Difference between revisions of "Challenger 2"

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| about = British medium tank '''{{PAGENAME}}'''
 
| about = British medium tank '''{{PAGENAME}}'''
 
| usage = other uses
 
| usage = other uses
| link = Challenger (Disambiguation)
+
| link = Challenger (Family)
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British medium tank {{Battle-rating}}. This tank was introduced in [[Update 1.87 "Locked On"]].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British medium tank {{Battle-rating}}. It was introduced in [[Update 1.87 "Locked On"]].
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
+
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->[[File:Challenger 2 Density Visualisation.png|thumb|CR2 Frontal Protection Density Visualisaion]]
+
 
The Challenger 2 (abbreviation CR2) reinforces the strengths of the Challenger 1 Mk.2/Mk.3, with extremely well protected turret cheeks and better UFP protection, while suffering from similar weaknesses - a particularly weak lower front plate and negligible side protection. However, unlike the Challenger 1, the Challenger 2 possesses a much larger weak spot on the inner cheeks; rounds that hit the small cheek sections directly adjacent to the gun will often penetrate, in many cases damaging turret components and crew members. Additionally, the taller turret design exposes a weak frontal roof slope - while this is a somewhat small vulnerability, penetration may result in the gunner or commander's incapacitation.
+
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
As such, the Challenger 2 thrives in hull-down positions where minimal vulnerabilities are exposed and it can retreat into further cover if one of the few weak spots are penetrated. In situations where protective positioning is not an option, the Challenger 2 should be used conservatively and carefully, avoiding direct confrontation wherever possible.
 
  
 
=== Mobility ===
 
=== Mobility ===
<!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.-->The Challenger 2 is fitted with a similar twin turbo V12 diesel engine to the Challenger 1, producing a maximum of 1,200 horsepower. The CR2 can reach a maximum forward speed of 66 km/h (41 mph) in AB and 59 km/h (37 mph) in RB. The vehicle's stock performance is lacklustre, with acceleration and manoeuvrability suffering due to the CR2's 62.5 tonne total weight. However, once all upgrades are researched, the Challenger 2 performs acceptably, despite being generally out-classed by competitor vehicles like the M1A1 and T-80U. The CR2 also utilises a fully functional neutral steering system, and even when stock the vehicle's neutral steering ability is admirable - easiest used with manual gear selection to avoid shifting during traverse. Notably, the CR2's reverse speed is quite comfortable, with the vehicle capable of up to 36 km/h (RB/SB) backwards thanks to the two reverse gears.
+
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backwards.''
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="3" |
 
|-
 
!Weight (tons)
 
! colspan="1" |Add-on Armour
 
weight (tons)
 
! colspan="1" |Max speed (km/h)
 
|-
 
| rowspan="2" |62.5|| colspan="1" rowspan="2" |N/A|| colspan="1" |66 (AB)
 
|-
 
|59 (RB/SB)
 
|-
 
! colspan="3" |Engine power (horsepower)
 
|-
 
! colspan="1" |Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|1,886
 
|2,290
 
|-
 
|''Realistic/Simulator''
 
|1,076
 
|1,200
 
|-
 
! colspan="3" |Power-to-weight ratio (hp/ton)
 
|-
 
! colspan="1" |Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|30.18
 
|36.64
 
|-
 
|''Realistic/Simulator''
 
|17.22
 
|19.20
 
|-
 
|}
 
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
+
{| class="wikitable"
{{main|L30A1 (120 mm)}}
+
!
 
+
!
The Challenger 2's primary armament is the 120mm L30A1 cannon. Unlike most modern MBT cannons, the L30A1 is rifled as opposed to smoothbore. This is primarily due to the British preference for HESH (High Explosive Squash Head) ammunition availability, the design of which requires a rifled cannon for accurate fire. The rifled design has some positive attributes: it's extremely accurate with both HESH and APFSDS rounds, including at long range; however the downside is a limited selection of ammunition: the CR2 only has the L23A1 and L26 APFSDS rounds, the L31A7 HESH round and the L34 Smoke round available to it.
+
! colspan="6" |Penetration Against Oblique Armor
 
 
The L30A1 has a base reload time of 6.5 seconds, improving to around 5 seconds with an aced crew. As a result, the Challenger 2 sports the fastest reloading 120mm cannon in-game (as of the time of writing). In addition, the Challenger 2 allows the L30A1 a comfortable 10° of gun depression and a reasonable turret traverse speed.
 
 
 
The characteristics of the CR2 in combination with the L30A1 weight the vehicle towards a long-range sniping playstyle, something the vehicle generally feels very comfortable doing. 
 
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="6" | [[L30A1 (120 mm)|120 mm L30A1]]
 
|-
 
! colspan="3" rowspan="1" style="width:5em" |Capacity
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
|-
 
| colspan="3" | 50 || -10°/+20° || ±180° || Two-plane
 
|-
 
! colspan="6" | Turret rotation speed (°/s)
 
 
|-
 
|-
! style="width:4em" |Mode
+
!Shell
! style="width:4em" |Stock
+
!Type
! style="width:4em" |Upgraded
+
!10m
! style="width:4em" |Prior + Full crew
+
!100m
! style="width:4em" |Prior + Expert qualif.
+
!500m
! style="width:4em" |Prior + Ace qualif.
+
!1000m
 +
!1500m
 +
!2000m
 
|-
 
|-
| ''Arcade'' || 29.50 || _.__ || _.__ || _.__ || _.__
+
|L23A1
 +
|APFSDS
 +
|396
 +
|394
 +
|387
 +
|376
 +
|367
 +
|357
 
|-
 
|-
| ''Realistic'' || 18.40 || _.__ || _.__ || _.__ || _.__
+
|L31A7
 +
|HESH
 +
|152
 +
|152
 +
|152
 +
|152
 +
|152
 +
|152
 
|-
 
|-
! colspan="4" | Reloading rate (seconds)
+
|L26
|-
+
|APFSDS
! colspan="1" style="width:4em" |Stock
+
|471
! colspan="1" style="width:4em" |Prior + Full crew
+
|469
! colspan="1" style="width:4em" |Prior + Expert qualif.
+
|464
! colspan="1" style="width:4em" |Prior + Ace qualif.
+
|457
|-
+
|450
| 6.50 || 5.75 || 5.30 || 5.00
+
|443
 
|-
 
|-
 +
|L34
 +
|Smoke
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 
|}
 
|}
 +
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.''
  
===== Ammunition =====
+
=== Additional armament ===
{| class="wikitable sortable" style="text-align:center" width="100%"
+
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and advise on its use. Describe the ammunition available for additional weaponry. Advise about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
 
|-
 
! 10m
 
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
|-
 
| Shot L23A1 || APFSDS || 396 || 394 || 387 || 376 || 367 || 357
 
|-
 
| Shell L31A7 || HESH || 152 || 152 || 152 || 152 || 152 || 152
 
|-
 
| Shot L26 || APFSDS || 471 || 469 || 464 || 457 || 450 || 443
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
|-
 
! 0%
 
! 50%
 
! 100%
 
|-
 
| Shot L23A1 || APFSDS || 1,535 || 3.89 || N/A || N/A || N/A || +1.5° || 75° || 78° || 80°
 
|-
 
| Shell L31A7 || HESH || 670 || 17.10 || 0.4 || 0.1 || 4,100 || +0° || 73° || 77° || 80°
 
|-
 
| Shot L26 || APFSDS || 1,550 || 4.10 || N/A || N/A || N/A || +1.5° || 78° || 80° || 81°
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center"
 
! colspan="7" | Smoke characteristic
 
|-
 
! Ammunition
 
! Velocity <br /> in m/s
 
! Projectile<br />Mass in kg
 
! ''Screen radius <br /> in m''
 
! ''Screen time <br /> in s''
 
! ''Screen hold time <br /> in s:''
 
! ''Explosive Mass in g<br /> (TNT equivalent):''
 
|-
 
| L34 || 670 || 17.1 || 20 || 5 || 25 || 50
 
|-
 
|}
 
  
 
=== Machine guns ===
 
=== Machine guns ===
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->
+
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
{{main|L94A1 (7.62 mm)|L37A2 (7.62 mm)}}
 
 
 
The Challenger 2 possesses one pintle-mounted 7.62 machine gun and one coaxial 7.62 machine gun. While these aren't particularly effective against aircraft, they can be used as a deterrent, and lucky shots may result in critical damage or pilot snipes. Besides anti-aircraft fire, they're useful for clearing light obstacles and the crew of open-top vehicles.
 
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->The Challenger 2 excels as a sniper or a support tank, and should be played as such whenever possible. As such, it's important to try to find reasonable cover, regardless of the situation, with the ideal position being hull-down, preferably with some degree of angling available to maximise the bouncing capability of the frontal turret roof section. The Challenger 2 is the slowest of the top rank MBTs - a fact which is extremely important to keep in mind when using it - and as such should never be expected to rush points or used for quick flanks.
+
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
 
'''Rural Combat'''
 
 
 
The CR2 is most comfortable in rural combat, where cover is generally plentiful and targets will often open themselves to fire when moving forward. This is particularly perceptible on maps such as [[Maginot Line (Ground Forces)|Maginot Line]], where, in most configurations, the main routes to capture points are open to snipers on hills throughout the landscape. In these situations the CR2 excels, able to hold a defensive position while protecting team members in faster MBTs and covering capture points.
 
 
 
'''Urban Combat'''
 
 
 
The Challenger 2 is less agreeable in urban situations, where proper cover is more rare and its fatal weak points are often more exposed. In some situations, such as [[Alaska]], the opportunity may arise to flank around the side roads and pick a somewhat protected position behind the ridges lining them. However, in other maps like [[American Desert]] or [[Cargo Port]] proper hull-down cover is sparse and the vehicle can only be utilised without proper protection. In situations such as this, the Challenger 2 is best played defensively holding angles and slowly pushing forward with careful attention to the local surroundings and where opposing vehicles may appear from. 
 
 
 
'''Notable Targets'''
 
 
 
<u>[[Leopard 2A5]]:</u> The 2A5 should be engaged with care: it has better overall protection than the Challenger 2, and in many situations can appear near-impossible to destroy at range. Aim for the gun mantlet with at least the intention of disabling the weapon; some rounds may make it past and knock crew out.
 
 
 
<u>[[Leclerc]]:</u> The Leclerc is in possession of one of the few rounds capable of penetrating the Challenger 2 UFP reliably. When in combat with the Leclerc, it's important to expose as little of the CR2 as possible - if the Leclerc is able to destroy your weapon, it will often be able to use its high speed to get close enough to finish you off.
 
 
 
<u>[[Ariete|C1 Ariete]]/[[Ariete PSO]]:</u> The C1 Ariete and Ariete PSO can penetrate nearly anywhere on the Challenger 2, with the exception of the outer turret cheeks (and even then, at close ranges and particular angles, it can even punch through those). As such, it's a potent sniper and should be handled with care. Fortunately, the Ariete MBTs have somewhat sub-par protection characteristics, and the Challenger 2 will often prove itself capable of quickly despatching an Ariete at range.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
+
<!-- ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using certain definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Extremely accurate main cannon
+
* Very accurate gun with good optics
* Good gunner optics
+
* Good gun depression
* 10° of gun depression
+
* Fast reload rate
* Fast reload, particularly for a 120mm
+
* Strong turret cheeks and hull's upper frontal armor
* Extremely good turret cheek protection
+
* More powerful engine than Challenger 1
* Good UFP protection
+
* Good reverse speed
* 36 km/h reverse speed
 
 
* Has ESS, smoke shells and smoke grenades
 
* Has ESS, smoke shells and smoke grenades
  
 
'''Cons:'''
 
'''Cons:'''
  
* A CR2 with an exposed hull is extremely vulnerable
+
* Ammo storage can be hit very easily, like in previous Challenger 1
* Negligible LFP armour
+
* Weak frontal lower glacis
* Cannon surround has negligible armour
+
* Big weak spot near gun breach
* The frontal turret roof is somewhat vulnerable to chemical rounds
+
* The upper part of turret is vulnerable to HEAT shots
* Ammunition is strewn throughout the vehicle, penetration often results in ammo detonation
+
* No reactive armour
* Sub-par acceleration and top speed relative to many other MBTs
 
* Prior to mobility upgrades being researched, manual neutral gear selection is required for reasonable hull traverse
 
  
 
== History ==
 
== History ==
<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).-->
+
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''
Work on developing a successor to the Challenger 1 began only a short time after the vehicle entered service with the British armed forces. Already by the mid-1980s, the Vickers company had developed a new MBT as part of a private venture. After requirements for a next-generation MBT have been issued, Vickers immediately submitted their design on the new Challenger 2 to the Ministry of Defence. Having briefly considered the adoption of the M1 Abrams, the Ministry decided to proceed with the Vickers design by ordering the construction of a prototype Challenger 2 for testing and evaluation. The Challenger 2 passed the evaluation and met expectations even when put through comparative testing against contemporary MBTs of other nations, such as the American M1 Abrams and German Leopard 2. Satisfied with the test results, the Ministry of Defence adopted the Challenger 2 and placed the first production order in 1993, with the initial batch consisting of 127 tanks in addition to 13 trainer vehicles. The first Challenger 2 tanks were delivered to the tank regiments by 1994. The Challenger 2 participated in several operations during the ‘90s and into the 2000s, ranging from peacekeeping missions on the Balkans to military interventions in Iraq. A number of Challenger 2 MBTs have also been exported to Oman, with this nation being the only operator of the Challenger 2, besides the UK. Production of Challenger 2 tanks seized in 2002 after all pending production orders were fulfilled, with close to 440 vehicles being produced. Since 2008, Challenger 2 tanks have constantly been undergoing modernization work, with a number of upgrade packages being developed. Thanks to these upgrades, the Challenger 2 MBT is expected to serve with the British Army well into the future.
 
 
 
''- From [https://warthunder.com/en/news/6035-development-challenger-2-and-rank-vii-armored-vehicles-en Devblog]''
 
  
 
== Media ==
 
== Media ==
Line 239: Line 118:
  
 
== External links ==
 
== External links ==
<!--Paste links to sources and external resources, such as:
+
''Paste links to sources and external resources, such as:''
 +
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the tank;''
 
* ''encyclopedia page on the tank;''
* ''other literature.''-->
+
* ''other literature.''
 
 
* [https://warthunder.com/en/news/6035-development-challenger-2-and-rank-vii-armored-vehicles-en [Devblog<nowiki>]</nowiki> Challenger 2 and rank VII armored vehicles]
 
  
 
{{Britain medium tanks}}
 
{{Britain medium tanks}}

Revision as of 23:38, 8 May 2019

Tank, Combat, 120-mm Gun, Challenger 2
uk_challenger_ii.png
AB
RB
SB
General characteristics
Brief
Detailed
10.3/10.3/10.3BR
4 peopleCrew
front / side / backArmour
130 / 45 / 20Hull
270 / 90 / 63Turret
Mobility
62.5 tWeight
65 km/h forward
40 km/h back
59 km/h forward
36 km/h back
Speed
Armament
120 mm L30A1 cannonMain weapon
50 roundsAmmunition
-10° / 20°Vertical guidance
two-planeStabilizer
7.62 mm L37A2 machine gunMachinegun
1 700 roundsAmmunition
100 roundsBelt capacity
650 shots/minFire rate
7.62 mm L94A1 machine gunCoaxial weapon
2 300 roundsAmmunition
2 000 roundsBelt capacity
600 shots/minFire rate
Economy
390 000 Rp icon.pngResearch
1 020 000 Sl icon.pngPurchase
Sl icon.png7 900 / 12 616/5 260 / 8 400/5 090 / 8 128Repair
290 000 Sl icon.pngCrew training
1 020 000 Sl icon.pngExperts
2 100 Ge icon.pngAces
× (232) % Rp icon.pngReward for battle
This page is about the British medium tank Challenger 2. For other uses, see Challenger (Family).

Description

GarageImage Challenger 2.jpg


The Tank, Combat, 120-mm Gun, Challenger 2 is a rank VII British medium tank with a battle rating of 10.3 (AB/RB/SB). It was introduced in Update 1.87 "Locked On".

General info

Survivability and armour

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?

If necessary use a visual template to indicate the most secure and weak zones of the armour.

Mobility

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backwards.

Armaments

Main armament

Penetration Against Oblique Armor
Shell Type 10m 100m 500m 1000m 1500m 2000m
L23A1 APFSDS 396 394 387 376 367 357
L31A7 HESH 152 152 152 152 152 152
L26 APFSDS 471 469 464 457 450 443
L34 Smoke - - - - - -

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.

Additional armament

Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and advise on its use. Describe the ammunition available for additional weaponry. Advise about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.

Machine guns

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Very accurate gun with good optics
  • Good gun depression
  • Fast reload rate
  • Strong turret cheeks and hull's upper frontal armor
  • More powerful engine than Challenger 1
  • Good reverse speed
  • Has ESS, smoke shells and smoke grenades

Cons:

  • Ammo storage can be hit very easily, like in previous Challenger 1
  • Weak frontal lower glacis
  • Big weak spot near gun breach
  • The upper part of turret is vulnerable to HEAT shots
  • No reactive armour

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === Encyclopedia Info ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


Britain medium tanks
Valentine  Valentine Mk I · Valentine Mk IX · Valentine Mk XI
Cromwell  Cromwell I · Cromwell V · Cromwell Mk.V (RP-3)
Based on Cromwell  A30 Challenger · Comet I · Iron Duke IV
Foreign  Grant I · Sherman II · A.C.IV · Strv 81 (Rb.52)
Firefly (M4)  Firefly "Scorpion" · Sherman Firefly
Centurion  Centurion Mk 1 · Centurion Mk 3 · Centurion Mk.5 AVRE · Centurion Mk 10 · FV4202
Chieftain  Chieftain Mk 3 · Chieftain Mk 5 · Chieftain Mk 10 · Vickers MBT
Challenger  Challenger Mk.2 · Challenger Mk.3 · Challenger 2