Difference between revisions of "Chi-Ri II"

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{{Specs-Card|code=jp_type_5_chi_ri}}
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{{Specs-Card
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|code=jp_type_5_chi_ri
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
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}}
  
 
== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese medium tank {{Battle-rating}}. It was introduced along with the initial Japanese Ground Forces tree in [[Update 1.65 "Way of the Samurai"]]. It's armed with a [[Type II Model I (75 mm)|Type II Model I 75 mm cannon]] and is the first tank in the game to feature a fully functional auto-loader for full-size tank guns, giving it a two round capacity.
 +
 
 +
The Chi-Ri II is quite a unique tank to use in the game, presenting its own set of intriguing features as well as faults. On one hand, the Chi-Ri II has an auto-loading high-penetrating 75 mm gun that allows it three shots in rapid succession. However, the tank's very large size and relatively thin, flat armour means it must be played very carefully.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
{{Specs-Tank-Armour}}
 +
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
'''Armour type:'''
 +
 
 +
* Rolled homogeneous armour
 +
* Cast homogeneous armour (Recoil tube, Gun mantlet)
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Armour !! Front !! Sides !! Rear !! Roof
 +
|-
 +
| Hull || 75 mm (15°) ''Front plate'' <br> 20 mm (81°) ''Front glacis'' <br> 75 mm (9°) ''Joint plate'' <br> 35 mm (59°) ''Lower glacis''|| 35 mm (18°) ''Top'' <br> 35 mm ''Bottom'' || 35 mm ''Top'' <br> 20 mm (38°) ''Bottom'' || 20 mm
 +
|-
 +
| Turret || 75 mm (15°) ''Turret front'' <br> 50 mm (10°) ''Inner gun mantlet'' <br> 20-75 mm (10-15°) ''Outer gun mantlet'' || 50 mm (15°) || 50 mm || 20 mm
 +
|-
 +
! Armour !! Sides !! Roof
 +
|-
 +
| Cupola || 75 mm || 20 mm
 +
|-
 +
|}
 +
'''Notes:'''
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
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* Suspension wheels and bogies are 15 mm thick while tracks are 20 mm thick.
 +
* Small parts of the suspension on the hull sides give 10 mm thick protection at their area.
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''
+
{{Specs-Tank-Mobility}}
 +
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
 
 +
{{tankMobility|abMinHp=852|rbMinHp=486}}
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
+
{{Specs-Tank-Weapon|1}}
 +
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 +
{{main|Type II Model I (75 mm)}}
 +
 
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! colspan="5" | [[Type II Model I (75 mm)|75 mm Type II Model I]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 +
|-
 +
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
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! Stock !! Full !! Expert !! Aced
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|-
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! ''Arcade''
 +
| rowspan="2" | 100 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || 8.76 || 12.12 || 14.72 || 16.28 || 17.32 || rowspan="2" | 4.29 || rowspan="2" | 3.80 || rowspan="2" | 3.50 || rowspan="2" | 3.30
 +
|-
 +
! ''Realistic''
 +
| 5.47 || 6.44 || 7.82 || 8.65 || 9.20
 +
|-
 +
|}
 +
 
 +
==== Ammunition ====
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
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! rowspan="2" | Type of<br>warhead
 +
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 +
|-
 +
| Type 1 APHE || APHE || 149 || 146 || 133 || 118 || 105 || 93
 +
|-
 +
| Type 4 Kou || APHE || 151 || 148 || 137 || 124 || 112 || 101
 +
|-
 +
| Type 90 HE || HE || 8 || 8 || 8 || 8 || 8 || 8
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="10" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! colspan="3" | Ricochet
 +
|-
 +
! 0% !! 50% !! 100%
 +
|-
 +
| Type 1 APHE || APHE || 865 || 6.56 || 1.3 || 15 || 84.8 || 47° || 60° || 65°
 +
|-
 +
| Type 4 Kou || APHE || 865 || 6.75 || 1.2 || 14 || 80.64 || 47° || 60° || 65°
 +
|-
 +
| Type 90 HE || HE || 830 || 6.17 || 0.1 || 0.1 || 490 || 79° || 80° || 81°
 +
|-
 +
|}
 +
 
 +
==== [[Ammo racks]] ====
 +
<!-- '''Last updated: 1.101.0.44''' -->
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! Full<br>ammo
 +
! 1st<br>rack empty
 +
! 2nd<br>rack empty
 +
! 3rd<br>rack empty
 +
! 4th<br>rack empty
 +
! 5th<br>rack empty
 +
! 6th<br>rack empty
 +
! 7th<br>rack empty
 +
! 8th<br>rack empty
 +
! 9th<br>rack empty
 +
! 10th<br>rack empty
 +
! 11th<br>rack empty
 +
! 12th<br>rack empty
 +
! Visual<br>discrepancy
 +
|-
 +
| '''100''' || 93&nbsp;''(+7)'' || 85&nbsp;''(+15)'' || 77&nbsp;''(+23)'' || 66&nbsp;''(+34)'' || 55&nbsp;''(+45)'' || 45&nbsp;''(+55)'' || 35&nbsp;''(+65)'' || 27&nbsp;''(+73)'' || 19&nbsp;''(+81)'' || 11&nbsp;''(+89)'' || 3&nbsp;''(+97)'' || 1&nbsp;''(+99)'' || No
 +
|-
 +
|}
 +
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x230px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
'''Notes'''
 +
* Rack 12 is a 2 shell ready-rack, which will replenish when not reloading
 +
* Hull empty: 35&nbsp;''(+65)''
  
 
=== Additional armament ===
 
=== Additional armament ===
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
+
{{Specs-Tank-Weapon|2}}
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<!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' -->
 +
{{main|Type 1 (37 mm)}}
 +
 
 +
{| class="wikitable" style="text-align:center" width="60%"
 +
|-
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! colspan="4" | [[Type 1 (37 mm)|37 mm Type 1]] (Hull mount) || colspan="4" | Reloading rate (seconds)
 +
|-
 +
! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Full !! Expert !! Aced
 +
|-
 +
| 120 || -8°/+17° || ±10° || N/A || 5.2 || 4.6 || 4.2 || 4.0
 +
|-
 +
|}
 +
 
 +
==== Ammunition ====
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 +
|-
 +
| Type 94 APHE || APHE || 46 || 44 || 36 || 29 || 23 || 18
 +
|-
 +
|}
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
! colspan="10" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! colspan="3" | Ricochet
 +
|-
 +
! 0% !! 50% !! 100%
 +
|-
 +
| Type 94 APHE || APHE || 700 || 0.7 || 1.2 || 9 || 11 || 47° || 60° || 65°
 +
|-
 +
|}
 +
 
 +
==== [[Ammo racks]] ====
 +
'''Last updated: 1.101.0.44'''
 +
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x230px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! Full<br>ammo
 +
! 1st<br>rack empty
 +
! 2nd<br>rack empty
 +
! 3rd<br>rack empty
 +
! 4th<br>rack empty
 +
! 5th<br>rack empty
 +
! 6th<br>rack empty
 +
! 7th<br>rack empty
 +
! Visual<br>discrepancy
 +
|-
 +
| '''120''' || 101&nbsp;''(+19)'' || 81&nbsp;''(+39)'' || 61&nbsp;''(+59)'' || 41&nbsp;''(+79)'' || 21&nbsp;''(+99)'' || 11&nbsp;''(+109)'' || 1&nbsp;''(+119)'' || No
 +
|-
 +
|}
 +
''''Notes'''
 +
* Left side only: 21&nbsp;''(+99)''
  
 
=== Machine guns ===
 
=== Machine guns ===
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
+
{{Specs-Tank-Weapon|3}}
 +
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 +
{{main|Type 97 (7.7 mm)}}
 +
 
 +
{| class="wikitable" style="text-align:center" width="50%"
 +
|-
 +
! colspan="5" | [[Type 97 (7.7 mm)|7.7 mm Type 97]]
 +
|-
 +
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 +
|-
 +
| Hull (coaxial with Hull cannon) || 3,000 (20) || 499 || N/A || N/A
 +
|-
 +
|}
 +
 
 +
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
The best play style with the Chi-Ri II is a conservative one, a strategy equally applicable to its predecessor the [[Chi-To|Chi-To]]. One should lay a far distance from the enemy, using the high-velocity 75 mm gun in a sniping role than a close support. When an enemy appears, fire upon them, and the auto-loader allows for some mistakes as the next burst round is available in about a second for a follow-up shot. Once the three shots are expended, one has the option of either retreating back into cover to allow the autoloader to refill back with its three shells, or simply wait for the gun to reload one shell and fire. The latter option is viable due to the Chi-Ri's good reload speed even without the autoloader. The decent gun depression of -10° allows the Chi-Ri to exploit hull-down positions to maximize cover, so use that to gain a battlefield advantage.
 +
 
 +
Another play style is a close-quarter ones, going against everything the paragraph above suggests. The three-round capacity of the auto-loader means the Chi-Ri has some decent close-range firepower to use if it can catch a group of enemies unawares from the sides or rear. The Chi-Ri's decent mobility, especially for its huge size, helps with that. Being able to fire two rapid shots of high-damaging 75 mm shell can allow the Chi-Ri to effectively neutralize in a record time before they have time to react. After those shots, the Chi-Ri can either wait in cover and reload the shells, or just fire each shell as its reloaded. However, the tank is always vulnerable to being spotted and surprised due to its massive profile, very weak armour and slow turret traverse. Furthermore, actually reloading the autoloader takes far longer than firing them off. As such, it's easily gunned down then if not supported by friendly tanks.
 +
 
 +
One last thing to note is the secondary 37 mm hull gun. This often doesn't get much use, as it only has 46mm of penetration point-blank, making it useless against the majority of the Chi-Ri's opponents. The gun also can't be used to range the 75mm main cannon due to having a very different trajectory. Furthermore, the crew member in charge of the gun is the first to be relocated in case another crew member is knocked out, rendering it unusable unless one gets the chance to get more crew at an objective. However, the 37mm still has its uses against very thinly-armoured opponents such as Hellcats, the turrets of AA vehicles, and the sides of mediums at close enough range. In addition, it can also be used to trick opponents into thinking that the Chi-Ri has already fired all of its shells, causing them to expose themselves and be vulnerable to return fire.
 +
 
 +
At this stage, most medium, heavy tanks, and tank destroyer can penetrate the Chi-Ri's armour with ease. Take caution on the battlefield.
  
== Usage in the battles ==
+
At BR 5.0, the Chi-Ri starts to face some tanks that are quite resistant to its 75 mm cannon, namely the [[Tiger H1|Tiger H1]] and [[IS-1]] heavy tanks. While the Type 4 Kou shell has fantastic post-penetration damage thanks to its high explosive filler, it only has 157mm of penetration. While this is enough to go through these tanks' weak spots, taking the time to aim for them is disadvantageous in a "shoot first, aim later" type of engagement. Meanwhile, Tigers, IS-1s, and Panthers can take out the Chi-Ri out with ease due to the Chi-Ri's thin armour and massive profile. Thus, it is best to pounce on and surprise enemy tanks rather than face them in a frontal duel, catch them by their sides and blow up their interior. The same strategies in place for using the Chi-To Late to deal with the horrors of 5.0 should be implemented with the Chi-Ri.
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* 3.3 second reload between each shell in the autoloader with a fully trained crew
 +
* First Stage Ammo Storage enables the tank to reload in less then 6 seconds even when the auto-loader is empty
 +
* With the First Stage Ammo Storage mechanic, the auto-loader is reloaded when not firing the gun
 +
* Exceptional burst damage potential
 +
* Shell performance similar to the [[T-34-85|T-34-85's]] [[D-5T (85 mm)|85 mm]]
 +
* Very competitive gun depression (-10°)
 +
* Secondary 37 mm armament allows for engaging weaker enemy without wasting 75 mm shells, and can be used to trick inattentive enemy players into thinking the main gun has fired
 +
* Decent mobility, even with stock engine
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* With the First Stage Ammo Storage mechanic, the 4 ammo racks in the back of the turret will be the last to be depleted, increasing the chance of ammo racking
 +
* Actually reloading the autoloader takes a very long time
 +
* Learning curve to use tank properly is worse than the [[M3 Lee|M3 Mediums]]
 +
* Massive profile
 +
* Abysmal hull turn time
 +
* Unimpressive turret traverse speed
 +
* Thin, poorly sloped armour all around
 +
* Angled hull front cheek sections make armour angling useless
 +
* 37 mm can only aim forwards and is very weak for Rank 3
 +
* Average accuracy
 +
* Maximum of 157 mm of penetration with the best shell, can have trouble penetrating same and higher-rank heavy tanks
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
===Chi-Ri===
 +
Under the pretext of their lacklustre tank designs, the Japanese worked on creating a tank that could surpass the Allies' main tank, the [[M4|M4 Sherman]]. Upgraded designs made to deal with the Sherman led to the [[Chi-Nu|Type 3 Chi-Nu]] and the [[Chi-To|Type 4 Chi-To]]. While these two were quite capable against the Sherman, they did not represent the best that the Japanese had to offer.
 +
 
 +
Sometime during the development period of the Chi-Nu and the Chi-To, the Japanese designed a medium tank far more sophisticated than anything they had done previously. The tank was to be equipped with the same 75 mm gun as the Chi-To, except it had an auto-loading system on it. There was to be a hull-mounted 37 mm with a machine gun as well. The chassis was similar to the Chi-To's, but lengthened to eight road wheels per side. It was also powered by a 550 hp gasoline aircraft engine designed by BMW from Germany. The tank was classified as the '''Type 5 Chi-Ri''' and a single prototype without the main gun was produced in May 1945, but efforts were diverted to the more practical Type 4 Chi-To. Due to that, the war ended with only a single Type 5 Chi-Ri prototype produced.<ref name="ZalogaJapaneseTank">Zaloga 2007</ref>
 +
 
 +
===Chi-Ri II===
 +
Though Chi-Ri showed the development process for the new tank design, improvements often come to during prototype stages for a more manageable tank design. The improvements on the Chi-Ri, which would be called the '''Chi-Ri II''', were mainly the removal or addition of certain features, with the added ones namely from the Chi-To. Notable differences would be the use of a supercharged Mitsubishi diesel engine instead of a German gasoline engine, the change in suspension and turret design to resemble the Chi-To's, and the removal of the 37 mm secondary armament. It is uncertain how useful these simplifications are since these are all plans never put into practice.<ref name="FTRChi-RiII">Davis 2013</ref>
 +
 
 +
===Production plans===
 +
If the Chi-Ri ever entered production, the Japanese had plans for a bit of an upgrade in its firepower. It would be armed with a gun based off of the Type 98 88 mm anti-aircraft gun, giving it a much higher velocity cannon that makes the vehicle more than capable of taking out Allied tanks. With the Chi-Ri in production and in numbers, it would be used in Japan's final stand against the Allies should they invade the home islands.
 +
 
 +
However, like many late-war tanks of Japan, they would never see any battle service due to their surrender in September 1945. The single Chi-Ri prototype was captured by the ensuing American occupation force, which they transported to the Aberdeen Proving Grounds for tests. Records show that the Chi-Ri prototype was scrapped along with other foreign tanks on October 1952.<ref name="MaiScrapping">Sun 2017</ref>
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=japan&vehicleType=tank&vehicleClass=medium_tank&vehicle=jp_type_5_chi_ri Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
== Read also ==
+
;Videos
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
{{Youtube-gallery|-jmSoAvIsv4|'''The Shooting Range #26''' - ''Metal Beasts'' section at 00:46 discusses the {{PAGENAME}}.|RyA5KcS2hAw|'''Multi-turreted Tanks'''  discusses the {{PAGENAME}} at 4:21  - ''War Thunder Official Channel''|PosWOnOGkSo|'''Best experimental vehicles''' discusses the {{PAGENAME}} at 2:59 - ''War Thunder Official Channel''}}
 +
 
 +
== See also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
''ETC.''
 
  
== Sources ==
+
== External links ==
''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on the Wikipedia;''
+
* ''encyclopedia page on the tank;''
* ''other literature.''
+
* ''other literature.'' -->
 +
 
 +
* Zaloga Steven. ''Japanese Tanks 1939-1945'' Great Britain: Osprey Publishing Ltd., 2007
 +
* Davis, Frank. "Chi Ri II - Japanese Tier 6/7 Medium." For the Record. Blogger.com, 05 June 2013. Web. 12 Jan. 2017. [http://ftr-wot.blogspot.com/2013/06/chi-ri-ii-japanese-tier-67-medium.html]
 +
* Sun, Eun Ae. ''Chi-Ri & Chi-To: Aberdeen Tank Scrapping.'' YouTube, YouTube, 7 Aug. 2017, [https://www.youtube.com/watch?v=4mkS8EodQbA]
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===References===
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<references />
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{{Japan medium tanks}}

Revision as of 13:02, 23 January 2021

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
Chi-Ri II
jp_type_5_chi_ri.png
GarageImage Chi-Ri II.jpg
Chi-Ri II
AB RB SB
5.0 5.0 5.0
Class:
Research:40 000 Specs-Card-Exp.png
Purchase:135 000 Specs-Card-Lion.png
Show in game

Description

The Type 5 Chi-Ri II is a rank III Japanese medium tank with a battle rating of 5.0 (AB/RB/SB). It was introduced along with the initial Japanese Ground Forces tree in Update 1.65 "Way of the Samurai". It's armed with a Type II Model I 75 mm cannon and is the first tank in the game to feature a fully functional auto-loader for full-size tank guns, giving it a two round capacity.

The Chi-Ri II is quite a unique tank to use in the game, presenting its own set of intriguing features as well as faults. On one hand, the Chi-Ri II has an auto-loading high-penetrating 75 mm gun that allows it three shots in rapid succession. However, the tank's very large size and relatively thin, flat armour means it must be played very carefully.

General info

Survivability and armour

Armourfront / side / back
Hull75 / 35 / 35
Turret75 / 50 / 50
Crew5 people
Visibility130 %

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Recoil tube, Gun mantlet)
Armour Front Sides Rear Roof
Hull 75 mm (15°) Front plate
20 mm (81°) Front glacis
75 mm (9°) Joint plate
35 mm (59°) Lower glacis
35 mm (18°) Top
35 mm Bottom
35 mm Top
20 mm (38°) Bottom
20 mm
Turret 75 mm (15°) Turret front
50 mm (10°) Inner gun mantlet
20-75 mm (10-15°) Outer gun mantlet
50 mm (15°) 50 mm 20 mm
Armour Sides Roof
Cupola 75 mm 20 mm

Notes:

  • Suspension wheels and bogies are 15 mm thick while tracks are 20 mm thick.
  • Small parts of the suspension on the hull sides give 10 mm thick protection at their area.

Mobility

Speedforward / back
AB51 / 10 km/h
RB and SB46 / 9 km/h
Number of gears8 forward
2 back
Weight41.0 t
Engine power
AB1 049 hp
RB and SB550 hp
Power-to-weight ratio
AB25.6 hp/t
RB and SB13.4 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 51 10 41 852 1,049 20.78 25.59
Realistic 46 9 486 550 11.85 13.41

Modifications and economy

Repair costBasic → Reference
AB1 584 → 2 038 Sl icon.png
RB1 873 → 2 410 Sl icon.png
SB2 339 → 3 010 Sl icon.png
Total cost of modifications35 000 Rp icon.png
68 000 Sl icon.png
Talisman cost1 300 Ge icon.png
Crew training39 000 Sl icon.png
Experts135 000 Sl icon.png
Aces550 Ge icon.png
Research Aces390 000 Rp icon.png
Reward for battleAB / RB / SB
80 / 130 / 150 % Sl icon.png
154 / 154 / 154 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
2 300 Rp icon.png
Cost:
4 500 Sl icon.png
145 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
1 600 Rp icon.png
Cost:
3 100 Sl icon.png
100 Ge icon.png
Mods new tank break.png
Brake System
Research:
1 600 Rp icon.png
Cost:
3 100 Sl icon.png
100 Ge icon.png
Mods new tank filter.png
Filters
Research:
2 900 Rp icon.png
Cost:
5 600 Sl icon.png
180 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
3 800 Rp icon.png
Cost:
7 400 Sl icon.png
240 Ge icon.png
Mods new tank engine.png
Engine
Research:
3 800 Rp icon.png
Cost:
7 400 Sl icon.png
240 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 300 Rp icon.png
Cost:
4 500 Sl icon.png
145 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
1 600 Rp icon.png
Cost:
3 100 Sl icon.png
100 Ge icon.png
Mods tank reinforcement jp.png
Crew Replenishment
Research:
2 900 Rp icon.png
Cost:
5 600 Sl icon.png
180 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
2 300 Rp icon.png
Cost:
4 500 Sl icon.png
145 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
1 600 Rp icon.png
Cost:
3 100 Sl icon.png
100 Ge icon.png
Mods tank ammo.png
75mm_type4_APHE_ammo_pack
Research:
1 600 Rp icon.png
Cost:
3 100 Sl icon.png
100 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
2 900 Rp icon.png
Cost:
5 600 Sl icon.png
180 Ge icon.png
Mods art support.png
Artillery Support
Research:
3 800 Rp icon.png
Cost:
7 400 Sl icon.png
240 Ge icon.png

Armaments

Main armament

75 mm Type II Model I cannon
Ammunition100 rounds
First-order2 rounds
Reloadbasic crew → aces
4.3 → 3.3 s
Vertical guidance-10° / 20°
75 mm Type II Model I Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 100 -10°/+20° ±180° N/A 8.76 12.12 14.72 16.28 17.32 4.29 3.80 3.50 3.30
Realistic 5.47 6.44 7.82 8.65 9.20

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Type 1 APHE APHE 149 146 133 118 105 93
Type 4 Kou APHE 151 148 137 124 112 101
Type 90 HE HE 8 8 8 8 8 8
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Type 1 APHE APHE 865 6.56 1.3 15 84.8 47° 60° 65°
Type 4 Kou APHE 865 6.75 1.2 14 80.64 47° 60° 65°
Type 90 HE HE 830 6.17 0.1 0.1 490 79° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
9th
rack empty
10th
rack empty
11th
rack empty
12th
rack empty
Visual
discrepancy
100 93 (+7) 85 (+15) 77 (+23) 66 (+34) 55 (+45) 45 (+55) 35 (+65) 27 (+73) 19 (+81) 11 (+89) (+97) (+99) No
Ammo racks of the Chi-Ri II

Notes

  • Rack 12 is a 2 shell ready-rack, which will replenish when not reloading
  • Hull empty: 35 (+65)

Additional armament

37 mm Type 1 cannon
Ammunition120 rounds
Reloadbasic crew → aces
5.2 → 4.0 s
Vertical guidance-8° / 17°
Horizontal guidance-10° / 10°
Main article: Type 1 (37 mm)
37 mm Type 1 (Hull mount) Reloading rate (seconds)
Capacity Vertical Horizontal Stabilizer Stock Full Expert Aced
120 -8°/+17° ±10° N/A 5.2 4.6 4.2 4.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Type 94 APHE APHE 46 44 36 29 23 18
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Type 94 APHE APHE 700 0.7 1.2 9 11 47° 60° 65°

Ammo racks

Last updated: 1.101.0.44

Ammo racks of the Chi-Ri II
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
Visual
discrepancy
120 101 (+19) 81 (+39) 61 (+59) 41 (+79) 21 (+99) 11 (+109) (+119) No

'Notes

  • Left side only: 21 (+99)

Machine guns

Ammunition3 000 rounds
Belt capacity20 rounds
Reloadbasic crew → aces
3.9 → 3.0 s
Fire rate499 shots/min
Main article: Type 97 (7.7 mm)
7.7 mm Type 97
Mount Capacity (Belt) Fire rate Vertical Horizontal
Hull (coaxial with Hull cannon) 3,000 (20) 499 N/A N/A

Usage in battles

The best play style with the Chi-Ri II is a conservative one, a strategy equally applicable to its predecessor the Chi-To. One should lay a far distance from the enemy, using the high-velocity 75 mm gun in a sniping role than a close support. When an enemy appears, fire upon them, and the auto-loader allows for some mistakes as the next burst round is available in about a second for a follow-up shot. Once the three shots are expended, one has the option of either retreating back into cover to allow the autoloader to refill back with its three shells, or simply wait for the gun to reload one shell and fire. The latter option is viable due to the Chi-Ri's good reload speed even without the autoloader. The decent gun depression of -10° allows the Chi-Ri to exploit hull-down positions to maximize cover, so use that to gain a battlefield advantage.

Another play style is a close-quarter ones, going against everything the paragraph above suggests. The three-round capacity of the auto-loader means the Chi-Ri has some decent close-range firepower to use if it can catch a group of enemies unawares from the sides or rear. The Chi-Ri's decent mobility, especially for its huge size, helps with that. Being able to fire two rapid shots of high-damaging 75 mm shell can allow the Chi-Ri to effectively neutralize in a record time before they have time to react. After those shots, the Chi-Ri can either wait in cover and reload the shells, or just fire each shell as its reloaded. However, the tank is always vulnerable to being spotted and surprised due to its massive profile, very weak armour and slow turret traverse. Furthermore, actually reloading the autoloader takes far longer than firing them off. As such, it's easily gunned down then if not supported by friendly tanks.

One last thing to note is the secondary 37 mm hull gun. This often doesn't get much use, as it only has 46mm of penetration point-blank, making it useless against the majority of the Chi-Ri's opponents. The gun also can't be used to range the 75mm main cannon due to having a very different trajectory. Furthermore, the crew member in charge of the gun is the first to be relocated in case another crew member is knocked out, rendering it unusable unless one gets the chance to get more crew at an objective. However, the 37mm still has its uses against very thinly-armoured opponents such as Hellcats, the turrets of AA vehicles, and the sides of mediums at close enough range. In addition, it can also be used to trick opponents into thinking that the Chi-Ri has already fired all of its shells, causing them to expose themselves and be vulnerable to return fire.

At this stage, most medium, heavy tanks, and tank destroyer can penetrate the Chi-Ri's armour with ease. Take caution on the battlefield.

At BR 5.0, the Chi-Ri starts to face some tanks that are quite resistant to its 75 mm cannon, namely the Tiger H1 and IS-1 heavy tanks. While the Type 4 Kou shell has fantastic post-penetration damage thanks to its high explosive filler, it only has 157mm of penetration. While this is enough to go through these tanks' weak spots, taking the time to aim for them is disadvantageous in a "shoot first, aim later" type of engagement. Meanwhile, Tigers, IS-1s, and Panthers can take out the Chi-Ri out with ease due to the Chi-Ri's thin armour and massive profile. Thus, it is best to pounce on and surprise enemy tanks rather than face them in a frontal duel, catch them by their sides and blow up their interior. The same strategies in place for using the Chi-To Late to deal with the horrors of 5.0 should be implemented with the Chi-Ri.

Pros and cons

Pros:

  • 3.3 second reload between each shell in the autoloader with a fully trained crew
  • First Stage Ammo Storage enables the tank to reload in less then 6 seconds even when the auto-loader is empty
  • With the First Stage Ammo Storage mechanic, the auto-loader is reloaded when not firing the gun
  • Exceptional burst damage potential
  • Shell performance similar to the T-34-85's 85 mm
  • Very competitive gun depression (-10°)
  • Secondary 37 mm armament allows for engaging weaker enemy without wasting 75 mm shells, and can be used to trick inattentive enemy players into thinking the main gun has fired
  • Decent mobility, even with stock engine

Cons:

  • With the First Stage Ammo Storage mechanic, the 4 ammo racks in the back of the turret will be the last to be depleted, increasing the chance of ammo racking
  • Actually reloading the autoloader takes a very long time
  • Learning curve to use tank properly is worse than the M3 Mediums
  • Massive profile
  • Abysmal hull turn time
  • Unimpressive turret traverse speed
  • Thin, poorly sloped armour all around
  • Angled hull front cheek sections make armour angling useless
  • 37 mm can only aim forwards and is very weak for Rank 3
  • Average accuracy
  • Maximum of 157 mm of penetration with the best shell, can have trouble penetrating same and higher-rank heavy tanks

History

Chi-Ri

Under the pretext of their lacklustre tank designs, the Japanese worked on creating a tank that could surpass the Allies' main tank, the M4 Sherman. Upgraded designs made to deal with the Sherman led to the Type 3 Chi-Nu and the Type 4 Chi-To. While these two were quite capable against the Sherman, they did not represent the best that the Japanese had to offer.

Sometime during the development period of the Chi-Nu and the Chi-To, the Japanese designed a medium tank far more sophisticated than anything they had done previously. The tank was to be equipped with the same 75 mm gun as the Chi-To, except it had an auto-loading system on it. There was to be a hull-mounted 37 mm with a machine gun as well. The chassis was similar to the Chi-To's, but lengthened to eight road wheels per side. It was also powered by a 550 hp gasoline aircraft engine designed by BMW from Germany. The tank was classified as the Type 5 Chi-Ri and a single prototype without the main gun was produced in May 1945, but efforts were diverted to the more practical Type 4 Chi-To. Due to that, the war ended with only a single Type 5 Chi-Ri prototype produced.[1]

Chi-Ri II

Though Chi-Ri showed the development process for the new tank design, improvements often come to during prototype stages for a more manageable tank design. The improvements on the Chi-Ri, which would be called the Chi-Ri II, were mainly the removal or addition of certain features, with the added ones namely from the Chi-To. Notable differences would be the use of a supercharged Mitsubishi diesel engine instead of a German gasoline engine, the change in suspension and turret design to resemble the Chi-To's, and the removal of the 37 mm secondary armament. It is uncertain how useful these simplifications are since these are all plans never put into practice.[2]

Production plans

If the Chi-Ri ever entered production, the Japanese had plans for a bit of an upgrade in its firepower. It would be armed with a gun based off of the Type 98 88 mm anti-aircraft gun, giving it a much higher velocity cannon that makes the vehicle more than capable of taking out Allied tanks. With the Chi-Ri in production and in numbers, it would be used in Japan's final stand against the Allies should they invade the home islands.

However, like many late-war tanks of Japan, they would never see any battle service due to their surrender in September 1945. The single Chi-Ri prototype was captured by the ensuing American occupation force, which they transported to the Aberdeen Proving Grounds for tests. Records show that the Chi-Ri prototype was scrapped along with other foreign tanks on October 1952.[3]

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

  • Zaloga Steven. Japanese Tanks 1939-1945 Great Britain: Osprey Publishing Ltd., 2007
  • Davis, Frank. "Chi Ri II - Japanese Tier 6/7 Medium." For the Record. Blogger.com, 05 June 2013. Web. 12 Jan. 2017. [1]
  • Sun, Eun Ae. Chi-Ri & Chi-To: Aberdeen Tank Scrapping. YouTube, YouTube, 7 Aug. 2017, [2]

References

  1. Zaloga 2007
  2. Davis 2013
  3. Sun 2017


Japan medium tanks
Type 97  Chi-Ha · Chi-Ha Kai · Chi-Ha Kai TD · Chi-Ha Short Gun
Type 1  Chi-He · Chi-He (5th Regiment) · Ho-I
Type 3  Chi-Nu · Chi-Nu II
Type 4  Chi-To · Chi-To Late
Type 5  Chi-Ri II
Type 61 MBT  ST-A1* · ST-A2* · ST-A3* · Type 61
Type 74 MBT  ST-B2* · Type 74 (C) · Type 74 (E) · Type 74 (F) · Type 74 (G)
Type 90 MBT  Type 90 · Type 90 (B) · Type 90B "Fuji"
Type 10 MBT  TKX (P)* · TKX* · Type 10
Other  Ka-Chi
USA  ▅M4A3 (76) W · ▅M47
  *Prototype