouble.

While the battle is about staying alive in the tank, do not forget about the allies. This Crusader is a great support tank, not just in firepower, but is also capable of scouting and repairing for the team. 

In recap, preferably play as a faster medium tank in a support role amidst the frontline during early module research, additionally players can act as flankers and either eliminate the threats themselves or scout the enemy tanks for allies in SPGs or Strike Aircraft.

Enemies worth noting
  • T-34 (1940) - You will begin encountering early models of T-34s at this tier. You can penetrate their turret easily and drivers port easily, but they can pose a serious problem when angled properly. Also, the 76 mm L-11 gun can easily take you out with its massive explosive power. Try to take out the gunner first and then deal with the rest of the crew members for a safe kill.
  • Pz.IV F1 - The rapid-fire 75 mm short barrelled gun can fire HEAT or APCBC rounds, which can penetrate and cause serious damage to the Crusader. Luckily, the F1 has flat armour which can be easily penetrated from the front. Range is your friend with these tanks. Their gun is very difficult to aim accurately over 500 m. Hit it before it hits you and you will most likely come out on top.
  • Pz.IV F2 - You may have to face off against the dreaded Panzer IV F2. Its gun is accurate, high penetration and causes massive damage upon penetration. It will kill you easily at range. Fortunately, it has the same weak flat armour as the F1, so can be easily dealt with if you get off the first shot
  • KV-1 (L-11) - These heavy tanks are rare at your battle rating, but can still be faced. They have great, bouncy armour and a deadly gun. Try to hit the turret cheeks or the side/rear armour.
  • Pz.III L - This Panzer III has a great, high-velocity gun and excellent frontal armour. The extra 20 mm high hardness plates make a massive difference to the frontal armour, making it more bouncy and harder to penetrate. Fortunately, your gun can reliably penetrate the Panzer III L. If you are unsure, aim for the drivers port to kill the driver, gunner and commander.

Almost every tank can kill you easily, even with Rank I guns. Stay mobile or hidden, take advantage of the tanks low profile and shoot only when you know you can penetrate. This can make you a formidable tank on the battlefield.

Pros and cons

Pros:

  • Low profile acts as first way of protection
  • Lethal semi-stabilized and also quick firing gun; capable of fighting higher rank vehicles as ▀T 34 747 (r), Pz.Bef.Wg.IV J or ▀KV-IB
  • Armour is thin but has odd angles, causing some rounds to bounce
  • Reverse speed is much better than the Cromwell chassis, though still only average
  • Good manoeuvrability
  • Carries 50 smoke grenades, can lay down long smoke screens to cover allies on large areas

Cons:

  • Low power to weight ratio; not as fast as other light tanks at this rank
  • Weak armour overall, turret is flat and easily pierced by most guns at the rank
  • Only 3 crew members, relatively easy to kill in one shot

History

Development

In 1938, the General Staff of the British Army requested for a cruiser tank that was lighter and more affordable than the heavier A16 cruiser design developed by Nuffield Mechanizations & Aero. One of these designs was the designation Tank, Cruiser Mk.V based off the A13 cruiser tanks, named the "Covenanter", and Nuffield was invited to become part of its development team, but they refused due to interest in developing their own cruiser tank. Their tank was designated the Tank, Cruiser Mk.VI Crusader and fell under the General Staff specification of A15. The Crusader was a parallel design to the Covenanter but was ready six weeks earlier than the Covenanter despite starting at a later time. The Crusader was adopted into service with the British Army in 1941 and the 5,300 units were manufactured between 1940 to 1943.

Design

The Crusader features a new design that differs from its cruiser tank predecessors. The Christie suspension system on the Crusader had five road wheels for it instead of the usual four, which improves weight distribution of the increased 20-ton weight of the Crusader compared to the 14 tons of the A13 cruisers. The engine, steering system, and cooling system on the Crusader was different as well, but the Covenanter and Crusader use the same main turret. The polygonal shape of the turret gives the crew inside more room for the turret ring diameter.

The Crusader Mk.I and Mk.II were equipped with the 2-pounder, which was aimed by the gunner inside with a padded shaft that allows them to elevate the gun by simply adjusting his own height. Later in the war where an up-gun of the tank armament was necessary and newer tanks such as the Cromwell was delayed, the Crusader was upgraded into the Crusader Mk III variant with a 6-pounder instead, which restricted turret space, requiring the turret crew to be reduced from three to two. These first saw action in the Second Battle of El Alamein in October 1942.

Combat usage

The Crusader first saw action at North Africa, right after the British had been pushed back to the Egyptian border by Axis forces. The Crusaders were part of the huge shipment in the Malta Convoys to reequip the British forces there. Enough Crusaders arrive that the entire 6th Royal Tank Regiment was refitted with them, which joined up with the 2nd Royal Tank Regiment to form the 7th Armoured Brigade "Desert Rats". The brigade's first action was in Operation Battleaxe, though it was delayed due to adapting the tanks for the desert environment. The operation, which called for the relieve of the siege of Tobruk in June, was initiated in June to which 11 Crusader tanks were lost to anti-tank guns, plus many more to mechanical faults. While more Crusader tanks came in to reinforce the cruiser tank forces, there were never enough to supply the continuously expanding armoured units as 7th Brigade was combined with the 7th Hussars, the 2nd Armoured Brigade was added to the 7th Armoured Division, and the 8th Hussars was combined with the 4th Armoured Brigade. Overall, the Crusaders proved effective in the North African Campaign, the Crusader was faster than any tanks on the opposing side and the 2-pounder was lethal to the Panzer III, but the tank suffered from its thin armour, mechanical problems in the desert, and the growing deficiency of the 2-pounder, which didn't have enough range to destroy farther tanks. The Crusader design also caused the ammo racks on the tank to easily ignite due to unprotected racks and shot traps on the turret design. Anti-tank guns continue to be the main reason the Crusader units suffer losses, rather than to enemy tanks.

By the end of 1941, only the 2nd Armoured Brigade retained the Crusaders, the rest of the other tank units were being refitted with better tanks, such as the M3 Grant medium tank from the American Lend-Lease. Crusader units were also refitted with the more powerful Crusader Mk.III with the 6-pounder, which improved the Crusader's ability to destroy the gradually stronger German tanks. After General Bernard Montgomery took command of the British Army in 1942, more British tank units were re-equipped with the Grant and M4 Sherman tanks while the Crusaders were relegated from the front-lines to "light squadrons" meant to flank the enemy and attacked at its exposed sides. When the British 1st Army engaged the Axis at Tunisia, some tank regiments still use Crusaders mixed in with Valentine tanks. These units in the 26th Armoured Brigade, code-named "Blade Force", worked alongside the 78th Infantry Division as an independent armoured column. During Tunisia, the 1st Army was already converting the tank regiments into Shermans, but the 8th Army continued to use the Crusaders for much longer, which would see use at the Battle of Wadi Akarit and Mareth Line.

After the North African Campaign, the Crusaders no longer saw any use in the front-lines and were used in other roles such as gun tractors with 17-pounders or anti-aircraft mounts such as the Crusader AA Mk.I and Mk.II. Some Crusader tanks equipped the tank regiments that stayed back at the British Homelands such as the 11th Armoured Division.

Survivors

About 21 Crusaders still exist intact in various parts of the world. The most notable places with the Crusaders are South Africa with 8 known survivors, a running Crusader Mk.III at Bovington Tank Museum at England, and an anti-aircraft version at Musée des Blindés of Saumur in France

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Britain light tanks
A13  A13 Mk I · A13 Mk I (3rd R.T.R.) · A13 Mk II · A13 Mk II 1939
A15  Crusader II · Crusader "The Saint" · Crusader III
A17  Tetrarch I
IFV  Warrior
Wheeled  Daimler Mk II · AEC Mk II · Fox · Vickers Mk.11
Other  VFM5
South Africa 
SARC  SARC MkIVa · SARC MkVI (2pdr) · SARC MkVI (6pdr)
Ratel  Ratel 90 · Ratel 20
Rooikat  Rooikat Mk.1D · Rooikat 105 · Rooikat MTTD
Other  Concept 3 · Eland 90 Mk.7
USA  Stuart I · Stuart III