Difference between revisions of "Centurion Mk 1"
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The main improvement from previous British mediums is its thick and sloped armour. Reaching 152 mm on the turret and a good 76 mm angled at 58° on the front hull, this tanks can actually block point-blank shots from most cannons it will face like the Russian [[D-5T (85 mm)|D-5T]], the Japanese [[Type
The main improvement from previous British mediums is its thick and sloped armour. Reaching 152 mm on the turret and a good 76 mm angled at 58° on the front hull, this tanks can actually block point-blank shots from most cannons it will face like the Russian [[D-5T (85 mm)|D-5T]], the Japanese [[Type (75 mm)|Type II 75 mm]] and even some German guns at 500 m. This tank can actually expose its upper glacis since it will bounce most shots. This tank still has weak spots though: gun and MG mantlet are "only" 127 mm thick, barely angled and lower glacis are 76 mm at 44°, meaning close-range shots will eventually penetrate. It also has thin side armour, meaning that the tank is vulnerable to flank attacks and compound angling cannot be done effectively without exposing the sides. These traits mean that the Centurion Mk.1 can happily stand up most frontal shots at this rank.
Revision as of 09:47, 19 October 2019
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|This page is about the British medium tank Centurion Mk 1. For other versions, see Centurion (Family).|
The Centurion Mk 1 is a rank IV British medium tank with a battle rating of 5.7 (AB/RB/SB). It was introduced in Update 1.67 "Assault". It is equipped with the well-known British QF 17-pounder mounted on a new hull that definitively makes the Cromwell chassis outdated.
This tank does not play like any of the preceding British vehicles: while its mobility is below average for a rank IV medium, it compensates with armour, meaning that you will actually be able to withstand frontal combat and return fire, even if you get hit. It is the first medium to feature the late-game British armour pattern: a strong turret, thick and well-angled upper-glacis, weak lower glacis and thin sides. British tankers must get used to this configuration since it is found on every following medium tank.
The Centurion Mk.1 moves away from the familiar Cromwell chassis. While not being as fast or manoeuvrable, It does have sloped frontal armour, a strongly armoured turret, and a good QF 17-pounder gun with access to APDS.
The Centurion easily reaches its top speed of 39 km/h on almost any ground, due to its wide tracks and a good engine, even at stock performances. It also has a refreshingly good reverse speed (~13 km/h) (compared to the dreadful reverse speed of tanks on the Cromwell chassis) and can turn on the spot quite fast.
The main improvement from previous British mediums is its thick and sloped armour. Reaching 152 mm on the turret and a good 76 mm angled at 58° on the front hull, this tanks can actually block point-blank shots from most cannons it will face like the Russian D-5T, the Japanese Type II 75 mm and even some German guns at 500 m. This tank can actually expose its upper glacis since it will bounce most shots. This tank still has weak spots though: gun and MG mantlet are "only" 127 mm thick, barely angled and lower glacis are 76 mm at 44°, meaning close-range shots will eventually penetrate. It also has thin side armour, meaning that the tank is vulnerable to flank attacks and compound angling cannot be done effectively without exposing the sides. These traits mean that the Centurion Mk.1 can happily stand up most frontal shots at this rank.
The gun does not fire any shells with explosive filler, meaning that pinpoint accuracy is needed to get reliable kills (aiming for important modules, crew, or ammo racks). This canon's reload rate is faster than average at this BR, meaning you will be able to land 2 shots before your enemy can even fire. As any other tanks equipped with the QF 17-pounder, you will have to grind through subpar AP, APBC and APCBC shells before getting APDS. This last type of shell helps make accuracy quite easy and remains effective at long ranges while not being too costly in terms of silver lions.
A minor issue to notice is that the machine gun has very poor elevation and is loader-controlled, meaning that it cannot target even low flying aircraft and that it will be disabled once you lose two or more crew members.
Survivability and armour
The Centurion Mk 1 is the first tank players will encounter in the British tech tree that sports a sloped hull front similar to the Panther, which with a thickness of 76.2 mm, provides great protection for its battle rating, especially when the hull is angled slightly. Turret armour features 127 mm thickness throughout the front but features many flat areas that cannons of sufficient power will exploit to destroy the tank, especially since 3 out of the 4 crew members are located in the turret. Side armour can withstand auto-cannon fire with exceptions for HVAP rounds, so don't rely on it outside of that.
- Rolled homogeneous armour (Hull, Turret sides, Turret roof)
- Cast homogeneous armour (Turret front, Gun mantlet, Cupola)
|Tank Armour Table|
|Hull|| 76.2 mm (58°) Front glacis
76.2 mm (44°) Lower glacis
|51 (12°) + 6 mm|| 38 mm (7°) Top
38 mm (18°) Bottom
| 29 mm |
8-14 mm Engine deck
|Turret|| 127 mm (2-58°) Turret front
127 mm (6-40°) Gun mantlet
|76 mm (9-11°)|| 76 mm (1°)
38 mm (89°) Turret underside
|Cupola||90 mm||19 mm|
- Tracks and suspension wheels are both 20 mm thick.
- The steel boxes around the turret and hull give a 4 mm additional protection, though this seems to be a negligible addition.
- Spaced armour plates are placed on the side of the Centurion, giving an additional 6 mm of side armour.
Compared to the many Cromwell based tanks before the Centurion, it does lose out on a great forward speed, only being able to reach 25.6 AB/23.1 RB maximum, but in return it does receive great reverse speed of 8.3 mph AB/7.5 mph RB, allowing for tactics that would not be recommended with the Cromwell like "Peek-a-boos". It also retains good maneuverability effective neutral steering and a very acceptable acceleration due to good power-to-weight ratio.
|Weight (tons)|| Add-on Armour
|Max speed (km/h)|
|Engine power (horsepower)|
|Power-to-weight ratio (hp/ton)|
|76 mm OQF 17-pounder|
|Turret rotation speed (°/s)|
|Mode||Stock||Upgraded||Prior + Full crew||Prior + Expert qualif.||Prior + Ace qualif.|
|Reloading rate (seconds)|
|Stock||Prior + Full crew||Prior + Expert qualif.||Prior + Ace qualif.|
|Ammunition|| Type of
|Penetration in mm @ 90°|
|Shot SV Mk.1||APDS||228||226||207||189||159||134|
|Ammunition|| Type of
Mass in kg
| Fuse delay
| Fuse sensitivity
| Explosive Mass in g
| Normalization At 30°
|Shot SV Mk.1||APDS||1203||1.73||N/A||N/A||N/A||+1.5°||75°||78°||80°|
Mass in kg
| Screen radius
| Screen time
| Screen hold time
| Explosive Mass in g|
|17pdr Shell SS Mk.1||754||8.4||13||5||20||50|
|6th rack empty||7th rack empty||Visual discrepancy|
|74||71 (+3)||67 (+7)||64 (+10)||62 (+12)||46 (+28)||30 (+44)||1 (+73)||Yes|
- Recommended ammo load is 30 to remove from ammo from the hull floor and half of rack 7.
- Ammo rack 1, 2, and 3 are ready racks, and takes priority in being filled at the beginning of the battle, then fills racks 7 through 4.
- Full reload speed will be realized as long as ammo exists in the ready racks. If all the ready racks are empty, a penalty to reload speed will occur.
- Simply not firing when the gun is loaded will load ammo from racks 4-7 into rack 3, 2, and 1, as long as there is ammo in racks 4-7. Firing will interrupt the loading of the ready racks.
Unlike many turret-mounted machine guns that are co-axial, this machine gun is mounted in pintle mount similar to hull-mounted machine guns, so it is able to independently traverse on its own to a degree, a trait that is shared with the Soviet T-28. This can provide a slight advantage when the turret ring is disabled, as it can allow more accurate fire without the need to move the turret/hull.
|7.92 mm BESA|
|Capacity (Belt capacity)|| Fire rate
| Horizontal |
Usage in the battles
This tank is a good Jack-of-all-trades, meaning it can effectively deal with any situation with good effectiveness, meaning you can play it as you like, as long as you follow a few specific guidelines and patterns, in order not to get shot down too easily.
Hide LFP: In any engagement, this is the weakest part of your frontal armour, behind it there is your main ammo rack and driver, avoid showing this part of the tank to the enemy.
Stay on the move: This tank has good mobility, use it to make it harder to target your weak spots at close ranges and avoid shots at long ranges.
No hull angling: Since your sides are weak, do not try angling since it will only allow the enemy to get an easy kill. Use your good hull traverse (turning on the spot) to always face directly your foe. When turning corners, take a large turn in order to show only your frontal armour to anything that can be waiting around the corner.
Angle turret between shots: While your hull sides are not that thick, your turret's side armour is much more forgiving at 89 mm, nod your turret ~ 10° to the right in order to maximise frontal LOS thickness.
Compensate parallax: Your gun and optics are very far apart from each order meaning that your shells will always fall 1 meter left of your crosshair at any range (no convergence). This is particularly important in RB/SB battle since there is no aiming assistance to help you.
Pros and cons
- Fast firing 17-pounder armament with APDS rounds
- Good gun depression of -12°
- Decent front sloping armour
- Tough round sloping turret front
- Average mobility and decent manoeuvrability
- Good reverse speed
- Neutral steering
- Good stock mobility
- Access to smoke grenades
- Centurion Mk 1 can fill the role of a heavy tank if needed
- Turret can be angled for a much more effective armour thickness
- Frontal armour is quite resistant to the 85mm, 76mm and even the German 88 mm (KwK36) guns at medium/long range
- Benefits greatly from the learning curve of the Comet I and Challenger, their players will find themselves at home when playing the Centurion
- Armour is a huge step up from the Comet I and the Challenger
- Centurion Mk 1 is arguably the best BR 5.7 tank, as it has a well-balanced stats in terms of armour, mobility and firepower
- Mastering this tank will provide a good learning curve for the next Centurion variants
- Very low risk of fire
- Turret's top armour is thick, can resist most aircraft guns
- No APHE rounds available, precision and knowledge of enemy tanks are required
- Large tank size, especially length
- Weak side armour, angling the armour too much will result in the side armour being penetrated
- Front ammo rack to the left of the driver, penetration to the lower glacis will likely ignite or destroy it
- Centurion Mk 1 is slow for a medium tank
- Unlike its later iterations, no gun stabilizer
- Difficult to get kills with stock shells. They can penetrate but they may not destroy a tank, resulting in a lot of kill assists
- Weak Lower Frontal Plate (LFP), a weakness carried over to all British tanks onward
- Subpar turret armour (127 mm)
- Top armour covering the engine is poor, only 8 mm
An excellent addition to the article will be video guides, as well as screenshots from the game and photos.
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
|Britain medium tanks|
|Cromwell||Cromwell I · Cromwell V · Cromwell V (RP-3)|
|Based on Cromwell||Challenger · Comet I · Comet I "Iron Duke IV"|
|Centurion||Centurion Mk 1 · Centurion Mk 3 · Centurion Mk.5 AVRE · Centurion Mk 10 · Centurion Action X · FV4202|
|Chieftain||Chieftain Mk 3 · Chieftain Mk 5 · Chieftain Mk 10|
|Challenger||Challenger Mk.2 · Challenger Mk.3 · Challenger 2 · Challenger 2 (2F)|
|Valentine||Valentine I · Valentine IX · Valentine XI|
|Vickers||Vickers MBT · Vickers Mk.7|
|Foreign||Grant I (USA) · Sherman IC "Trzyniec" (USA) · Sherman Firefly (USA) · Sherman II (USA)|
|A.C.IV (Australia) · Strv 81 (RB 52) (Sweden) · Sho't Kal Dalet (Israel)|