Difference between revisions of "Crew lock"

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(Transfer Mechanics page - Crew lock)
 
(How "Crew lock" occures)
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Crew lock runs for '''''seven minutes''''', starting from the beginning of the match. So if the above statements happen past seven minutes into the match, then the crew lock does NOT apply.
 
Crew lock runs for '''''seven minutes''''', starting from the beginning of the match. So if the above statements happen past seven minutes into the match, then the crew lock does NOT apply.
  
=== [[RB#Ground Forces|Ground Forces RB]] ===
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=== [[Realistic_Battles#Ground Forces|Ground Forces RB]] ===
 
If the player dies within the first 7 minutes and cannot respawn due a respawn point shortage, crew lock applies on all vehicles in the line up, that were not used and destroyed during the battle.
 
If the player dies within the first 7 minutes and cannot respawn due a respawn point shortage, crew lock applies on all vehicles in the line up, that were not used and destroyed during the battle.
  

Revision as of 01:43, 18 January 2019


Crew lock is a game mechanic applied to all Game modes.

How "Crew lock" occures

For all game modes:

If:

  1. all accessible vehicles are lost in a match due to crashing or being destroyed, as indicated by the kill feed in the bottom right corner,
  2. OR the player leaves the game pre-emptively (i.e. bails the challenge)

then crew lock is applied to the current nation's rooster/line-up.

Crew lock runs for seven minutes, starting from the beginning of the match. So if the above statements happen past seven minutes into the match, then the crew lock does NOT apply.

Ground Forces RB

If the player dies within the first 7 minutes and cannot respawn due a respawn point shortage, crew lock applies on all vehicles in the line up, that were not used and destroyed during the battle.

What it does

  • A counter at the bottom above the line-up/rooster bar will appear. Displaying the remaining time until the locked vehicle slots can be used.
  • The timer's starting date is the previous match and will then run for seven minutes. Played time from the last match will be reducted.
  • Crews cannot be switched. Indicated by a red tainted vehicle slot at the bottom.
  • All vehicles NOT used in the previous match, can still be played for the next one.