Difference between revisions of "Chi-Nu"

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{{Specs-Card|code=jp_type_3_chi_nu}}
 
{{Specs-Card|code=jp_type_3_chi_nu}}
 +
{{About
 +
| about = Japanese medium tank '''{{PAGENAME}}'''
 +
| usage = premium version
 +
| link = Chi-Nu II
 +
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
[[File:GarageImage_Type3ChiNu.jpg|420px|thumb|left]]
 
[[File:GarageImage_Type3ChiNu.jpg|420px|thumb|left]]
{{break}}
+
{{Break}}
The '''Type 3 Chi-Nu''' is a Rank II Japanese medium tank with a battle rating of 3.3. It was introduced in [[Update 1.65 "Way of the Samurai"]] along with the initial Japanese Ground Forces Tree.
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese medium tank {{Battle-rating}}. It was introduced in [[Update 1.65 "Way of the Samurai"]] along with the initial Japanese Ground Forces Tree.
  
 
The Type 3 Chi-Nu is arguably Japan's first ''good'' medium tank with adequate protection, good firepower, and good mobility, all traits well known in the medium tank categories. The previous Japanese mediums suffer from underpowered guns or tiny caliber size, but the Chi-Nu's 75 mm gun is powerful enough to deal with its contemporaries. Play style with this medium tank can be played just like any medium tank, giving the Chi-Nu the flexibility to be part of an assault force or a flanking role to support the main assault.
 
The Type 3 Chi-Nu is arguably Japan's first ''good'' medium tank with adequate protection, good firepower, and good mobility, all traits well known in the medium tank categories. The previous Japanese mediums suffer from underpowered guns or tiny caliber size, but the Chi-Nu's 75 mm gun is powerful enough to deal with its contemporaries. Play style with this medium tank can be played just like any medium tank, giving the Chi-Nu the flexibility to be part of an assault force or a flanking role to support the main assault.
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== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
'''Armour type:'''
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
'''Armour type:'''
 
 
* Rolled homogeneous armour
 
* Rolled homogeneous armour
 
* Cast homogeneous armour (Gun mantlet)
 
* Cast homogeneous armour (Gun mantlet)
 +
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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| Turret || 50 mm (15°) ''Turret front'' <br> 50 mm (11-49°) ''Gun mantlet'' || 25 mm (9-10°) || 25 mm || 12 mm
 
| Turret || 50 mm (15°) ''Turret front'' <br> 50 mm (11-49°) ''Gun mantlet'' || 25 mm (9-10°) || 25 mm || 12 mm
 
|-
 
|-
! Armour !! Sides !! Roof  
+
! Armour !! Sides !! Roof
 
|-
 
|-
 
| Cupola || 50 mm || 12 mm
 
| Cupola || 50 mm || 12 mm
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|}
 
|}
 
'''Notes:'''
 
'''Notes:'''
 +
 
* Suspension wheels are 15 mm thick while tracks are 20 mm thick.
 
* Suspension wheels are 15 mm thick while tracks are 20 mm thick.
  
 
=== Mobility ===
 
=== Mobility ===
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
+
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
{| class="wikitable" style="text-align:center"
+
 
|-
+
{{tankMobility|abMinHp=372|rbMinHp=212}}
!colspan="3" | Mobility characteristic
 
|-
 
! Weight (tons)
 
!colspan="1" | Add-on Armor<br>weight (tons)
 
!colspan="1" | Max speed (km/h)
 
|-
 
|rowspan="2" | 18.8 || colspan="1" rowspan="2" | N/A || colspan="1" | 43 (AB)
 
|-
 
|39 (RB/SB)
 
|-
 
!colspan="3" | Engine power (horsepower)
 
|-
 
!colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|372
 
|458
 
|-
 
|''Realistic/Simulator''
 
|212
 
|240
 
|-
 
!colspan="3" | Power-to-weight ratio (hp/ton)
 
|-
 
!colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|19.79
 
|24.36
 
|-
 
|''Realistic/Simulator''
 
|11.28
 
|12.77
 
|-
 
|}
 
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
+
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|Type 3 (75 mm)}}
 
{{main|Type 3 (75 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="100%"
|-
 
! colspan="6" | [[Type 3 (75 mm)|75 mm Type 3]]
 
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity
+
! colspan="5" | [[Type 3 (75 mm)|75 mm Type 3]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
 
|-
 
|-
| colspan="4" | 55 || -10°/+20° || ±180°
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
! colspan="6" | Turret rotation speed (°/s)
+
! ''Arcade''
 +
| rowspan="2" | 55 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || 9.90 || 13.70 || 16.64 || 18.41 || 19.58 || rowspan="2" | 7.80 || rowspan="2" | 6.90 || rowspan="2" | 6.36 || rowspan="2" | 6.00
 
|-
 
|-
! style="width:4em" |Mode
+
! ''Realistic''
! style="width:4em" |Stock
+
| 6.19 || 7.28 || 8.84 || 9.78 || 10.40
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' || 6.20 || 8.60 || _.__ || _.__ || _.__
 
|-
 
| ''Realistic'' || 6.20 || 7.30 || _.__ || _.__ || _.__
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
|-
 
! colspan="1" style="width:4em" |Stock
 
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 7.80 || 6.90 || _.__ || _.__
 
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
==== Ammunition ====
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
! colspan="8" | Penetration statistics
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
+
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
|-
! 10m
+
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
 
|-
 
|-
| Type 1 APHE || APHE || 97 || 93 || 83 || 71 || 61 || 51
+
| Type 1 APHE || APHE || 103 || 101 || 92 || 82 || 73 || 65
 
|-
 
|-
| Type 94 HE || HE || 11 || 11 || 11 || 11 || 11 || 11
+
| Type 94 HE || HE || 12 || 12 || 12 || 12 || 12 || 12
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" |Velocity <br /> in m/s
+
! rowspan="2" | Type of<br>warhead
! rowspan="2" |Projectile<br />Mass in kg
+
! rowspan="2" | Velocity<br>(m/s)
! rowspan="2" | ''Fuse delay''
+
! rowspan="2" | Projectile<br>Mass (kg)
''in m:''
+
! rowspan="2" | Fuse delay<br>(m)
! rowspan="2" | ''Fuse sensitivity''
+
! rowspan="2" | Fuse sensitivity<br>(mm)
''in mm:''
+
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
+
! colspan="3" | Ricochet
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
! 0% !! 50% !! 100%
! 50%
 
! 100%
 
 
|-
 
|-
| Type 1 APHE || 668 || 6.6 || 1.3 || 15 || 67.84 || -1° || 47° || 60° || 65°
+
| Type 1 APHE || APHE || 668 || 6.56 || 1.3 || 15 || 84.8 || 47° || 60° || 65°
 
|-
 
|-
| Type 94 HE || 522 || 6.0 || 0.1 || 0.1 || 810 || +0° || 79° || 80° || 81°
+
| Type 94 HE || HE || 522 || 6.02 || 0.1 || 0.1 || 810 || 79° || 80° || 81°
 
|-
 
|-
 
|}
 
|}
{| class="wikitable sortable" style="text-align:center"
+
{| class="wikitable" style="text-align:center"
! colspan="7" | Smoke characteristic
+
! colspan="7" | Smoke shell characteristics
 
|-
 
|-
 
! Ammunition
 
! Ammunition
! Velocity <br /> in m/s
+
! Velocity<br>(m/s)
! Projectile<br />Mass in kg
+
! Projectile<br>Mass (kg)
! ''Screen radius <br /> in m''
+
! Screen radius<br>(m)
! ''Screen time <br /> in s''
+
! Screen deploy time<br>(s)
! ''Screen hold time <br /> in s:''
+
! Screen hold time<br>(s)
! ''Explosive Mass in g<br /> (TNT equivalent):''
+
! Explosive Mass<br>(TNT equivalent) (g)
 
|-
 
|-
| Type 90 Smoke || 570 || 5.7 || 13 || 5 || 20 || 100  
+
| Type 90 Smoke || 570 || 5.72 || 13 || 5 || 20 || 100
 
|-
 
|-
 
|}
 
|}
  
===== [[Ammo Racks|Ammo racks]] =====
+
==== [[Ammo racks]] ====
[[File:Ammoracks Chi-Nu.png|right|x250px|thumbnail|[[Ammo Racks|Ammo racks]] on the Chi-Nu]]
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
{| class="wikitable sortable" style="text-align:center"
+
<!-- '''Last updated: 1.101.0.44''' -->
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! class="wikitable unsortable" |Full<br /> ammo
+
! Full<br>ammo
! class="wikitable unsortable" |1st<br /> rack empty
+
! 1st<br>rack empty
! class="wikitable unsortable" |2nd<br /> rack empty
+
! 2nd<br>rack empty
! class="wikitable unsortable" |3rd<br /> rack empty
+
! 3rd<br>rack empty
! class="wikitable unsortable" |Visual<br /> discrepancy
+
! Visual<br>discrepancy
 
|-
 
|-
|| '''55''' || 20&nbsp;''(+35)'' || 6&nbsp;''(+49)'' || 1&nbsp;''(+54)'' || style="text-align:left" | No  
+
| '''55''' || 20&nbsp;''(+35)'' || 6&nbsp;''(+49)'' || 1&nbsp;''(+54)'' || No
 
|-
 
|-
 
|}
 
|}
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=== Machine guns ===
 
=== Machine guns ===
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
+
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
{{main|Type 97 tank (7.7 mm)}}
+
{{main|Type 97 (7.7 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
|-
 
! colspan="7" | [[Type 97 tank (7.7 mm)|7.7 mm Type 97]]
 
|-
 
! colspan="7" | ''Pintle mount''
 
|-
 
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
 
|-
 
|-
| colspan="4" | 1,000 (20) || 499 || -10°/+70° || ±60°
+
! colspan="5" | [[Type 97 (7.7 mm)|7.7 mm Type 97]]
 
|-
 
|-
! colspan="7" | ''Hull mount''
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
| Pintle || 1,000 (20) || 498 || -10°/+70° || ±60°
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
 
|-
 
|-
| colspan="4" | 3,000 (20) || 499 || -7°/+10° || ±19°  
+
| Hull || 3,000 (20) || 498 || -7°/+10° || ±19°
 
|-
 
|-
 
|}
 
|}
  
== Usage in the battles ==
+
== Usage in battles ==
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
This tank can be played in a similar fashion to the Panzer IV F2. Using its good mobility and excellent gun, you can hit enemies at medium/ long range from a position of cover, steadily advancing towards the enemy lines. Your frontal armour is stronger than a Panzer IV F2 (same thickness, more slope), but is still weak and will not protect you from most guns at BR 3.3. The side armour is particularly weak, so be careful of flank attacks.  
+
This tank can be played in a similar fashion to the [[Pz.IV F2]]. Using its good mobility and excellent gun, the Chi-Nu can hit enemies at medium/ long range from a position of cover, steadily advancing towards the enemy lines. The frontal armour is stronger than a Pz.IV F2 (same thickness, more slope), but is still weak and will not protect the Chi-Nu from most guns at BR 3.3. The side armour is particularly weak, so be careful of flank attacks.
  
The 75mm gun can be more closely compared to the F34 gun used by the T34 when using the BR-350B round. It has high post penetration damage and just under 100mm maximum penetration. However, you do not have access to APCR or other high penetration rounds, meaning you are going to struggle fighting vehicles like the KV-1. These should be retreated from or flanked. Sherman tanks and T34s may also present a problem from the front.
+
The 75 mm gun can be more closely compared to the F-34 gun used by the T-34 when using the BR-350B round. It has high post penetration damage and just under 100 mm maximum penetration. However, no access to APCR or other high penetration rounds means the Chi-Nu is going to struggle fighting vehicles like the KV-1. These should be retreated from or flanked. Sherman tanks and T-34s may also present a problem from the front.
  
The Type 3 Chi-Nu has many adversaries that may be difficult to overcome, which is not helped by the tank's lacking ammo variety. The only piercing ammo available is the Type 1 APHE, which still has reasonable penetration and great explosive filler, but requires the knowledge of extremely specific weaknesses in order to take down certain foes.  
+
The Type 3 Chi-Nu has many adversaries that may be difficult to overcome, which is not helped by the tank's lacking ammo variety. The only piercing ammo available is the Type 1 APHE, which still has reasonable penetration and great explosive filler, but requires the knowledge of extremely specific weaknesses in order to take down certain foes.
  
Pretty much any heavy tank can give you a run for your money. The Chi-Nu cannot penetrate the '''KV-1 (L-11)''' from the front at all, and struggles against other vehicles like the '''A22 Churchill mk. I''' or '''A22(D) Churchill 3-inch Gun Carrier'''. The Churchill gun carrier has a small weak spot on the front of the tank - a viewport that can penetrated and one-shot the entire vehicle - but it is very difficult to hit, not to mention extremely dangerous. These tanks can be dealt with by shooting their sides, but that is not the case with the KV-1. In order to kill the KV-1 with the Chi-Nu, you have to '''shoot the tank in the back of the turret ring.''' This incredibly specific weak spot - beneath the turret bustle on the back of the tank - is the ''only'' place where the Chi-Nu can penetrate the KV-1. Thankfully, shooting here results in a one-shot.
+
Pretty much any heavy tank can give the Chi-Nu a run for its silver lions. The Chi-Nu cannot penetrate the [[KV-1 (L-11)]] from the front at all, and struggles against other vehicles like the [[Churchill I]] or [[Gun Carrier (3-in)]]. The Churchill Gun Carrier has a small weak spot on the front of the tank - a viewport that can penetrated and one-shot the entire vehicle - but it is very difficult to hit, not to mention extremely dangerous. These tanks can be dealt with by shooting their sides, but that is not the case with the KV-1. In order to penetrate the KV-1 with the Chi-Nu, it is required to '''shoot the tank in the back of the turret ring.''' This incredibly specific weak spot - beneath the turret bustle on the back of the tank - is the ''only'' place where the Chi-Nu can penetrate the KV-1. Thankfully, shooting here results in a one-shot.
  
Tanks like the '''M4 Sherman''' and '''M4A1 Sherman''' can also be difficult to deal with from the front. It is best advised to hit those tanks around from the side or at close range. Try to aim for the centre of the M4A1 Sherman's frontal plate at close-medium range, about 15-50 meters.  
+
Tanks like the [[M4]] Sherman and [[M4A1]] Sherman can also be difficult to deal with from the front. It is best advised to hit those tanks around from the side or at close range. Try to aim for the centre of the M4A1 Sherman's frontal plate at close-medium range, about 15-50 meters.
  
Most '''T-34''' series tanks can be dealt with quite easily, but for the most part it is recommended to shoot the turret instead of the frontal plate. This plate can be tricky to deal with for the Chi-Nu, so to cut the risk of a bounce altogether it's better to just shoot the turret and incapacitate the offensive capabilities of the tank, then move in for a kill.  
+
Most [[T-34 (Family)|T-34 series]] tanks can be dealt with quite easily, but for the most part it is recommended to shoot the turret instead of the frontal plate. This plate can be tricky to deal with for the Chi-Nu, so to cut the risk of a bounce altogether it's better to just shoot the turret and incapacitate the offensive capabilities of the tank, then move in for another shot.
 +
 
 +
=== Modules ===
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Mobility
 +
! Protection
 +
! colspan="2" | Firepower
 +
|-
 +
| I
 +
| Tracks
 +
|
 +
| Parts
 +
| Horizontal Drive
 +
|
 +
|-
 +
| II
 +
| Suspension
 +
| Brake System
 +
| FPE
 +
| Adjustment of Fire
 +
|
 +
|-
 +
| III
 +
| Filters
 +
|
 +
| Crew Replenishment
 +
| Elevation Mechanism
 +
|
 +
|-
 +
| IV
 +
| Transmission
 +
| Engine
 +
|
 +
| Artillery Support
 +
| Type 90 Smoke
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
 
'''Pros:'''
 
'''Pros:'''
* 75 mm gun is adequate and quite powerful.
+
 
* 75 mm shell slow drop-off, accurate in longer range.
+
* 75 mm gun is adequate and quite powerful
* Good mobility.
+
* 75 mm shell slow drop-off, accurate in longer range
* Low profile.
+
* Good mobility
* Narrow chassis allows access through areas inaccessible by wider tanks.
+
* Low profile
 +
* Narrow chassis allows access through areas inaccessible by wider tanks
 +
 
 
'''Cons:'''
 
'''Cons:'''
* Max frontal armour is about 50 mm and not very sloped.
+
 
* Turret front is rather flat sloped.
+
* Max frontal armour is about 50 mm and not very sloped
* Machine gun armament is restricted to front.
+
* Turret front is rather flat sloped
* Turret traverse is rather slow, even when upgraded.
+
* Machine gun armament is restricted to front
* Cupola on the turret top is rather prominent and can be shot.
+
* Turret traverse is rather slow, even when upgraded
* Removing all ammo from turret leaves you with little in reserves.
+
* Cupola on the turret top is rather prominent and can be shot
 +
* Removing all ammo from turret leaves little in reserves
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
===Development===
 
===Development===
By 1943, the tanks of the Imperial Japanese Army like the [[Type 95 Ha-Go]] and [[Type 97 Chi-Ha]] plus its [[Type 97 Chi-Ha Kai|improved variant]] were deemed to be falling behind in terms of modernizing tank designs of the American and European counterparts. This came to attention when their contact in Germany gave them information on the new Allied tanks like the American [[Medium Tank M4 Sherman|M4 Sherman]]. A tank able to fight these newer machines was needed, but development takes time and resources that the IJA tank industry do not have a surplus of. Eventually, an expedient was ordered as a dedicated new design was developed.<ref name="ZalogaJapaneseTank">Zaloga 2007. ''Japanese Tanks 1939-1945''</ref><ref name="MaiChiNu">Sun 2016. ''[WT] Type3 Chi-Nu''</ref> The expedient was to use a modified Type 90 75 mm field gun, a gun already proven to be effective against Allied tanks during the Philippines campaign, by adapting the gun into the [[Type 3 75 mm tank gun]] in models I and II<ref name="MaiChiNu"/>. The model I went onto the [[Type 3 Ho-Ni III|Type 1 Ho-Ni III]] and the model II went to the tank design.
+
By 1943, the tanks of the Imperial Japanese Army like the [[Ha-Go|Type 95 Ha-Go]] and [[Chi-Ha|Type 97 Chi-Ha]] plus its [[Chi-Ha Kai|improved variant]] were deemed to be falling behind in terms of modernizing tank designs of the American and European counterparts. This came to attention when their contact in Germany gave them information on the new Allied tanks like the American [[M4|M4 Sherman]]. A tank able to fight these newer machines was needed, but development takes time and resources that the IJA tank industry do not have a surplus of. Eventually, an expedient was ordered as a dedicated new design was developed.<ref name="ZalogaJapaneseTank" /><ref name="MaiChiNu" /> The expedient was to use a modified Type 90 75 mm field gun, a gun already proven to be effective against Allied tanks during the Philippines campaign, by adapting the gun into the [[Type 3 (75 mm)]] in models I and II<ref name="MaiChiNu" />. The model I went onto the [[Ho-Ni III|Type 1 Ho-Ni III]] and the model II went to the tank design.
  
The concept of the tank was made in 1943, but development would not start until May 1944. It was based off a modified [[Type 1 Chi-He|Type 1 medium]] tank chassis, with the only major change being a larger turret ring to accommodate the initial turret design of the [[Type 5 Chi-Ri II|Chi-Ri I]] prototype.<ref name="MaiChiNu"/> This expedient was accepted and designated the '''Type 3 Chi-Nu'''. The tank was to begin production in September 1944, but the escalation of American bombing of the Japanese homeland from late 1944 onwards caused massive destruction of the already-weak Japanese industry. Thus by the end of the war, between 144<ref name="ZalogaJapaneseTank"/> to 166<ref name="MaiChiNu"/> Type 3 Chi-Nu tanks were produced.
+
The concept of the tank was made in 1943, but development would not start until May 1944. It was based off a modified [[Chi-He|Type 1 medium]] tank chassis, with the only major change being a larger turret ring to accommodate the initial turret design of the [[Chi-Ri II|Chi-Ri I]] prototype.<ref name="MaiChiNu" /> This expedient was accepted and designated the '''Type 3 Chi-Nu'''. The tank was to begin production in September 1944, but the escalation of American bombing of the Japanese homeland from late 1944 onwards caused massive destruction of the already-weak Japanese industry. Thus by the end of the war, between 144<ref name="ZalogaJapaneseTank" /> to 166<ref name="MaiChiNu" /> Type 3 Chi-Nu tanks were produced.
  
 
===Combat usage===
 
===Combat usage===
Though the Type 3 Chi-Nu were one of the more powerful tanks churned out of Japan's production lines in World War II, the produced Type 3 Chi-Nu were not sent out to reinforce Japanese forces on the Pacific islands. Instead, they were retained on the home islands as reserves for the defense of Japan against a possible Allied invasion of Japan.<ref name="MaiChiNu"/> However, with the Allied decision to bomb Japan with nuclear weapons and a massive Soviet invasion of Manchuria, Japan surrendered before their homeland was invaded, and with this means the Type 3 Chi-Nu never saw combat in World War II. Many of the tanks were decommissioned with the demilitarization of Japan and were scrapped by the American occupation forces.<ref name="MaiChiNu"/> Currently, the only surviving Type 3 Chi-Nu remains at the JGSDF Military Ordnance Training School.
+
Though the Type 3 Chi-Nu were one of the more powerful tanks churned out of Japan's production lines in World War II, the produced Type 3 Chi-Nu were not sent out to reinforce Japanese forces on the Pacific islands. Instead, they were retained on the home islands as reserves for the defense of Japan against a possible Allied invasion of Japan.<ref name="MaiChiNu" /> However, with the Allied decision to bomb Japan with nuclear weapons and a massive Soviet invasion of Manchuria, Japan surrendered before their homeland was invaded, and with this means the Type 3 Chi-Nu never saw combat in World War II. Many of the tanks were decommissioned with the demilitarization of Japan and were scrapped by the American occupation forces.<ref name="MaiChiNu" /> Currently, the only surviving Type 3 Chi-Nu remains at the JGSDF Military Ordnance Training School.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
  
==References==
+
== See also ==
<references />
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
== Read also ==
 
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
''ETC.''-->
 
[https://warthunder.com/en/news/4335-development-type-3-chi-nu-last-line-of-defense-en/ [Devblog<nowiki>]</nowiki> Type 3 Chi-Nu: Last Line of Defense]
 
  
== Sources ==
+
== External links ==
<!--''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''other literature.''-->
+
* ''encyclopedia page on the tank;''
* Sun, Eun Ae. ''[WT] Type3 Chi-Nu'' SENSHA. Blogger.com, 16 Nov. 2016. Web. 16 May. 2017. [Website http://sensha-manual.blogspot.com/2016/11/wt-type3-chi-nu.html]
+
* ''other literature.'' -->
* Zaloga Steven. ''Japanese Tanks 1939-1945'' Great Britain: Osprey Publishing Ltd., 2007
+
* [[wt:en/news/4335-development-type-3-chi-nu-last-line-of-defense-en/|[Devblog] Type 3 Chi-Nu: Last Line of Defense]]
 +
 
 +
=== References ===
 +
<references>
 +
<ref name="MaiChiNu">Sun, Eun Ae. ''<nowiki>[WT]</nowiki> Type3 Chi-Nu'' SENSHA. Blogger.com, 16 Nov. 2016. Web. 16 May. 2017. [Website http://sensha-manual.blogspot.com/2016/11/wt-type3-chi-nu.html]</ref>
 +
<ref name="ZalogaJapaneseTank">Zaloga Steven. ''Japanese Tanks 1939-1945'' Great Britain: Osprey Publishing Ltd., 2007</ref>
 +
</references>
  
 
{{Japan medium tanks}}
 
{{Japan medium tanks}}

Revision as of 21:10, 5 November 2020

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
Chi-Nu
jp_type_3_chi_nu.png
Chi-Nu
AB RB SB
3.3 3.3 3.3
Class:
Research:18 000 Specs-Card-Exp.png
Purchase:47 000 Specs-Card-Lion.png
Show in game
This page is about the Japanese medium tank Chi-Nu. For premium version, see Chi-Nu II.

Description

GarageImage Chi-Nu.jpg


The Type 3 Chi-Nu is a rank III Japanese medium tank with a battle rating of 3.3 (AB/RB/SB). It was introduced in Update 1.65 "Way of the Samurai" along with the initial Japanese Ground Forces Tree.

The Type 3 Chi-Nu is arguably Japan's first good medium tank with adequate protection, good firepower, and good mobility, all traits well known in the medium tank categories. The previous Japanese mediums suffer from underpowered guns or tiny caliber size, but the Chi-Nu's 75 mm gun is powerful enough to deal with its contemporaries. Play style with this medium tank can be played just like any medium tank, giving the Chi-Nu the flexibility to be part of an assault force or a flanking role to support the main assault.

The 75 mm gun on the Chi-Nu gives this tank a major firepower boost in comparison to the previous Japanese mediums. At an average fighting distance, the 75 mm can penetrate between 80 to 90 mm of armour, meaning it can fight most of the medium tanks at its battle rating, and those tanks unable to be fought from the front can be defeated from the side.

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet)
Armour Front Sides Rear Roof
Hull 50 mm (15°) Front plate
12 mm (76°) Front glacis
50 mm (20°) Joint plate
8.5 mm (65°) Lower glacis
20 mm (15-30°) Top
25 mm Bottom
20 mm (0-20°) Top
8.5 mm (63°) Bottom
12 mm
Turret 50 mm (15°) Turret front
50 mm (11-49°) Gun mantlet
25 mm (9-10°) 25 mm 12 mm
Armour Sides Roof
Cupola 50 mm 12 mm

Notes:

  • Suspension wheels are 15 mm thick while tracks are 20 mm thick.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 44 9 18.8 372 458 19.79 24.36
Realistic 39 8 212 240 11.28 12.77

Armaments

Main armament

Main article: Type 3 (75 mm)
75 mm Type 3 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 55 -10°/+20° ±180° N/A 9.90 13.70 16.64 18.41 19.58 7.80 6.90 6.36 6.00
Realistic 6.19 7.28 8.84 9.78 10.40

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Type 1 APHE APHE 103 101 92 82 73 65
Type 94 HE HE 12 12 12 12 12 12
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Type 1 APHE APHE 668 6.56 1.3 15 84.8 47° 60° 65°
Type 94 HE HE 522 6.02 0.1 0.1 810 79° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
Type 90 Smoke 570 5.72 13 5 20 100

Ammo racks

Ammo racks of the Chi-Nu
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
55 20 (+35) (+49) (+54) No

Turret empty: 20 (+35)

Machine guns

Main article: Type 97 (7.7 mm)
7.7 mm Type 97
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 1,000 (20) 498 -10°/+70° ±60°
Hull 3,000 (20) 498 -7°/+10° ±19°

Usage in battles

This tank can be played in a similar fashion to the Pz.IV F2. Using its good mobility and excellent gun, the Chi-Nu can hit enemies at medium/ long range from a position of cover, steadily advancing towards the enemy lines. The frontal armour is stronger than a Pz.IV F2 (same thickness, more slope), but is still weak and will not protect the Chi-Nu from most guns at BR 3.3. The side armour is particularly weak, so be careful of flank attacks.

The 75 mm gun can be more closely compared to the F-34 gun used by the T-34 when using the BR-350B round. It has high post penetration damage and just under 100 mm maximum penetration. However, no access to APCR or other high penetration rounds means the Chi-Nu is going to struggle fighting vehicles like the KV-1. These should be retreated from or flanked. Sherman tanks and T-34s may also present a problem from the front.

The Type 3 Chi-Nu has many adversaries that may be difficult to overcome, which is not helped by the tank's lacking ammo variety. The only piercing ammo available is the Type 1 APHE, which still has reasonable penetration and great explosive filler, but requires the knowledge of extremely specific weaknesses in order to take down certain foes.

Pretty much any heavy tank can give the Chi-Nu a run for its silver lions. The Chi-Nu cannot penetrate the KV-1 (L-11) from the front at all, and struggles against other vehicles like the Churchill I or Gun Carrier (3-in). The Churchill Gun Carrier has a small weak spot on the front of the tank - a viewport that can penetrated and one-shot the entire vehicle - but it is very difficult to hit, not to mention extremely dangerous. These tanks can be dealt with by shooting their sides, but that is not the case with the KV-1. In order to penetrate the KV-1 with the Chi-Nu, it is required to shoot the tank in the back of the turret ring. This incredibly specific weak spot - beneath the turret bustle on the back of the tank - is the only place where the Chi-Nu can penetrate the KV-1. Thankfully, shooting here results in a one-shot.

Tanks like the M4 Sherman and M4A1 Sherman can also be difficult to deal with from the front. It is best advised to hit those tanks around from the side or at close range. Try to aim for the centre of the M4A1 Sherman's frontal plate at close-medium range, about 15-50 meters.

Most T-34 series tanks can be dealt with quite easily, but for the most part it is recommended to shoot the turret instead of the frontal plate. This plate can be tricky to deal with for the Chi-Nu, so to cut the risk of a bounce altogether it's better to just shoot the turret and incapacitate the offensive capabilities of the tank, then move in for another shot.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire
III Filters Crew Replenishment Elevation Mechanism
IV Transmission Engine Artillery Support Type 90 Smoke

Pros and cons

Pros:

  • 75 mm gun is adequate and quite powerful
  • 75 mm shell slow drop-off, accurate in longer range
  • Good mobility
  • Low profile
  • Narrow chassis allows access through areas inaccessible by wider tanks

Cons:

  • Max frontal armour is about 50 mm and not very sloped
  • Turret front is rather flat sloped
  • Machine gun armament is restricted to front
  • Turret traverse is rather slow, even when upgraded
  • Cupola on the turret top is rather prominent and can be shot
  • Removing all ammo from turret leaves little in reserves

History

Development

By 1943, the tanks of the Imperial Japanese Army like the Type 95 Ha-Go and Type 97 Chi-Ha plus its improved variant were deemed to be falling behind in terms of modernizing tank designs of the American and European counterparts. This came to attention when their contact in Germany gave them information on the new Allied tanks like the American M4 Sherman. A tank able to fight these newer machines was needed, but development takes time and resources that the IJA tank industry do not have a surplus of. Eventually, an expedient was ordered as a dedicated new design was developed.[1][2] The expedient was to use a modified Type 90 75 mm field gun, a gun already proven to be effective against Allied tanks during the Philippines campaign, by adapting the gun into the Type 3 (75 mm) in models I and II[2]. The model I went onto the Type 1 Ho-Ni III and the model II went to the tank design.

The concept of the tank was made in 1943, but development would not start until May 1944. It was based off a modified Type 1 medium tank chassis, with the only major change being a larger turret ring to accommodate the initial turret design of the Chi-Ri I prototype.[2] This expedient was accepted and designated the Type 3 Chi-Nu. The tank was to begin production in September 1944, but the escalation of American bombing of the Japanese homeland from late 1944 onwards caused massive destruction of the already-weak Japanese industry. Thus by the end of the war, between 144[1] to 166[2] Type 3 Chi-Nu tanks were produced.

Combat usage

Though the Type 3 Chi-Nu were one of the more powerful tanks churned out of Japan's production lines in World War II, the produced Type 3 Chi-Nu were not sent out to reinforce Japanese forces on the Pacific islands. Instead, they were retained on the home islands as reserves for the defense of Japan against a possible Allied invasion of Japan.[2] However, with the Allied decision to bomb Japan with nuclear weapons and a massive Soviet invasion of Manchuria, Japan surrendered before their homeland was invaded, and with this means the Type 3 Chi-Nu never saw combat in World War II. Many of the tanks were decommissioned with the demilitarization of Japan and were scrapped by the American occupation forces.[2] Currently, the only surviving Type 3 Chi-Nu remains at the JGSDF Military Ordnance Training School.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

References

  1. 1.0 1.1 Zaloga Steven. Japanese Tanks 1939-1945 Great Britain: Osprey Publishing Ltd., 2007
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Sun, Eun Ae. [WT] Type3 Chi-Nu SENSHA. Blogger.com, 16 Nov. 2016. Web. 16 May. 2017. [Website http://sensha-manual.blogspot.com/2016/11/wt-type3-chi-nu.html]


Japan medium tanks
Type 97  Chi-Ha · Chi-Ha Kai · Chi-Ha Kai TD · Chi-Ha Short Gun
Type 1  Chi-He · Chi-He (5th Regiment) · Ho-I
Type 3  Chi-Nu · Chi-Nu II
Type 4  Chi-To · Chi-To Late
Type 5  Chi-Ri II
Type 61 MBT  ST-A1* · ST-A2* · ST-A3* · Type 61
Type 74 MBT  ST-B2* · Type 74 (C) · Type 74 (E) · Type 74 (F) · Type 74 (G)
Type 90 MBT  Type 90 · Type 90 (B) · Type 90B "Fuji"
Type 10 MBT  TKX (P)* · TKX* · Type 10
Other  Ka-Chi
USA  ▅M4A3 (76) W · ▅M47
  *Prototype