Difference between revisions of "Challenger 2"

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{{Specs-Card|code=uk_challenger_II}}
 
 
{{About
 
{{About
 
| about = British medium tank '''{{PAGENAME}}'''
 
| about = British medium tank '''{{PAGENAME}}'''
 
| usage = other uses
 
| usage = other uses
 
| link = Challenger (Disambiguation)
 
| link = Challenger (Disambiguation)
 +
}}
 +
{{Specs-Card
 +
|code=uk_challenger_II
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
The '''{{Specs|name}}''', FV4034 or '''CR2''', is a rank {{Specs|rank}} British medium tank {{Battle-rating}}. It was introduced in [[Update 1.87 "Locked On"]].
{{break}}
+
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British medium tank {{Battle-rating}}. This tank was introduced in [[Update 1.87 "Locked On"]].
+
The Challenger 2 MBT is the epitome of British tank design; a direct result of all the experience gained over the previous British MBTs as the Chieftain and the Challenger 1.
 +
 
 +
The Challenger 2 is a force to be reckoned on the battlefield, thanks to competent grades in firepower and armour. On the other end, the vehicle's mobility is not excellent when placed against opponents such as the [[Leopard 2 (Family)|Leopard 2]] which follows a distinct tank doctrine. Because of this, a skilled commander is required to take advantage of each of the strengths of the Challenger 2.
 +
 
 +
This vehicle design is dated back to 1986, therefore some technological aspects might be lacking when compared to more up-to-date adversaries. However, it is constantly updated with various modifications, allowing the CR2 to stand up against any of the tanks in real life and present in War Thunder.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
+
{{Specs-Tank-Armour}}
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
The Challenger 2 shares the same weak spots as her predecessor. Your lower front plate is very weak and will not stop any kinetic or chemical round. This makes you vulnerable when you are playing in city maps. If an enemy tank sees you first, you're pretty much guaranteed to get shot. Now, you won't be instantly destroyed because of your driver getting knocked out, but the APFSDS or other kinetic rounds will go to the middle of your tank and hit the charged bags. This problem is not too big when playing in bigger maps with ridge lines. You can park your tank behind them so the enemy can't see and hit your LFP (lower front plate).
 
  
Then we have a bigger weak spot on the gun mantlet compared to the Challenger 1. So if the enemy gets a lucky shot, they may shoot through your gun mantlet, knocking out both the gunner and the loader. Though it's not the same problem you got on the [[M1A1 Abrams|M1A1]], where a lucky shot can incapacitate every crew member in your turret, losing your gunner and commander is pretty bad. The turret ring is quite okay, not too many shells are going through here so that's not too big of a deal. But still, be careful because it's not impossible to penetrate the turret ring. The roof top of the turret of the Challenger 2 is a big weak spot; not because tanks can penetrate it with APFSDS, but rockets and HE/HEAT can do massive damage to your turret crew. The Russian [[T-64A (1971)|T-64A]]/[[T-64B]] and [[T-80B]]/[[T-80U]] do possess a very strong HE shell and got missiles. A well-placed shot can knock out every crew member in the turret. When you encounter a helicopter, the same problem occurs, but the chance of a fatal hit becomes bigger since the helicopter player can aim his missile and rockets directly into the turret roof. The side of the Challenger 2 is also very weak. Even lightly armoured infantry fighting vehicles can penetrate your side with their 30mm rapid-firing guns. When an enemy is smart, he will shoot an APFSDS under your turret into the middle of the tank, and if it hits the charged bags, the Challenger is done for.
+
{| class="wikitable"
 +
|-
 +
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 +
|-
 +
| Hull || 38 mm (79-82°), 50* mm (60°) ''Upper glacis''
 +
70 mm (28°) ''Lower glacis''
  
This all might sound like the Challenger 2 has weak armour, but that's certainly not the case. The turret cheeks are very strong. Also, the UFP (upper front plate) is way better compared to the previous Challenger 1. Both the cheeks and UFP are impenetrable for the strongest APFSDS shell in the game. The tank is good in a hull down position because enemies can't aim for your LFP. The tank can take a punch and the armour on the front is really good. If you learn to play it to its strengths and try to hide your side and your LFP, the Challenger 2 is quite a beast.
+
60 mm (84°-0'°) ''Driver hatch''
 +
| 25 mm (0°) ''Top''
 +
50 mm (0°), 38 mm (14°) + 4 mm ''Bottom''
 +
| 25 mm (29-30°) + 4 mm || 20 mm (90°)
 +
25 mm (71-74°) S''ides''
  
=== Mobility ===
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10 mm (90°) ''Engine grille''
<!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.-->
+
|-
 
+
| Turret || 50* mm (50°)
The Challenger 2 is fitted with a Perkins CV12-6A V12 diesel 26.1-litre engine which produces 1,200 bhp. This gives the Challenger 2 a forward speed of 66 km/h (41 mph) in AB and 59 km/h (37 mph) in RB. The transmission is a David Brown TN54E epicyclic transmission, with 6 gears forward and 2 gears backwards. The tank has a mass of 62.5 tons, which gives the tank a horsepower-to-ton ratio of 19.2. This means that your manoeuvrability is worse than most of the other MBTs because of the fact that most other MBTs are having a 1,500 hp engine with less mass. Also, the neutral steering of this tank exacerbates the already low mobility. You get forced into neutral steering at low speeds and because of your low hp-to-ton ratio, neutral steering is really slow.
+
30 mm (50-0°), 4 mm ''Gun mantlet''
  
So the Challenger 2, like other British tanks beforehand, is one of the heaviest MBT that is mated with a weak engine. The stock manoeuvrability makes the tank feel a bit sluggish. However, when you research the manoeuvrability upgrades, the tank has some decent mobility and will get you from A to B quite effectively; but again, not as quickly as some other MBTs, so be careful when the game starts and don't rush to caps and take care of the flanks.
+
38 mm (0-90°) ''Turret cast''
 +
| 20 mm (6-7°) ''Front''
 +
25 mm (6°) ''Mid right''
  
== Armaments ==
+
80 mm () ''Mid''
=== Main armament ===
 
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
 
{{main|L30A1 (120 mm)}}
 
  
The main gun is an L30A1 120 mm rifled gun. The reload of this gun is 6.5 seconds, which makes this one of the best reloading rates of the MBT's. The angle of elevation allowed by the gun is 20 degrees up and 10 degrees down. The stock turret rotation of this tank is 14.3 degrees per second. However, the vertical aiming speeds are really bad. The gun is accurate and combined with the armour makes the Challenger a good sniper. Because the gun can fire and reload very quickly, enemies can't shoot you as quickly as you can shoot them. You get the L23A1 stock APFSDS shell. This is a good shell but not special.
+
10 mm (6-7°) ''Rear''
 +
| 10 mm (17-18°)
 +
38 mm (82°)
 +
| 10 mm (80-90°) ''Rear''
 +
38 mm (75-78°)
  
The gun fires three-staged ammunition (the loader only puts in the charged bag and round, but because of the firing mechanism it's called three-staged ammunition) which means you have charged bags. This makes the tank very vulnerable against ammunition explosions. It is recommended to take 25 shells max because of the charged bags that can be detonated. When you get the L26 shell, you'll receive 77 mm extra penetration at 500 m. This means you can shoot the upper front plate of a [[Leopard 2A5]] without trouble meaning you can penetrate 2A5s more effectively.
+
20 mm (71°) S''ides''
  
{| class="wikitable" style="text-align:center"
+
38 mm (82-79°)''Turret cast''
 
|-
 
|-
! colspan="6" | [[L30A1 (120 mm)|120 mm L30A1]]
+
| Cupola || 60 mm || || || 44 mm
 
|-
 
|-
! colspan="3" rowspan="1" style="width:5em" |Capacity
+
!Composite armour*
! rowspan="1" | Vertical <br> guidance
+
! colspan="2" |Front
! rowspan="1" | Horizontal <br> guidance
+
! colspan="2" |Sides
! rowspan="1" | Stabilizer
 
 
|-
 
|-
| colspan="3" | 50 || -10°/+20° || ±180° || Two-plane
+
|Hull
 +
| colspan="2" |200 mm NERA + 80 mm RHA + 50 mm RHA
 +
| colspan="2" |150 mm NERA, 70 mm screens ''Side skirts''
 
|-
 
|-
! colspan="6" | Turret rotation speed (°/s)
+
|Turret
 +
| colspan="2" |400 mm NERA + 100 mm RHA + 170 mm RHA
 +
200 mm RHA ''Gun mantlet''
 +
| colspan="2" |230 mm NERA + 20 mm RHA + 70 mm RHA
 
|-
 
|-
! style="width:4em" |Mode
+
!Reactive Armour
! style="width:4em" |Stock
+
! colspan="2" |Front
! style="width:4em" |Upgraded
+
! colspan="2" |Sides
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
 
|-
 
|-
| ''Arcade'' || 29.50 || _.__ || _.__ || _.__ || _.__
+
|Hull
 +
| colspan="2" |<!-- Dorchester armour kit modifications should be here -->
 +
| colspan="2" |
 
|-
 
|-
| ''Realistic'' || 18.40 || _.__ || _.__ || _.__ || _.__
+
|}
 +
 
 +
'''Notes:'''
 +
 
 +
* 50-200 mm RHA armoured ammo bins inside the crew compartment
 +
* 25 mm RHA armour plates next the driver position
 +
* Exterior fuel tanks separate the external side armour plate and the composite side armour plate
 +
* The floor armour thickness is 16 mm
 +
 
 +
[[File:Challenger 2 Density Visualisation.png|thumb|CR2 Frontal [[Protection Density Visualisation]]]]
 +
The Challenger 2 reinforces the strengths of the Challenger 1 Mk.2/Mk.3, with extremely well protected turret cheeks and better UFP protection, while suffering from similar weaknesses - a particularly weak lower front plate and negligible side protection.
 +
 
 +
The Challenger 2 has a defined gun mantlet that is far larger in area compared to previous Challenger models. This mantlet is very weak in comparison to the rest of the turret, providing roughly 300 mm of RHAe protection, making it a glaring weakspot that easily results in the destruction of the gun breech and loss of turret crew. Additionally, the taller turret design exposes a weak frontal roof slope - while this is a somewhat small vulnerability, penetration may result in the gunner or commander's incapacitation.
 +
 
 +
Similarly to the Challenger 1s, the driver's hatch on the Challenger 2 is a significant weakness that compromises the well protected UFP. The hatch has no composite behind it and provides at best 100 mm of RHA protection. As such, the Challenger 2 thrives in hull-down positions where minimal vulnerabilities are exposed and it can retreat into further cover if one of the few weak spots are penetrated. In situations where protective positioning is not an option, the Challenger 2 should be used conservatively and carefully, avoiding direct confrontation wherever possible.
 +
 
 +
If direct melee confrontation with Soviet medium tanks is impossible to avoid, operator should note, that, due to design differences, Challenger 2 towers over tanks like [[T-64B]] and at point blank (almost ramming range), LFP becomes untargetable for them, while UFP and turret take such a high angle, that even upgraded APFSDS of theirs have problems penetrating them. While it's very unlikely that rank VI or VII player will be this startled, Challenger 2 can survive about two to three panic shots like this.
 +
 
 +
If the enemy was not confused by your aggression and immediately fired at driver's hatch or gun mantlet, the outcome will then be decided by amount of ammunition still stored inside of tank turret. If it was low enough, and the enemy didn't account for it, then, depending on shell used, tank will lose either driver, loader, gunner or gun breech.
 +
 
 +
During urban combat it is also important to remember, that Challenger 2 hull is very big and long, compared to small Soviet MBT. It can block entire street with just its hull if it was immobilized, rendering your teammates unable to assist. It is also very heavy and hard to push around, so they won't be able to just move you out of the way.
 +
 
 +
Keep yourself closer to walls and avoid narrow streets, if you ever need to be helped/towed.
 +
 
 +
=== Mobility ===
 +
{{Specs-Tank-Mobility}}
 +
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
 
 +
{{tankMobility|abMinHp=1,886|rbMinHp=1,076|weight=63.6|AoAweight=1.1}}
 +
 
 +
The {{PAGENAME}} is fitted with a similar twin turbo V12 diesel engine to the Challenger 1, producing a maximum of 1,200 horsepower. The {{PAGENAME}} can reach a maximum forward speed of 66 km/h (41 mph) in AB and 59 km/h (37 mph) in RB. The vehicle's stock performance is lacklustre, with acceleration and manoeuvrability suffering due to the {{PAGENAME}}'s 62.5 tonne total weight. However, once all upgrades are researched, the {{PAGENAME}} performs acceptably, despite being generally out-classed by competitor vehicles like the M1A2 and T-80U. The {{PAGENAME}} also utilises a fully functional neutral steering system, and even when stock the vehicle's neutral steering ability is admirable - easiest used with manual gear selection to avoid shifting during traverse. Notably, the {{PAGENAME}}'s reverse speed is quite comfortable, with the vehicle capable of up to 36 km/h (RB/SB) backwards thanks to the two reverse gears.
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
 +
 
 +
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 +
=== Main armament ===
 +
{{Specs-Tank-Weapon|1}}
 +
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 +
{{main|L30A1 (120 mm)}}
 +
 
 +
The Challenger 2's primary armament is the 120 mm L30A1 cannon. Unlike most modern MBT cannons, the L30A1 is rifled as opposed to smoothbore. This is primarily due to the British preference for HESH ammunition availability (High-Explosive Squash Head), the design of which requires a rifled cannon for accurate fire. The rifled design has some positive attributes: it's extremely accurate with both HESH and APFSDS rounds, including at long range; however the downside is a limited selection of ammunition: the CR2 only has the L23A1 and L26 APFSDS rounds, the L31A7 HESH round and the L34 Smoke round available to it.
 +
 
 +
The L30A1 has a base reload time of 6.5 seconds, improving to 5 seconds with an aced crew. As a result, the Challenger 2 sports the fastest reloading 120 mm cannon in-game along with the [[Type 90]]'s autoloaded 120 mm (as of the time of writing). In addition, the Challenger 2 allows the L30A1 a comfortable 10° of gun depression and a reasonable turret traverse speed.
 +
 
 +
The characteristics of the CR2 in combination with the L30A1 weight the vehicle towards a long-range sniping playstyle, generally the vehicle feels very comfortable doing as it minimises the inferior mobility of the vehicle by having it stay in the back, providing long range fire support and exploiting unaware enemies.
 +
 
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! colspan="5" | [[L30A1 (120 mm)|120 mm L30A1]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! colspan="4" | Reloading rate (seconds)
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
! colspan="1" style="width:4em" |Stock
+
! ''Arcade''
! colspan="1" style="width:4em" |Prior + Full crew
+
| rowspan="2" | 50 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 29.50 || 40.85 || 47.85 || 56.60 || 58.35 || rowspan="2" | 6.50 || rowspan="2" | 5.75 || rowspan="2" | 5.30 || rowspan="2" | 5.00
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
 
|-
 
|-
| 6.50 || _.__ || _.__ || _.__
+
! ''Realistic''
 +
| 18.40 || 21.70 || 25.42 || 30.03 || 31.00
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
==== Ammunition ====
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
! colspan="8" | Penetration statistics
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
+
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
|-
! 10m
+
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
 
|-
 
|-
 
| Shot L23A1 || APFSDS || 396 || 394 || 387 || 376 || 367 || 357
 
| Shot L23A1 || APFSDS || 396 || 394 || 387 || 376 || 367 || 357
Line 92: Line 159:
 
| Shell L31A7 || HESH || 152 || 152 || 152 || 152 || 152 || 152
 
| Shell L31A7 || HESH || 152 || 152 || 152 || 152 || 152 || 152
 
|-
 
|-
| Shot L26 || APFSDS || 471 || 469 || 464 || 457 || 450 || 443
+
| L26 || APFSDS || 471 || 469 || 464 || 457 || 450 || 443
 
|-
 
|-
 
|}
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="11" | Shell details
+
! colspan="10" | Shell details
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! rowspan="2" |Velocity <br /> in m/s
+
! rowspan="2" | Velocity<br>(m/s)
! rowspan="2" |Projectile<br />Mass in kg
+
! rowspan="2" | Projectile<br>Mass (kg)
! rowspan="2" | ''Fuse delay''
+
! rowspan="2" | Fuse delay<br>(m)
''in m:''
+
! rowspan="2" | Fuse sensitivity<br>(mm)
! rowspan="2" | ''Fuse sensitivity''
+
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
''in mm:''
+
! colspan="3" | Ricochet
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
! 0% !! 50% !! 100%
! 50%
 
! 100%
 
 
|-
 
|-
| Shot L23A1 || APFSDS || 1,535 || 3.89 || N/A || N/A || N/A || +1.5° || 75° || 78° || 80°
+
| Shot L23A1 || APFSDS || 1,535 || 3.89 || N/A || N/A || N/A || 78° || 80° || 81°
 
|-
 
|-
| Shell L31A7 || HESH || 670 || 17.10 || 0.4 || 0.1 || 4,100 || +0° || 73° || 77° || 80°
+
| Shell L31A7 || HESH || 670 || 17.1 || 0.4 || 0.1 || 6,560 || 73° || 77° || 80°
 
|-
 
|-
| Shot L26 || APFSDS || 1,550 || 4.10 || N/A || N/A || N/A || +1.5° || 78° || 80° || 81°
+
| L26 || APFSDS || 1,550 || 4.1 || N/A || N/A || N/A || 78° || 80° || 81°
 
|-
 
|-
 
|}
 
|}
{| class="wikitable sortable" style="text-align:center"
+
{| class="wikitable" style="text-align:center"
! colspan="7" | Smoke characteristic
+
! colspan="7" | Smoke shell characteristics
 
|-
 
|-
 
! Ammunition
 
! Ammunition
! Velocity <br /> in m/s
+
! Velocity<br>(m/s)
! Projectile<br />Mass in kg
+
! Projectile<br>Mass (kg)
! ''Screen radius <br /> in m''
+
! Screen radius<br>(m)
! ''Screen time <br /> in s''
+
! Screen deploy time<br>(s)
! ''Screen hold time <br /> in s:''
+
! Screen hold time<br>(s)
! ''Explosive Mass in g<br /> (TNT equivalent):''
+
! Explosive Mass<br>(TNT equivalent) (g)
 
|-
 
|-
| L34 || 670 || 17.1 || 20 || 5 || 25 || 50  
+
| L34 || 670 || 17.1 || 20 || 5 || 25 || 50
 +
|-
 +
|}
 +
 
 +
==== [[Ammo racks]] ====
 +
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! Full<br>ammo
 +
! 1st<br>rack empty
 +
! 2nd<br>rack empty
 +
! 3rd<br>rack empty
 +
! 4th<br>rack empty
 +
! 5th<br>rack empty
 +
! 6th<br>rack empty
 +
! Visual<br>discrepancy
 +
|-
 +
| '''50''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
 
|-
 
|-
 
|}
 
|}
  
 
=== Machine guns ===
 
=== Machine guns ===
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->
+
{{Specs-Tank-Weapon|2}}
{{main|L94A1 (7.62 mm)|L37A2 (7.62 mm)}}
+
{{Specs-Tank-Weapon|3}}
 +
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 +
{{main|L37A2 (7.62 mm)|L94A1 (7.62 mm)}}
  
The Challenger 2 possesses two 7.62 mm machine guns. One of them being the coaxial L94A1, and one roof mounted L37A2 machine gun. These machine guns are weak against aeroplanes but can shoot down a helicopter. However, you should not use them for AA purposes as the chances of shooting down aircraft/helicopters are relatively small and you will just be giving your position away. These machine guns are also not effective against infantry fighting vehicles. The best way to use your machine guns is to spot enemies for your teammates.
+
The Challenger 2 possesses one pintle-mounted 7.62 mm machine gun and one coaxial 7.62 mm machine gun. While these aren't particularly effective against tanks, they can be used as a aircraft deterrent, and lucky shots may result in critical damage or pilot snipes. Besides anti-aircraft fire, they're useful for clearing light obstacles and the crew of open-top vehicles.
 +
 
 +
{| class="wikitable" style="text-align:center" width="50%"
 +
|-
 +
! colspan="5" | [[L37A2 (7.62 mm)|7.62 mm L37A2]]
 +
|-
 +
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 +
|-
 +
| Pintle || 1,700 (100) || 650 || -10°/+50° || ±180°
 +
|-
 +
|}
 +
{| class="wikitable" style="text-align:center" width="50%"
 +
|-
 +
! colspan="5" | [[L94A1 (7.62 mm)|7.62 mm L94A1]]
 +
|-
 +
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 +
|-
 +
| Coaxial || 2,300 (2,000) || 600 || N/A || N/A
 +
|-
 +
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
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<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
'''The Challenger 2 excels as a sniper or a support tank''', and should be played as such whenever possible; the farther the better. As such, it's important to try to find reasonable cover, regardless of the situation, with the ideal position being hull-down, preferably with some degree of angling available to maximise the bouncing capability of the frontal turret roof section. The Challenger 2 is the slowest of the top rank MBTs - a fact which is extremely important to keep in mind when using it - and as such should never be expected to rush points or used for quick flanks.
 +
 
 +
'''Rural Combat'''
 +
 
 +
The CR2 is most comfortable in rural combat, where cover is generally plentiful and targets will often open themselves to fire when moving forward. This is particularly perceptible on maps such as [[Maginot Line (Ground Forces)|Maginot Line]], where, in most configurations, the main routes to capture points are open to snipers on hills throughout the landscape. In these situations the CR2 excels, able to hold a defensive position while protecting team members in faster MBTs and covering capture points.
  
The Challenger 2 should be played as a support tank. Try not to rush to capture points without knowing where the enemy is. The Challenger 2 really is not a street fighter or a rusher, the tank is designed for defensive game play so it should be played defensively.
+
'''Urban Combat'''
  
When playing in city maps, try to find a spot where you can aim at enemies but that they can't get behind you very easily. Taking an enemy to the front is the best chance you got in a knife fight. Some enemies may forget that the Challenger 2 has a weak LFP and often try to take out your gun and gun breech, but since it's a knife fight, enemies will screw up their shots so you may have a chance winning. Taking a shot on the side is never a good option.
+
The Challenger 2 is less agreeable in urban situations, where proper cover is more rare and its fatal weak points are often more exposed. In some situations, such as [[Alaska]], the opportunity may arise to flank around the side roads and pick a somewhat protected position behind the ridges lining them. However, in other maps like [[American Desert]] or [[Cargo Port]] proper hull-down cover is sparse and the vehicle can only be utilised without proper protection. In situations such as this, the Challenger 2 is best played defensively holding angles and slowly pushing forward with careful attention to the local surroundings and where opposing vehicles may appear from.
  
Try following the American or Russian tanks and give them support since the Challenger 2 won't be able to do a lot on its own. Take good care of the mini-map and try to predict where the enemy will go or come from. If you see a lot of team members being destroyed, take note since there is a big chance that a Leopard 2 may come from that direction. This precaution must be considered due to the Challenger 2s lack of mobility. The Challenger 2 is not slow, it's just not the fastest tank. The German and Russian tanks will get to the capture point much faster than any Challenger 2. Play with this thought in mind and if you need to go for a cap, try to scan the area really well before going in.
+
'''Notable Targets'''
  
In open maps, try to find a good hull-down position. Don't give the enemy a chance firing at your weak spots. You don't want to play a fair fight, this is not a tank which can win a game on its own. It can do a lot more than the previous Challenger 1, but it's not able to carry games. The best usage in battles is to find the best spots and find your own way. But every way will be the same: defensive.  
+
* '''[[Leopard 2A5]]:''' The 2A5 should be engaged with care: it has better overall protection than the Challenger 2, and in many situations can appear near-impossible to destroy at range. Aim for the gun mantlet with at least the intention of disabling the weapon; some rounds may make it past and knock crew out. If the frontal hull is presented, aim for the left side of the hull as usually the driver, gunner and commander are all lined up so they can be knocked out all at the same time, resulting in the Leopard's destruction.
 +
 
 +
* '''[[Leclerc]]:''' The Leclerc is in possession of one of the few rounds capable of penetrating the Challenger 2 UFP reliably. When in combat with the Leclerc, it's important to expose as little of the CR2 as possible - if the Leclerc is able to destroy your weapon, it will often be able to use its high speed to get close enough to finish you off.
 +
 
 +
* '''[[Ariete|C1 Ariete]]/[[Ariete PSO]]:''' The C1 Ariete and Ariete PSO with the CL1343 shell can penetrate nearly anywhere on the Challenger 2, with the exception of the outer turret cheeks (and even then, at close ranges and particular angles, it can punch through those). As such, it's a potent sniper and should be handled with care. Fortunately, the Ariete MBTs have somewhat sub-par protection characteristics, and the Challenger 2 will often prove itself capable of quickly dispatching an Ariete at any range.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
 +
'''Pros:'''
 +
 
 +
* Extremely accurate main cannon with a fast reload, particularly for a 120 mm; also good gunner optics
 +
* 10° of gun depression is highly useful and also increases the extremely good turret cheek protection
 +
* 36 km/h reverse speed, just a far cry from the early poor reverse speed of other British MBTs
 +
* Has ESS, smoke shells and smoke grenades, a potential combat support tank
 +
* Excellent armour protection levels and can get upgraded chemical protection with Dorchester armour pack
 +
* Ammunition on the turret is inert; less vulnerable to overpenetrating shots by APFSDS, like on [[Ariete]]. (NATO tanks with "blowout panel" as [[IPM1]], get sniped through the turret)
  
;Pros:
+
'''Cons:'''
* Very accurate gun with good optics
 
* Good gun depression
 
* Fast reload rate
 
* Strong turret cheeks and hull's upper frontal armour
 
* More powerful engine than Challenger 1
 
* Good reverse speed
 
* Has ESS, smoke shells and smoke grenades
 
  
;Cons:
+
* A CR2 with an exposed hull is extremely vulnerable because of the negligible LFP armour
* Ammo storage can be hit very easily, like in previous Challenger 1
+
* Cannon mantlet area has unreliable armour; this is the worst weakspot as is impossible to hide while firing
* Weak frontal lower glacis
+
* The frontal turret roof is somewhat vulnerable to chemical rounds when the optics or the machine gun is hit
* Big weak spot near the gun breach
+
* Ammunition propellants are strewn inside the vehicle; hull or side penetrations often result in ammo detonation (Avoidable with only 16 shells loaded)
* The upper part of the turret is vulnerable to HEAT shots
+
* Sub-par acceleration and top speed relative to many other MBTs
* No reactive armour
+
* Prior to mobility upgrades being researched, manual neutral gear selection is required for reasonable hull traverse
* Poor manoeuvrability compared to other main battle tanks of its tier
 
  
 
== History ==
 
== History ==
<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).-->
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<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
Work on developing a successor to the Challenger 1 began only a short time after the vehicle entered service with the British armed forces. Already by the mid-1980s, the Vickers company had developed a new MBT as part of a private venture. After requirements for a next-generation MBT have been issued, Vickers immediately submitted their design on the new Challenger 2 to the Ministry of Defence. Having briefly considered the adoption of the M1 Abrams, the Ministry decided to proceed with the Vickers design by ordering the construction of a prototype Challenger 2 for testing and evaluation. The Challenger 2 passed the evaluation and met expectations even when put through comparative testing against contemporary MBTs of other nations, such as the American M1 Abrams and German Leopard 2. Satisfied with the test results, the Ministry of Defence adopted the Challenger 2 and placed the first production order in 1993, with the initial batch consisting of 127 tanks in addition to 13 trainer vehicles. The first Challenger 2 tanks were delivered to the tank regiments by 1994. The Challenger 2 participated in several operations during the ‘90s and into the 2000s, ranging from peacekeeping missions on the Balkans to military interventions in Iraq. A number of Challenger 2 MBTs have also been exported to Oman, with this nation being the only operator of the Challenger 2, besides the UK. Production of Challenger 2 tanks seized in 2002 after all pending production orders were fulfilled, with close to 440 vehicles being produced. Since 2008, Challenger 2 tanks have constantly been undergoing modernization work, with a number of upgrade packages being developed. Thanks to these upgrades, the Challenger 2 MBT is expected to serve with the British Army well into the future.  
+
Work on developing a successor to the Challenger 1 began only a short time after the vehicle entered service with the British armed forces. Already by the mid-1980s, the Vickers company had developed a new MBT as part of a private venture. After requirements for a next-generation MBT have been issued, Vickers immediately submitted their design on the new Challenger 2 to the Ministry of Defence. Having briefly considered the adoption of the M1 Abrams, the Ministry decided to proceed with the Vickers design by ordering the construction of a prototype Challenger 2 for testing and evaluation. The Challenger 2 passed the evaluation and met expectations even when put through comparative testing against contemporary MBTs of other nations, such as the American M1 Abrams and German Leopard 2. Satisfied with the test results, the Ministry of Defence adopted the Challenger 2 and placed the first production order in 1993, with the initial batch consisting of 127 tanks in addition to 13 trainer vehicles. The first Challenger 2 tanks were delivered to the tank regiments by 1994. The Challenger 2 participated in several operations during the '90s and into the 2000s, ranging from peacekeeping missions on the Balkans to military interventions in Iraq. A number of Challenger 2 MBTs have also been exported to Oman, with this nation being the only operator of the Challenger 2, besides the UK. Production of Challenger 2 tanks seized in 2002 after all pending production orders were fulfilled, with close to 440 vehicles being produced. Since 2008, Challenger 2 tanks have constantly been undergoing modernization work, with a number of upgrade packages being developed. Thanks to these upgrades, the Challenger 2 MBT is expected to serve with the British Army well into the future.
  
''- From [https://warthunder.com/en/news/6035-development-challenger-2-and-rank-vii-armored-vehicles-en Devblog]''
+
''- From [[wt:en/news/6035-development-challenger-2-and-rank-vii-armored-vehicles-en|Devblog]]''
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
{{Youtube-gallery|7YrtSp7ADe8|'''The Shooting Range #146''' - ''Metal Beasts'' section at 00:32 discusses the Challenger 2.|re-zMIOtSk0|'''Tank Chat #92 {{!}} Challenger 2: Full Length''' - ''The Tank Museum''}}
  
 
== See also ==
 
== See also ==
Line 189: Line 300:
  
 
== External links ==
 
== External links ==
<!--Paste links to sources and external resources, such as:
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<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the tank;''
 
* ''encyclopedia page on the tank;''
* ''other literature.''-->
+
* ''other literature.'' -->
  
* [https://warthunder.com/en/news/6035-development-challenger-2-and-rank-vii-armored-vehicles-en [Devblog<nowiki>]</nowiki> Challenger 2 and rank VII armored vehicles]
+
* [[wt:en/news/6035-development-challenger-2-and-rank-vii-armored-vehicles-en|[Devblog] Challenger 2 and rank VII armored vehicles]]
  
 
{{Britain medium tanks}}
 
{{Britain medium tanks}}

Revision as of 02:11, 10 February 2021

RANK 4 FRANCE
Somua SM PACK
This page is about the British medium tank Challenger 2. For other uses, see Challenger (Disambiguation).
uk_challenger_ii.png
GarageImage Challenger 2.jpg
Challenger 2
AB RB SB
11.3 11.3 11.3
Class:
Research:350 000 Specs-Card-Exp.png
Purchase:950 000 Specs-Card-Lion.png
Show in game

Description

The Tank, Combat, 120-mm Gun, Challenger 2, FV4034 or CR2, is a rank VII British medium tank with a battle rating of 11.3 (AB/RB/SB). It was introduced in Update 1.87 "Locked On".

The Challenger 2 MBT is the epitome of British tank design; a direct result of all the experience gained over the previous British MBTs as the Chieftain and the Challenger 1.

The Challenger 2 is a force to be reckoned on the battlefield, thanks to competent grades in firepower and armour. On the other end, the vehicle's mobility is not excellent when placed against opponents such as the Leopard 2 which follows a distinct tank doctrine. Because of this, a skilled commander is required to take advantage of each of the strengths of the Challenger 2.

This vehicle design is dated back to 1986, therefore some technological aspects might be lacking when compared to more up-to-date adversaries. However, it is constantly updated with various modifications, allowing the CR2 to stand up against any of the tanks in real life and present in War Thunder.

General info

Survivability and armour

ERA
Effective action against the cumulative ammunition
Composite armour
Balanced protection against all types of ammunition
Smoke grenades
Creation of a smoke screen in front of the vehicle
ESS
Creation of a smoke screen in the direction of movement of the vehicle
Armourfront / side / back
Hull130 / 38 / 50
Turret270 / 80 / 58
Crew4 people
Visibility88 %
Armour Front (Slope angle) Sides Rear Roof
Hull 38 mm (79-82°), 50* mm (60°) Upper glacis

70 mm (28°) Lower glacis

60 mm (84°-0'°) Driver hatch

25 mm (0°) Top

50 mm (0°), 38 mm (14°) + 4 mm Bottom

25 mm (29-30°) + 4 mm 20 mm (90°)

25 mm (71-74°) Sides

10 mm (90°) Engine grille

Turret 50* mm (50°)

30 mm (50-0°), 4 mm Gun mantlet

38 mm (0-90°) Turret cast

20 mm (6-7°) Front

25 mm (6°) Mid right

80 mm (6°) Mid

10 mm (6-7°) Rear

10 mm (17-18°)

38 mm (82°)

10 mm (80-90°) Rear

38 mm (75-78°)

20 mm (71°) Sides

38 mm (82-79°)Turret cast

Cupola 60 mm 44 mm
Composite armour* Front Sides
Hull 200 mm NERA + 80 mm RHA + 50 mm RHA 150 mm NERA, 70 mm screens Side skirts
Turret 400 mm NERA + 100 mm RHA + 170 mm RHA

200 mm RHA Gun mantlet

230 mm NERA + 20 mm RHA + 70 mm RHA
Reactive Armour Front Sides
Hull

Notes:

  • 50-200 mm RHA armoured ammo bins inside the crew compartment
  • 25 mm RHA armour plates next the driver position
  • Exterior fuel tanks separate the external side armour plate and the composite side armour plate
  • The floor armour thickness is 16 mm

The Challenger 2 reinforces the strengths of the Challenger 1 Mk.2/Mk.3, with extremely well protected turret cheeks and better UFP protection, while suffering from similar weaknesses - a particularly weak lower front plate and negligible side protection.

The Challenger 2 has a defined gun mantlet that is far larger in area compared to previous Challenger models. This mantlet is very weak in comparison to the rest of the turret, providing roughly 300 mm of RHAe protection, making it a glaring weakspot that easily results in the destruction of the gun breech and loss of turret crew. Additionally, the taller turret design exposes a weak frontal roof slope - while this is a somewhat small vulnerability, penetration may result in the gunner or commander's incapacitation.

Similarly to the Challenger 1s, the driver's hatch on the Challenger 2 is a significant weakness that compromises the well protected UFP. The hatch has no composite behind it and provides at best 100 mm of RHA protection. As such, the Challenger 2 thrives in hull-down positions where minimal vulnerabilities are exposed and it can retreat into further cover if one of the few weak spots are penetrated. In situations where protective positioning is not an option, the Challenger 2 should be used conservatively and carefully, avoiding direct confrontation wherever possible.

If direct melee confrontation with Soviet medium tanks is impossible to avoid, operator should note, that, due to design differences, Challenger 2 towers over tanks like T-64B and at point blank (almost ramming range), LFP becomes untargetable for them, while UFP and turret take such a high angle, that even upgraded APFSDS of theirs have problems penetrating them. While it's very unlikely that rank VI or VII player will be this startled, Challenger 2 can survive about two to three panic shots like this.

If the enemy was not confused by your aggression and immediately fired at driver's hatch or gun mantlet, the outcome will then be decided by amount of ammunition still stored inside of tank turret. If it was low enough, and the enemy didn't account for it, then, depending on shell used, tank will lose either driver, loader, gunner or gun breech.

During urban combat it is also important to remember, that Challenger 2 hull is very big and long, compared to small Soviet MBT. It can block entire street with just its hull if it was immobilized, rendering your teammates unable to assist. It is also very heavy and hard to push around, so they won't be able to just move you out of the way.

Keep yourself closer to walls and avoid narrow streets, if you ever need to be helped/towed.

Mobility

Speedforward / back
AB66 / 42 km/h
RB and SB60 / 38 km/h
Number of gears8 forward
4 back
Weight62.5 t
Engine power
AB2 322 hp
RB and SB1 217 hp
Power-to-weight ratio
AB37.2 hp/t
RB and SB19.5 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock AoA Stock Upgraded Stock Upgraded
Arcade 66 42 62.5 1.1 1,886 2,322 30.18 36.51
Realistic 60 38 1,076 1,217 17.22 19.14

The Challenger 2 is fitted with a similar twin turbo V12 diesel engine to the Challenger 1, producing a maximum of 1,200 horsepower. The Challenger 2 can reach a maximum forward speed of 66 km/h (41 mph) in AB and 59 km/h (37 mph) in RB. The vehicle's stock performance is lacklustre, with acceleration and manoeuvrability suffering due to the Challenger 2's 62.5 tonne total weight. However, once all upgrades are researched, the Challenger 2 performs acceptably, despite being generally out-classed by competitor vehicles like the M1A2 and T-80U. The Challenger 2 also utilises a fully functional neutral steering system, and even when stock the vehicle's neutral steering ability is admirable - easiest used with manual gear selection to avoid shifting during traverse. Notably, the Challenger 2's reverse speed is quite comfortable, with the vehicle capable of up to 36 km/h (RB/SB) backwards thanks to the two reverse gears.

Modifications and economy

Repair costBasic → Reference
AB3 932 → 6 845 Sl icon.png
RB3 843 → 6 690 Sl icon.png
SB4 861 → 8 463 Sl icon.png
Total cost of modifications281 900 Rp icon.png
463 000 Sl icon.png
Talisman cost3 000 Ge icon.png
Crew training270 000 Sl icon.png
Experts950 000 Sl icon.png
Aces2 200 Ge icon.png
Research Aces1 210 000 Rp icon.png
Reward for battleAB / RB / SB
150 / 190 / 210 % Sl icon.png
244 / 244 / 244 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
320 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
290 Ge icon.png
Mods new tank break.png
Brake System
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
290 Ge icon.png
Mods new tank filter.png
Filters
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
500 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
420 Ge icon.png
Mods new tank engine.png
Engine
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
420 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
3 600 Rp icon.png
Cost:
19 000 Sl icon.png
320 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
3 300 Rp icon.png
Cost:
17 000 Sl icon.png
290 Ge icon.png
Mods tank reinforcement uk.png
Crew Replenishment
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
500 Ge icon.png
Mods engine smoke screen system.png
ESS
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
420 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
320 Ge icon.png
Mods tank ammo.png
120mm_britain_Smoke_ammo_pack
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
320 Ge icon.png
Mods tank ammo.png
120mm_britain_L26_APDSFS_ammo_pack
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
320 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
290 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
290 Ge icon.png
Mods thermal sight.png
NVD
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
290 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
500 Ge icon.png
Mods tank additional armor.png
Dorchester 2E
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
500 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
420 Ge icon.png
Mods tank ammo.png
120mm_britain_L27_APDSFS_ammo_pack
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
420 Ge icon.png
Mods art support.png
Artillery Support
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
420 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition50 rounds
First-order4 rounds
Reloadbasic crew → aces
6.5 → 5.0 s
Vertical guidance-10° / 20°
Main article: L30A1 (120 mm)

The Challenger 2's primary armament is the 120 mm L30A1 cannon. Unlike most modern MBT cannons, the L30A1 is rifled as opposed to smoothbore. This is primarily due to the British preference for HESH ammunition availability (High-Explosive Squash Head), the design of which requires a rifled cannon for accurate fire. The rifled design has some positive attributes: it's extremely accurate with both HESH and APFSDS rounds, including at long range; however the downside is a limited selection of ammunition: the CR2 only has the L23A1 and L26 APFSDS rounds, the L31A7 HESH round and the L34 Smoke round available to it.

The L30A1 has a base reload time of 6.5 seconds, improving to 5 seconds with an aced crew. As a result, the Challenger 2 sports the fastest reloading 120 mm cannon in-game along with the Type 90's autoloaded 120 mm (as of the time of writing). In addition, the Challenger 2 allows the L30A1 a comfortable 10° of gun depression and a reasonable turret traverse speed.

The characteristics of the CR2 in combination with the L30A1 weight the vehicle towards a long-range sniping playstyle, generally the vehicle feels very comfortable doing as it minimises the inferior mobility of the vehicle by having it stay in the back, providing long range fire support and exploiting unaware enemies.

120 mm L30A1 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 50 -10°/+20° ±180° Two-plane 29.50 40.85 47.85 56.60 58.35 6.50 5.75 5.30 5.00
Realistic 18.40 21.70 25.42 30.03 31.00

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Shot L23A1 APFSDS 396 394 387 376 367 357
Shell L31A7 HESH 152 152 152 152 152 152
L26 APFSDS 471 469 464 457 450 443
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Shot L23A1 APFSDS 1,535 3.89 N/A N/A N/A 78° 80° 81°
Shell L31A7 HESH 670 17.1 0.4 0.1 6,560 73° 77° 80°
L26 APFSDS 1,550 4.1 N/A N/A N/A 78° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
L34 670 17.1 20 5 25 50

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
50 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Ammunition4 000 rounds
Belt capacity2 000 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate600 shots/min
Ammunition1 700 rounds
Belt capacity100 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate650 shots/min

The Challenger 2 possesses one pintle-mounted 7.62 mm machine gun and one coaxial 7.62 mm machine gun. While these aren't particularly effective against tanks, they can be used as a aircraft deterrent, and lucky shots may result in critical damage or pilot snipes. Besides anti-aircraft fire, they're useful for clearing light obstacles and the crew of open-top vehicles.

7.62 mm L37A2
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 1,700 (100) 650 -10°/+50° ±180°
7.62 mm L94A1
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 2,300 (2,000) 600 N/A N/A

Usage in battles

The Challenger 2 excels as a sniper or a support tank, and should be played as such whenever possible; the farther the better. As such, it's important to try to find reasonable cover, regardless of the situation, with the ideal position being hull-down, preferably with some degree of angling available to maximise the bouncing capability of the frontal turret roof section. The Challenger 2 is the slowest of the top rank MBTs - a fact which is extremely important to keep in mind when using it - and as such should never be expected to rush points or used for quick flanks.

Rural Combat

The CR2 is most comfortable in rural combat, where cover is generally plentiful and targets will often open themselves to fire when moving forward. This is particularly perceptible on maps such as Maginot Line, where, in most configurations, the main routes to capture points are open to snipers on hills throughout the landscape. In these situations the CR2 excels, able to hold a defensive position while protecting team members in faster MBTs and covering capture points.

Urban Combat

The Challenger 2 is less agreeable in urban situations, where proper cover is more rare and its fatal weak points are often more exposed. In some situations, such as Alaska, the opportunity may arise to flank around the side roads and pick a somewhat protected position behind the ridges lining them. However, in other maps like American Desert or Cargo Port proper hull-down cover is sparse and the vehicle can only be utilised without proper protection. In situations such as this, the Challenger 2 is best played defensively holding angles and slowly pushing forward with careful attention to the local surroundings and where opposing vehicles may appear from.

Notable Targets

  • Leopard 2A5: The 2A5 should be engaged with care: it has better overall protection than the Challenger 2, and in many situations can appear near-impossible to destroy at range. Aim for the gun mantlet with at least the intention of disabling the weapon; some rounds may make it past and knock crew out. If the frontal hull is presented, aim for the left side of the hull as usually the driver, gunner and commander are all lined up so they can be knocked out all at the same time, resulting in the Leopard's destruction.
  • Leclerc: The Leclerc is in possession of one of the few rounds capable of penetrating the Challenger 2 UFP reliably. When in combat with the Leclerc, it's important to expose as little of the CR2 as possible - if the Leclerc is able to destroy your weapon, it will often be able to use its high speed to get close enough to finish you off.
  • C1 Ariete/Ariete PSO: The C1 Ariete and Ariete PSO with the CL1343 shell can penetrate nearly anywhere on the Challenger 2, with the exception of the outer turret cheeks (and even then, at close ranges and particular angles, it can punch through those). As such, it's a potent sniper and should be handled with care. Fortunately, the Ariete MBTs have somewhat sub-par protection characteristics, and the Challenger 2 will often prove itself capable of quickly dispatching an Ariete at any range.

Pros and cons

Pros:

  • Extremely accurate main cannon with a fast reload, particularly for a 120 mm; also good gunner optics
  • 10° of gun depression is highly useful and also increases the extremely good turret cheek protection
  • 36 km/h reverse speed, just a far cry from the early poor reverse speed of other British MBTs
  • Has ESS, smoke shells and smoke grenades, a potential combat support tank
  • Excellent armour protection levels and can get upgraded chemical protection with Dorchester armour pack
  • Ammunition on the turret is inert; less vulnerable to overpenetrating shots by APFSDS, like on Ariete. (NATO tanks with "blowout panel" as IPM1, get sniped through the turret)

Cons:

  • A CR2 with an exposed hull is extremely vulnerable because of the negligible LFP armour
  • Cannon mantlet area has unreliable armour; this is the worst weakspot as is impossible to hide while firing
  • The frontal turret roof is somewhat vulnerable to chemical rounds when the optics or the machine gun is hit
  • Ammunition propellants are strewn inside the vehicle; hull or side penetrations often result in ammo detonation (Avoidable with only 16 shells loaded)
  • Sub-par acceleration and top speed relative to many other MBTs
  • Prior to mobility upgrades being researched, manual neutral gear selection is required for reasonable hull traverse

History

Work on developing a successor to the Challenger 1 began only a short time after the vehicle entered service with the British armed forces. Already by the mid-1980s, the Vickers company had developed a new MBT as part of a private venture. After requirements for a next-generation MBT have been issued, Vickers immediately submitted their design on the new Challenger 2 to the Ministry of Defence. Having briefly considered the adoption of the M1 Abrams, the Ministry decided to proceed with the Vickers design by ordering the construction of a prototype Challenger 2 for testing and evaluation. The Challenger 2 passed the evaluation and met expectations even when put through comparative testing against contemporary MBTs of other nations, such as the American M1 Abrams and German Leopard 2. Satisfied with the test results, the Ministry of Defence adopted the Challenger 2 and placed the first production order in 1993, with the initial batch consisting of 127 tanks in addition to 13 trainer vehicles. The first Challenger 2 tanks were delivered to the tank regiments by 1994. The Challenger 2 participated in several operations during the '90s and into the 2000s, ranging from peacekeeping missions on the Balkans to military interventions in Iraq. A number of Challenger 2 MBTs have also been exported to Oman, with this nation being the only operator of the Challenger 2, besides the UK. Production of Challenger 2 tanks seized in 2002 after all pending production orders were fulfilled, with close to 440 vehicles being produced. Since 2008, Challenger 2 tanks have constantly been undergoing modernization work, with a number of upgrade packages being developed. Thanks to these upgrades, the Challenger 2 MBT is expected to serve with the British Army well into the future.

- From Devblog

Media

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Britain medium tanks
Valentine  Valentine I · Valentine IX · Valentine XI
Cromwell  Cromwell I · Cromwell V · Cromwell V (RP-3)
Cromwell derivatives  Challenger · Avenger · Comet I · Comet I "Iron Duke IV" · Charioteer Mk VII
Centurion  Centurion Mk 1 · Centurion Mk.2 · Centurion Mk 3 · Centurion Mk.5 AVRE · Centurion Mk 10 · Centurion Action X · FV4202
Vickers MBT  Vickers Mk.1 · Vickers Mk.3 · Vickers Mk.7
Chieftain  Chieftain Mk 3 · Chieftain Mk 5 · Chieftain Mk 10
Challenger 1  Challenger Mk.2 · Challenger Mk.3 · Challenger DS
Challenger 2  Challenger 2 · Challenger 2 (2F) · Challenger 2 TES · Challenger 2 OES · Challenger 2E · Challenger 2 Black Night
Challenger 3  Challenger 3 TD
Australia  A.C.I · A.C.IV · Centurion Mk.5/1
South Africa  Olifant Mk.1A · Olifant Mk.2 · TTD
India  Vijayanta · Bhishma TWMP
Israel  ▄Sho't Kal Dalet
Jordan  Khalid
Sweden  ▄Strv 81 (RB 52)
USA  Grant I · Sherman II · Sherman Firefly · Sherman IC "Trzyniec"