Difference between revisions of "Conway"

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{{Specs-Card|code=uk_fv4004_conway}}
+
{{Specs-Card
 +
|code=uk_fv4004_conway
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
}}
  
 
== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.57 "Battle March"]]. It is armed with a cannon developed to take on the heavy Soviet [[IS-3]] tank. It excels in fighting the top-rank heavies.
 +
 
 +
This tank plays very similarly to the [[KV-2 (1939)|KV-2]]. It lacks armor on all sides and has a very large caliber gun, able to penetrate everything it faces, severely damaging most. It can be played as a usual tank destroyer, excelling at it with its high velocity APDS rounds, sniping from a distance. Extraordinarily, it is also able to take a heavy tank in a 1v1 as well.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
{{Specs-Tank-Armour}}
 +
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
'''Armour type:'''
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
* Rolled homogeneous armour
 +
* Cast homogeneous armour (Gun mantlet)
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Armour !! Front !! Sides !! Rear !! Roof
 +
|-
 +
| Hull || 76.2 mm (58°) ''Front glacis'' <br> 76.2 mm (47-48°) ''Lower glacis'' || 50.8 (12°) + 6 mm  || 38 mm (8-12°) || 29 mm  <br> 8-14 mm ''Engine deck''
 +
|-
 +
| Turret || 132 mm (19°) ''Turret front'' <br> 140 mm (7-61°) ''Gun Mantlet''|| 95 mm (0-6°) ''Front''<br> 47 mm (2°) ''Middle'' <br> 30 mm ''Rear'' || 30 mm  ''Border'' <br> 20 mm ''Hatch'' || 17 mm
 +
|-
 +
! Armour !! Front !! Sides !! Roof
 +
|-
 +
| Cupola || 47 mm || 47 mm ''Right side'' 30 mm ''Left & Rear'' || 47 mm
 +
|-
 +
|}
 +
'''Notes:'''
 +
 
 +
* Suspension wheels are 20 mm thick while tracks are 30 mm thick.
 +
* Turret sides are angled, causing inaccurate shots to bounce.
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''
+
{{Specs-Tank-Mobility}}
 +
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
 
 +
{{tankMobility|abMinHp=902|rbMinHp=562}}
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
 +
 
 +
The first upgrades to research are ''Parts'' and ''FPE'' for increased survivability. Once you got these two, go for ''Adjustment of Fire'' and ''Elevation Mechanism'', since these modules increase the accuracy of the gun.
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
+
{{Specs-Tank-Weapon|1}}
 +
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 +
{{main|Ordnance QF Tk. L1A2 (120 mm)}}
 +
 
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! colspan="5" | [[Ordnance QF Tk. L1A2 (120 mm)|120 mm Ordnance QF Tk. L1A2]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 +
|-
 +
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 +
|-
 +
! ''Arcade''
 +
| rowspan="2" | 20 || rowspan="2" | -5°/+10° || rowspan="2" | ±180° || rowspan="2" | N/A || 15.8 || 21.9 || 26.6 || 29.5 || 31.3 || rowspan="2" | 19.37 || rowspan="2" | 17.14 || rowspan="2" | 15.79 || rowspan="2" | 14.90
 +
|-
 +
! ''Realistic''
 +
| 10.7 || 12.6 || 15.3 || 16.9 || 18.0
 +
|-
 +
|}
 +
 
 +
==== Ammunition ====
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 +
|-
 +
| Shot L1G || APDS || 362 || 361 || 359 || 354 || 339 || 321
 +
|-
 +
| Shell L1TK || HESH || 152 || 152 || 152 || 152 || 152 || 152
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="10" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! colspan="3" | Ricochet
 +
|-
 +
! 0% !! 50% !! 100%
 +
|-
 +
| Shot L1G || APDS || 1,493 || 7.6 || N/A || N/A || N/A || 75° || 78° || 80°
 +
|-
 +
| Shell L1TK || HESH || 792 || 15.87 || 0.05 || 0.1 || 3,970 || 73° || 77° || 80°
 +
|-
 +
|}
  
=== Additional armament ===
+
==== [[Ammo racks]] ====
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
<!-- '''Last updated: 2.5.1.138''' -->
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! Full<br>ammo
 +
! Ammo<br>part
 +
! 1st<br>rack empty
 +
! 2nd<br>rack empty
 +
! 3rd<br>rack empty
 +
! 4th<br>rack empty
 +
! Visual<br>discrepancy
 +
|-
 +
| '''20''' || ''Projectiles'' <br> ''Propellants'' || 18&nbsp;''(+2)'' <br> 20&nbsp;''(+0)'' || 17&nbsp;''(+3)'' <br> 14&nbsp;''(+6)'' || 5&nbsp;''(+15)'' <br> 5&nbsp;''(+15)''|| 1&nbsp;''(+19)'' <br> 1&nbsp;''(+19)'' || No
 +
|-
 +
|}
 +
Notes:
 +
* The {{PAGENAME}} uses two-piece ammunition, composed of projectiles (yellow) and propellant bags (orange). Both have separate racks.
 +
* Projectile and propellant racks 4 are first-stage ammo racks.
  
 
=== Machine guns ===
 
=== Machine guns ===
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
+
{{Specs-Tank-Weapon|2}}
 +
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 +
{{main|L3A1 (7.62 mm)}}
 +
 
 +
{| class="wikitable" style="text-align:center" width="50%"
 +
|-
 +
! colspan="5" | [[L3A1 (7.62 mm)|7.62 mm L3A1]]
 +
|-
 +
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 +
|-
 +
| Coaxial || 3,600 (250) || 500 || N/A || N/A
 +
|-
 +
|}
 +
 
 +
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
As a tank destroyer, you might want to go for heavy tank hunt. In this case, you should check the battle rating of opposing team. Despite having heavy gun, your best bet in uptier would be long range '''flank''' sniping. This is due to APDS doing less damage to crew and components, the thicker the armor it penetrated was, thus doing minimal damage through heavy tank's frontal armour. As such, you are less dangerous to superheavy tanks (especially the ones from 8.0) from front, compared to [[FV4005|FV 4005]], which many players will mistake you for. You still can penetrate most of breakthrough tanks, forcing them to retreat or slip up at critical moment. Since APDS is super high velocity, you can snipe across the map with little issue, and do fatal damage from sides.
  
== Usage in the battles ==
+
To everything else you are extremely dangerous, and, if detected, have some presence factor. This can be beneficial and bad at same time, since you can scare off heavy tanks and attract medium and light tanks, and even other SPG's. Your turret might hold off a few stray shots from distant or weak opponents, but your hull is still quite fragile, and reload times are still too long, so there is no room for mistakes at close range duels. For these reasons, if possible, adversaries must be kept away from you, so their guns are inadequate at fighting you, your hull must be kept hidden, and enemy SPG and "sniper" oriented medium tanks must be neutralized on sight.
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
 
 +
In case if light vehicle is stalking you, sometimes it's better to just load HESH, provoke, then hopefully blast enemy away. Heavily armoured vehicles are still more vulnerable to APDS, than HESH, regardless of range, unless you hit them at specific weakspots with it.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Very powerful 120 mm gun.
 +
* Excellent long range support thanks to the high muzzle velocity for the APDS shells
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* Weak armour overall.
 +
* Low mobility
 +
* Tall profile
 +
* Only carries a maximum of 20 shells.
 +
* Long reload time.
 +
* Insufficient gun depression
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
When the [[Centurion Mk 1|Centurion]] tanks entered service in British service in 1945, the British didn't tank account to the sudden appearance of the Soviet [[IS-3]]. The IS-3 tank showed the Western Allies needed to reconsider their tank inventories, which at the time the IS-3 was introduced only composed of mostly [[M4A3 (76) W|M4 Shermans]], [[M26|M26 Pershing]]s, and the [[Centurion Mk 1|Centurion]]s. The British, recognizing the need of a bigger gun to fight the IS-3, started production on [[Conqueror|Conqueror]] tank. However, development takes time and the Conqueror would not be ready until 1955. As an interim project until it is done, the British took a [[Centurion Mk 3]] tank and upgraded with a new turret made from rolled plate that can mount the 120 mm L1 gun, the same gun meant for the Conqueror. This vehicle, designated the '''FV4004 Conway''' was to have the heavy armament, yet the same maneuverability as the base Centurion. One of such vehicle was made in this matter before the whole thing was cancelled in 1951. The sole piece made is now stored in the Bovington Tank Museum.
 +
 
 +
Another attempt at this kind of mounting with the Centurion was the ''[[FV4005|FV4005]]'', which was meant to be a tank destroyer with a larger 183 mm gun. The project started in 1951 and developed in July 1955. The gun was mounted in a similar fashion as the Conway on a lightly armoured turret. This was a limited production and by August 1957, the whole project was disassembled. The FV4005 also has survived in the Bovington Tank Museum.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
  
== Read also ==
+
;Skins
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=britain&vehicleType=tank&vehicleClass=tank_destroyer&vehicle=uk_fv4004_conway Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|q-HxA831aUk|'''{{PAGENAME}} Tank Review''' - ''NUSensei''}}
 +
 
 +
== See also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
''ETC.''
 
  
== Sources ==
+
== External links ==
''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on the Wikipedia;''
+
* ''other literature.'' -->
* ''other literature.''
+
 
 +
* [[wt:en/devblog/current/872/|[Devblog] FV4004 Conway: IS Hunter]]
 +
* [[Wikipedia:Centurion_(tank)#Fighting_Vehicle_numbers|[Wikipedia] Centurion (tank) - Fighting Vehicle numbers]]
 +
 
 +
{{Britain tank destroyers}}

Revision as of 20:39, 24 May 2021

RANK 4 FRANCE
Somua SM PACK
uk_fv4004_conway.png
GarageImage Conway.jpg
Conway
AB RB SB
7.0 7.0 7.0
Research:120 000 Specs-Card-Exp.png
Purchase:300 000 Specs-Card-Lion.png
Show in game

Description

The FV4004 Conway is a rank V British tank destroyer with a battle rating of 7.0 (AB/RB/SB). It was introduced in Update 1.57 "Battle March". It is armed with a cannon developed to take on the heavy Soviet IS-3 tank. It excels in fighting the top-rank heavies.

This tank plays very similarly to the KV-2. It lacks armor on all sides and has a very large caliber gun, able to penetrate everything it faces, severely damaging most. It can be played as a usual tank destroyer, excelling at it with its high velocity APDS rounds, sniping from a distance. Extraordinarily, it is also able to take a heavy tank in a 1v1 as well.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull76 / 50 / 38
Turret132 / 47 / 30
Crew4 people
Visibility36 %

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet)
Armour Front Sides Rear Roof
Hull 76.2 mm (58°) Front glacis
76.2 mm (47-48°) Lower glacis
50.8 (12°) + 6 mm 38 mm (8-12°) 29 mm
8-14 mm Engine deck
Turret 132 mm (19°) Turret front
140 mm (7-61°) Gun Mantlet
95 mm (0-6°) Front
47 mm (2°) Middle
30 mm Rear
30 mm Border
20 mm Hatch
17 mm
Armour Front Sides Roof
Cupola 47 mm 47 mm Right side 30 mm Left & Rear 47 mm

Notes:

  • Suspension wheels are 20 mm thick while tracks are 30 mm thick.
  • Turret sides are angled, causing inaccurate shots to bounce.

Mobility

Reverse gearbox
Forward and backward movement is possible at the same maximum speed
Speedforward / back
AB0 / 0 km/h
RB and SB0 / 0 km/h
Number of gears0 forward
0 back
Weight0.0 t
Engine power
AB0 hp
RB and SB0 hp
Power-to-weight ratio
AB0.0 hp/t
RB and SB0.0 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 0 0 0 902 0 Division by zero. Division by zero.
Realistic 0 0 562 0 Division by zero. Division by zero.

Modifications and economy

Repair costBasic → Reference
AB5 700 → 7 398 Sl icon.png
RB5 500 → 7 138 Sl icon.png
SB5 400 → 7 009 Sl icon.png
Total cost of modifications113 400 Rp icon.png
166 600 Sl icon.png
Talisman cost2 100 Ge icon.png
Crew training85 000 Sl icon.png
Experts300 000 Sl icon.png
Aces1 200 Ge icon.png
Research Aces720 000 Rp icon.png
Reward for battleAB / RB / SB
130 / 190 / 250 % Sl icon.png
196 / 196 / 196 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
7 900 Rp icon.png
Cost:
11 000 Sl icon.png
200 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
6 600 Rp icon.png
Cost:
9 400 Sl icon.png
170 Ge icon.png
Mods new tank break.png
Brake System
Research:
6 600 Rp icon.png
Cost:
9 400 Sl icon.png
170 Ge icon.png
Mods new tank filter.png
Filters
Research:
9 800 Rp icon.png
Cost:
14 000 Sl icon.png
250 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
13 000 Rp icon.png
Cost:
18 000 Sl icon.png
330 Ge icon.png
Mods new tank engine.png
Engine
Research:
13 000 Rp icon.png
Cost:
18 000 Sl icon.png
330 Ge icon.png
Mods tank tool kit.png
Parts
Research:
5 100 Rp icon.png
Cost:
11 000 Sl icon.png
200 Ge icon.png
Mods extinguisher.png
FPE
Research:
4 300 Rp icon.png
Cost:
9 400 Sl icon.png
170 Ge icon.png
Mods tank reinforcement uk.png
Crew Replenishment
Research:
9 800 Rp icon.png
Cost:
14 000 Sl icon.png
250 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
7 900 Rp icon.png
Cost:
11 000 Sl icon.png
200 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
6 600 Rp icon.png
Cost:
9 400 Sl icon.png
170 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
9 800 Rp icon.png
Cost:
14 000 Sl icon.png
250 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
13 000 Rp icon.png
Cost:
18 000 Sl icon.png
330 Ge icon.png

The first upgrades to research are Parts and FPE for increased survivability. Once you got these two, go for Adjustment of Fire and Elevation Mechanism, since these modules increase the accuracy of the gun.

Armaments

Main armament

120 mm Ordnance QF Tk. L1A2 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 20 -5°/+10° ±180° N/A 15.8 21.9 26.6 29.5 31.3 19.37 17.14 15.79 14.90
Realistic 10.7 12.6 15.3 16.9 18.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Shot L1G APDS 362 361 359 354 339 321
Shell L1TK HESH 152 152 152 152 152 152
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Shot L1G APDS 1,493 7.6 N/A N/A N/A 75° 78° 80°
Shell L1TK HESH 792 15.87 0.05 0.1 3,970 73° 77° 80°

Ammo racks

Ammo racks of the Conway
Full
ammo
Ammo
part
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
20 Projectiles
Propellants
18 (+2)
20 (+0)
17 (+3)
14 (+6)
(+15)
(+15)
(+19)
(+19)
No

Notes:

  • The Conway uses two-piece ammunition, composed of projectiles (yellow) and propellant bags (orange). Both have separate racks.
  • Projectile and propellant racks 4 are first-stage ammo racks.

Machine guns

Main article: L3A1 (7.62 mm)
7.62 mm L3A1
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 3,600 (250) 500 N/A N/A

Usage in battles

As a tank destroyer, you might want to go for heavy tank hunt. In this case, you should check the battle rating of opposing team. Despite having heavy gun, your best bet in uptier would be long range flank sniping. This is due to APDS doing less damage to crew and components, the thicker the armor it penetrated was, thus doing minimal damage through heavy tank's frontal armour. As such, you are less dangerous to superheavy tanks (especially the ones from 8.0) from front, compared to FV 4005, which many players will mistake you for. You still can penetrate most of breakthrough tanks, forcing them to retreat or slip up at critical moment. Since APDS is super high velocity, you can snipe across the map with little issue, and do fatal damage from sides.

To everything else you are extremely dangerous, and, if detected, have some presence factor. This can be beneficial and bad at same time, since you can scare off heavy tanks and attract medium and light tanks, and even other SPG's. Your turret might hold off a few stray shots from distant or weak opponents, but your hull is still quite fragile, and reload times are still too long, so there is no room for mistakes at close range duels. For these reasons, if possible, adversaries must be kept away from you, so their guns are inadequate at fighting you, your hull must be kept hidden, and enemy SPG and "sniper" oriented medium tanks must be neutralized on sight.

In case if light vehicle is stalking you, sometimes it's better to just load HESH, provoke, then hopefully blast enemy away. Heavily armoured vehicles are still more vulnerable to APDS, than HESH, regardless of range, unless you hit them at specific weakspots with it.

Pros and cons

Pros:

  • Very powerful 120 mm gun.
  • Excellent long range support thanks to the high muzzle velocity for the APDS shells

Cons:

  • Weak armour overall.
  • Low mobility
  • Tall profile
  • Only carries a maximum of 20 shells.
  • Long reload time.
  • Insufficient gun depression

History

When the Centurion tanks entered service in British service in 1945, the British didn't tank account to the sudden appearance of the Soviet IS-3. The IS-3 tank showed the Western Allies needed to reconsider their tank inventories, which at the time the IS-3 was introduced only composed of mostly M4 Shermans, M26 Pershings, and the Centurions. The British, recognizing the need of a bigger gun to fight the IS-3, started production on Conqueror tank. However, development takes time and the Conqueror would not be ready until 1955. As an interim project until it is done, the British took a Centurion Mk 3 tank and upgraded with a new turret made from rolled plate that can mount the 120 mm L1 gun, the same gun meant for the Conqueror. This vehicle, designated the FV4004 Conway was to have the heavy armament, yet the same maneuverability as the base Centurion. One of such vehicle was made in this matter before the whole thing was cancelled in 1951. The sole piece made is now stored in the Bovington Tank Museum.

Another attempt at this kind of mounting with the Centurion was the FV4005, which was meant to be a tank destroyer with a larger 183 mm gun. The project started in 1951 and developed in July 1955. The gun was mounted in a similar fashion as the Conway on a lightly armoured turret. This was a limited production and by August 1957, the whole project was disassembled. The FV4005 also has survived in the Bovington Tank Museum.

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Britain tank destroyers
Based on cruiser tanks  QF 3.7 Ram
Based on infantry tanks  Gun Carrier (3-in) · Archer
M10 Achilles  Achilles · Achilles (65 Rg.)
End war  Tortoise
Post-war  FV4005 · Conway
ATGM  Swingfire · Striker · ZT3A2 · ADATS (M113)