Conway

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RANK VI USSR
T-72AV (TURMS-T) PACK
uk_fv4004_conway.png
GarageImage Conway.jpg
Conway
AB RB SB
7.0 7.0 7.0
Research:82 000 Specs-Card-Exp.png
Purchase:240 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Conway.jpg


The FV4004 Conway is a Rank IV British tank destroyer with a battle rating of 7.0 (AB/RB/SB). The tank destroyer was released with Update 1.57 "Battle March". It is armed with a cannon developed to take on the heavy Soviet IS-3 tank. It excels in fighting the top-rank heavies.

This tank plays very similarly to the KV-2. It lacks armor on all sides and has a very large caliber gun, able to penetrate everything it faces, severely damaging most. It can be played as a usual tank destroyer, excelling at it with its high velocity APDS rounds, sniping from a distance. Extraordinarily, it is also able to take a heavy tank in a 1v1 as well.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull76 / 50 / 38
Turret132 / 47 / 30
Crew4 people
Visibility150 %

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet)
Armour Front Sides Rear Roof
Hull 76.2 mm (58°) Front glacis
76.2 mm (47-48°) Lower glacis
50.8 (12°) + 6 mm 38 mm (8-12°) 29 mm
8-14 mm Engine deck
Turret 132 mm (19°) Turret front
140 mm (7-61°) Gun Mantlet
95 mm (0-6°) Front
47 mm (2°) Middle
30 mm Rear
30 mm Border
20 mm Hatch
17 mm
Armour Front Sides Roof
Cupola 47 mm 47 mm Right side 30 mm Left & Rear 47 mm

Notes:

  • Suspension wheels are 20 mm thick while tracks are 30 mm thick.
  • Turret sides are angled, causing inaccurate shots to bounce.

Mobility

Speedforward / back
AB41 / 14 km/h
RB and SB38 / 13 km/h
Number of gears5 forward
1 back
Weight50.8 t
Engine power
AB1 212 hp
RB and SB635 hp
Power-to-weight ratio
AB23.9 hp/t
RB and SB12.5 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 41 14 50.8 902 1212 17.76 23.86
Realistic 38 13 562 635 11.06 12.5

Modifications and economy

Repair costBasic → Reference
AB5 700 → 7 398 Sl icon.png
RB5 500 → 7 138 Sl icon.png
SB5 400 → 7 009 Sl icon.png
Total cost of modifications71 200 Rp icon.png
117 200 Sl icon.png
Talisman cost1 900 Ge icon.png
Crew training68 000 Sl icon.png
Experts240 000 Sl icon.png
Aces990 Ge icon.png
Research Aces620 000 Rp icon.png
Reward for battleAB / RB / SB
130 / 190 / 250 % Sl icon.png
184 / 184 / 184 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
4 800 Rp icon.png
Cost:
7 800 Sl icon.png
180 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
4 000 Rp icon.png
Cost:
6 500 Sl icon.png
150 Ge icon.png
Mods new tank break.png
Brake System
Research:
4 000 Rp icon.png
Cost:
6 500 Sl icon.png
150 Ge icon.png
Mods new tank filter.png
Filters
Research:
5 900 Rp icon.png
Cost:
9 600 Sl icon.png
220 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
7 700 Rp icon.png
Cost:
13 000 Sl icon.png
290 Ge icon.png
Mods new tank engine.png
Engine
Research:
7 700 Rp icon.png
Cost:
13 000 Sl icon.png
290 Ge icon.png
Mods tank tool kit.png
Parts
Research:
4 800 Rp icon.png
Cost:
7 800 Sl icon.png
180 Ge icon.png
Mods extinguisher.png
FPE
Research:
4 000 Rp icon.png
Cost:
6 500 Sl icon.png
150 Ge icon.png
Mods tank reinforcement uk.png
Crew Replenishment
Research:
5 900 Rp icon.png
Cost:
9 600 Sl icon.png
220 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
4 800 Rp icon.png
Cost:
7 800 Sl icon.png
180 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
4 000 Rp icon.png
Cost:
6 500 Sl icon.png
150 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
5 900 Rp icon.png
Cost:
9 600 Sl icon.png
220 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
7 700 Rp icon.png
Cost:
13 000 Sl icon.png
290 Ge icon.png

Armaments

Main armament

Ammunition20 rounds
First-order4 rounds
Reloadbasic crew → aces
19.4 → 14.9 s
Vertical guidance-5° / 10°
Main article: L1A2 (120 mm)
120 mm Ordnance QF Tk. L1A2 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 20 -5°/+10° ±180° N/A 15.90 21.94 26.64 29.46 31.34 19.40 17.13 15.79 14.90
Realistic 10.70 12.60 15.30 16.92 18.00
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
Shot L1G APDS 362 361 359 354 339 321
Shell L1TK HESH 152 152 152 152 152 152
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
Shot L1G APDS 1493 7.6 N/A N/A N/A +1.5° 75° 78° 80°
Shell L1TK HESH 792 15.87 0.4 0.1 3,100 +0° 73° 77° 80°
Ammo racks
Ammo racks of the Conway.
Full
ammo
Ammo
Part
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
20 Projectiles
Propellants
17 (+3)
16 (+4)
14 (+6)
10 (+10)
13 (+7)
(+19)
(+19)
 
No

Turret empty: 10 (+10)

Machine guns

Ammunition3 600 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min
Main article: L3A1 (7.62 mm)
7.62 mm L3A1
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
3,600 (250) 500 N/A N/A

Usage in battles

As a tank destroyer, you might want to go for heavy tank hunt. In this case, you should check the battle rating of opposing team. Despite having heavy gun, your best bet in uptier would be long range flank sniping. This is due to APDS doing less damage to crew and components, the thicker the armor it penetrated was, thus doing minimal damage through heavy tank's frontal armour. As such, you are less dangerous to superheavy tanks (especially the ones from 8.0) from front, compared to FV 4005, which many players will mistake you for. You still can penetrate most of breakthrough tanks, forcing them to retreat or slip up at critical moment. Since APDS is super high velocity, you can snipe across the map with little issue, and do fatal damage from sides.

To everything else you are extremely dangerous, and, if detected, have some presence factor. This can be beneficial and bad at same time, since you can scare off heavy tanks and attract medium and light tanks, and even other SPG's. Your turret might hold off a few stray shots from distant or weak opponents, but your hull is still quite fragile, and reload times are still too long, so there is no room for mistakes at close range duels. For these reasons, if possible, adversaries must be kept away from you, so their guns are inadequate at fighting you, your hull must be kept hidden, and enemy SPG and "sniper" oriented medium tanks must be neutralized on sight.

In case if light vehicle is stalking you, sometimes it's better to just load HESH, provoke, then hopefully blast enemy away. Heavily armoured vehicles are still more vulnerable to APDS, than HESH, regardless of range, unless you hit them at specific weakspots with it.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire
III Filters Crew Replenishment Elevation Mechanism
IV Transmission Engine Smoke grenade

The first upgrades to research are Parts and FPE for increased survivability. Once you got these two, go for Adjustment of Fire and Elevation Mechanism, since these modules increase the accuracy of the gun.

Pros and cons

Pros:

  • Very powerful 120 mm gun.
  • Gun mantlet has decent armour.

Cons:

  • Weak armour overall
  • Long reload time
  • Fairly low speed for a lightly armoured vehicle.
  • Only carries a maximum of 20 shells.

History

When the Centurion tanks entered service in British service in 1945, the British didn't tank account to the sudden appearance of the Soviet IS-3. The IS-3 tank showed the Western Allies needed to reconsider their tank inventories, which at the time the IS-3 was introduced only composed of mostly M4 Shermans, M26 Pershings, and the Centurions. The British, recognizing the need of a bigger gun to fight the IS-3, started production on Conqueror tank. However, development takes time and the Conqueror would not be ready until 1955. As an interim project until it is done, the British took a Centurion Mk 3 tank and upgraded with a new turret made from rolled plate that can mount the 120 mm L1 gun, the same gun meant for the Conqueror. This vehicle, designated the FV4004 Conway was to have the heavy armament, yet the same maneuverability as the base Centurion. One of such vehicle was made in this matter before the whole thing was cancelled in 1951. The sole piece made is now stored in the Bovington Tank Museum.

Another attempt at this kind of mounting with the Centurion was the FV4005, which was meant to be a tank destroyer with a larger 183 mm gun. The project started in 1951 and developed in July 1955. The gun was mounted in a similar fashion as the Conway on a lightly armoured turret. This was a limited production and by August 1957, the whole project was disassembled. The FV4005 also has survived in the Bovington Tank Museum.

Media

Skin and Camouflages for the Conway in Warthunder Live.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Britain tank destroyers
Infantry Tank Derivatives  Archer · Gun Carrier (3-in)
M10 Achilles  Achilles · Achilles (65 Rg.)
Post-war  FV4005 · Conway
ATGM  Swingfire · Striker
Other  Tortoise
Canada  QF 3.7 Ram · ADATS (M113)
South Africa  ZT3A2