RN Comandante Margottini

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Rank VI Israel | Premium | Golden Eagles
Merkava Mk.2D Pack
RN Comandante Margottini
it_destroyer_comandanti_medaglie_doro.png
GarageImage RN Comandante Margottini.jpg
RN Comandante Margottini
AB RB SB
4.0 4.0 4.0
Class:
Research:7 900 Specs-Card-Exp.png
Purchase:10 000 Specs-Card-Lion.png
Show in game

Description

GarageImage RN Comandante Margottini.jpg


The Comandanti Medaglie d'Oro-class, RN Comandante Margottini, project is a rank II Italian destroyer with a battle rating of 4.0 (AB/RB/SB). It was introduced in Update "Raining Fire".

General info

Survivability and armour

Armourfront / side / back
Main fire tower12 / 12 / 0 mm
Hull16 mm (steel)
Superstructure4 mm (steel)
Number of section7
Displacement3 000 t
Crew277 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB79 / 35 km/h
RB65 / 29 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 79 35
RB/SB Stock ___ ___
Upgraded 65 29

Modifications and economy

Repair costBasic → Reference
AB855 → 1 090 Sl icon.png
RB1 353 → 1 726 Sl icon.png
Total cost of modifications6 930 Rp icon.png
6 750 Sl icon.png
Talisman cost530 Ge icon.png
Crew training3 000 Sl icon.png
Experts10 000 Sl icon.png
Aces125 Ge icon.png
Research Aces160 000 Rp icon.png
Reward for battleAB / RB / SB
90 / 170 / 100 % Sl icon.png
112 / 112 / 112 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
460 Rp icon.png
Cost:
450 Sl icon.png
110 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
390 Rp icon.png
Cost:
380 Sl icon.png
95 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
290 Rp icon.png
Cost:
280 Sl icon.png
70 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
450 Rp icon.png
Cost:
440 Sl icon.png
110 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
460 Rp icon.png
Cost:
450 Sl icon.png
110 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
390 Rp icon.png
Cost:
380 Sl icon.png
95 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
390 Rp icon.png
Cost:
380 Sl icon.png
95 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
290 Rp icon.png
Cost:
280 Sl icon.png
70 Ge icon.png
Mods ship venting.png
Ventilation
Research:
290 Rp icon.png
Cost:
280 Sl icon.png
70 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
450 Rp icon.png
Cost:
440 Sl icon.png
110 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
450 Rp icon.png
Cost:
440 Sl icon.png
110 Ge icon.png
Mods tank ammo.png
135mm_it_45cal_oto_ap_ammo_pack
Research:
460 Rp icon.png
Cost:
450 Sl icon.png
110 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
390 Rp icon.png
Cost:
380 Sl icon.png
95 Ge icon.png
Mods he frag dist fuse ship.png
135mm_it_45cal_oto_he_df_ammo_pack
Research:
290 Rp icon.png
Cost:
280 Sl icon.png
70 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
290 Rp icon.png
Cost:
280 Sl icon.png
70 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
290 Rp icon.png
Cost:
280 Sl icon.png
70 Ge icon.png
Mods ship mortar.png
Bomb mortar
Research:
450 Rp icon.png
Cost:
440 Sl icon.png
110 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
450 Rp icon.png
Cost:
440 Sl icon.png
110 Ge icon.png

Armament

Primary armament

4 х Turret135 mm/45 O.T.O. Mod. 1937 cannon
Ammunition150 rounds
Vertical guidance-5° / 45°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Secondary armament

12 х Turret37 mm/54 Breda Mod.39 autocannon
Ammunition1500 rounds
Belt capacity6 rounds
Fire rate200 shots/min

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Anti-aircraft armament

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Torpedo armament

Torpedo launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.

Special armament

Main article: B TG 100 depth charge

Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.

Additional armament

Setup 16 x 533 mm steam turbined torpedo S.I. 270/533,4X7,2 Tipo M
Setup 210 x B TG 100 depth charge
Setup 36 x 533 mm steam turbined torpedo S.I. 270/533,4X7,2 Tipo M
2 x B TG 100 depth charge

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.

If there is no additional armament, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set 135 mm APHEBC Perforante 20 mm HE belts Anti-Air Armament Targeting
II Rudder Replacement Fire Protection System Smokescreen 20 mm AP belts Auxiliary Armament Targeting
III Propeller Replacement Shrapnel Protection Ventilation 135 mm HE-TF Contro-aerea Improved Rangefinder Primary Armament Targeting
IV Engine Maintenance New Pumps Ammo Wetting Bomb motar Torpedo Mode

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the ship;
  • other literature.


Italy destroyers
  Regia Marina
Aquila-class  RN Aquila
Leone-class  RN Leone · RN Tigre
Turbine-class  RN Aquilone · RN Turbine
Navigatori-class  RN Da Verazzano
Dardo-class  RN Dardo
Soldati-class  RN Aviere · RN Corazziere · RN Geniere
Comandanti Medaglie d'Oro-class  RN Comandante Margottini
  Marina Militare
Fante-class*  Geniere
Indomito-class  Impetuoso
  * Modified Fletcher-class destroyers