Difference between revisions of "Centurion Action X"

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=== Mobility ===
 
=== Mobility ===
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
+
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
{| class="wikitable" style="text-align:center"
+
 
 +
{{tankMobility|abMinHp= 1007|rbMinHp= 575}}
 +
 
 +
== Armaments ==
 +
=== Main armament ===
 +
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.'' -->
 +
{{main|Ordnance QF 20-pounder Mk.I (84 mm)}}
 +
 
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! colspan="5" | [[Ordnance QF 20-pounder Mk.I (84 mm)|84 mm Ordnance QF 20-pounder Mk.I]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 +
|-
 +
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 +
|-
 +
! ''Arcade''
 +
| rowspan="2" | 65 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 17.1 || __._  || __._  || __._  || __._  || rowspan="2" | 8.1 || rowspan="2" | __.__ || rowspan="2" | __.__ || rowspan="2" | 6.3
 +
|-
 +
! ''Realistic''
 +
| 10.7 || __._  || __._  || __._  || 18.00
 +
|-
 +
|}
 +
 
 +
==== Ammunition ====
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
|-
!colspan="3" | Mobility characteristic
+
| Shell Mk.1 || HE || 15 || 15 || 15 || 15 || 15 || 15
 
|-
 
|-
! Weight (tons)
+
| Shot Mk.1 || APCBC || 232 || 229 || 216 || 201 || 187 || 173
!colspan="1" | Add-on Armor<br>weight (tons)
 
!colspan="1" | Max speed (km/h)
 
 
|-
 
|-
|rowspan="2" | 50.8 || colspan="1" rowspan="2" | N/A || colspan="1" | 39 (AB)
+
| Shot Mk.3 || APDS || 285 || 283 || 262 || 239 || 218 || 198
 
|-
 
|-
|35 (RB/SB)
+
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="11" | Shell details
 
|-
 
|-
!colspan="3" | Engine power (horsepower)
+
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! rowspan="2" | Normalisation at 30°<br>from horizontal
 +
! colspan="3" | Ricochet
 
|-
 
|-
!colspan="1" | Mode
+
! 0% !! 50% !! 100%
!Stock
 
!Upgraded
 
 
|-
 
|-
|''Arcade''
+
| Shell Mk.1 || HE || 600 || 7.5 || 0.4 || 0.5 || 1,130 || +0.0° || 79° || 80° || 81°
|1,007
 
|1,240
 
 
|-
 
|-
|''Realistic/Simulator''
+
| Shot Mk.1 || APCBC || 1,000 || 9.1 || N/A || N/A || N/A || +4.0° || 48° || 63° || 71°
|575
 
|650
 
 
|-
 
|-
!colspan="3" | Power-to-weight ratio (hp/ton)
+
| Shot Mk.3 || APDS || 1,400 || 3.2 || N/A || N/A || N/A || +1.5° || 75° || 78° || 80°
 
|-
 
|-
!colspan="1" | Mode
+
|}
!Stock
+
 
!Upgraded
+
{| class="wikitable sortable" style="text-align:center"
 +
! colspan="7" | Smoke shell characteristics
 
|-
 
|-
|''Arcade''
+
! Ammunition
|19.82
+
! Velocity<br>(m/s)
|24.41
+
! Projectile<br>Mass (kg)
 +
! Screen radius<br>(m)
 +
! Screen deploy time<br>(s)
 +
! Screen hold time<br>(s)
 +
! Explosive Mass<br>(TNT equivalent) (g)
 
|-
 
|-
|''Realistic/Simulator''
+
| 20pdr Shell SS Mk.1 || 250 || 9.3 || 13 || 5 || 20 || 50
|11.32
 
|12.80
 
 
|-
 
|-
 
|}
 
|}
  
== Armaments ==
+
==== [[Ammo racks]] ====
=== Main armament ===
+
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.''
+
{| class="wikitable" style="text-align:center"
 +
|-
 +
! Full<br>ammo
 +
! 1st<br>rack empty
 +
! 2nd<br>rack empty
 +
! 3rd<br>rack empty
 +
! 4th<br>rack empty
 +
! 5th<br>rack empty
 +
! 6th<br>rack empty
 +
! Visual<br>discrepancy
 +
|-
 +
| '''65''' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __
 +
|-
 +
|}
  
=== Additional armament ===
+
==== [[Optics]] ====
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
+
{| class="wikitable" style="text-align:center"
 +
! colspan="3" | {{PAGENAME}} Optics
 +
|-
 +
!
 +
! Default magnification
 +
! Maximum magnification
 +
|-
 +
! Main Gun optics
 +
| X4.9 || X6.0
 +
|-
 +
! Comparable optics
 +
| colspan="2" | ___
 +
|-
 +
|}
  
 
=== Machine guns ===
 
=== Machine guns ===
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
+
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 +
{{main|BESA (7.92 mm)}}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="5" | [[BESA (7.92 mm)|7.92 mm BESA]]
 +
|-
 +
! Mount
 +
! Capacity<br>(Belt capacity)
 +
! Fire rate<br>(shots/minute)
 +
! Vertical<br>guidance
 +
! Horizontal<br>guidance
 +
|-
 +
| Coaxial || 3,600 (225) || 600 || -1°/+2° || N/A
 +
|-
 +
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
 
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 +
 +
=== Modules ===
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Mobility
 +
! Protection
 +
! colspan="2" | Firepower
 +
|-
 +
| I
 +
| Tracks
 +
|
 +
| Parts
 +
| Horizontal Drive
 +
|
 +
|-
 +
| II
 +
| Suspension
 +
| Brake System
 +
| FPE
 +
| Adjustment of Fire
 +
| Shot Mk.3
 +
|-
 +
| III
 +
| Filters
 +
|
 +
| Crew Replenishment
 +
| Elevation Mechanism
 +
| Smoke grenade
 +
|-
 +
| IV
 +
| Transmission
 +
| Engine
 +
|
 +
| Artillery Support
 +
| 20pdr Shell SS Mk.1
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
+
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
  
 
'''Pros:'''
 
'''Pros:'''
 
+
* Powerful and high penetrating 20 pdr gun, available with an APDS choice like other Centurions with 20 pdrs
*
+
* Very quick reload time, up to 6.3 seconds per round when in full crew and ace experience
 +
* Have good gun depression and other traits like other Centurion
 +
* Good turret armour, up to 240 mm+ thick in some areas
 +
* Great RP and SL grinder like its Swedish cousin
 +
* With gun stabilizer
  
 
'''Cons:'''
 
'''Cons:'''
 
+
* With only 39(AB), 35(RB and SB)km/h top speed, its mobility is mediocre when compared to some contemporary mediums
*
+
* Ammo rack in the front (will be empty if 33 rounds are loaded) like other Centurions
 +
* Small internal compartment (only 4 crew members), easy to one-shot like its siblings
 +
* Although APDS provide high penetration even in long distances, it provides only punctual damage (Aim carefully)
 +
* Turret armour is not reliable sometimes due to some lower parts of turret armour is thinner (serious damages would occur if enemies penetrate it)
 +
* No explosive filler on any AP shells like other centurions in Rank IV
  
 
== History ==
 
== History ==
Line 87: Line 210:
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
+
<!--Paste links to sources and external resources, such as:
 
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the tank;''
 
* ''encyclopedia page on the tank;''
* ''other literature.''
+
* ''other literature.''-->
 +
 
 +
* [[wt:en/news/6427-development-centurion-action-x-the-chiefturion-en|[Devblog] Centurion Action X - The Chiefturion]]
  
 
{{Britain medium tanks}}
 
{{Britain medium tanks}}
 
{{Britain premium ground vehicles}}
 
{{Britain premium ground vehicles}}

Revision as of 21:56, 12 March 2020

Rank VI | Premium | Golden Eagles
Challenger DS Pack
Centurion Action X
uk_centurion_action_x.png
Centurion Action X
AB RB SB
7.7 7.7 7.7
Purchase:6 090 Specs-Card-Eagle.png
Show in game

Description

GarageImage Centurion Action X.jpg


The Centurion Action X is a premium rank IV British medium tank with a battle rating of 7.7 (AB/RB/SB). It was introduced in Update 1.93 "Shark Attack".

General info

Survivability and armour

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 39 14 50.8 1007 1,240 19.82 24.41
Realistic 35 13 575 650 11.32 12.8

Armaments

Main armament

84 mm Ordnance QF 20-pounder Mk.I Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 65 -10°/+20° ±180° Two-plane 17.1 __._ __._ __._ __._ 8.1 __.__ __.__ 6.3
Realistic 10.7 __._ __._ __._ 18.00

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Shell Mk.1 HE 15 15 15 15 15 15
Shot Mk.1 APCBC 232 229 216 201 187 173
Shot Mk.3 APDS 285 283 262 239 218 198
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Normalisation at 30°
from horizontal
Ricochet
0% 50% 100%
Shell Mk.1 HE 600 7.5 0.4 0.5 1,130 +0.0° 79° 80° 81°
Shot Mk.1 APCBC 1,000 9.1 N/A N/A N/A +4.0° 48° 63° 71°
Shot Mk.3 APDS 1,400 3.2 N/A N/A N/A +1.5° 75° 78° 80°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
20pdr Shell SS Mk.1 250 9.3 13 5 20 50

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
65 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Optics

Centurion Action X Optics
Default magnification Maximum magnification
Main Gun optics X4.9 X6.0
Comparable optics ___

Machine guns

Main article: BESA (7.92 mm)
7.92 mm BESA
Mount Capacity
(Belt capacity)
Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
Coaxial 3,600 (225) 600 -1°/+2° N/A

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire Shot Mk.3
III Filters Crew Replenishment Elevation Mechanism Smoke grenade
IV Transmission Engine Artillery Support 20pdr Shell SS Mk.1

Pros and cons

Pros:

  • Powerful and high penetrating 20 pdr gun, available with an APDS choice like other Centurions with 20 pdrs
  • Very quick reload time, up to 6.3 seconds per round when in full crew and ace experience
  • Have good gun depression and other traits like other Centurion
  • Good turret armour, up to 240 mm+ thick in some areas
  • Great RP and SL grinder like its Swedish cousin
  • With gun stabilizer

Cons:

  • With only 39(AB), 35(RB and SB)km/h top speed, its mobility is mediocre when compared to some contemporary mediums
  • Ammo rack in the front (will be empty if 33 rounds are loaded) like other Centurions
  • Small internal compartment (only 4 crew members), easy to one-shot like its siblings
  • Although APDS provide high penetration even in long distances, it provides only punctual damage (Aim carefully)
  • Turret armour is not reliable sometimes due to some lower parts of turret armour is thinner (serious damages would occur if enemies penetrate it)
  • No explosive filler on any AP shells like other centurions in Rank IV

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Britain medium tanks
Valentine  Valentine I · Valentine IX · Valentine XI
Cromwell  Cromwell I · Cromwell V · Cromwell V (RP-3)
Cromwell derivatives  Challenger · Avenger · Comet I · Comet I "Iron Duke IV" · Charioteer Mk VII
Centurion  Centurion Mk 1 · Centurion Mk.2 · Centurion Mk 3 · Centurion Mk.5 AVRE · Centurion Mk 10 · Centurion Action X · FV4202
Vickers MBT  Vickers Mk.1 · Vickers Mk.3 · Vickers Mk.7
Chieftain  Chieftain Mk 3 · Chieftain Mk 5 · Chieftain Mk 10
Challenger 1  Challenger Mk.2 · Challenger Mk.3 · Challenger DS
Challenger 2  Challenger 2 · Challenger 2 (2F) · Challenger 2 TES · Challenger 2 OES · Challenger 2E · Challenger 2 Black Night
Challenger 3  Challenger 3 TD
Australia  A.C.I · A.C.IV · Centurion Mk.5/1
South Africa  Olifant Mk.1A · Olifant Mk.2 · TTD
India  Vijayanta · Bhishma TWMP
Israel  ▄Sho't Kal Dalet
Jordan  Khalid
Sweden  ▄Strv 81 (RB 52)
USA  Grant I · Sherman II · Sherman Firefly · Sherman IC "Trzyniec"

Britain premium ground vehicles
Light tanks  A13 Mk I (3rd R.T.R.) · A13 Mk II 1939 · AEC Mk II · Crusader "The Saint" · Rooikat 105
Medium tanks  A.C.I · Grant I · Cromwell V (RP-3) · Sherman IC "Trzyniec" · A.C.IV · Comet I "Iron Duke IV"
  Centurion Mk.2 · ▄Strv 81 (RB 52) · Centurion Mk.5 AVRE · Centurion Mk.5/1 · ▄Sho't Kal Dalet · Centurion Action X
  Vijayanta · Khalid · Challenger DS · Challenger 2 OES
Heavy tanks  Independent · Matilda Hedgehog · Excelsior · TOG II · Churchill Crocodile · Black Prince
Tank destroyers  Alecto I · Achilles (65 Rg.) · QF 3.7 Ram