|This page is about the British medium tank Challenger Mk.3. For other uses, see Challenger (Disambiguation).|
The Tank, Combat, 120-mm Gun, Challenger Mk.3 (shortened as Challenger Mk.3) is a Rank VI British medium tank with a battle rating of 9.7 (AB/RB/SB). It was introduced in Update 1.85 "Supersonic".
The Challenger Mk.3 retains most of the characteristics of the Challenger Mk.2. It has some unique differences; such as: "ROMOR-A ERA" which covers the lower glacis and sides, along with the addition of the ammunition storage being covered with rolled homogeneous armour. It retains the same engine (1200hp) as the Mk.2, however with a minor increase in weight it suffers slightly reduced mobility and acceleration. Its iconic, legendary, and pin-point accurate gun stays the same as on the Challenger Mk.2.
Survivability and armour
The armour protection on the Challenger Mk.3 is excellent in some areas and bad in others. The upper half of the turret cheeks are capable of withstanding almost all kinetic penetrators and will stop most chemical penetrators with less than 800 mm, while the lower half won't protect against most top-rank rounds. Additionally, the breach weak spot is quite small. This means the turret has excellent protection and hulldown play is recommended. The hull composite is only good against lower penetrating APFSDS rounds such as T-55AM, and can also withstand some chemical munitions, but it is not advised to rely on this armour. The rest of the tank (turret and hull sides, lower front plate) has decent protection against chemical rounds due to the add on armour, ERA, and thick turret sides.
|Game Mode||Max Speed (km/h)||Weight (tons)||Engine power (horsepower)||Power-to-weight ratio (hp/ton)|
The Challenger Mk.3 has an acceptable top speed, however, acceleration and mobility (primarily due to its weight) are lacklustre compared to other MBTs.
|Module rotation speed||90 Degrees||180 Degrees||360 Degrees|
|Tank Hull||5 Seconds||10 Seconds||20 Seconds|
|Tank Turret||3 Seconds||6 Seconds||12 Seconds|
|Test Conditions||*Tested with a spaded Challenger Mk.3, crew at maximum skill, with basic training qualification. Results can vary based on tank research state, crew levels & qualifications.|
The Challenger's main gun, while not the most powerful at its rank, is competitive, and more importantly, accurate. With a little over 400 mm of penetration at maximum, aim for weak spots (particularly when facing higher-ranked vehicles such as the T-80U, Leopard 2A5, etc) and make use of the Challenger's good reload speed.
It is possible to switch to the machine-gun as the main weapon and use thermals through the machinegun sight to get a better view of the situation while hulldown.
Usage in the battles
In urban environments, the Challenger will struggle relative to the T-80B, M1 Abrams and Leopard 2A4 - it's large, heavy and sluggish which proves costly in close quarters or when engagements occur in open streets. While the Challenger's gun still proves effective, often opposition vehicles will achieve valuable positioning before a Challenger can, forcing the Challenger tanker to play defensively. However, playing carefully and avoiding obvious routes, the Challenger can be comfortably put to use in urban environments.
The Mk.3 performs very well in rural areas, where deffolades and ditches that can be used for cover are far more readily available. The Challenger is still best played in hull-down defensive positions, clearing areas of maps before moving up, but a patient playstyle will be rewarded. Make use of the vehicle's good gun depression and competitive reload, utilising off-angles and hull-down positions. If a situation begins to degrade, make use of the Challenger's reasonably good reverse speed and reposition.
Pros and cons
- Decent turret armour
- Reasonably small breech
- Good chemical resistance on front/sides
- Good neutral steering
- Decent reverse speed
- Reasonably good reload, particularly for a 120 mm
- Gun has lacklustre penetration values; must aim for weak spots
- The lower half of the turret cheeks are vulnerable to some higher-tier rounds
- Slower than most of the vehicles it faces, albeit not by a huge margin
- Hull is very vulnerable to kinetic rounds
- Cannot shoot straight over its engine deck
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|Britain medium tanks|
|Cromwell||Cromwell I · Cromwell V · Cromwell V (RP-3)|
|Based on Cromwell||Challenger · Avenger · Comet I · Comet I "Iron Duke IV" · Charioteer Mk VII|
|Centurion||Centurion Mk 1 · Centurion Mk 3 · Centurion Mk.5 AVRE · Centurion Mk 10 · Centurion Action X · FV4202|
|Chieftain||Chieftain Mk 3 · Chieftain Mk 5 · Chieftain Mk 10|
|Challenger||Challenger Mk.2 · Challenger Mk.3 · Challenger 2 · Challenger 2 (2F)|
|Valentine||Valentine I · Valentine IX · Valentine XI|
|Vickers||Vickers MBT · Vickers Mk.7|
|Foreign||Grant I (USA) · Sherman IC "Trzyniec" (USA) · Sherman Firefly (USA) · Sherman II (USA)|
|A.C.IV (Australia) · ▄Strv 81 (RB 52) (Sweden) · Centurion Mk.5/1 (Australia) · Sho't Kal Dalet (Israel)|
|Olifant Mk.1A (South Africa) · Olifant Mk.2 (South Africa) · TTD (South Africa)|