Difference between revisions of "Char 25t"

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{{Specs-Card
+
{{Specs-Card|code=fr_bat_chat_25t}}
|code=fr_bat_chat_25t
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
  
 
== Description ==
 
== Description ==
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
+
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
The '''Batignolles-Chatillon Char 25t''' was a French early Cold War tank developed by the Batignolles-Chatillon company in 1954. The vehicle was never developed further than the two prototypes. It was built for a weight class of 25 tons, which is approximately double the weight of the AMX-13 light tanks. It was armed with a 90 mm D.911 APX tank gun and was manned by four crew members. Its top speed is 65 km/h. Despite the project being abandoned, several of the design ideas and technology were applied to subsequent French armoured vehicles. It never saw duty with the French Army.
+
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 +
{{break}}
 +
The '''{{Specs|name}}''' (shortened as '''{{Specs|pseudonym}}''') is a Rank {{Specs|rank}} French light tank {{Battle-rating}}. It was introduced in [[Update 1.81 "The Valkyries"]].  
  
Introduced in [[Update 1.81 "The Valkyries"]], the Char 25t is a fast tank with minimal armour, so it is important not to engage enemy tanks in frontal combat. It is strongly encouraged to take full advantage of its superb mobility for flanking manoeuvres during battle. The tank also has an acceptable reverse speed, allowing it to quickly disengage after firing. The Char 25t can engage all but the heaviest targets at close range, while at range, it can successfully hit targets from the flank. Players using the Char 25t should always stay out of the enemy's direct line of fire. The Char 25t, like other French light tanks, has a low-profile tank with a tiny autoloader turret in the back.
+
The Char 25t is similar to other French light tanks in that it is a small, closed tank with a compact autoloader turret in the rear of the tank. It is a bit wider than traditional French lights, but not by much. Its armour design is more akin to the AMX-50 or the Panther with a flat front and angled cheeks on the chassis. On the top of the turret is an oddity for cold war French designs, a machine gun. Though only a 7.5 mm machine gun that can be used for spotting targets or to deter some planes along with the coaxial.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
{{Specs-Tank-Armour}}
+
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
  
The {{PAGENAME}} has more armour than other French light tanks, at steeper angles. With distance, it may be able to bounce the 40 mm Bofors, though it will be rare. The top of the tank is well armoured and will easily defeat .50 cal (12.7 mm) rounds from airborne enemies though anything bigger will go through. The sides and rear are nonexistent comparatively and anything "antitank" will go through with ease. Most APHE shells fired at thinner parts of the tank may fail to detonate inside, it may save your life once or twice but don't rely on it. The driver has a 50 mm plate in front of him so that will help once or twice. The engine may also block poorly-aimed shots.
+
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 +
The Char 25t has more armour than its French cousins, at steeper angles. With distance, it may be able to bounce the 40 mm Bofors, though it will be rare. The top of the tank is well armoured and will easily defeat .50 cal (12.7 mm) rounds from airborne enemies though anything bigger will go through. The sides and rear are nonexistent comparatively and anything "antitank" will go through with ease. Most APHE shells fired at thinner parts of the tank may fail to detonate inside, it may save your life once or twice but don't rely on it. The driver has a 50 mm plate in front of him so that will help once or twice.
  
 
'''Armour type:'''
 
'''Armour type:'''
  
* Cast homogeneous armour (hull cheeks, turret base, turret, cupola)
+
* Cast homogeneous armour (Turret base, Turret besides roof, Hull cheeks)
* Rolled homogeneous armour (hull, turret roof, cupola roof)
+
* Structural steel (Over tracks, around chassis)
 +
* Rolled homogeneous armour
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 26: Line 26:
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 30 mm (64°) ''Front glacis - Left'' <br> 50 mm (64°) ''Front glacis - Right'' <br> 50 mm (36°) ''Lower glacis'' || 25 mm || 30 mm ''Top'' (53°) <br> 20 mm ''Fuel Cover'' <br> 30 mm ''Bottom'' (24°) || 30-50 mm (26°) ''Front glacis'' <br> 20 mm ''Centre and rear'' <br> 15 mm ''Driver's hatch''
+
| Hull || 30 mm (64°) ''Front glacis left'' <br> 50 mm (64°) ''Front glacis right'' <br> 50 mm (36°) ''Lower glacis'' || 25 mm || 30 mm ''Top'' (53°) <br> 20 mm ''Fuel Cover'' <br> 30 mm ''Bottom'' (24°) || 20 mm <br> 15 mm ''Driver's hatch''
 
|-
 
|-
 
| Turret || 50 mm (53-56°) ''Turret front'' <br> 30 mm (20-59°) ''Turret base'' <br> 50 mm ''Barrel shroud'' || 25 mm ''Turret'' <br> 30 mm (0-22°) ''Turret base'' || 20 mm ''Turret bustle'' <br> 20 mm (11-21°) ''Pivot ball'' <br> 15 mm ''Turret underside'' || 20 mm
 
| Turret || 50 mm (53-56°) ''Turret front'' <br> 30 mm (20-59°) ''Turret base'' <br> 50 mm ''Barrel shroud'' || 25 mm ''Turret'' <br> 30 mm (0-22°) ''Turret base'' || 20 mm ''Turret bustle'' <br> 20 mm (11-21°) ''Pivot ball'' <br> 15 mm ''Turret underside'' || 20 mm
 
|-
 
|-
 
|-
 
|-
| Cupola || colspan="3" style="text-align:center" | 20 mm (conical) || 20 mm (conical) ''Outer ring'' <br> 20 mm ''Centre''
+
| Cupola || 20 mm || 20 mm || 20 mm || 20 mm
 
|-
 
|-
 
|}
 
|}
 
'''Notes:'''
 
'''Notes:'''
  
* Suspension wheels, tracks and torsion bars are 15 mm thick.
+
* Suspension wheels and tracks are 15 mm thick.
 
* Belly armour is 20 mm thick.
 
* Belly armour is 20 mm thick.
* 8 mm Structural steel firewall separates the driver from the engine.
+
* 8 mm Structural steel firewall hopefully separates the driver from the engine.
 +
* 15 mm Structural steel found around various parts of tank (tow eyes, suspension, etc)
  
 
=== Mobility ===
 
=== Mobility ===
{{Specs-Tank-Mobility}}
+
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability as well as the maximum speed forward and backward.''-->
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
+
The Char 25t is very fast, both in top speed (even in reverse) and acceleration. With a top speed of 65 km/hr and great hp/ton, the Char will take you anywhere you want to go. The wide tracks compared to its low weight are just another cherry on top. The transmission has 12 gears, 6 forward and 6 backward, and then a neutral. The reverse gears are identical to the forward gears, so driving in reverse is no problem (except for the more exposed crew). Also, the Char 25t can neutral steer quickly.
  
{{tankMobility|abMinHp= 775|rbMinHp= 442}}
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{| class="wikitable" style="text-align:center"
 
+
|-
The {{PAGENAME}} is very fast, both in top speed (even in reverse) and acceleration. With a top speed of 65 km/h and great horsepower to weight ratio, it will conquer most terrain you put it through. The wide tracks compared to its low weight are just another cherry on top. The transmission has 12 gears, 6 forward and 6 backward, and then a neutral. The reverse gears are identical to the forward gears, so driving in reverse is no problem (except for the more exposed crew). Also, the {{PAGENAME}} can neutral steer and does so rather quickly.
+
! colspan="3" | Mobility characteristic
 
+
|-
=== Modifications and economy ===
+
! Weight (tons)
{{Specs-Economy}}
+
! colspan="1" | Add-on Armour<br>weight (tons)
 +
! colspan="1" | Max speed (km/h)
 +
|-
 +
| rowspan="2" | 25.4 || colspan="1" rowspan="2" | N/A || colspan="1" | 72 (AB)
 +
|-
 +
|65 (RB/SB)
 +
|-
 +
! colspan="3" | Engine power (horsepower)
 +
|-
 +
! colspan="1" | Mode
 +
!Stock
 +
!Upgraded
 +
|-
 +
|''Arcade''
 +
|775
 +
|954
 +
|-
 +
|''Realistic/Simulator''
 +
|442
 +
|500
 +
|-
 +
! colspan="3" | Power-to-weight ratio (hp/ton)
 +
|-
 +
! colspan="1" | Mode
 +
!Stock
 +
!Upgraded
 +
|-
 +
|''Arcade''
 +
|30.51
 +
|37.56
 +
|-
 +
|''Realistic/Simulator''
 +
|17.40
 +
|19.68
 +
|-
 +
|}
  
 
== Armaments ==
 
== Armaments ==
{{Specs-Tank-Armaments}}
 
 
=== Main armament ===
 
=== Main armament ===
{{Specs-Tank-Weapon|1}}
+
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
+
{{main|SA45 (90 mm)}}
{{main|D.911 APX (90 mm)}}
+
 
 +
The gun is decent for its BR and role. Although it lacks a HEAT-FS shell like its nearby cousin the AMX-13-90, it still boasts the 90 mm SA45 cannon used on the AMX-M4 with the same ammunition. It carries "only" APC, which can easily take out multiple crew if aimed correctly, though can be a tough one to master if new to solid shot. The HE shell is mostly useless though it can be useful if used against really light vehicles. 1 kg of TNT isn't nothing to scoff at.
  
The gun is decent for its BR and role. Although it lacks a HEATFS shell like another vehicle near its BR, the AMX-13-90, the Char 25t carries the M82 APCBC and T33 APBC rounds.
+
The reload rate is phenomenal, 6.7 seconds between shots (even with a knocked out loader)! It carries 7 shots in the drum, like the AMX-M4, allowing for a sustained fire at multiple enemies. Make your shots count though! The solid shot will not be very forgiving to players who spam at empty space within enemies.
  
The reload time is short, 4 seconds between shots (even with a knocked out loader). It carries 12 shots in the drum, like the AMX M4, allowing for a sustained fire at multiple enemies. Although great at post-penetration damage, the M82 round used by the Char 25t has mediocre penetration for its BR, especially when taking into account the presence of HEATFS and APDS rounds.
+
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="6" | [[SA45 (90 mm)|90 mm SA45]]
 +
|-
 +
! colspan="3" rowspan="1" style="width:5em" |Capacity
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
! rowspan="1" | Stabilizer
 +
|-
 +
| colspan="3" | 52 || -6°/+11° || ±180° || N/A
 +
|-
 +
! colspan="6" | Turret rotation speed (°/s)
 +
|-
 +
! style="width:4em" |Mode
 +
! style="width:4em" |Stock
 +
! style="width:4em" |Upgraded
 +
! style="width:4em" |Prior + Full crew
 +
! style="width:4em" |Prior + Expert qualif.
 +
! style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| ''Arcade'' || __.__ || __.__ || __.__ || __.__ || __.__
 +
|-
 +
| ''Realistic'' || 14.28 || __.__ || __.__ || __.__ || __.__
 +
|-
 +
! colspan="4" | Reloading rate (seconds)
 +
|-
 +
! colspan="1" style="width:4em" |Stock
 +
! colspan="1" style="width:4em" |Prior + Full crew
 +
! colspan="1" style="width:4em" |Prior + Expert qualif.
 +
! colspan="1" style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| 6.7 || __.__ || __.__ || __.__
 +
|-
 +
|}
  
{| class="wikitable" style="text-align:center" width="100%"
+
===== Ammunition =====
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
 +
|-
 +
! 10m
 +
! 100m
 +
! 500m
 +
! 1000m
 +
! 1500m
 +
! 2000m
 +
|-
 +
| 90 mm APC || APC || 214 || 212 || 201 || 188 || 175 || 164
 
|-
 
|-
! colspan="5" | [[D.911 APX (90 mm)|90 mm D.911 APX]] || colspan="5" | Turret rotation speed (°/s) || Reloading rate (seconds)
+
| 90 mm HE || HE || 13 || 13 || 13 || 13 || 13 || 13
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="11" | Shell details
 
|-
 
|-
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
+
! rowspan="2" data-sort-type="text" | Ammunition
! Stock !! Upgraded !! Full !! Expert !! Aced
+
! rowspan="2" class="unsortable" | Type of <br /> warhead
! Autoloader
+
! rowspan="2" |Velocity <br /> in m/s
 +
! rowspan="2" |Projectile<br />Mass in kg
 +
! rowspan="2" | ''Fuse delay''
 +
''in m:''
 +
! rowspan="2" | ''Fuse sensitivity''
 +
''in mm:''
 +
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 +
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 +
! colspan="3" | ''Ricochet:''
 
|-
 
|-
! ''Arcade''
+
! 0%
| rowspan="2" | 52 || rowspan="2" | -6°/+11° || rowspan="2" | ±180° || rowspan="2" | - || 34.3 || 47.4 || 57.6 || 63.7 || 67.8 || rowspan="2" | 4.00
+
! 50%
 +
! 100%
 
|-
 
|-
! ''Realistic''
+
| 90 mm APC || APC || 1,000 || 11 || N/A || N/A || N/A || ° || 48° || 63° || 71°
| 21.4 || 25.2 || 30.6 || 33.8 || 36.0
 
 
|-
 
|-
 +
| 90 mm HE || HE || 700 || 11 || 0.1 || 0.5 || 945 || +0° || 79° || 80° || 81°
 +
|-
 
|}
 
|}
  
==== Ammunition ====
+
===== [[Ammo racks|Ammo racks]] =====
{{:D.911 APX (90 mm)/Ammunition|T33 shot, M71A1 shell, M82 shot}}
+
[[File:Ammoracks_{{PAGENAME}}.jpg|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the AMX-13-90.]]
  
==== [[Ammo racks]] ====
+
{| class="wikitable sortable" style="text-align:center"
[[File:Ammoracks_{{PAGENAME}}.jpg|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 
<!-- '''Last updated: 2.25.1.48''' -->
 
{| class="wikitable" style="text-align:center"
 
 
|-
 
|-
! Full<br>ammo
+
! class="wikitable unsortable" |Full<br /> ammo
! 1st<br>rack empty
+
! class="wikitable unsortable" |1st<br /> rack empty
! 2nd<br>rack empty
+
! class="wikitable unsortable" |2nd<br /> rack empty
! 3rd<br>rack empty
+
! class="wikitable unsortable" |3rd<br /> rack empty
! 4th<br>rack empty
+
! class="wikitable unsortable" |4th<br /> rack empty
! 5th<br>rack empty
+
! class="wikitable unsortable" |5th<br /> rack empty
! 6th<br>rack empty
+
! class="wikitable unsortable" |6th<br /> rack empty
! Visual<br>discrepancy
+
! class="wikitable unsortable" |Visual<br /> discrepancy
 
|-
 
|-
| '''52''' || 49&nbsp;''(+3)'' || 40&nbsp;''(+12)'' || 31&nbsp;''(+21)'' || 22&nbsp;''(+30)'' || 13&nbsp;''(+39)'' || 1&nbsp;''(+51)'' || No
+
|| '''52''' || 43&nbsp;''(+9)'' || 34&nbsp;''(+18)'' || 25&nbsp;''(+27)'' || 16&nbsp;''(+36)'' || 7&nbsp;''(+45)'' || 1&nbsp;''(+51)'' || style="text-align:left" | no
 
|-
 
|-
 
|}
 
|}
'''Notes''':
 
 
* Shells are modeled individually and disappear after having been shot or loaded.
 
* Rack 6 (autoloader magazine) is a first stage ammo rack. It totals 12 shells.
 
** This rack gets filled first when loading up the tank and is also emptied first.
 
** As it is equipped with an autoloader, manual reloading of the gun is not possible.
 
** Once the autoloader magazine has been depleted, you can't shoot until the loader has restocked the autoloader. The restocking time is longer than the normal reload time of the gun. Take this into account when playing.
 
** Simply not firing when the gun is loaded will move ammo from racks 1 to 5 into rack 6. Firing will interrupt the restocking of the ready rack.
 
  
 
=== Machine guns ===
 
=== Machine guns ===
{{Specs-Tank-Weapon|2}}
+
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
{{Specs-Tank-Weapon|3}}
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
 
{{main|MAC 31 (7.5 mm)}}
 
{{main|MAC 31 (7.5 mm)}}
  
{| class="wikitable" style="text-align:center" width="50%"
+
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | [[MAC 31 (7.5 mm)|7.5 mm MAC 31]]
 +
|-
 +
! colspan="7" | ''Coaxial mount''
 +
|-
 +
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 +
! rowspan="1" | Fire rate <br> (shots/minute)
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 
|-
 
|-
! colspan="5" | [[MAC 31 (7.5 mm)|7.5 mm MAC 31]]
+
| colspan="4" | 4,950 (150) || 1,350 || N/A || N/A
 
|-
 
|-
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
+
! colspan="7" | ''Pintle mount''
 
|-
 
|-
| Coaxial || 4,950 (150) || 551 || N/A || N/A
+
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 +
! rowspan="1" | Fire rate <br> (shots/minute)
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 
|-
 
|-
| Pintle || 1,200 (150) || 551 || -/+80° || ±180°
+
| colspan="4" | 1,200 (150) || 1,350 || -__°/+__° || -__°/+__°
 
|-
 
|-
 
|}
 
|}
 
The small calibre of the MAC 31 machine guns makes them largely ineffective against all armoured vehicles but the ones with an open compartment. They still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.
 
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
+
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
The Char 25t is a very fast tank with little protection so engaging enemy tanks frontally is ill-advised. Thanks to its good mobility and a reversible gearbox that enables to disengage just as swiftly, it can resort to flanking to perform in combat. The Char 25t can engage all but the heaviest (e.g. IS-3) targets at close range and it can reliably engage targets from the side at range. However, remember that you are in a light tank so make sure not to be in the enemy's direct line of fire. Your engine may absorb a hit or two, but do not rely on it for survival.
+
The Char 25t is a very fast flanking tank that can take on multiple foes if it has to. Engaging other tanks frontally is not advised as the main shell has a maximum pen of 193 mm, and even then there is no explosive filler, so hitting obscure weakpoints may not even disable heavier tanks. Against lighter tanks, be sure to avoid relying on armour as it only protects from some autocannon fire.
  
 
The following tactics could be used proficiently with the Char 25t:
 
The following tactics could be used proficiently with the Char 25t:
  
'''Long range sniper/flanker'''
+
'''Long range sniper/flanker:'''
 
 
 
Start off the match by heading for one of the flanks. If it's an open map, hide behind hills and passively scout as you drive or head for the outermost capture point. Be wary of the speedy M18 tank destroyers, any of the Sd.Kfz. 234 series, or any other quick tanks that may be trying the same thing as you. Once in a nice position (shadow cover, somewhere to retreat, nice sight lanes), sit and wait for someone to pass by. Don't stay tunnel visioned! Slower tanks may be approaching and they will be able to instantly destroy the Char 25t if it gets the chance. If you notice enemies at a far distance, first scout them using the scout key so your team knows where they are in case you miss or are destroyed. Next, either range-find, or just go for the shot if they are close enough. Neutralize the target, and either change position and then rinse and repeat.
 
Start off the match by heading for one of the flanks. If it's an open map, hide behind hills and passively scout as you drive or head for the outermost capture point. Be wary of the speedy M18 tank destroyers, any of the Sd.Kfz. 234 series, or any other quick tanks that may be trying the same thing as you. Once in a nice position (shadow cover, somewhere to retreat, nice sight lanes), sit and wait for someone to pass by. Don't stay tunnel visioned! Slower tanks may be approaching and they will be able to instantly destroy the Char 25t if it gets the chance. If you notice enemies at a far distance, first scout them using the scout key so your team knows where they are in case you miss or are destroyed. Next, either range-find, or just go for the shot if they are close enough. Neutralize the target, and either change position and then rinse and repeat.
  
'''Brawler'''
+
'''Brawler:'''
 
 
 
Surprisingly, this tank makes a decent brawler with its compact size, incredible speed, and great reload rate. Keep near the outer flanks of any main road or capture point, and drive around looking to shoot out engines/turrets. Try not to engage any heavier tank frontally, as you will be wiped out quite quickly, and you will rarely penetrate through their frontal armour. If you manage to get the first shot, you will have the superior reload for the follow-up shot, especially if their gunner is knocked out from the first shot. Be wary though, and assume the enemy always has a shot loaded, so either be prepared to go back into cover if they're gunner gets replaced.
 
Surprisingly, this tank makes a decent brawler with its compact size, incredible speed, and great reload rate. Keep near the outer flanks of any main road or capture point, and drive around looking to shoot out engines/turrets. Try not to engage any heavier tank frontally, as you will be wiped out quite quickly, and you will rarely penetrate through their frontal armour. If you manage to get the first shot, you will have the superior reload for the follow-up shot, especially if their gunner is knocked out from the first shot. Be wary though, and assume the enemy always has a shot loaded, so either be prepared to go back into cover if they're gunner gets replaced.
  
'''Support'''
+
'''Support:'''
 
+
Due to the new repair mechanics, light tanks can help repair teammates if a friendly repair has been initiated. Stick near teammates, especially heavier ones like the T95 or Maus which may occasionally meet. When they engage in a firefight, either flank around the enemy to disable their gun/movement, or if your teammate already finished off the enemy(s) and is repairing, help them. Go around and help your teammates repair and disable/destroy enemies.  
With light tanks repair mechanics, the Char 25t can help repair teammates if a friendly repair has been initiated. Stick with your teammates, especially heavier ones like the T95 or Maus which may occasionally meet. When they engage in a firefight, either flank around the enemy to disable their gun/movement, or if your teammate already finished off the enemy and is repairing, help them. Go around and help your teammates repair and disable/destroy enemies.
 
 
 
'''Mixed'''
 
  
Mix and match the tactics above and of other French lights. Try to flank and don't get destroyed. The roof machine gun can allow the Char 25t to harass planes trying for a ground strike at the team, so there's always a role that the Char 25t can play as.
+
'''Mixed:'''
 +
Mix and match the tactics above and of other French lights. Try to flank and don't get destroyed. The roof machine gun can allow the Char 25t to harrass planes trying for a ground strike at the team, so there's always a role that the Char 25t can play as.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
 
 
'''Pros:'''
 
'''Pros:'''
  
* Low profile.
+
* Can reach its top speed quite fast.
* Thin armour will sometimes cause APHE to penetrate straight through without detonating.
+
* '''Awesome''' reload rate: '''1 shot every 6.7 seconds'''.
* Frontally-placed engine may absorb some shots
+
* Gun performance is comparable to the British QF 17-pounder's solid shots, if not better.
 +
* '''7 rounds''' in autoloader mechanism.
 
* Has smoke launchers (high arc of fire).
 
* Has smoke launchers (high arc of fire).
* Can reach its top speed quite fast.
 
* Reversible gearbox (same speed in both directions)
 
* The addition of the M82 round increases the tank's effectiveness.
 
 
* Fast turret rotation.
 
* Fast turret rotation.
* Good gun depression value: high gun placement make hull-down positions very efficient.
+
* Thin armour will sometimes cause APHE to penetrate straight through without detonating.
* Short reload time thanks to the 12-round autoloader: 1 shot every 4 seconds, comparable to reload times at low ranks.
+
* Low profile.
* Has scouting ability and teammate repair/firefighting function.
+
* High gun placement make hull-down positions very efficient.
 +
* As fast in reverse as forward.
  
 
'''Cons:'''
 
'''Cons:'''
  
 +
* Gun penetration rates are often subpar: relies heavily on flanking maneuvers.
 
* Thin sides will get shredded easily by nearby SPAAs.
 
* Thin sides will get shredded easily by nearby SPAAs.
 +
* Poor gun elevation value of 11 degrees.
 
* Bad at stop-and-shoot due to oscillating turret design.
 
* Bad at stop-and-shoot due to oscillating turret design.
* Gun penetration rates are subpar at longer ranges: relies heavily on flanking manoeuvres.
+
* Ammo is stored everywhere, a single penetrating shot can easily cause an ammo detonation.
* Poor gun elevation angle of 11 degrees.
 
* Ammo is stored everywhere, a single penetrating shot can easily cause an ammo rack detonation.
 
* Restocking the autoloader is very slow once it has been depleted and severely degrades combat performance.
 
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
+
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''
 
 
===Design===
 
The Batignolles-Châtillon 25t or project Super AMX-13 was designed in the 1950s for a weight class twice bigger than the AMX-13. It reused many parts from the AMX-13 like the oscillating turret and the autoloader. Its primary armament was a 90mm cannon capable of shooting the same ammunition as US M47 and M48 tanks. It was equipped with a 500 HP engine and could reach 65 km/h. It was operated by 4 crew members.
 
 
 
===Development===
 
Two prototypes were made in 1954 before the project was abandoned. The hurdles of the concept were the impossibility to guarantee NBC protection on the oscillating turret, the external reload of the autoloader exposing the crew during combat, an unreliable hydraulic suspension and external shot traps on the turret. Proofs of concept and technologies developed in this program were however later reused on other French tank projects, especially the AMX-30 (transmission).
 
 
 
===Combat usage===
 
As a prototype vehicle, Char 25t never saw service or combat action in the French Army.
 
  
 
== Media ==
 
== Media ==
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
+
<!--''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''-->
 +
[https://live.warthunder.com/feed/camouflages/?vehicleCountry=france&vehicleType=tank&vehicleClass=light_tank&vehicle=fr_bat_chat_25t '''Skins''' and '''camouflages''' for the Char 25t from live.warthunder.com.]
  
;Skins
+
== See also ==
 
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
* [https://live.warthunder.com/feed/camouflages/?vehicle=fr_bat_chat_25t Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
  
;Videos
 
{{Youtube-gallery|ryx7Uxo_3X0|'''The Shooting Range #250''' - ''Metal Beasts'' section at 00:25 discusses the {{PAGENAME}}.|PosWOnOGkSo|'''Best experimental vehicles''' discusses the {{PAGENAME}} at 4:00 - ''War Thunder Official Channel''|gI20EyYU4-M|'''Char 25t - Stock vs Spaded - First Impressions''' - ''Napalmratte''}}
 
 
== See also ==
 
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
* ''links to approximate analogues of other nations and research trees.'' -->
+
* ''links to approximate analogues of other nations and research trees.''
 
 
;Other vehicles of similar configuration and role
 
 
 
* [[AMX-13 (Family)]]
 
  
 
== External links ==
 
== External links ==
<!-- ''Paste links to sources and external resources, such as:''
+
<!--''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''other literature.'' -->
+
* ''encyclopedia page on tank;''
 +
* ''other literature.''-->
  
* [[wt:en/news/5713-development-char-25t-and-t-80b-en|[Devblog] Char 25t and T-80B]]
+
* [https://warthunder.com/en/news/5713-development-char-25t-and-t-80b-en [Devblog<nowiki>]</nowiki> Char 25t and T-80B]
* [[wikipedia:Batignolles-Chatillon_Char_25T|[Wikipedia] Batignolles-Chatillon Char 25T]]
 
* [https://tanks-encyclopedia.com/coldwar/France/batignolles-chatillon-char-25t.php <nowiki>[Tanks Encyclopedia]</nowiki> Bâtignolles-Chatillon Char 25 tonnes]
 
  
 
{{France light tanks}}
 
{{France light tanks}}

Revision as of 18:17, 10 November 2019

Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack
fr_bat_chat_25t.png
Char 25t
AB RB SB
8.0 8.0 8.0
Class:
Research:53 000 Specs-Card-Exp.png
Purchase:300 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Char 25t.jpg


The Batignolles-Chatillon Char de 25 tonnes (shortened as Char 25t) is a Rank V French light tank with a battle rating of 8.0 (AB/RB/SB). It was introduced in Update 1.81 "The Valkyries".

The Char 25t is similar to other French light tanks in that it is a small, closed tank with a compact autoloader turret in the rear of the tank. It is a bit wider than traditional French lights, but not by much. Its armour design is more akin to the AMX-50 or the Panther with a flat front and angled cheeks on the chassis. On the top of the turret is an oddity for cold war French designs, a machine gun. Though only a 7.5 mm machine gun that can be used for spotting targets or to deter some planes along with the coaxial.

General info

Survivability and armour

The Char 25t has more armour than its French cousins, at steeper angles. With distance, it may be able to bounce the 40 mm Bofors, though it will be rare. The top of the tank is well armoured and will easily defeat .50 cal (12.7 mm) rounds from airborne enemies though anything bigger will go through. The sides and rear are nonexistent comparatively and anything "antitank" will go through with ease. Most APHE shells fired at thinner parts of the tank may fail to detonate inside, it may save your life once or twice but don't rely on it. The driver has a 50 mm plate in front of him so that will help once or twice.

Armour type:

  • Cast homogeneous armour (Turret base, Turret besides roof, Hull cheeks)
  • Structural steel (Over tracks, around chassis)
  • Rolled homogeneous armour
Armour Front (Slope angle) Sides Rear Roof
Hull 30 mm (64°) Front glacis left
50 mm (64°) Front glacis right
50 mm (36°) Lower glacis
25 mm 30 mm Top (53°)
20 mm Fuel Cover
30 mm Bottom (24°)
20 mm
15 mm Driver's hatch
Turret 50 mm (53-56°) Turret front
30 mm (20-59°) Turret base
50 mm Barrel shroud
25 mm Turret
30 mm (0-22°) Turret base
20 mm Turret bustle
20 mm (11-21°) Pivot ball
15 mm Turret underside
20 mm
Cupola 20 mm 20 mm 20 mm 20 mm

Notes:

  • Suspension wheels and tracks are 15 mm thick.
  • Belly armour is 20 mm thick.
  • 8 mm Structural steel firewall hopefully separates the driver from the engine.
  • 15 mm Structural steel found around various parts of tank (tow eyes, suspension, etc)

Mobility

The Char 25t is very fast, both in top speed (even in reverse) and acceleration. With a top speed of 65 km/hr and great hp/ton, the Char will take you anywhere you want to go. The wide tracks compared to its low weight are just another cherry on top. The transmission has 12 gears, 6 forward and 6 backward, and then a neutral. The reverse gears are identical to the forward gears, so driving in reverse is no problem (except for the more exposed crew). Also, the Char 25t can neutral steer quickly.

Mobility characteristic
Weight (tons) Add-on Armour
weight (tons)
Max speed (km/h)
25.4 N/A 72 (AB)
65 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 775 954
Realistic/Simulator 442 500
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 30.51 37.56
Realistic/Simulator 17.40 19.68

Armaments

Main armament

Main article: SA45 (90 mm)

The gun is decent for its BR and role. Although it lacks a HEAT-FS shell like its nearby cousin the AMX-13-90, it still boasts the 90 mm SA45 cannon used on the AMX-M4 with the same ammunition. It carries "only" APC, which can easily take out multiple crew if aimed correctly, though can be a tough one to master if new to solid shot. The HE shell is mostly useless though it can be useful if used against really light vehicles. 1 kg of TNT isn't nothing to scoff at.

The reload rate is phenomenal, 6.7 seconds between shots (even with a knocked out loader)! It carries 7 shots in the drum, like the AMX-M4, allowing for a sustained fire at multiple enemies. Make your shots count though! The solid shot will not be very forgiving to players who spam at empty space within enemies.

90 mm SA45
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
52 -6°/+11° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade __.__ __.__ __.__ __.__ __.__
Realistic 14.28 __.__ __.__ __.__ __.__
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
6.7 __.__ __.__ __.__
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
90 mm APC APC 214 212 201 188 175 164
90 mm HE HE 13 13 13 13 13 13
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
90 mm APC APC 1,000 11 N/A N/A N/A ° 48° 63° 71°
90 mm HE HE 700 11 0.1 0.5 945 +0° 79° 80° 81°
Ammo racks
Ammo racks of the AMX-13-90.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
52 43 (+9) 34 (+18) 25 (+27) 16 (+36) (+45) (+51) no

Machine guns

Main article: MAC 31 (7.5 mm)
7.5 mm MAC 31
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
4,950 (150) 1,350 N/A N/A
Pintle mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
1,200 (150) 1,350 -__°/+__° -__°/+__°

Usage in battles

The Char 25t is a very fast flanking tank that can take on multiple foes if it has to. Engaging other tanks frontally is not advised as the main shell has a maximum pen of 193 mm, and even then there is no explosive filler, so hitting obscure weakpoints may not even disable heavier tanks. Against lighter tanks, be sure to avoid relying on armour as it only protects from some autocannon fire.

The following tactics could be used proficiently with the Char 25t:

Long range sniper/flanker: Start off the match by heading for one of the flanks. If it's an open map, hide behind hills and passively scout as you drive or head for the outermost capture point. Be wary of the speedy M18 tank destroyers, any of the Sd.Kfz. 234 series, or any other quick tanks that may be trying the same thing as you. Once in a nice position (shadow cover, somewhere to retreat, nice sight lanes), sit and wait for someone to pass by. Don't stay tunnel visioned! Slower tanks may be approaching and they will be able to instantly destroy the Char 25t if it gets the chance. If you notice enemies at a far distance, first scout them using the scout key so your team knows where they are in case you miss or are destroyed. Next, either range-find, or just go for the shot if they are close enough. Neutralize the target, and either change position and then rinse and repeat.

Brawler: Surprisingly, this tank makes a decent brawler with its compact size, incredible speed, and great reload rate. Keep near the outer flanks of any main road or capture point, and drive around looking to shoot out engines/turrets. Try not to engage any heavier tank frontally, as you will be wiped out quite quickly, and you will rarely penetrate through their frontal armour. If you manage to get the first shot, you will have the superior reload for the follow-up shot, especially if their gunner is knocked out from the first shot. Be wary though, and assume the enemy always has a shot loaded, so either be prepared to go back into cover if they're gunner gets replaced.

Support: Due to the new repair mechanics, light tanks can help repair teammates if a friendly repair has been initiated. Stick near teammates, especially heavier ones like the T95 or Maus which may occasionally meet. When they engage in a firefight, either flank around the enemy to disable their gun/movement, or if your teammate already finished off the enemy(s) and is repairing, help them. Go around and help your teammates repair and disable/destroy enemies.

Mixed: Mix and match the tactics above and of other French lights. Try to flank and don't get destroyed. The roof machine gun can allow the Char 25t to harrass planes trying for a ground strike at the team, so there's always a role that the Char 25t can play as.

Pros and cons

Pros:

  • Can reach its top speed quite fast.
  • Awesome reload rate: 1 shot every 6.7 seconds.
  • Gun performance is comparable to the British QF 17-pounder's solid shots, if not better.
  • 7 rounds in autoloader mechanism.
  • Has smoke launchers (high arc of fire).
  • Fast turret rotation.
  • Thin armour will sometimes cause APHE to penetrate straight through without detonating.
  • Low profile.
  • High gun placement make hull-down positions very efficient.
  • As fast in reverse as forward.

Cons:

  • Gun penetration rates are often subpar: relies heavily on flanking maneuvers.
  • Thin sides will get shredded easily by nearby SPAAs.
  • Poor gun elevation value of 11 degrees.
  • Bad at stop-and-shoot due to oscillating turret design.
  • Ammo is stored everywhere, a single penetrating shot can easily cause an ammo detonation.

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article.

Media

Skins and camouflages for the Char 25t from live.warthunder.com.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


France light tanks
AMC.34/35  AMC.34 YR · AMC.35 (ACG.1)
H.35/39  H.35 · H.39 · H.39 "Cambronne"
AMX-13  AMX-13 (FL11) · AMX-13-M24 · AMX-13 · AMX-13 (SS.11) · AMX-13-90 · AMX-13 (HOT)
Wheeled  AML-90 · AMX-10RC
AMD.35  AMD.35 · AMD.35 (SA35)
E.B.R.  E.B.R. (1951) · E.B.R. (1954) · E.B.R. (1963)
Other  FCM.36 · R.35 (SA38) · Char 25t · MARS 15 · VBCI-2 (MCT30)
Austria  SK-105A2
Great Britain  ▄Crusader Mk.II
USA  LVT-4/40 · ▄M3A3 Stuart