Difference between revisions of "Centauro I 120"

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The armour of the Centauro MGS is the same as the previous Centauros, mediocre against everything but calibres smaller than 14.5 mm HMG fire. It has  additional armour plates which give it decent armour protection to artillery fire and fragmentation as well as autocannons. However, it is still prone to hullbreak. The lack of armour is however compensated by adopting a playstyle based on the increased mobility to position your vehicle in unexpected spots. This is what the Centauros excel at. Fast speed, manoeuvrability and relatively small profile helps it disguise, move and stay under cover at almost all times.
 
The armour of the Centauro MGS is the same as the previous Centauros, mediocre against everything but calibres smaller than 14.5 mm HMG fire. It has  additional armour plates which give it decent armour protection to artillery fire and fragmentation as well as autocannons. However, it is still prone to hullbreak. The lack of armour is however compensated by adopting a playstyle based on the increased mobility to position your vehicle in unexpected spots. This is what the Centauros excel at. Fast speed, manoeuvrability and relatively small profile helps it disguise, move and stay under cover at almost all times.
 +
 +
'''Armour type:'''
 +
 +
* High Hardness Rolled Armor
 +
* Alluminium alloy 7020
 +
* Composite Screens
  
 
{| class="wikitable"
 
{| class="wikitable"
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|-
 
|-
 
|}
 
|}
 +
'''Notes:'''
 +
 +
* The wheels and suspension bars are 10 mm thick.
 +
* The rear of the turret is covered with 5 mm of structural steel.
  
 
{| class="wikitable"
 
{| class="wikitable"
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|-
 
|-
 
|}
 
|}
 +
 +
[[File:Ammoracks Centauro MGS.jpg|thumb|Contrary to previous Centauros, this does not have a side ready rack.]]
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
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! 2nd<br>rack empty
 
! 2nd<br>rack empty
 
! 3rd<br>rack empty
 
! 3rd<br>rack empty
! 4th<br>rack empty
 
! 5th<br>rack empty
 
! 6th<br>rack empty
 
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''33''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
+
| '''33''' || 21&nbsp;''(+12)'' || 9&nbsp;''(+24)'' || 0&nbsp;''(+33)'' || No
 
|-
 
|-
 
|}
 
|}
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{{Specs-Tank-Weapon|4}}
 
{{Specs-Tank-Weapon|4}}
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' The text within these arrows are not to be deleted -->
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' The text within these arrows are not to be deleted -->
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
+
The MGS is armed with the already seen MG42/59 and a newly mounted M2HB. As seen in previous Centauros, the 7.62 are only effective agaisnt low flying aircraft and obstacle removal, they are inefficient for anything else. However, the M2HB is a nice addition to the anti-aircraft capabilities and even anti-tank capabilities. It is able to damage gun barrels and tracks upon continious firing and able to take down SPAA like the Tunguska, Roland SAM and ADATS due to their low armor.  
 
{{main|M2HB (12.7 mm)}}
 
{{main|M2HB (12.7 mm)}}
  
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| ___ || ___ (___) || ___ || N/A || N/A
+
| Pintle || 1080 (200) || 577 ||-8°/+20°||±120°
 
|-
 
|-
 
|}
 
|}
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| ___ || ___ (___) || ___ || -__°/+__° || ±__°
+
|Coaxial||4,500 (200)||1,200||N/A||N/A
 +
|-
 +
|Pintle
 +
|2,000 (200)
 +
|1,200
 +
| -8°/+20°
 +
|±120°
 
|-
 
|-
 
|}
 
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
The Centauro MGS should be played as the rest as the Centauros but not quite. Speed, firepower and low profile should be used to perform flanking manuvers, get quiclky into sniping positions and surprise the enemy.
 +
 
 +
'''As a flanker:'''
 +
 
 +
The role is pretty straight forward and is nothing new for the Centauros. Use your speed and agility to get behind the enemy, cause confusion and engage them as fast as you can. The MGS, as the other Centauros, does not have the issue of needing to stop in order to make a succesful flanking. Thanks to the two-plane stabilizer it is able to fire while moving in order to make the enemie's life difficult when engaging you.
 +
 
 +
'''As a sniper:'''
 +
 
 +
As past Centauros, this is nothing new as the use of thermals, really good zoom sights, fast muzzle velocity rounds and laser rangefinder make this one of the easiest "point-click" vehicle in the game. It is recommended to utilize APFSDS when doing long range engagements all the times. Not only for the fact it has much better penetration than the HEAT-FS but also because of the muzzle velocity. The speed makes it easier to aim than the HEAT-FS.
 +
 
 +
'''Cap rusher:'''
 +
 
 +
This is nothing new for any of the Italian wheeled vehicles. Spawn, rush as fast as possible a cap point, capture, leave as fast as possible. This can be done really easily with this Centauro despite what looks like a "sluggish" Centauro. The MGS should not be underestimated in terms of speed.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 200: Line 227:
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
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* ''other literature.'' -->
 
* ''other literature.'' -->
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
* ''other literature.''
  
 
{{Italy tank destroyers}}
 
{{Italy tank destroyers}}

Revision as of 21:28, 22 February 2021

VTOL | Rank 5 USA
AV-8A Harrier Pack
Centauro I 120
it_centauro_mgs_120.png
GarageImage Centauro I 120.jpg
Centauro I 120
AB RB SB
11.3 11.3 11.3
Class:
Research:350 000 Specs-Card-Exp.png
Purchase:950 000 Specs-Card-Lion.png
Show in game

Description

The Blindo Pesante Centauro, 120 mm is a rank VII Italian tank destroyer with a battle rating of 11.3 (AB/RB/SB). It was introduced in Update 1.97 "Viking Fury".

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
LWS
Notifies about the vehicle's exposure to laser emissions
Armourfront / side / back
Hull20 / 15 / 15
Turret20 / 20 / 20
Crew4 people
Visibility136 %

The armour of the Centauro MGS is the same as the previous Centauros, mediocre against everything but calibres smaller than 14.5 mm HMG fire. It has additional armour plates which give it decent armour protection to artillery fire and fragmentation as well as autocannons. However, it is still prone to hullbreak. The lack of armour is however compensated by adopting a playstyle based on the increased mobility to position your vehicle in unexpected spots. This is what the Centauros excel at. Fast speed, manoeuvrability and relatively small profile helps it disguise, move and stay under cover at almost all times.

Armour type:

  • High Hardness Rolled Armor
  • Alluminium alloy 7020
  • Composite Screens
Armour Front (Slope angle) Sides Rear Roof
Hull 15 mm (80°) 15 mm Top
15 mm Bottom
15 mm 10 - 15 mm
Turret 20 mm Turret front
20-40 mm Gun mantlet
20 mm 20 mm 20 mm
Cupola 20 mm 20 mm 20 mm 20 mm

Notes:

  • The wheels and suspension bars are 10 mm thick.
  • The rear of the turret is covered with 5 mm of structural steel.
Composite Appliqué Armour Front (Slope angle) Sides Rear Roof
Hull 30 mm (80°) upper glacis
50 mm (44°) lower glacis
30 mm Top
50 mm Bottom
N/A N/A
Turret 50 mm Turret front
5 mm Gun mantlet
5-20-30 mm 5 mm 5 mm

Mobility

Speedforward / back
AB123 / 25 km/h
RB and SB110 / 23 km/h
Number of gears10 forward
4 back
Weight25.1 t
Engine power
AB992 hp
RB and SB520 hp
Power-to-weight ratio
AB39.5 hp/t
RB and SB20.7 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 123 25 25.1 739 992 29.44 39.52
Realistic 110 23 460 520 18.33 20.72

Like the previous Centauros, it has one of the best mobility for wheeled vehicles. It has the same performance as the Blindo Armata B1 Centauro despite the additional armour and a heavier gun. It still lacks performance on snow and somewhat on sand. However, it has the best weight/power ratio for wheeled vehicles of similar size. It should be noted that the MGS, as previous Centauros, is not amphibious.

Modifications and economy

Repair costBasic → Reference
AB3 467 → 5 866 Sl icon.png
RB3 509 → 5 937 Sl icon.png
SB3 697 → 6 255 Sl icon.png
Total cost of modifications279 900 Rp icon.png
457 000 Sl icon.png
Talisman cost3 000 Ge icon.png
Crew training270 000 Sl icon.png
Experts950 000 Sl icon.png
Aces2 200 Ge icon.png
Research Aces1 210 000 Rp icon.png
Reward for battleAB / RB / SB
140 / 160 / 200 % Sl icon.png
244 / 244 / 244 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new wheels.png
Tires
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
320 Ge icon.png
Mods new car suspension.png
Suspension
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
290 Ge icon.png
Mods new tank break.png
Brake System
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
290 Ge icon.png
Mods new tank filter.png
Filters
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
400 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
500 Ge icon.png
Mods new tank engine.png
Engine
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
500 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
3 600 Rp icon.png
Cost:
19 000 Sl icon.png
320 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
3 300 Rp icon.png
Cost:
17 000 Sl icon.png
290 Ge icon.png
Mods tank reinforcement it.png
Crew Replenishment
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
400 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
500 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
320 Ge icon.png
Mods tank ammo.png
120mm_NATO_APDS_FS_ammo_pack
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
320 Ge icon.png
Mods thermal sight.png
NVD
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
320 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
290 Ge icon.png
Mods counterMeasures.png
LWS/LR
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
290 Ge icon.png
Mods airstrike.png
Airstrike
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
290 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
400 Ge icon.png
Mods scouting.png
Improved optics
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
400 Ge icon.png
Mods scout streak.png
Scout UAV
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
400 Ge icon.png
Mods art support.png
Artillery Support
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
500 Ge icon.png
Mods tank ammo.png
120mm_DM_APDS_FS_ammo_pack
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
500 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition33 rounds
First-order9 rounds
Reloadbasic crew → aces
6.5 → 5.0 s
Vertical guidance-6° / 16°

The Centauro MGS has access to the powerful 120 mm OTO Melara 120/45 smoothbore cannon, the same cannon mounted on the Ariete MBT. It has the same handling as it utilizes the same ammunition and has the same ballistic performance.

120 mm OTO Melara 120/45 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 33 -6°/+16° ±180° Two-plane 25.20 __.__ __.__ __.__ __.__ _.__ _.__ _.__ _.__
Realistic 17.00 __.__ __.__ __.__ __.__

Ammunition

The Centauro MGS has access to a wide variety of ammunition which are the deadliest at the game, specially the CL3143.

  • DM12A1: this is the starter HEAT-FS round when it comes stock. It can be considered mediocre as the MBTs faced at the battle-rating are more than capable of withstanding it. However, it is specially useful when dealing at long distances and when lightly armoured vehicles are seen (SPAA for example) as they will be hull broken once hit.
  • DM33: this is a round seen in most NATO MBTs in the game (or similar to them), it has decent performance and is able to kill pretty much everything it faces with exception of Russian MBTs with CONTACT-5 ERA (unless the K5 is destroyed first).
  • CL3143: this is the best performance round in the Italian tree and the second best in game (first one is DM53/63). It is able to penetrate and destroy all MBTs in the game, even Russian MBTs with CONTACT-5 ERA.
Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
DM12A1 HEATFS 480 480 480 480 480 480
DM33 APFSDS 481 478 470 461 450 440
CL3143 APFSDS 625 622 613 601 588 575
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
DM12A1 HEATFS 1,140 13.5 0 0.1 2,150 65° 72° 77°
DM33 APFSDS 1,640 4.3 N/A N/A N/A 78° 80° 81°
CL3143 APFSDS 1,705 4.3 N/A N/A N/A 78° 80° 81°
Contrary to previous Centauros, this does not have a side ready rack.

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
33 21 (+12) (+24) (+33) No

Machine guns

Ammunition1 200 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Vertical guidance-8° / 20°
Horizontal guidance-45° / 120°
Ammunition4 600 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate801 shots/min
Ammunition2 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate801 shots/min

The MGS is armed with the already seen MG42/59 and a newly mounted M2HB. As seen in previous Centauros, the 7.62 are only effective agaisnt low flying aircraft and obstacle removal, they are inefficient for anything else. However, the M2HB is a nice addition to the anti-aircraft capabilities and even anti-tank capabilities. It is able to damage gun barrels and tracks upon continious firing and able to take down SPAA like the Tunguska, Roland SAM and ADATS due to their low armor.

Main article: M2HB (12.7 mm)
12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 1080 (200) 577 -8°/+20° ±120°
7.62 mm Beretta MG42/59
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 4,500 (200) 1,200 N/A N/A
Pintle 2,000 (200) 1,200 -8°/+20° ±120°

Usage in battles

The Centauro MGS should be played as the rest as the Centauros but not quite. Speed, firepower and low profile should be used to perform flanking manuvers, get quiclky into sniping positions and surprise the enemy.

As a flanker:

The role is pretty straight forward and is nothing new for the Centauros. Use your speed and agility to get behind the enemy, cause confusion and engage them as fast as you can. The MGS, as the other Centauros, does not have the issue of needing to stop in order to make a succesful flanking. Thanks to the two-plane stabilizer it is able to fire while moving in order to make the enemie's life difficult when engaging you.

As a sniper:

As past Centauros, this is nothing new as the use of thermals, really good zoom sights, fast muzzle velocity rounds and laser rangefinder make this one of the easiest "point-click" vehicle in the game. It is recommended to utilize APFSDS when doing long range engagements all the times. Not only for the fact it has much better penetration than the HEAT-FS but also because of the muzzle velocity. The speed makes it easier to aim than the HEAT-FS.

Cap rusher:

This is nothing new for any of the Italian wheeled vehicles. Spawn, rush as fast as possible a cap point, capture, leave as fast as possible. This can be done really easily with this Centauro despite what looks like a "sluggish" Centauro. The MGS should not be underestimated in terms of speed.

Pros and cons

Pros:

  • 120 mm APFSDS offers improved penetration and damage over the 105 mm gun
  • Extremely fast and mobile on road
  • Has night vision devices and generation 1 gunner thermals
  • Good turret traverse speed
  • Smoke grenades cover player when there is danger
  • 12.7 mm MG is effective against similar light vehicles/helicopters

Cons:

  • Little to no protection against most projectiles
  • Hull-breakable by chemical and armour-piercing rounds
  • Tall and long
  • Very sluggish on soft terrain (mud, snow or sand)
  • Rearward turret placement, sometimes frontal hull is exposed while turret is still behind cover
  • Only -6 degrees of gun depression

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Italy tank destroyers
  Italy
M41  75/18 M41 · 75/32 M41 · 90/53 M41M
M42  75/34 M42
M43  105/25 M43 · M43 "G.C.Leoncello" · 75/34 M43 · 75/46 M43
Wheeled  Lancia 3Ro (100/17) · AS 42/47 · Breda 90/53 · Breda 501
Other  L3/33 CC · 47/32 L40
Germany  ▄StuG III G
USA  M36B1 · ▄M109G · M113A1 (TOW)
  Hungary
Zrínyi  Zrinyi I · Zrinyi II
USSR  ◔2S1