Difference between revisions of "Conway"

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{{Specs-Card|code=uk_fv4004_conway}}
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{{Specs-Card
 +
|code=uk_fv4004_conway
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} British tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.57 "Battle March"]]. It is armed with a cannon developed to take on the heavy Soviet [[IS-3]] tank. It excels in fighting the top-rank heavies.
{{break}}
 
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} British tank destroyer {{Battle-rating|1}}. The tank destroyer was released with [[Update_1.57_"Battle_March"|Update 1.57 "Battle March"]]. It is armed with a cannon developed to take on the heavy Soviet [[IS-3]] tank. It excels in fighting the top-rank heavies.
 
  
This tank plays very similarly to the [[KV-2 (1939)|KV-2]]. It lacks armor on all sides and has a very large caliber gun, able to penetrate everything it faces, severely damaging most. It can be played as a usual tank destroyer, excelling at it with its high velocity APDS rounds, sniping from a distance. Extraordinarily, it is also able to take a heavy tank in a 1v1 as well.  
+
This tank plays very similarly to the [[KV-2 (1939)|KV-2]]. It lacks armour on all sides and has a very large-calibre gun, able to penetrate everything it faces, severely damaging most. It can be played as a usual tank destroyer, excelling at it with its high velocity APDS rounds, sniping from a distance. Extraordinarily, it is also able to take a heavy tank in a 1v1 as well.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
{{Specs-Tank-Armour}}
 
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
 
'''Armour type:'''
 
'''Armour type:'''
  
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! Armour !! Front !! Sides !! Rear !! Roof
 
! Armour !! Front !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 76.2 mm (58°) ''Front glacis'' <br> 76.2 mm (47-48°) ''Lower glacis'' || 50.8 (12°) + 6 mm  || 38 mm (8-12°) || 29 mm  <br> 8-14 mm ''Engine deck''  
+
| Hull || 76.2 mm (58°) ''Front glacis'' <br> 76.2 mm (47-48°) ''Lower glacis'' || 50.8 (12°) + 6 mm  || 38 mm (8-12°) || 29 mm  <br> 8-14 mm ''Engine deck''
 
|-
 
|-
 
| Turret || 132 mm (19°) ''Turret front'' <br> 140 mm (7-61°) ''Gun Mantlet''|| 95 mm (0-6°) ''Front''<br> 47 mm (2°) ''Middle'' <br> 30 mm ''Rear'' || 30 mm  ''Border'' <br> 20 mm ''Hatch'' || 17 mm
 
| Turret || 132 mm (19°) ''Turret front'' <br> 140 mm (7-61°) ''Gun Mantlet''|| 95 mm (0-6°) ''Front''<br> 47 mm (2°) ''Middle'' <br> 30 mm ''Rear'' || 30 mm  ''Border'' <br> 20 mm ''Hatch'' || 17 mm
 
|-
 
|-
! Armour !! Front !! Sides !! Roof  
+
! Armour !! Front !! Sides !! Roof
 
|-
 
|-
 
| Cupola || 47 mm || 47 mm ''Right side'' 30 mm ''Left & Rear'' || 47 mm
 
| Cupola || 47 mm || 47 mm ''Right side'' 30 mm ''Left & Rear'' || 47 mm
Line 38: Line 38:
  
 
=== Mobility ===
 
=== Mobility ===
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
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{{Specs-Tank-Mobility}}
{| class="wikitable" style="text-align:center"
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
|-
+
 
! colspan="3" | Mobility characteristic
+
{{tankMobility|abMinHp=902|rbMinHp=562}}
|-
+
 
! Weight (tons)
+
=== Modifications and economy ===
! colspan="1" | Add-on Armour<br>weight (tons)
+
{{Specs-Economy}}
! colspan="1" | Max speed (km/h)
+
 
|-
+
The first upgrades to research are "Parts" and "FPE" for increased survivability. Once you got these two, go for "Adjustment of Fire" and "Elevation Mechanism", since these modules increase the accuracy of the gun.
| rowspan="2" | 49.8 || colspan="1" rowspan="2" | N/A || colspan="1" | 41 (AB)
 
|-
 
|37 (RB/SB)
 
|-
 
! colspan="3" | Engine power (horsepower)
 
|-
 
! colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|902
 
|1110
 
|-
 
|''Realistic/Simulator''
 
|562
 
|635
 
|-
 
! colspan="3" | Power-to-weight ratio (hp/ton)
 
|-
 
! colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|18.11
 
|22.28
 
|-
 
|''Realistic/Simulator''
 
|11.28
 
|12.75
 
|-
 
|}
 
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
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{{Specs-Tank-Weapon|1}}
{{main|L1A2 (120 mm)}}
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 +
{{main|Ordnance QF Tk. L1A2 (120 mm)}}
  
{| class="wikitable" style="text-align:center"
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{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="6" | [[L1A2 (120 mm)|120 mm Ordnance QF Tk. L1A2]]
+
! colspan="5" | [[Ordnance QF Tk. L1A2 (120 mm)|120 mm Ordnance QF Tk. L1A2]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! colspan="3" rowspan="1" style="width:5em" |Capacity
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! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
! rowspan="1" | Vertical <br> guidance
+
! Stock !! Upgraded !! Full !! Expert !! Aced
! rowspan="1" | Horizontal <br> guidance
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! Stock !! Full !! Expert !! Aced
! rowspan="1" | Stabilizer
 
 
|-
 
|-
| colspan="3" | 20 || -5°/+10° || ±180° || N/A
+
! ''Arcade''
 +
| rowspan="2" | 20 || rowspan="2" | -5°/+10° || rowspan="2" | ±180° || rowspan="2" | N/A || 15.8 || 21.9 || 26.6 || 29.5 || 31.3 || rowspan="2" | 19.37 || rowspan="2" | 17.14 || rowspan="2" | 15.79 || rowspan="2" | 14.90
 
|-
 
|-
! colspan="6" | Turret rotation speed (°/s)
+
! ''Realistic''
|-
+
| 10.7 || 12.6 || 15.3 || 16.9 || 18.0
! style="width:4em" |Mode
 
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' || 15.9 ||21.94||26.64
 
|29.46||31.34
 
|-
 
| ''Realistic'' || 10.7 ||12.6||15.3
 
|16.92||18
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
|-
 
! colspan="1" style="width:4em" |Stock
 
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 19.4 ||17.13
 
|15.79||14.9
 
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
==== Ammunition ====
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
! colspan="8" | Penetration statistics
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
+
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
|-
! 10m
+
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
 
|-
 
|-
| Shot L1G || APDS || 362 || 361 || 359 || 354 || 339 || 321  
+
| Shot L1G || APDS || 362 || 361 || 359 || 354 || 339 || 321
 
|-
 
|-
| Shell L1TK || HESH || 152 || 152 || 152 || 152 || 152 || 152  
+
| Shell L1TK || HESH || 152 || 152 || 152 || 152 || 152 || 152
 
|-
 
|-
 
|}
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="11" | Shell details
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! colspan="10" | Shell details
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! rowspan="2" |Velocity <br /> in m/s
+
! rowspan="2" | Velocity<br>(m/s)
! rowspan="2" |Projectile<br />Mass in kg
+
! rowspan="2" | Projectile<br>Mass (kg)
! rowspan="2" | ''Fuse delay''
+
! rowspan="2" | Fuse delay<br>(m)
''in m:''
+
! rowspan="2" | Fuse sensitivity<br>(mm)
! rowspan="2" | ''Fuse sensitivity''
+
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
''in mm:''
+
! colspan="3" | Ricochet
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
! 0% !! 50% !! 100%
! 50%
 
! 100%
 
 
|-
 
|-
| Shot L1G || APDS || 1493 || 7.6 || N/A || N/A || N/A || +1.5° || 75° || 78° || 80°  
+
| Shot L1G || APDS || 1,493 || 7.6 || N/A || N/A || N/A || 75° || 78° || 80°
 
|-
 
|-
| Shell L1TK || HESH || 792 || 16 || 0.4 || 0.1 || 3,100 || +0° || 73° || 77° || 80°  
+
| Shell L1TK || HESH || 792 || 15.87 || 0.05 || 0.1 || 3,970 || 73° || 77° || 80°
 
|-
 
|-
 
|}
 
|}
  
===== [[Ammo racks|Ammo racks]] =====
+
==== [[Ammo racks]] ====
[[File:Ammoracks {{PAGENAME}}.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the Conway.]]
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[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
{| class="wikitable sortable" style="text-align:center"
+
<!-- '''Last updated: 2.5.1.138''' -->
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! class="wikitable unsortable" |Full<br />ammo
+
! Full<br>ammo
! class="wikitable unsortable" |Ammo<br />Part
+
! Ammo<br>part
! class="wikitable unsortable" |1st<br />rack empty
+
! 1st<br>rack empty
! class="wikitable unsortable" |2nd<br />rack empty
+
! 2nd<br>rack empty
! class="wikitable unsortable" |3rd<br />rack empty
+
! 3rd<br>rack empty
! class="wikitable unsortable" |4th<br />rack empty
+
! 4th<br>rack empty
! class="wikitable unsortable" |Visual<br /> discrepancy
+
! Visual<br>discrepancy
 
|-
 
|-
| '''20''' || style="text-align:right" | ''Projectiles''<br />''Propellants'' || 17&nbsp;''(+3)''<br />16&nbsp;''(+4)'' || 14&nbsp;''(+6)''<br />10&nbsp;''(+10)'' || 13&nbsp;''(+7)''<br />1&nbsp;''(+19)''|| 1&nbsp;''(+19)''<br />&nbsp; || style="text-align:center" | No
+
| '''20''' || ''Projectiles'' <br> ''Propellants'' || 18&nbsp;''(+2)'' <br> 20&nbsp;''(+0)'' || 17&nbsp;''(+3)'' <br> 14&nbsp;''(+6)'' || 5&nbsp;''(+15)'' <br> 5&nbsp;''(+15)''|| 1&nbsp;''(+19)'' <br> 1&nbsp;''(+19)'' || No
 
|-
 
|-
 
|}
 
|}
 +
Notes:
  
Turret empty: 10&nbsp;''(+10)''
+
* The {{PAGENAME}} uses two-piece ammunition, composed of projectiles (yellow) and propellant bags (orange). Both have separate racks.
 +
* Projectile and propellant racks 4 are first-stage ammo racks.
  
 
=== Machine guns ===
 
=== Machine guns ===
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
+
{{Specs-Tank-Weapon|2}}
 +
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|L3A1 (7.62 mm)}}
 
{{main|L3A1 (7.62 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
|-
 
! colspan="7" | [[L3A1 (7.62 mm)|7.62 mm L3A1]]
 
 
|-
 
|-
! colspan="7" | ''Coaxial mount''
+
! colspan="5" | [[L3A1 (7.62 mm)|7.62 mm L3A1]]
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
 
|-
 
|-
| colspan="4" | 3,600 (250) || 500 || N/A || N/A
+
| Coaxial || 3,600 (250) || 500 || N/A || N/A
 
|-
 
|-
 
|}
 
|}
  
== Usage in the battles ==
+
== Usage in battles ==
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
As a tank destroyer, you might want to go for heavy tank hunt. In this case, you should check the battle rating of opposing team. Despite having heavy gun, your best bet in uptier would be long range '''flank''' sniping. This is due to APDS doing less damage to crew and components, the thicker the armor it penetrated was, thus doing minimal damage through heavy tank's frontal armour. As such, you are less dangerous to superheavy tanks (especially the ones from 8.0) from front, compared to [[FV4005|FV 4005]], which many players will mistake you for. You still can penetrate most of breakthrough tanks, forcing them to retreat or slip up at critical moment. Since APDS is super high velocity, you can snipe across the map with little issue, and do fatal damage from sides.
+
As a tank destroyer, you might want to go for heavy tank hunt. In this case, you should check the battle rating of opposing team. Despite having heavy gun, your best bet in uptier would be long range flank sniping. This is due to APDS doing less damage to crew and components, the thicker the armour it penetrated was, thus doing minimal damage through heavy tank's frontal armour. As such, you are less dangerous to superheavy tanks (especially the ones from 8.0) from front, compared to [[FV4005|FV 4005]], which many players will mistake you for. You still can penetrate most of breakthrough tanks, forcing them to retreat or slip up at critical moment. Since APDS is super high velocity, you can snipe across the map with little issue, and do fatal damage from sides.
  
 
To everything else you are extremely dangerous, and, if detected, have some presence factor. This can be beneficial and bad at same time, since you can scare off heavy tanks and attract medium and light tanks, and even other SPG's. Your turret might hold off a few stray shots from distant or weak opponents, but your hull is still quite fragile, and reload times are still too long, so there is no room for mistakes at close range duels. For these reasons, if possible, adversaries must be kept away from you, so their guns are inadequate at fighting you, your hull must be kept hidden, and enemy SPG and "sniper" oriented medium tanks must be neutralized on sight.
 
To everything else you are extremely dangerous, and, if detected, have some presence factor. This can be beneficial and bad at same time, since you can scare off heavy tanks and attract medium and light tanks, and even other SPG's. Your turret might hold off a few stray shots from distant or weak opponents, but your hull is still quite fragile, and reload times are still too long, so there is no room for mistakes at close range duels. For these reasons, if possible, adversaries must be kept away from you, so their guns are inadequate at fighting you, your hull must be kept hidden, and enemy SPG and "sniper" oriented medium tanks must be neutralized on sight.
Line 214: Line 150:
 
In case if light vehicle is stalking you, sometimes it's better to just load HESH, provoke, then hopefully blast enemy away. Heavily armoured vehicles are still more vulnerable to APDS, than HESH, regardless of range, unless you hit them at specific weakspots with it.
 
In case if light vehicle is stalking you, sometimes it's better to just load HESH, provoke, then hopefully blast enemy away. Heavily armoured vehicles are still more vulnerable to APDS, than HESH, regardless of range, unless you hit them at specific weakspots with it.
  
===Modules===
+
=== Pros and cons ===
The first upgrades to head for is ''Parts'' and ''FPE'' for increased survivability. Once you got these two, everything is good, but get the rangefinder for enhanced RB or SB gameplay. It is also important to get ''Fire adjustment'' and ''Elevation gear'' upgrades, since they reduce probability of a miss.
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
=== Pros and cons ===
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
 
'''Pros:'''
 
'''Pros:'''
  
 
* Very powerful 120 mm gun.
 
* Very powerful 120 mm gun.
* Gun mantlet has decent armour.
+
* Excellent long range support thanks to the high muzzle velocity for the APDS shells
  
 
'''Cons:'''
 
'''Cons:'''
  
* Weak armour overall
+
* Weak armour overall.
* Long reload time
+
* Low mobility
* Fairly low speed for a lightly armoured vehicle.
+
* Tall profile
 
* Only carries a maximum of 20 shells.
 
* Only carries a maximum of 20 shells.
 +
* Long reload time.
 +
* Insufficient gun depression
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
When the [[Centurion Mk 1|Centurion]] tanks entered service in British service in 1945, the British didn't tank account to the sudden appearance of the Soviet [[IS-3]]. The IS-3 tank showed the Western Allies needed to reconsider their tank inventories, which at the time the IS-3 was introduced only composed of mostly [[M4A3 (76) W|M4 Shermans]], [[M26|M26 Pershing]]s, and the [[Centurion Mk 1|Centurion]]s. The British, recognizing the need of a bigger gun to fight the IS-3, started production on [[Conqueror|Conqueror]] tank. However, development takes time and the Conqueror would not be ready until 1955. As an interim project until it is done, the British took a [[Centurion Mk 3]] tank and upgraded with a new turret made from rolled plate that can mount the 120 mm L1 gun, the same gun meant for the Conqueror. This vehicle, designated the '''FV4004 Conway''' was to have the heavy armament, yet the same maneuverability as the base Centurion. One of such vehicle was made in this matter before the whole thing was cancelled in 1951. The sole piece made is now stored in the Bovington Tank Museum.
+
When the [[Centurion (Family)|Centurion]] tanks entered service in British service in 1945, the British didn't take into account the sudden appearance of the Soviet [[IS-3]]. The IS-3 tank showed the Western Allies needed to reconsider their tank inventories, which at the time the IS-3 was introduced only composed of mostly [[M4A3 (76) W|M4 Sherman]], [[M26]] Pershing, and Centurions. The British, recognizing the need for a bigger gun to fight the IS-3, started producing the [[Conqueror]]. However, development takes time and the Conqueror would not be ready until 1955. As an interim project until it is done, the British took a [[Centurion Mk 3]] tank and upgraded with a new turret made from rolled plate that can mount the 120 mm L1 gun, the same gun meant for the Conqueror. This vehicle, designated the FV4004 Conway was to have the heavy armament, yet the same manoeuvrability as the base Centurion. One of such vehicle was made in this matter before the whole thing was cancelled in 1951. The sole piece made is now stored at the Bovington Tank Museum.
  
Another attempt at this kind of mounting with the Centurion was the ''[[FV4005|FV4005]]'', which was meant to be a tank destroyer with a larger 183 mm gun. The project started in 1951 and developed in July 1955. The gun was mounted in a similar fashion as the Conway on a lightly armoured turret. This was a limited production and by August 1957, the whole project was disassembled. The FV4005 also has survived in the Bovington Tank Museum.
+
Another attempt at this kind of mounting with the Centurion was the [[FV4005]], which was meant to be a tank destroyer with a larger 183 mm gun. The project started in 1951 and developed in July 1955. The gun was mounted in a similar fashion as the Conway on a lightly armoured turret. This was a limited production and by August 1957, the whole project was disassembled. The FV4005 also has survived in the Bovington Tank Museum.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_fv4004_conway Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
== Read also ==
+
;Videos
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader''-->
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{{Youtube-gallery|q-HxA831aUk|'''{{PAGENAME}} Tank Review''' - ''NUSensei''}}
  
* [http://warthunder.com/en/devblog/current/872/ [Devblog<nowiki>]</nowiki> FV4004 Conway: IS Hunter]<br />
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== See also ==
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''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
== Sources ==
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* ''reference to the series of the vehicles;''
''Paste links to sources and external resources, such as:''
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* ''links to approximate analogues of other nations and research trees.''
  
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== External links ==
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<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
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* ''other literature.'' -->
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* [[wt:en/devblog/current/872/|[Devblog] FV4004 Conway: IS Hunter]]
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* [[Wikipedia:Centurion_(tank)#Fighting_Vehicle_numbers|[Wikipedia] Centurion (tank) - Fighting Vehicle numbers]]
  
 
{{Britain tank destroyers}}
 
{{Britain tank destroyers}}

Revision as of 22:32, 19 July 2021

RANK 4 FRANCE
Somua SM PACK
uk_fv4004_conway.png
GarageImage Conway.jpg
Conway
AB RB SB
7.0 7.0 7.0
Research:82 000 Specs-Card-Exp.png
Purchase:240 000 Specs-Card-Lion.png
Show in game

Description

The FV4004 Conway is a rank IV British tank destroyer with a battle rating of 7.0 (AB/RB/SB). It was introduced in Update 1.57 "Battle March". It is armed with a cannon developed to take on the heavy Soviet IS-3 tank. It excels in fighting the top-rank heavies.

This tank plays very similarly to the KV-2. It lacks armour on all sides and has a very large-calibre gun, able to penetrate everything it faces, severely damaging most. It can be played as a usual tank destroyer, excelling at it with its high velocity APDS rounds, sniping from a distance. Extraordinarily, it is also able to take a heavy tank in a 1v1 as well.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull76 / 50 / 38
Turret132 / 47 / 30
Crew4 people
Visibility150 %

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet)
Armour Front Sides Rear Roof
Hull 76.2 mm (58°) Front glacis
76.2 mm (47-48°) Lower glacis
50.8 (12°) + 6 mm 38 mm (8-12°) 29 mm
8-14 mm Engine deck
Turret 132 mm (19°) Turret front
140 mm (7-61°) Gun Mantlet
95 mm (0-6°) Front
47 mm (2°) Middle
30 mm Rear
30 mm Border
20 mm Hatch
17 mm
Armour Front Sides Roof
Cupola 47 mm 47 mm Right side 30 mm Left & Rear 47 mm

Notes:

  • Suspension wheels are 20 mm thick while tracks are 30 mm thick.
  • Turret sides are angled, causing inaccurate shots to bounce.

Mobility

Speedforward / back
AB41 / 14 km/h
RB and SB38 / 13 km/h
Number of gears5 forward
1 back
Weight49.8 t
Engine power
AB1 212 hp
RB and SB635 hp
Power-to-weight ratio
AB24.3 hp/t
RB and SB12.8 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 41 14 49.8 902 1212 18.11 24.34
Realistic 38 13 562 635 11.29 12.75

Modifications and economy

Repair costBasic → Reference
AB5 700 → 7 398 Sl icon.png
RB5 500 → 7 138 Sl icon.png
SB5 400 → 7 009 Sl icon.png
Total cost of modifications71 200 Rp icon.png
117 200 Sl icon.png
Talisman cost1 900 Ge icon.png
Crew training68 000 Sl icon.png
Experts240 000 Sl icon.png
Aces990 Ge icon.png
Research Aces620 000 Rp icon.png
Reward for battleAB / RB / SB
130 / 190 / 250 % Sl icon.png
184 / 184 / 184 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
4 800 Rp icon.png
Cost:
7 800 Sl icon.png
180 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
4 000 Rp icon.png
Cost:
6 500 Sl icon.png
150 Ge icon.png
Mods new tank break.png
Brake System
Research:
4 000 Rp icon.png
Cost:
6 500 Sl icon.png
150 Ge icon.png
Mods new tank filter.png
Filters
Research:
5 900 Rp icon.png
Cost:
9 600 Sl icon.png
220 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
7 700 Rp icon.png
Cost:
13 000 Sl icon.png
290 Ge icon.png
Mods new tank engine.png
Engine
Research:
7 700 Rp icon.png
Cost:
13 000 Sl icon.png
290 Ge icon.png
Mods tank tool kit.png
Parts
Research:
4 800 Rp icon.png
Cost:
7 800 Sl icon.png
180 Ge icon.png
Mods extinguisher.png
FPE
Research:
4 000 Rp icon.png
Cost:
6 500 Sl icon.png
150 Ge icon.png
Mods tank reinforcement uk.png
Crew Replenishment
Research:
5 900 Rp icon.png
Cost:
9 600 Sl icon.png
220 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
4 800 Rp icon.png
Cost:
7 800 Sl icon.png
180 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
4 000 Rp icon.png
Cost:
6 500 Sl icon.png
150 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
5 900 Rp icon.png
Cost:
9 600 Sl icon.png
220 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
7 700 Rp icon.png
Cost:
13 000 Sl icon.png
290 Ge icon.png

The first upgrades to research are "Parts" and "FPE" for increased survivability. Once you got these two, go for "Adjustment of Fire" and "Elevation Mechanism", since these modules increase the accuracy of the gun.

Armaments

Main armament

Ammunition20 rounds
First-order4 rounds
Reloadbasic crew → aces
19.4 → 14.9 s
Vertical guidance-5° / 10°
120 mm Ordnance QF Tk. L1A2 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 20 -5°/+10° ±180° N/A 15.8 21.9 26.6 29.5 31.3 19.37 17.14 15.79 14.90
Realistic 10.7 12.6 15.3 16.9 18.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Shot L1G APDS 362 361 359 354 339 321
Shell L1TK HESH 152 152 152 152 152 152
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Shot L1G APDS 1,493 7.6 N/A N/A N/A 75° 78° 80°
Shell L1TK HESH 792 15.87 0.05 0.1 3,970 73° 77° 80°

Ammo racks

Ammo racks of the Conway
Full
ammo
Ammo
part
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
20 Projectiles
Propellants
18 (+2)
20 (+0)
17 (+3)
14 (+6)
(+15)
(+15)
(+19)
(+19)
No

Notes:

  • The Conway uses two-piece ammunition, composed of projectiles (yellow) and propellant bags (orange). Both have separate racks.
  • Projectile and propellant racks 4 are first-stage ammo racks.

Machine guns

Ammunition3 600 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min
Main article: L3A1 (7.62 mm)
7.62 mm L3A1
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 3,600 (250) 500 N/A N/A

Usage in battles

As a tank destroyer, you might want to go for heavy tank hunt. In this case, you should check the battle rating of opposing team. Despite having heavy gun, your best bet in uptier would be long range flank sniping. This is due to APDS doing less damage to crew and components, the thicker the armour it penetrated was, thus doing minimal damage through heavy tank's frontal armour. As such, you are less dangerous to superheavy tanks (especially the ones from 8.0) from front, compared to FV 4005, which many players will mistake you for. You still can penetrate most of breakthrough tanks, forcing them to retreat or slip up at critical moment. Since APDS is super high velocity, you can snipe across the map with little issue, and do fatal damage from sides.

To everything else you are extremely dangerous, and, if detected, have some presence factor. This can be beneficial and bad at same time, since you can scare off heavy tanks and attract medium and light tanks, and even other SPG's. Your turret might hold off a few stray shots from distant or weak opponents, but your hull is still quite fragile, and reload times are still too long, so there is no room for mistakes at close range duels. For these reasons, if possible, adversaries must be kept away from you, so their guns are inadequate at fighting you, your hull must be kept hidden, and enemy SPG and "sniper" oriented medium tanks must be neutralized on sight.

In case if light vehicle is stalking you, sometimes it's better to just load HESH, provoke, then hopefully blast enemy away. Heavily armoured vehicles are still more vulnerable to APDS, than HESH, regardless of range, unless you hit them at specific weakspots with it.

Pros and cons

Pros:

  • Very powerful 120 mm gun.
  • Excellent long range support thanks to the high muzzle velocity for the APDS shells

Cons:

  • Weak armour overall.
  • Low mobility
  • Tall profile
  • Only carries a maximum of 20 shells.
  • Long reload time.
  • Insufficient gun depression

History

When the Centurion tanks entered service in British service in 1945, the British didn't take into account the sudden appearance of the Soviet IS-3. The IS-3 tank showed the Western Allies needed to reconsider their tank inventories, which at the time the IS-3 was introduced only composed of mostly M4 Sherman, M26 Pershing, and Centurions. The British, recognizing the need for a bigger gun to fight the IS-3, started producing the Conqueror. However, development takes time and the Conqueror would not be ready until 1955. As an interim project until it is done, the British took a Centurion Mk 3 tank and upgraded with a new turret made from rolled plate that can mount the 120 mm L1 gun, the same gun meant for the Conqueror. This vehicle, designated the FV4004 Conway was to have the heavy armament, yet the same manoeuvrability as the base Centurion. One of such vehicle was made in this matter before the whole thing was cancelled in 1951. The sole piece made is now stored at the Bovington Tank Museum.

Another attempt at this kind of mounting with the Centurion was the FV4005, which was meant to be a tank destroyer with a larger 183 mm gun. The project started in 1951 and developed in July 1955. The gun was mounted in a similar fashion as the Conway on a lightly armoured turret. This was a limited production and by August 1957, the whole project was disassembled. The FV4005 also has survived in the Bovington Tank Museum.

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Britain tank destroyers
Infantry Tank Derivatives  Archer · Gun Carrier (3-in)
M10 Achilles  Achilles · Achilles (65 Rg.)
Post-war  FV4005 · Conway
ATGM  Swingfire · Striker
Other  Tortoise
Canada  QF 3.7 Ram · ADATS (M113)
South Africa  ZT3A2