Difference between revisions of "Centurion Action X"
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− | {{Specs-Card|code=uk_centurion_action_x}} | + | {{Specs-Card |
+ | |code=uk_centurion_action_x | ||
+ | |images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}} | ||
+ | }} | ||
== Description == | == Description == | ||
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
− | |||
− | |||
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} British medium tank {{Battle-rating}}. It was introduced in [[Update 1.93 "Shark Attack"]]. | The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} British medium tank {{Battle-rating}}. It was introduced in [[Update 1.93 "Shark Attack"]]. | ||
== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' | + | {{Specs-Tank-Armour}} |
+ | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
+ | |||
+ | '''Armour type:''' | ||
+ | * Rolled homogeneous armour (Hull, turret roof, cupola roof) | ||
+ | * Cast homogeneous armour (Turret, cupola sides and center) | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ||
+ | |- | ||
+ | | Hull || 76.2 mm (57°) ''Front glacis'' <br> 76.2 mm (45°) ''Lower glacis'' || 50.8 mm (12°) + 6 mm || 38 mm (7°) ''Upper plate'' <br> 20 mm (62°) ''Lower glacis'' || 29 mm (8°) ''Front'' <br> 30 mm ''Engine deck'' | ||
+ | |- | ||
+ | | Turret || 89-198 mm (1-67°) ''Turret front'' || 89-98 mm <br> 76 mm (43-49°) ''Side glacis'' || 89 mm (10-18°) || 76 mm (20°) ''Front glacis'' <br> 29 mm | ||
+ | |- | ||
+ | | Cupola || 152 mm || 152 mm ''Front half'' <br> 90 mm ''Rear half'' || 90 mm || 29 mm ''Outer ring'' <br> 29 mm (spherical) ''Centre'' | ||
+ | |- | ||
+ | |} | ||
+ | '''Notes:''' | ||
+ | |||
+ | * Suspension wheels, tracks and bogies are 20 mm thick. | ||
+ | * The belly is 17 mm thick. | ||
+ | * An internal structural plate of 17 mm thickness separates the forward ammo rack from the driver as seen in X-ray mode. | ||
+ | * Another internal 17 mm structural plate with large openings separates the driver compartment from the crew compartment. | ||
+ | * The steel boxes and the mudguards are 4 mm thick. | ||
=== Mobility === | === Mobility === | ||
− | <!--''Write about the mobility of the ground vehicle. Estimate the specific power and | + | {{Specs-Tank-Mobility}} |
− | {| class="wikitable" style="text-align:center" | + | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> |
+ | |||
+ | {{tankMobility|abMinHp=1,007|rbMinHp=575}} | ||
+ | |||
+ | === Modifications and economy === | ||
+ | {{Specs-Economy}} | ||
+ | |||
+ | == Armaments == | ||
+ | {{Specs-Tank-Armaments}} | ||
+ | === Main armament === | ||
+ | {{Specs-Tank-Weapon|1}} | ||
+ | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | ||
+ | {{main|20pdr OQF Mk.I (84 mm)}} | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" width="100%" | ||
+ | |- | ||
+ | ! colspan="5" | [[20pdr OQF Mk.I (84 mm)|84 mm 20pdr OQF Mk.I]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds) | ||
+ | |- | ||
+ | ! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer | ||
+ | ! Stock !! Upgraded !! Full !! Expert !! Aced | ||
+ | ! Stock !! Full !! Expert !! Aced | ||
+ | |- | ||
+ | ! ''Arcade'' | ||
+ | | rowspan="2" | 65 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 17.1 || 23.7 || 28.8 || 31.8 || 33.9 || rowspan="2" | 8.19 || rowspan="2" | 7.25 || rowspan="2" | 6.68 || rowspan="2" | 6.30 | ||
+ | |- | ||
+ | ! ''Realistic'' | ||
+ | | 10.7 || 12.6 || 15.3 || 16.9 || 18.0 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ==== Ammunition ==== | ||
+ | The ammunition available to the {{PAGENAME}} offers a wide range of projectiles to engage most types of targets: | ||
+ | |||
+ | * '''Shot Mk.1''': APCBC; an armour-piercing capped shell with ballistic cap that has a good penetration power but a rather average post-penetration damage effect. Make sure to target modules and crew positions to maximize the damage inflicted. | ||
+ | * '''Shot Mk.3''': APDS; an armour-piercing discarding sabot shot that has a very high penetration power but a poor post-penetration damage effect. Make sure to target modules and crew positions to maximize the damage inflicted. | ||
+ | * '''Shell Mk.1''': HE; a shell useful for destroying open and lightly armoured vehicles but whch travels at a slow speed. | ||
+ | * '''20pdr Shell SS Mk.1''': Smoke; useful to blind enemy vehicles that are too remote for you to disable so that you can progress towards objectives. However, it is a very slow shell. | ||
+ | |||
+ | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
+ | ! colspan="8" | Penetration statistics | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! rowspan="2" | Type of<br>warhead | ||
+ | ! colspan="6" | Penetration @ 0° Angle of Attack (mm) | ||
|- | |- | ||
− | ! | + | ! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m |
|- | |- | ||
− | + | | Shot Mk.1 || APCBC || 232 || 229 || 216 || 201 || 187 || 173 | |
− | |||
− | |||
|- | |- | ||
− | | | + | | Shot Mk.3 || APDS || 285 || 283 || 262 || 239 || 218 || 198 |
|- | |- | ||
− | | | + | | Shell Mk.1 || HE || 15 || 15 || 15 || 15 || 15 || 15 |
|- | |- | ||
− | !colspan=" | + | |} |
+ | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
+ | ! colspan="10" | Shell details | ||
|- | |- | ||
− | ! | + | ! rowspan="2" data-sort-type="text" | Ammunition |
− | ! | + | ! rowspan="2" | Type of<br>warhead |
− | ! | + | ! rowspan="2" | Velocity<br>(m/s) |
+ | ! rowspan="2" | Projectile<br>Mass (kg) | ||
+ | ! rowspan="2" | Fuse delay<br>(m) | ||
+ | ! rowspan="2" | Fuse sensitivity<br>(mm) | ||
+ | ! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g) | ||
+ | ! colspan="3" | Ricochet | ||
|- | |- | ||
− | + | ! 0% !! 50% !! 100% | |
− | |||
− | |||
|- | |- | ||
− | | | + | | Shot Mk.1 || APCBC || 1,000 || 9.1 || N/A || N/A || N/A || 48° || 63° || 71° |
− | | | ||
− | | | ||
|- | |- | ||
− | + | | Shot Mk.3 || APDS || 1,400 || 3.2 || N/A || N/A || N/A || 75° || 78° || 80° | |
|- | |- | ||
− | !colspan=" | + | | Shell Mk.1 || HE || 600 || 7.5 || 0 || 0.1 || 1,130 || 79° || 80° || 81° |
− | + | |- | |
− | + | |} | |
+ | {| class="wikitable" style="text-align:center" | ||
+ | ! colspan="7" | Smoke shell characteristics | ||
|- | |- | ||
− | + | ! Ammunition | |
− | + | ! Velocity<br>(m/s) | |
− | + | ! Projectile<br>Mass (kg) | |
+ | ! Screen radius<br>(m) | ||
+ | ! Screen deploy time<br>(s) | ||
+ | ! Screen hold time<br>(s) | ||
+ | ! Explosive Mass<br>(TNT equivalent) (g) | ||
|- | |- | ||
− | | | + | | 20pdr Shell SS Mk.1 || 250 || 9.3 || 13 || 5 || 20 || 50 |
− | | | ||
− | | | ||
|- | |- | ||
|} | |} | ||
− | == | + | ==== [[Ammo racks]] ==== |
− | = | + | [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] |
− | '' | + | <!-- '''Last updated: 1.101.0.44''' --> |
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! Full<br>ammo | ||
+ | ! 1st<br>rack empty | ||
+ | ! 2nd<br>rack empty | ||
+ | ! 3rd<br>rack empty | ||
+ | ! 4th<br>rack empty | ||
+ | ! 5th<br>rack empty | ||
+ | ! 6th<br>rack empty | ||
+ | ! 7th<br>rack empty | ||
+ | ! 8th<br>rack empty | ||
+ | ! 9th<br>rack empty | ||
+ | ! Visual<br>discrepancy | ||
+ | |- | ||
+ | | '''65''' || 63 ''(+2)'' || 61 ''(+4)'' || 53 ''(+12)'' || 45 ''(+20)'' || 37 ''(+28)'' || 29 ''(+36)'' || 9 ''(+56)'' || 5 ''(+60)'' || 1 ''(+64)'' || No | ||
+ | |- | ||
+ | |} | ||
+ | Notes: | ||
+ | * Shells are modeled individually and disappear from the rack after having been loaded in the breech. | ||
+ | * Racks 8 and 9 are first stage ammo racks. They total 8 shells and get filled first when loading up the tank. | ||
+ | * These 2 racks are also emptied first when firing: the rack depletion order at full capacity is: 9 - 8 - 1 - 2 - 3 until 7. | ||
+ | * If you pack 29 ''(+36)'' shells, the rack depletion order will be 9 - 8 - 7. | ||
− | === | + | ==== [[Optics]] ==== |
− | + | {| class="wikitable" style="text-align:center" | |
+ | ! colspan="3" | {{PAGENAME}} Optics | ||
+ | |- | ||
+ | ! | ||
+ | ! Default magnification | ||
+ | ! Maximum magnification | ||
+ | |- | ||
+ | ! Main Gun optics | ||
+ | | X4.9 || X6.0 | ||
+ | |- | ||
+ | ! Comparable optics | ||
+ | | colspan="2" | [[Strv 104]] | ||
+ | |- | ||
+ | |} | ||
=== Machine guns === | === Machine guns === | ||
− | ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' | + | {{Specs-Tank-Weapon|2}} |
+ | <!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> | ||
+ | {{main|L3A1 (7.62 mm)}} | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" width="50%" | ||
+ | |- | ||
+ | ! colspan="5" | [[L3A1 (7.62 mm)|7.62 mm L3A1]] | ||
+ | |- | ||
+ | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ||
+ | |- | ||
+ | | Coaxial || 3,600 (250) || 500 || -10°/+5° || N/A | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | The small calibre of the L3A1 machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight. | ||
== Usage in battles == | == Usage in battles == | ||
Line 69: | Line 191: | ||
=== Pros and cons === | === Pros and cons === | ||
− | ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' | + | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> |
'''Pros:''' | '''Pros:''' | ||
− | + | * Powerful and high penetrating 20 pdr gun, available with an APDS choice like other Centurions with 20 pdrs | |
− | * | + | * Very quick reload time, up to 6.3 seconds per round when in full crew and ace experience |
+ | * Have good gun depression and other traits like other Centurion | ||
+ | * Good turret armour, up to 240 mm+ thick in some areas | ||
+ | * Great RP and SL grinder like its Swedish cousin | ||
+ | * With gun stabilizer | ||
'''Cons:''' | '''Cons:''' | ||
+ | * With only 39 (AB), 35 (RB and SB) km/h top speed, its mobility is mediocre when compared to some contemporary mediums | ||
+ | * Ammo rack in the front (will be empty if 33 rounds are loaded) like other Centurions | ||
+ | * Small internal compartment (only 4 crew members), easy to one-shot like its siblings | ||
+ | * Although APDS provide high penetration even in long distances, it provides only punctual damage (Aim carefully) | ||
+ | * Turret armour is not reliable sometimes due to some lower parts of turret armour is thinner (serious damages would occur if enemies penetrate it) | ||
+ | * No explosive filler on any AP shells like other centurions in Rank IV | ||
− | + | == History == | |
+ | <!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | ||
+ | === [[wt:en/news/6427-development-centurion-action-x-the-chiefturion-en|Devblog]] === | ||
+ | Development of the Centurion Action X began in the early 1950s. The aim of the project was to improve the Centurion's ballistic protection by fitting the vehicle with the recently developed 'mantletless' turret design. The turret was fitted on a Centurion Mk.7 hull and featured thick, heavily sloped surfaces which further increased its effectiveness. | ||
− | + | Furthermore, the vehicle was tested with both the QF 20-pdr as well as the 105mm L7 cannon. In the end however, only a couple prototypes were built and tested in addition to a few turrets being used separately for ballistic trials. The Centurion Action X never passed the testing stage and was thus also not ordered into production. However, the experience gained during its development, specifically regarding the use of the mantletless turret, was later incorporated into subsequent tank designs such as the FV4202 and the well-known Chieftain main battle tank. | |
− | |||
== Media == | == Media == | ||
− | ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' | + | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> |
+ | |||
+ | ;Skins | ||
+ | * [https://live.warthunder.com/feed/camouflages/?vehicleCountry=britain&vehicleType=tank&vehicleClass=medium_tank&vehicle=uk_centurion_action_x Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
+ | |||
+ | ;Videos | ||
+ | {{Youtube-gallery|Vu3VyrhT5r4|'''Should You Buy The {{PAGENAME}}?''' - ''Sako Sniper''|5tnrZ7_gXk0|'''{{PAGENAME}} - Tank Review''' - ''Napalmratte''|8uNloxGw-6I|'''{{PAGENAME}}''' - ''ConeOfArc''}} | ||
== See also == | == See also == | ||
− | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | + | <!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' |
+ | * ''reference to the series of the vehicles;'' | ||
+ | * ''links to approximate analogues of other nations and research trees.'' --> | ||
− | * | + | ;Vehicles equipped with the same chassis |
− | * | + | * [[Centurion (Family)]] |
+ | |||
+ | ;Vehicles equipped with the same gun | ||
+ | * [[Charioteer Mk VII]] | ||
+ | * [[FV4202]] | ||
+ | * [[Caernarvon]] | ||
== External links == | == External links == | ||
− | ''Paste links to sources and external resources, such as:'' | + | <!-- ''Paste links to sources and external resources, such as:'' |
− | |||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''encyclopedia page on the tank;'' | * ''encyclopedia page on the tank;'' | ||
− | * ''other literature.'' | + | * ''other literature.'' --> |
+ | |||
+ | * [[wt:en/news/6427-development-centurion-action-x-the-chiefturion-en|[Devblog] Centurion Action X - The Chiefturion]] | ||
+ | * [https://tanks-encyclopedia.com/centurion-mantletless-turret/ <nowiki>[Tanks Encyclopedia]</nowiki> Centurion Mantletless Turret] | ||
{{Britain medium tanks}} | {{Britain medium tanks}} | ||
{{Britain premium ground vehicles}} | {{Britain premium ground vehicles}} |
Revision as of 19:54, 18 April 2021
Contents
Description
The Centurion Action X is a premium rank IV British medium tank with a battle rating of 7.7 (AB/RB/SB). It was introduced in Update 1.93 "Shark Attack".
General info
Survivability and armour
Armour type:
- Rolled homogeneous armour (Hull, turret roof, cupola roof)
- Cast homogeneous armour (Turret, cupola sides and center)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 76.2 mm (57°) Front glacis 76.2 mm (45°) Lower glacis |
50.8 mm (12°) + 6 mm | 38 mm (7°) Upper plate 20 mm (62°) Lower glacis |
29 mm (8°) Front 30 mm Engine deck |
Turret | 89-198 mm (1-67°) Turret front | 89-98 mm 76 mm (43-49°) Side glacis |
89 mm (10-18°) | 76 mm (20°) Front glacis 29 mm |
Cupola | 152 mm | 152 mm Front half 90 mm Rear half |
90 mm | 29 mm Outer ring 29 mm (spherical) Centre |
Notes:
- Suspension wheels, tracks and bogies are 20 mm thick.
- The belly is 17 mm thick.
- An internal structural plate of 17 mm thickness separates the forward ammo rack from the driver as seen in X-ray mode.
- Another internal 17 mm structural plate with large openings separates the driver compartment from the crew compartment.
- The steel boxes and the mudguards are 4 mm thick.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 39 | 14 | 50.8 | 1,007 | 1,240 | 19.82 | 24.41 |
Realistic | 35 | 13 | 575 | 650 | 11.32 | 12.8 |
Modifications and economy
Armaments
Main armament
84 mm 20pdr OQF Mk.I | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 65 | -10°/+20° | ±180° | Two-plane | 17.1 | 23.7 | 28.8 | 31.8 | 33.9 | 8.19 | 7.25 | 6.68 | 6.30 |
Realistic | 10.7 | 12.6 | 15.3 | 16.9 | 18.0 |
Ammunition
The ammunition available to the Centurion Action X offers a wide range of projectiles to engage most types of targets:
- Shot Mk.1: APCBC; an armour-piercing capped shell with ballistic cap that has a good penetration power but a rather average post-penetration damage effect. Make sure to target modules and crew positions to maximize the damage inflicted.
- Shot Mk.3: APDS; an armour-piercing discarding sabot shot that has a very high penetration power but a poor post-penetration damage effect. Make sure to target modules and crew positions to maximize the damage inflicted.
- Shell Mk.1: HE; a shell useful for destroying open and lightly armoured vehicles but whch travels at a slow speed.
- 20pdr Shell SS Mk.1: Smoke; useful to blind enemy vehicles that are too remote for you to disable so that you can progress towards objectives. However, it is a very slow shell.
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
Shot Mk.1 | APCBC | 232 | 229 | 216 | 201 | 187 | 173 |
Shot Mk.3 | APDS | 285 | 283 | 262 | 239 | 218 | 198 |
Shell Mk.1 | HE | 15 | 15 | 15 | 15 | 15 | 15 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
Shot Mk.1 | APCBC | 1,000 | 9.1 | N/A | N/A | N/A | 48° | 63° | 71° |
Shot Mk.3 | APDS | 1,400 | 3.2 | N/A | N/A | N/A | 75° | 78° | 80° |
Shell Mk.1 | HE | 600 | 7.5 | 0 | 0.1 | 1,130 | 79° | 80° | 81° |
Smoke shell characteristics | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile Mass (kg) |
Screen radius (m) |
Screen deploy time (s) |
Screen hold time (s) |
Explosive Mass (TNT equivalent) (g) |
20pdr Shell SS Mk.1 | 250 | 9.3 | 13 | 5 | 20 | 50 |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
7th rack empty |
8th rack empty |
9th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|---|---|---|
65 | 63 (+2) | 61 (+4) | 53 (+12) | 45 (+20) | 37 (+28) | 29 (+36) | 9 (+56) | 5 (+60) | 1 (+64) | No |
Notes:
- Shells are modeled individually and disappear from the rack after having been loaded in the breech.
- Racks 8 and 9 are first stage ammo racks. They total 8 shells and get filled first when loading up the tank.
- These 2 racks are also emptied first when firing: the rack depletion order at full capacity is: 9 - 8 - 1 - 2 - 3 until 7.
- If you pack 29 (+36) shells, the rack depletion order will be 9 - 8 - 7.
Optics
Centurion Action X Optics | ||
---|---|---|
Default magnification | Maximum magnification | |
Main Gun optics | X4.9 | X6.0 |
Comparable optics | Strv 104 |
Machine guns
7.62 mm L3A1 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 3,600 (250) | 500 | -10°/+5° | N/A |
The small calibre of the L3A1 machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Pros:
- Powerful and high penetrating 20 pdr gun, available with an APDS choice like other Centurions with 20 pdrs
- Very quick reload time, up to 6.3 seconds per round when in full crew and ace experience
- Have good gun depression and other traits like other Centurion
- Good turret armour, up to 240 mm+ thick in some areas
- Great RP and SL grinder like its Swedish cousin
- With gun stabilizer
Cons:
- With only 39 (AB), 35 (RB and SB) km/h top speed, its mobility is mediocre when compared to some contemporary mediums
- Ammo rack in the front (will be empty if 33 rounds are loaded) like other Centurions
- Small internal compartment (only 4 crew members), easy to one-shot like its siblings
- Although APDS provide high penetration even in long distances, it provides only punctual damage (Aim carefully)
- Turret armour is not reliable sometimes due to some lower parts of turret armour is thinner (serious damages would occur if enemies penetrate it)
- No explosive filler on any AP shells like other centurions in Rank IV
History
Devblog
Development of the Centurion Action X began in the early 1950s. The aim of the project was to improve the Centurion's ballistic protection by fitting the vehicle with the recently developed 'mantletless' turret design. The turret was fitted on a Centurion Mk.7 hull and featured thick, heavily sloped surfaces which further increased its effectiveness.
Furthermore, the vehicle was tested with both the QF 20-pdr as well as the 105mm L7 cannon. In the end however, only a couple prototypes were built and tested in addition to a few turrets being used separately for ballistic trials. The Centurion Action X never passed the testing stage and was thus also not ordered into production. However, the experience gained during its development, specifically regarding the use of the mantletless turret, was later incorporated into subsequent tank designs such as the FV4202 and the well-known Chieftain main battle tank.
Media
- Skins
- Videos
See also
- Vehicles equipped with the same chassis
- Vehicles equipped with the same gun
External links
Britain medium tanks | |
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Valentine | Valentine I · Valentine IX · Valentine XI |
Cromwell | Cromwell I · Cromwell V · Cromwell V (RP-3) |
Cromwell derivatives | Challenger · Avenger · Comet I · Comet I "Iron Duke IV" · Charioteer Mk VII |
Centurion | Centurion Mk 1 · Centurion Mk.2 · Centurion Mk 3 · Centurion Mk.5 AVRE · Centurion Mk 10 · Centurion Action X · FV4202 |
Vickers MBT | Vickers Mk.1 · Vickers Mk.3 · Vickers Mk.7 |
Chieftain | Chieftain Mk 3 · Chieftain Mk 5 · Chieftain Mk 10 |
Challenger 1 | Challenger Mk.2 · Challenger Mk.3 · Challenger DS |
Challenger 2 | Challenger 2 · Challenger 2 (2F) · Challenger 2 TES · Challenger 2 OES · Challenger 2E · Challenger 2 Black Night |
Challenger 3 | Challenger 3 TD |
Australia | A.C.I · A.C.IV · Centurion Mk.5/1 |
South Africa | Olifant Mk.1A · Olifant Mk.2 · TTD |
India | Vijayanta · Bhishma TWMP |
Israel | ▄Sho't Kal Dalet |
Jordan | Khalid |
Sweden | ▄Strv 81 (RB 52) |
USA | Grant I · Sherman II · Sherman Firefly · Sherman IC "Trzyniec" |
Britain premium ground vehicles | |
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Light tanks | A13 Mk I (3rd R.T.R.) · A13 Mk II 1939 · AEC Mk II · Crusader "The Saint" · Rooikat 105 |
Medium tanks | A.C.I · Grant I · Cromwell V (RP-3) · Sherman IC "Trzyniec" · A.C.IV · Comet I "Iron Duke IV" |
Centurion Mk.2 · ▄Strv 81 (RB 52) · Centurion Mk.5 AVRE · Centurion Mk.5/1 · ▄Sho't Kal Dalet · Centurion Action X | |
Vijayanta · Khalid · Challenger DS · Challenger 2 OES | |
Heavy tanks | Independent · Matilda Hedgehog · Excelsior · TOG II · Churchill Crocodile · Black Prince |
Tank destroyers | Alecto I · Achilles (65 Rg.) · QF 3.7 Ram |