Difference between revisions of "Conway"

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==== Ammunition ====
 
==== Ammunition ====
The Shot L1G is the primary round in the Conway's arsenal, which is capable of frontally piercing tanks like Tigers, IS-3s, T26E5s or even the Mouse with ease. The round combines incredible shell velocity (around 1500 m/s) and penetration against both flat and angled armor plates. The problem however comes with its post-penetration damage. As long as Conway faces well armored opponents from the front or rear the damage is usually enough to one-shot an enemy or at the very least incapacitate him from retaliating.
+
[[File:T26E5 Post-Pen Damage Conway Shot 1G.png|right|thumb|x200px|none|Shot 1G's post-pen damage after piercing T32E1's frontal plate.]]
[[File:Screenshot.png|center|Shot 1G's post-pen damage after piercing T32E1's frontal plate.|thumb]]
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The Shot L1G is the primary round in the Conway's arsenal, which is capable of frontally piercing tanks like Tigers, [[IS-3]]s, [[T26E5]]s or even the [[Maus]] with ease. The round combines incredible shell velocity (around 1,500 m/s) and penetration against both flat and angled armor plates. The problem however comes with its post-penetration damage. As long as Conway faces well-armoured opponents from the front or rear the damage is usually enough to one-shot an enemy or at the very least incapacitate him from retaliating.
Things get tricky when faced against enemies who either don't have much armor or are sideways towards Conway. The amount of spalling caused by Shot L1G usually won't be enough to one-shot an enemy.
+
 
 +
Things get tricky when faced against enemies who either don't have much armour or are sideways towards Conway. The amount of spalling caused by Shot L1G usually won't be enough to one-shot an enemy.
 +
[[File:Shell L1 2.png|left|thumb|x200px|none|Shell L1TK's performance against 5mm armored screens on Panzer IV H.]]
 +
 
 +
Conway also has access to Shell L1TK, a HESH round, loaded with almost 4 kgs of HE. It has an average velocity and quite bad ballistic performance. The round's penetration may seem unsatisfactory at first, but because of the way in which HESH shells work, it is capable of going through many well-angled and even extremely-angled plates. However, due to the inconsistent performance of this shell, using it requires a lot of practice. While shooting at very lightly-armored target should usually result in its instant death, larger targets will cause problems. If the round lands in the center of the target the damage will be minuscule so it is advised to aim at unusual places, like the roofs or sides of the turrets. It is also important to take into account that HESH rounds are very ineffective against any kinds of armored screens or spaced armor.
  
Conway also has access to Shell L1TK, a HESH round, loaded with almost 4kgs of HE. It has an average velocity and quite bad ballistic perfomance. The round's penetration may seem unsatisfactory at first but because of the way in which HESH shells work, it is capable of going through many well-angled and even extremely-angled plates. However, due to the inconsistent performance of this shell using it requires a lot of practice. While shooting a very lightly-armored target should usually result in its instant death, larger targets will cause problems. If the round lands in the center of the target the damage will be miniscule so it is advised to aim at unusual places, like the roofs or sides of the turrets. It is also important to take into account that HESH rounds are very ineffective against any kinds of armored screens or spaced armor.[[File:Shell L1.png|thumb|Shell L1TK against T-54 (1947)'s frontal plate.|center]]
 
[[File:Shell L1 2.png|thumb|Shell L1TK's performance against 5mm armored screens on Panzer IV H|center]]
 
  
 
{{:Ordnance QF Tk. L1A2 (120 mm)/Ammunition|Shot L1G, Shell L1TK}}
 
{{:Ordnance QF Tk. L1A2 (120 mm)/Ammunition|Shot L1G, Shell L1TK}}
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
As a tank destroyer, you might want to go for heavy tank hunt. In this case, you should check the battle rating of opposing team. Despite having heavy gun, your best bet in uptier would be long range flank sniping. This is due to APDS doing less damage to crew and components, the thicker the armour it penetrated was, thus doing minimal damage through heavy tank's frontal armour. As such, you are less dangerous to superheavy tanks (especially the ones from 8.0) from front, compared to [[FV4005|FV 4005]], which many players will mistake you for. You still can penetrate most of breakthrough tanks, forcing them to retreat or slip up at critical moment. Since APDS is super high velocity, you can snipe across the map with little issue, and do fatal damage from sides.
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Conway's play style is not very different from that of the [[Object 120|Object 120 Taran]]. Both vehicles are quite large, making them large and easy to spot targets, with very powerful guns. The Conway's characteristics promotes the sniper play style, with the the incredible penetration and ballistic performance of the Shot L1G allowing the Conway to engage from extreme distances with relative ease. In order to maximise the post-penetration damage of the APDS round, it is usually advised to aim for the center of the target, otherwise the chance of destroying an enemy, with just one shot, drops dramatically.  However, unlike the Taran, Conway's mobility is mediocre (except for the reverse speed) which, combined with the tank's size, make moving into sniping positions quite difficult, so it's important to watch your surroundings for any enemies trying to take you out. This also makes flanking very risky.  
  
To everything else you are extremely dangerous, and, if detected, have some presence factor. This can be beneficial and bad at same time, since you can scare off heavy tanks and attract medium and light tanks, and even other SPGs. Your turret might hold off a few stray shots from distant or weak opponents, but your hull is still quite fragile, and reload times are still too long, so there is no room for mistakes at close range duels. For these reasons, if possible, adversaries must be kept away from you, so their guns are inadequate at fighting you, your hull must be kept hidden, and enemy SPG and "sniper" oriented medium tanks must be neutralized on sight.
+
An often overlooked advantage that Conway has is its turret. The armour at around the gun breach is surprisingly sturdy, even being capable of stopping Russian BM-471D at point-blank range. This armor makes the Conway very good in hull-down positions in a downtier, provided you can hide the rest of the tank. However, most opponents at 7.3 BR will have access to HEAT ammunition, making your armour ineffective.
 +
[[File:Conway Armour against BR-471D.png|right|thumb|none|x250px|BR-471D not capable of penetrating Conway's turret around the gun.]]
  
In case a light vehicle is stalking you, it's better to just load HESH, provoke the enemy, then hopefully blast them away. Heavily-armoured vehicles are still more vulnerable to APDS than HESH regardless of range, unless you hit them at specific weak spots with it.
+
The height of the Conway is perhaps its biggest drawback, however it does make the use of the HESH round much easier. Because the Shell L1TK works well even against the most extremely angled plates, a viable, but quite difficult to pull off strategy would be to shoot the roofs of the enemy vehicles. This usually results in making the enemy unable to retaliate, or being overpressured and subsequently destroyed. The smaller the target, the higher the chance of overpressure happening. However, there are two limiting factor to this strategy. First is the rather long reload time, which even with aced crew takes around 15 seconds. Second factor is the ballistic performance of the HESH, which forces the player to engage people at close range to make aiming for weak surfaces easier.
  
 
=== Pros and cons ===
 
=== Pros and cons ===

Latest revision as of 07:49, 30 January 2023

VTOL | Rank 5 USA
AV-8A Harrier Pack
uk_fv4004_conway.png
GarageImage Conway.jpg
ArtImage Conway.png
Conway
AB RB SB
6.7 7.0 7.0
Research:35 000 Specs-Card-Exp.png
Purchase:210 000 Specs-Card-Lion.png
Show in game

Description

The FV4004 Conway is a rank IV British tank destroyer with a battle rating of 6.7 (AB) and 7.0 (RB/SB). It was introduced in Update 1.57 "Battle March". It is armed with a cannon developed to take on the heavy Soviet IS-3 tank. It excels in fighting the top-rank heavies.

The Conway plays similarly to the FV4005. It has sub-par armour on all sides and has a very large-calibre gun, able to penetrate everything it faces, severely damaging most. However the incredibly high-velocity APDS, fast turret traverse and short reload time differ distinctly from the FV4005. It can be played as an usual tank destroyer, excelling at it with its high velocity APDS rounds, sniping from a distance.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull76 / 51 / 38
Turret132 / 47 / 30
Crew4 people
Visibility150 %

The turret front can shrug off smaller calibre rounds at long range and is resistant to autocannon and HMGs, unlike the FV4005.

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet)
Armour Front Sides Rear Roof
Hull 76.2 mm (58°) Front glacis
76.2 mm (47-48°) Lower glacis
50.8 (12°) + 6 mm 38 mm (8-12°) 29 mm
8-14 mm Engine deck
Turret 132 mm (19°) Turret front
140 mm (7-61°) Gun Mantlet
95 mm (0-6°) Front
47 mm (2°) Middle
30 mm Rear
30 mm Border
20 mm Hatch
17 mm
Cupola 47 mm 47 mm Right
30 mm Left
30 mm 47 mm

Notes:

  • Suspension wheels are 20 mm thick while tracks are 30 mm thick.
  • Turret sides are angled, causing inaccurate shots to bounce.

Mobility

Speedforward / back
AB41 / 14 km/h
RB and SB38 / 13 km/h
Number of gears5 forward
1 back
Weight49.8 t
Engine power
AB1 212 hp
RB and SB635 hp
Power-to-weight ratio
AB24.3 hp/t
RB and SB12.8 hp/t

The Conway possesses average mobility. The chassis is identical to that of the Centurion Mk 3 tank, but with a heavier turret, causing slightly worse mobility than the MBT. When stock, the Conway can be very sluggish, especially when driving uphill. With tracks, brakes and engine modules researched, it becomes mobile to an acceptable degree, but still not enough to be an ambusher.

The Conway has a fair top speed, but shines significantly with its -12 km/h reverse speed, allowing the Conway to peak, fire and swiftly retreat into cover.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 41 14 49.8 902 1,212 18.11 24.34
Realistic 38 13 562 635 11.29 12.75

Modifications and economy

Repair costBasic → Reference
AB4 056 → 5 264 Sl icon.png
RB4 573 → 5 935 Sl icon.png
SB6 670 → 8 657 Sl icon.png
Total cost of modifications61 400 Rp icon.png
102 100 Sl icon.png
Talisman cost1 800 Ge icon.png
Crew training61 000 Sl icon.png
Experts210 000 Sl icon.png
Aces890 Ge icon.png
Research Aces570 000 Rp icon.png
Reward for battleAB / RB / SB
130 / 210 / 240 % Sl icon.png
178 / 178 / 178 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
4 100 Rp icon.png
Cost:
6 800 Sl icon.png
170 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
3 500 Rp icon.png
Cost:
5 800 Sl icon.png
145 Ge icon.png
Mods new tank break.png
Brake System
Research:
3 500 Rp icon.png
Cost:
5 800 Sl icon.png
145 Ge icon.png
Mods new tank filter.png
Filters
Research:
5 100 Rp icon.png
Cost:
8 500 Sl icon.png
210 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
6 600 Rp icon.png
Cost:
11 000 Sl icon.png
280 Ge icon.png
Mods new tank engine.png
Engine
Research:
6 600 Rp icon.png
Cost:
11 000 Sl icon.png
280 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
4 100 Rp icon.png
Cost:
6 800 Sl icon.png
170 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
3 500 Rp icon.png
Cost:
5 800 Sl icon.png
145 Ge icon.png
Mods tank reinforcement uk.png
Crew Replenishment
Research:
5 100 Rp icon.png
Cost:
8 500 Sl icon.png
210 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
4 100 Rp icon.png
Cost:
6 800 Sl icon.png
170 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
3 500 Rp icon.png
Cost:
5 800 Sl icon.png
145 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
5 100 Rp icon.png
Cost:
8 500 Sl icon.png
210 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
6 600 Rp icon.png
Cost:
11 000 Sl icon.png
280 Ge icon.png

The first upgrades to research are "Parts" and "FPE" for increased survivability. Once you got these two, go for "Adjustment of Fire" and "Elevation Mechanism", since these modules increase the accuracy of the gun.

Armaments

Main armament

Ammunition20 rounds
First-order4 rounds
Reloadbasic crew → aces
19.4 → 14.9 s
Vertical guidance-5° / 10°

The most notable attribute of the Conway is the 120 mm OQF Tk. L1A2 cannon. The gun is capable of firing devastating APDS rounds with over 300 mm of penetration, even beyond 2km, as well as slower HESH rounds useful for overpressurizing or indirect fire against entrenched targets.

Both ammunition types for the 120 mm cannon are available stock, and you will most of the time make use of the APDS round, as it is significantly superior in offensive capability compared to the more specialized HESH round (Which functions like HE on similar tanks).

The Conway suffers from bad gun depression angles as well as a long reload time. If you do not take out your enemy in one shot, they have plenty of time to retreat before you've reloaded.

120 mm Ordnance QF Tk. L1A2 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 20 -5°/+10° ±180° N/A 15.8 21.9 26.6 29.5 31.3 19.37 17.14 15.79 14.90
Realistic 10.7 12.6 15.3 16.9 18.0

Ammunition

Shot 1G's post-pen damage after piercing T32E1's frontal plate.

The Shot L1G is the primary round in the Conway's arsenal, which is capable of frontally piercing tanks like Tigers, IS-3s, T26E5s or even the Maus with ease. The round combines incredible shell velocity (around 1,500 m/s) and penetration against both flat and angled armor plates. The problem however comes with its post-penetration damage. As long as Conway faces well-armoured opponents from the front or rear the damage is usually enough to one-shot an enemy or at the very least incapacitate him from retaliating.

Things get tricky when faced against enemies who either don't have much armour or are sideways towards Conway. The amount of spalling caused by Shot L1G usually won't be enough to one-shot an enemy.

Shell L1TK's performance against 5mm armored screens on Panzer IV H.

Conway also has access to Shell L1TK, a HESH round, loaded with almost 4 kgs of HE. It has an average velocity and quite bad ballistic performance. The round's penetration may seem unsatisfactory at first, but because of the way in which HESH shells work, it is capable of going through many well-angled and even extremely-angled plates. However, due to the inconsistent performance of this shell, using it requires a lot of practice. While shooting at very lightly-armored target should usually result in its instant death, larger targets will cause problems. If the round lands in the center of the target the damage will be minuscule so it is advised to aim at unusual places, like the roofs or sides of the turrets. It is also important to take into account that HESH rounds are very ineffective against any kinds of armored screens or spaced armor.


Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Shot L1G APDS 487 482 460 434 410 386
Shell L1TK HESH 152 152 152 152 152 152
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
Shot L1G APDS 1,463 6.37 - - - 75° 78° 80°
Shell L1TK HESH 792 15.87 0.1 4 3.97 73° 77° 80°

Ammo racks

Ammo racks of the Conway
Full
ammo
Ammo
part
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
20 Projectiles
Propellants
18 (+2)
20 (+0)
17 (+3)
14 (+6)
(+15)
(+15)
(+19)
(+19)
No

Notes:

  • The Conway uses two-piece ammunition, composed of projectiles (yellow) and propellant bags (orange). Both have separate racks.
  • Projectile and propellant racks 4 are first-stage ammo racks.

Machine guns

Ammunition3 750 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min
Main article: L3A1 (7.62 mm)
7.62 mm L3A1
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 3,750 (250) 500 N/A N/A

Usage in battles

Conway's play style is not very different from that of the Object 120 Taran. Both vehicles are quite large, making them large and easy to spot targets, with very powerful guns. The Conway's characteristics promotes the sniper play style, with the the incredible penetration and ballistic performance of the Shot L1G allowing the Conway to engage from extreme distances with relative ease. In order to maximise the post-penetration damage of the APDS round, it is usually advised to aim for the center of the target, otherwise the chance of destroying an enemy, with just one shot, drops dramatically. However, unlike the Taran, Conway's mobility is mediocre (except for the reverse speed) which, combined with the tank's size, make moving into sniping positions quite difficult, so it's important to watch your surroundings for any enemies trying to take you out. This also makes flanking very risky.

An often overlooked advantage that Conway has is its turret. The armour at around the gun breach is surprisingly sturdy, even being capable of stopping Russian BM-471D at point-blank range. This armor makes the Conway very good in hull-down positions in a downtier, provided you can hide the rest of the tank. However, most opponents at 7.3 BR will have access to HEAT ammunition, making your armour ineffective.

BR-471D not capable of penetrating Conway's turret around the gun.

The height of the Conway is perhaps its biggest drawback, however it does make the use of the HESH round much easier. Because the Shell L1TK works well even against the most extremely angled plates, a viable, but quite difficult to pull off strategy would be to shoot the roofs of the enemy vehicles. This usually results in making the enemy unable to retaliate, or being overpressured and subsequently destroyed. The smaller the target, the higher the chance of overpressure happening. However, there are two limiting factor to this strategy. First is the rather long reload time, which even with aced crew takes around 15 seconds. Second factor is the ballistic performance of the HESH, which forces the player to engage people at close range to make aiming for weak surfaces easier.

Pros and cons

Pros:

  • Very powerful 120 mm gun
  • Excellent long range support thanks to the high muzzle velocity of the APDS shells
  • Large calibre APDS still often leads to one-shots
  • High-penetration APDS rounds

Cons:

  • Unreliable armour profile
  • Low mobility
  • Tall profile
  • Only carries a maximum of 20 shells
  • Long reload time
  • Insufficient gun depression

History

When the Centurion tanks entered service in British service in 1945, the British didn't take into account the sudden appearance of the Soviet IS-3. The IS-3 tank showed the Western Allies needed to reconsider their tank inventories, which at the time the IS-3 was introduced only composed of mostly M4 Sherman, M26 Pershing, and Centurions. The British, recognizing the need for a bigger gun to fight the IS-3, started producing the Conqueror. However, development takes time and the Conqueror would not be ready until 1955. As an interim project until it is done, the British took a Centurion Mk 3 tank and upgraded with a new turret made from rolled plate that can mount the 120 mm L1 gun, the same gun meant for the Conqueror. This vehicle, designated the FV4004 Conway was to have the heavy armament, yet the same manoeuvrability as the base Centurion. One of such vehicle was made in this matter before the whole thing was cancelled in 1951. The sole piece made is now stored at the Bovington Tank Museum.

Another attempt at this kind of mounting with the Centurion was the FV4005, which was meant to be a tank destroyer with a larger 183 mm gun. The project started in 1951 and developed in July 1955. The gun was mounted in a similar fashion as the Conway on a lightly armoured turret. This was a limited production and by August 1957, the whole project was disassembled. The FV4005 also has survived in the Bovington Tank Museum.

Media

Skins

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Department of Tank Design
Medium Tanks 
Sherman Firefly  Sherman Firefly · Sherman IC "Trzyniec"
MBTs 
Centurion  Centurion Mk 1 · Centurion Mk.2 · Centurion Mk 3 · Centurion Action X · Centurion Mk.5 AVRE · Centurion Mk 10
Challenger*  Challenger Mk.2 · Challenger Mk.3 · Challenger DS
Tank Destroyers 
Achilles  Achilles · Achilles (65 Rg.)
Centurion-based  Conway · FV4005
Export 
Sherman Firefly  Sherman Ic · ▄Sherman Vc
Centurion  Centurion Mk.5/1 · Strv 81 · Strv 81 (RB 52) · ▄Strv 81 (RB 52) · Strv 101 · Strv 104** · Strv 105** · Sho't
See also  US Ordnance Department · Israeli Ordnance Corps · Vickers-Armstrongs Limited
  *By successor, the Military Vehicles and Engineering Establishment
  **Swedish modernizations incorporating innovations from the Israeli Sho't Kals.

Britain tank destroyers
Infantry tank derivatives  Archer · Gun Carrier (3-in)
Light tank derivatives  Alecto I
M10 Achilles  Achilles · Achilles (65 Rg.)
Centurion derivatives  FV4005 · Conway
ATGM  Swingfire · Striker
Other  Tortoise · ▄M109A1
Canada  QF 3.7 Ram · ADATS (M113)
South Africa  G6 · ZT3A2