Difference between revisions of "Chikugo"

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(Armament: Some info for start)
(Usage in battles)
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== Usage in battles ==
 
== Usage in battles ==
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
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<!--''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''-->
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Chikugo use destroyer spawn but don't get fooled, it's not capable to encounter other destroyer on long range. You cant compete with firepower and range of their cannons. Best way to stay alive is focus on motor boats and sub chasers and avoid any contact with destroyers even if it take more time to go to boat zone. Then it’s best to stay little back and use excellent mid-range capabilities of your main armament. If you ever have to encounter destroyers, it should be on close range and you should give them everything you have. That mean main cannon with AP shells, secondary Bofors with AP belt and torpedoes. Then try to hit lethal parts like cannons or ammunition.
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On other hand main gun can load high explosive shells with time variable fuse, when combined with functional radar and secondary armament you will be nightmare to every pilot. 
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=== Pros and cons ===
 
=== Pros and cons ===

Revision as of 07:40, 11 February 2020

VTOL | Rank 5 USA
AV-8A Harrier Pack
Chikugo
jp_escort_chikugo_class.png
Chikugo
AB RB SB
3.3 3.3 3.3
Class:
Research:120 000 Specs-Card-Exp.png
Purchase:360 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Chikugo.jpg


The Chikugo-class, Chikugo (DE-215) is a rank IV Japanese sub-chaser with a battle rating of 3.3 (AB/RB/SB). It was introduced in Update 1.89 "Imperial Navy".

General info

Survivability and armour

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Armament

Primary armament

Main article: 3 inch Mk.33 (76 mm)

Chikugo carries two 3 inch Mk.33 automatic cannons in twin installation. Turret is placed on front of the ship and can effectively cover front and sides of your vessel. Blindspot is back of the ship as its natural for armaments placed on front. HE shells of 76 mm diameter can take care of no armoured targets especially motor boats which can be destroyed with few shots. For armoured targets and destroyers you can choose AP shells but you still have to keep in mind its 76 mm multi purpose cannon. HE-VT shells are good for AA role same as in other ships.

Secondary armament

40 mm Bofors in twin installation is very capable weapon placed on back of Chikugo so it have natural blind spot in front of ship. This mean that you can't completely rely on AI as anti-aircraft armament nor its help with naval targets. If you ignore that, its powerful weapon that can shoot down aircrafts within seconds and can be used as backup against motorboats that are trying to sneak up on you from back.

Torpedo armament

Two torpedo launchers capable to release three torpedoes are installed on sides of ship. This means only three torpedoes can be released to each side. They have mediocre 7.3 km range but excellent speed of 91 km/h (one of best in game). They are pretty small and dont have much explosive compared to other torpedoes at this rank range but will give hard time to any ship they will hit.

Usage in battles

Chikugo use destroyer spawn but don't get fooled, it's not capable to encounter other destroyer on long range. You cant compete with firepower and range of their cannons. Best way to stay alive is focus on motor boats and sub chasers and avoid any contact with destroyers even if it take more time to go to boat zone. Then it’s best to stay little back and use excellent mid-range capabilities of your main armament. If you ever have to encounter destroyers, it should be on close range and you should give them everything you have. That mean main cannon with AP shells, secondary Bofors with AP belt and torpedoes. Then try to hit lethal parts like cannons or ammunition. On other hand main gun can load high explosive shells with time variable fuse, when combined with functional radar and secondary armament you will be nightmare to every pilot.


Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

  • Able to equip AP shells
  • Secondary armament is capable against all kind of targets

Cons:

  • Very expensive (SL and RP) for its rank
  • Only destroyer spawn althought its most effective against other subchasers
  • Not able to release all torpedoes to one side
  • Aiming with secondary armament can be difficult due to convergence of bridge and weapon

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the ship;
  • other literature.


Japan sub-chasers
Type 5 · Type K-3 No.1 · Type K-7 No.4 · Type K-8 No.13 · Type K-8 No.13 late