Difference between pages "Phòng không T-34" and "KW I C 756 (r) (Germany)"

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(Usage in battles)
 
(Lots of grammatical edits, re-writing for clarity and removal of duplicate information. Some typo correction.)
 
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{{Specs-Card|code=cn_type_65_aa}}
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{{Specs-Card|code=germ_kv_1_kwk_40}}
 
{{About
 
{{About
| about = Chinese SPAA '''{{PAGENAME}}'''
+
|about=heavy tank '''{{PAGENAME}}'''
| other
+
|usage=other uses
| usage-1 = gift vehicle in the Russian tree
+
|link=KV-1 (Family)
| link-1 = Phòng không T-34 (USSR)
 
| usage-2 = other vehicles using the T-34 chassis
 
| link-2 = T-34 (Family)
 
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
+
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
[[File:GarageImage_KV-IB756(r)(Germany).jpg|420px|thumb|left]]
{{Break}}
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{{break}}
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese SPAA {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].
+
The '''{{Specs|name}}''' is a premium Rank {{Specs|rank}} German heavy tank {{Battle-rating}}. It was introduced in [[Update 1.43]]. A heavily modified [[KV-1 (ZiS-5)|KV-1]] heavy tank, the most glaring change is the gun. Modified to carry the [[KwK 40 (75 mm)|7.5 cm KwK 40]] gun, this change offers the KV-1 a very noticeable improvement in firepower by comparison to the "normal" Russian armament.
  
The {{PAGENAME}} is a Chinese and North Vietnamese SPAAG created during the mid-'60s and used in the Vietnam war. It is based on a T-34-85 hull from the Soviet Union, with an open-top box turret that mounts dual 37 mm [[Type 65 (37 mm)|Type 65]] cannons from the Chinese.
+
The KV I C 756(r)'s German made 75mm gun is very effective at 4.7. Known as the KwK 40 with barrel length L/48, players have four different ammunition types to choose from: APCBC, APCR, HEAT and HE. As is common with German 75mm guns it features dependable accuracy and formidable muzzle velocity: from 990m/s for APCR to 450m/s for HEAT. The reload time in game is 7.6s, giving the KV I C 756(r) the potential to fire eight rounds per minute. The gun allows the KV I C 756(r) to be quite strong in long-range engagements, especially in BR 4.7, where you will face many easy to penetrate medium tanks. In higher ranks it will benefit from a superior fire rate when compared to most higher caliber guns.
  
It's likely that the NVA improvised this build during the Vietnam War, since North Vietnam invested heavily in anti-air weaponry to combat the US air support.
+
[[File:DamageModel KV-IB756(r) SideWeakpoints.jpg|thumbnail|left|Weakspots: Side Armour profile]]
  
In-game it's easily recognized because of the box-shaped and open turret on a T-34-85 hull and lacking the single 85 mm main armament, it also has a higher profile than a regular T-34-85.
+
AP ammo has decent armour penetration and APCR will penetrate the frontal armour of anything up to around 500m with the exception of the Sherman Jumbo, though give a higher tendency to bounce at extreme angles. Thanks to the aforementioned muzzle velocity, shells fly in a nice flat trajectory making aiming easier in RB and SB. German 75mm guns have good post-pen fragmentation characteristics, causing predictable damage to crew and modules inside the tank. It will most likely take two APCBC shells to knock out the crew, more or less depending on the enemy tank. The total ammo capacity is 80 rounds. It is recommended to carry mostly APCBC, relying only on APCR when facing otherwise impenetrable targets. HEAT rounds sound good in theory since they retain penetration over any distance, but the arching trajectory and low velocity makes it impossible to hit moving or even stationary vehicles at a great distances. There are four ammo racks in total: two on the sides of the turret (5 rounds each), one to the right of the driver (18 rounds) and the largest directly below the turret. The chance of an ammo explosion from a hit to the front is slim however if hit at the side and low there will most likely be an explosion. The only real way to reduce the risk of an ammo explosion is to take out 10 shells so that the two ammo racks in the turret will be empty.
 +
 
 +
[[File:DamageModel KV-IB756(r) RearWeakpoints.jpg|thumbnail|left|Weakspots: Rear turret Armour profile]]
 +
 
 +
The armour on the KV I C 756(r) is fantastic at 4.7. Frontal hull armour is up to 100mm thick, slopped at 30 degrees -- on par with a Tiger's armour. If the hull is angled correctly (around 40 degrees) that number can increase up to 145mm of effective protection. With that kind of armour the only tanks that can penetrate the KV I C 756(r) are the Panther, IS-2 and Panzer IV/70(V) with AP ammo, though several more tanks can shoot APCR rounds and successfully penetrate. The side also has additional protection because of the infamous Russian wheels and tracks. All that said the KV I C 756(r) has its drawbacks with regard to survivability. The front hull has several weak points which are protected by 75mm of armour, penetrable by most enemy AP shells. The turrets mantlet and surrounding armour is only 50mm and poorly slopped making it extremely easy to penetrate. If the side is exposed there is a high likelihood that the fuel tanks or the ammo rack will explode from a direct impact. Always attempt to angle the hull when facing an enemy. When reloading the gun swing the turret to the side so that the mantlet is protected by the strong side armour.
 +
 
 +
[[File:DamageModel KV-IB756(r) FrontWeakpoints.jpg|thumbnail|right|Weakspots: Frontal Armour profile]]
 +
 
 +
The tank's mobility is serviceable at best. It has a decent top speed but off-road the tank will slow down to a crawl. The acceleration is poor and a lot of speed is lost when turning. Taking long routes to the objective is not recommended. Flanking and maneuvering is next to impossible. Reverse speed is very sluggish as well. Because the tank is so inherently slow it’s best to avoid hills, slopes and mud. Do not over-extend or you will find yourself unable to reverse out of a bad situation quickly. The KV I C 756(r) can be effective in close quarters but always be one step back from the front to avoid being flanked by faster tanks. Going into a wide open area can be very dangerous. If the enemy has any positions that will allow side shots or access to un-angled sections of the tank, pushing is not recommended. On the other hand, positioning the KV I C 756(r) in advantageous positions overlooking long-range environments (where the additional armour protection will be even more effective) is a decent strategy. 
 +
 
 +
All in all the KV I C 756(r) has a good gun and strong amour but suffers in maneuverability and speed (forward and reverse). It is best to control the engagement, either by maintaining distance or using effective cover to protect your flanks and allow angling. Be mindful of the weak spots on the front hull and the mantlet. Do not expose the side of the tank. The KV I C 756(r) isn’t a medium tank, so be cautious when extending in towns or other close quarters locations.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
+
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
The armour of {{PAGENAME}} turret is an easy target to penetrate with it consisting of only 15mm all-around armour it makes it easy to disable with most type of shells that it might face and machine guns are a danger for it too with the 12.7 mm calibre able to penetrate that thin armour even smaller machine guns can disable the turret. Mainly because the front of the turret got gaps for the gunner and commander where the bullets can easily find its way in and damage the crew. With is being an open-top SPAA makes it as many other open SPAA making it a tasty snack for aircraft machineguns and cannons. One of the drawbacks with the {{PAGENAME}} is that 80% of its crew sits in the turret, 2 of them looking up from the turret making them extremely vulnerable to machinegun fire.
 
  
The hull is better armoured like a T-34-85 and its strongest armour is the front hull armour, It's missing the hull-mounted machine gun that there is on the T-34-85 making it have an exposed hole on the front left hull when facing it, it's a trap shot location so it would be best to try angle the tank to remove the open machinegun port for easy access for enemy Shells.
+
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
 +
'''Armour type:'''
 +
 
 +
* Rolled homogeneous armour (Hull)
 +
* Cast homogeneous armour (Turret)
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Armour !! Front !! Sides !! Rear !! Roof
 +
|-
 +
| Hull || 75 + 25 mm (30-31°) ''Front plate'' <br> 40 mm (72°) ''Front glacis'' <br> 75 + 25 mm (26-51°) ''Lower glacis'' || 75 mm || 60 mm (31°) ''Top'' <br /> 70 mm (14-54°) ''Bottom'' || 30 mm
 +
|-
 +
| Turret || 105 mm (11-79°) ''Turret front'' <br> 50 mm (25-41°) ''Gun mantlet'' || 105 mm (1-16°) || 105 mm (6-14°) || 40 mm
 +
|-
 +
! Armour !! Sides !! Roof
 +
|-
 +
| Cupola || 50 mm || 40 mm
 +
|-
 +
|}
 +
'''Notes:'''
 +
 
 +
* Suspension wheels are 20 mm thick and tracks are 30 mm thick.
 +
* The front hull is 75 mm thick, but an extra 25 mm armour is welded onto that plate, increasing its armour thickness.
 +
* Turret ring is protected by 25 mm thick armour at front and sides.
 +
* 105 mm cast armour are present above and below the 50 mm gun mantlet.
 +
 
 +
<gallery>
 +
DamageModel KV-IB756(r) FrontArmour.jpg| Front
 +
DamageModel KV-IB756(r) SideArmour.jpg| Side
 +
DamageModel KV-IB756(r) RearArmour.jpg| Rear
 +
DamageModel KV-IB756(r) RoofArmour.jpg| Roof
 +
</gallery>
 +
 
 +
When trying to engage a KV I C 756(r), it's a good idea to close the distance. Already very strong for 4.7, the armour is even tougher to penetrate at long ranges, becoming outright impossible for some tanks. If given no other choice, try shooting for the mantlet. Considering the area is small, it will not be easy to hit. Shells may bounce off the gun given its size. Still, considering the strength of the KV I C 756(r) at long range, advancing to get a better shot is not recommended if in its field of fire.
 +
 
 +
[[File:DamageModel KV-IB756(r) CrewSpots.jpg|thumbnail|right|Crew Layout of the Pz.Kpfw. KV I C 756(r)]]
 +
 
 +
When up close there are multiple places on the tank where massive damage can be dealt. When facing the front of the KV I C 756(r) there are 3 distinct weakspots: the drivers view port, the hull machine gunners port and the mantle of the gun. Most tanks shouldn't have a problem penetrating these spots with AP ammunition. At the side there is a chance to shoot one of the ammo racks. The ammo racks are located directly below the turret and just above the lower wheels, directly to the right of the driver and on either side of the turret. The turrets side and back armour is uniform thickness and it can be pretty tough to penetrate it when its angled. It's best to aim just below the turret and shoot the the hull (note that there is a small strip or additional 25mm armour just below the turret so avoid shooting that spot) to knock out the crew in the turret. Also watch out for the track and wheels on the side, they can add enough armour to prevent penetration. When firing at the back of the tank it's best to shoot the turret because there aren't any fuel tanks near the engine. There isn't much use of taking out the engine because of the fact that the KV I C 756(r) is inherently slow and most likely won't run away.
  
 
=== Mobility ===
 
=== Mobility ===
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp= 710|rbMinHp= 442}}
+
{{tankMobility|abMinHp= 775|rbMinHp= 531|<!--AoAweight=(optional) -->}}
 
 
Mobility of the {{PAGENAME}} is good at its battle rating, easy to manoeuvre at off-road and on-road. It got similar mobility characteristic as the Russian T-34-85 with an engine that creates 500 hp at 1800 RPM giving it a top speed of 55 km/h (34 mph).
 
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
+
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
{{main|Type 65 (37 mm)}}The {{PAGENAME}} has a pair of decent 37mm autocannon. The full AP belt is great at both anti-tank and anti-air. For AT duty, it is capable of penetrating almost all light tanks and SPAAs frontally, such as the M24 Chaffee, M41, etc, most medium tanks from the side like the M4A1 / A2, Panther A / D, Comet, and some TDs from the side like the Panzer IV/70.  Upon penetration the shells create quite a bit of shrapnel which make wiping out crew very easy. It also works great against planes, especially when shooting those attacking you from head-on. The AP shell can easily go through the engine or armor plates and knock out the pilot. One shell is also enough to instantly snap off the wing spar, destroying the plane. Of course the full HE belt is recommended for dedicated AA duty. Its large caliber plus the  34g TNT makes the {{PAGENAME}} a lethal threat to almost all planes. Even if the shell hits an unimportant part (eg. wingtip) it can still blow off parts of the plane while the AP will over-penetrate without doing much damage.
+
{{main|KwK 40 (75 mm)}}
  
The HVAP belt can become handy when you are facing targets whose armor thickness is right between 71-102mm, for example, Comet, the sides of Tiger I and M4A3E2. However there are only 2 HVAP in a 5-shell clip thus careful aiming must be applied when firing the first and the fourth shell (they are the HVAP).
+
{| class="wikitable" style="text-align:center"
 
+
|-
It is recommended to bring full AP, full HE and HVAP belts with a ratio of 5: 4: 1, but of course it is entirely up to you.
+
! colspan="6" | [[KwK 40 (75 mm)|75 mm KwK 40 L/48]]
 
+
|-
Note, when shooting distant targets (tanks 300m away, or planes around 750m away) you want to slow down the fire, as the {{PAGENAME}} shakes violently in a continuous spray, therefore greatly reducing its accuracy. However the accuracy is very good when firing single shells and waiting for the guns to stabilise before the next shot.
+
! colspan="3" rowspan="1" style="width:5em" |Capacity
 
+
! rowspan="1" | Vertical <br> guidance
{| class="wikitable" style="text-align:center" width="100%"
+
! rowspan="1" | Horizontal <br> guidance
 +
! rowspan="1" | Stabilizer
 +
|-
 +
| colspan="3" | 80 || -6°/+25° || ±180° || N/A
 +
|-
 +
! colspan="6" | Turret rotation speed (°/s)
 +
|-
 +
! style="width:4em" |Mode
 +
! style="width:4em" |Stock
 +
! style="width:4em" |Upgraded
 +
! style="width:4em" |Prior + Full crew
 +
! style="width:4em" |Prior + Expert qualif.
 +
! style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| ''Arcade'' || 7.1 || 9.9 || __.__ || __.__ || __.__
 
|-
 
|-
! colspan="6" | [[Type 65 (37 mm)|37 mm Type 65]] (x2) || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
+
| ''Realistic'' || 7.1 || 8.4 || __.__ || __.__ || __.__
 
|-
 
|-
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer
+
! colspan="4" | Reloading rate (seconds)
! Stock !! Upgraded !! Full !! Expert !! Aced
 
! Stock !! Full !! Expert !! Aced
 
 
|-
 
|-
! ''Arcade''
+
! colspan="1" style="width:4em" |Stock
| rowspan="2" | 390 (5) || rowspan="2" | 160 || rowspan="2" | -5°/+85° || rowspan="2" | ±180° || rowspan="2" | N/A || 52.8 || __.__ || __.__ || __.__ || __.__ || rowspan="2" | 1.3 || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
+
! colspan="1" style="width:4em" |Prior + Full crew
 +
! colspan="1" style="width:4em" |Prior + Expert qualif.
 +
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
! ''Realistic''
+
| 7.6 || __.__ || __.__ || __.__
| 35.7 || __.__ || __.__ || __.__ || __.__
 
 
|-
 
|-
 
|}
 
|}
  
==== Ammunition ====
+
===== Ammunition =====
{| class="wikitable sortable" width="100%" style="text-align:center"
+
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
! colspan="8" | Penetration statistics
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" | Type of<br>warhead
+
! rowspan="2" class="unsortable" | Type of <br /> warhead
! colspan="6" | '''Penetration @ 90° (mm)'''
+
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 
|-
 
|-
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
+
! 10m
 +
! 100m
 +
! 500m
 +
! 1000m
 +
! 1500m
 +
! 2000m
 
|-
 
|-
| BR-167 || AP-T || 71 || 68 || 57 || 46 || 37 || 30
+
| PzGr 39 || APCBC ||140||137||125||112||100||89
 
|-
 
|-
| BR-167P || HVAP-T || 102 || 95 || 80 || 59 || 35 || 28
+
| PzGr 40 || APCR || 177 || 176 || 154 || 130 || 109 || 92
 
|-
 
|-
| UO-167 || HEFI-T || 3 || 3 || 3 || 3 || 3 || 3
+
| Hl.Gr 38B || HEAT || 80 || 80 || 80 || 80 || 80 || 80
 +
|-
 +
| Sprgr. 34 || HE || 10 || 10 || 10 || 10 || 10 || 10
 
|-
 
|-
 
|}
 
|}
{| class="wikitable sortable" width="100%" style="text-align:center"
+
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
! colspan="11" | Shell details
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" | Type of<br>warhead
+
! rowspan="2" class="unsortable" | Type of <br /> warhead
! rowspan="2" | Velocity<br>(m/s)
+
! rowspan="2" |Velocity <br /> in m/s
! rowspan="2" | Projectile<br>Mass (kg)
+
! rowspan="2" |Projectile<br />Mass in kg
! rowspan="2" | Fuse delay<br>(m)
+
! rowspan="2" | ''Fuse delay''
! rowspan="2" | Fuse sensitivity<br>(mm)
+
''in m:''
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
+
! rowspan="2" | ''Fuse sensitivity''
! rowspan="2" | Normalisation at 30°<br>from horizontal
+
''in mm:''
! colspan="3" | Ricochet
+
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 +
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 +
! colspan="3" | ''Ricochet:''
 
|-
 
|-
! 0% !! 50% !! 100%
+
! 0%
 +
! 50%
 +
! 100%
 
|-
 
|-
| BR-167 || AP-T || 880 || 0.76 || N/A || N/A || N/A || -1.0° || 47° || 60° || 65°
+
| PzGr 39 || APCBC || 750 || 6.8 || 1.3 || 15.0 || 28.9 || +4° || 48° || 63° || 71°
 
|-
 
|-
| BR-167P || HVAP-T || 960 || 0.62 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72°
+
| PzGr 40 || APCR || 930 || 4.2 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72°
 
|-
 
|-
| UO-167 || HEFI-T || 866 || 0.735 || 0.2 || 0.1 || 34 || +0.0° || 79° || 80° || 81°
+
| Hl.Gr 38B || HEAT || 450 || 4.4 || 0.0 || 0.1 || 872.1 || +0° || 62° || 69° || 73°
 +
|-
 +
| Sprgr. 34 || HE || 570 || 5.7 || 0.1 || 0.1 || 686 || +0° || 79° || 80° || 81°
 
|-
 
|-
 
|}
 
|}
  
==== [[Ammo racks]] ====
+
=====Shell types=====
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
+
 
 +
*'''PzGr 39''' - Armour Piercing Ballistic Cap shell - This is your main ammo type, always use this if you think it can penetrate enemy armour. It deals the most damage because of its explosive filler.
 +
*'''PzGr 40''' - Armour Piercing Composite Rigid shell - It is highly advised to take at least 15-20 of these rounds. The shell has enough penetration to deal with any tank (except the Sherman Jumbo) from the front up to 500m but lacks the necessary damage. Use this shell to exploit weaknesses in the enemies tank by targeting ammunition racks, fuel tanks, the engine and any other weak points. When facing slopped armour at or close to 60 degrees use APCBC. It's best used against Panthers, Tigers, IS tanks and SU-85Ms. Has a good flat flying trajectory.
 +
*'''Hl.Gr. 38B''' - Cumulative Anti-armour shell - it is recommended to completely avoid this kind of shell as its performance is vastly inferior in all aspects compared to APCBC or APCR ammo used by this tank.
 +
*'''SprGr. 34''' - High Explosive shell - You should carry only very few of these. They are useless against anything other than unarmoured AA vehicles, to which it is lethal.
 +
 
 +
===== [[Ammo racks]] =====
 +
[[File:Ammoracks_KV-IB756(r)(Germany).png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
Line 110: Line 184:
 
! 2nd<br>rack empty
 
! 2nd<br>rack empty
 
! 3rd<br>rack empty
 
! 3rd<br>rack empty
 +
! 4th<br>rack empty
 +
! 5th<br>rack empty
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''390''' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ??
+
| '''80''' || 76&nbsp;''(+4)'' || 71&nbsp;''(+9)'' || 53&nbsp;''(+27)'' || 27&nbsp;''(+53)'' || 1&nbsp;''(+79)'' || No
 
|-
 
|-
 
|}
 
|}
  
==== [[Optics]] ====
+
Turret empty: 71 ''(+9)''
 +
 
 +
=== Machine guns ===
 +
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->
 +
{{main|MG 34 (7.92 mm)}}
 +
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
! colspan="3" | {{PAGENAME}} Optics
 
 
|-
 
|-
!
+
! colspan="7" | [[MG 34 (7.92 mm)|7.92 mm MG 34]]
! Default magnification
 
! Maximum magnification
 
 
|-
 
|-
! Main Gun optics
+
! colspan="7" | ''Coaxial mount''
| X3.8 || X4.0
 
 
|-
 
|-
! Comparable optics
+
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
| colspan="2" | ???
+
! rowspan="1" | Fire rate <br> (shots/minute)
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
|-
 +
| colspan="4" | 4,350 (150) || 900 || N/A || N/A
 
|-
 
|-
 
|}
 
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
+
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
  
The {{PAGENAME}} is an excellent self-propelled anti-air tank, but its slow dual 37 mm guns make it hard to hit fast low flying targets if you are not a good shot with SPAA. Its mobility and speed combined with the fast turret rotation make it a deadly opponent for the enemy if ambushed or flanked.
+
The {{PAGENAME}} is a potent vehicle when angled (preferably 30 to 45 degrees to the left or right). The long 75 mm is a deadly weapon as well. You have average mobility at best, but this is a great vehicle if you know how to use it effectively.
 
 
The {{PAGENAME}} is an excellent self-propelled anti-air tank, but also a great tank for ambushes on the enemy side and rear armour. Be aware that all the tanks and aircraft it will oppose are deadly opponents to it, the exposed crew makes it an easy target from both air and ground.
 
 
 
One way to tactically use the {{PAGENAME}} is to stay behind the main force and cover them from possible air threats or light flanking tanks. Its dual 37 mm will make quick work of the air and lighter tanks that you will face. Another way is when enemy players are distracted by your teams player you can use your speed and manoeuvrability to flank around and hit them from the side or rear with AP-T or HVAP-T rounds.They will deal with most side armour. Flanking might not work as well in Arcade Battle as in Realistic or Simulator Battle.
 
 
 
Some players might find this tank hard to hit aerial targets, since the {{PAGENAME}} 's guns have rather slow fire rate and velocity. A good tactic is to find a place that is not too far away from the frontline (planes usually go for the crowded frontline) but also not too close to it (easier to get shot by tanks), so you can fully concentrate on planes and not worry about tanks. The place should have a hard cover that is wide and tall enough to hide from strafing aircraft. Then just wait til the enemy begins to spawn in planes. You want to hold fire and let them close in to around 1 km from you. If their target appears to be a teammate near you, then utilise your head-on techniques as this is a slanted head-on. Even if you did not hit you will still get their attention. Most ground pounders in ground RB will do loops / high yoyos a lot (dive at a target, pull up vertically, dive again). If you see a plane pulling up, climbing to its peak, aim carefully but hold fire. When it reaches the peak and begins to slowly fall down, spray shells at it, because that is when the plane has the slowest speed, making it an easier target. If you lured a plane into diving on you, aim slightly above it (usually aim near the cockpit) and fire continuously, there is a good chance of hitting and crippling it. Head-on is the most effective yet most risky way to get kills. Overall, for the {{PAGENAME}}, do not fire until the target is around 1 km or closer.
 
 
 
'''Enemies worth noting:'''
 
 
 
* [[Wirbelwind]]: This SPAA is equipped with four fast-firing 20 mm autocannons, allowing it to fire a dense barrage of shells in a matter of seconds. This means that the [[Wirbelwind]] can quickly knock out all 4 crew in the {{PAGENAME}}'s turret, making it defenseless. Plus the [[Wirbelwind]] has a more stable chassis that wobbles less in a brake, meaning that in a sudden encounter the [[Wirbelwind]] is more likely to stabilise its guns and fire first. Therefore, if you know a [[Wirbelwind]] is somewhere near, be very alert and try to spot it before it spots you. Aim at the turret to disable its gunner first. Note: your firing speed depends on the distance, as the {{PAGENAME}} shakes violently when firing. So if you are face to face with the enemy, fire continuously. If it is more than 200 m away, only fire in short bursts or even single shots to avoid missing due to the shake. Wait for the guns to stabilise before firing the next salvo.
 
  
 
=== Modules ===
 
=== Modules ===
Line 158: Line 229:
 
|
 
|
 
|Parts
 
|Parts
|UO-167
 
 
|Horizontal Drive
 
|Horizontal Drive
 +
|
 
|-
 
|-
 
|II
 
|II
Line 165: Line 236:
 
|Brake System
 
|Brake System
 
|FPE
 
|FPE
|BR-167
+
|Hl.Gr 38B
 
|Adjustment of Fire
 
|Adjustment of Fire
 
|-
 
|-
Line 172: Line 243:
 
|
 
|
 
|Crew Replenishment
 
|Crew Replenishment
|BR-167P
+
|PzGr 40
 
|Elevation Mechanism
 
|Elevation Mechanism
 
|-
 
|-
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|Engine
 
|Engine
 
|
 
|
|Artillery Support
 
 
|
 
|
 +
|
 +
|-
 +
! colspan="6" |This is a premium vehicle: all modifications are unlocked on purchase
 +
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
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<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
 
 
 
'''Pros:'''
 
'''Pros:'''
  
* Destructive damage upon hitting an aircraft
+
* Powerful main gun with good penetration and damage
* Fast turret rotation of more than 40°/sec allows it to deal with agile targets easily
+
* Well armoured to resist most shells
* Powerful engine / weight ratio
+
* Somehow more mobile and faster than the regular KV-1
* Has a crew of 6, can replace unconscious ones multiple times which increases survivability.
+
* Good acceleration up until 20 km/h
* Good gun elevation of 85°, crucial for an SPAA
+
* APCR shell can penetrate almost all tanks it faces
* Multiple belt types allows flexible gameplay: full HE belt for anti-air. Full AP belt can penetrate common tanks' side, eg. [[M4]], [[Panther A]]/D, [[Chi-Ri II|Chi-Ri]]. HVAP belt (mixed with HE) for side of heavy targets up close, like [[Tiger H1]]/E, [[Ho-Ri Production|Ho-Ri]], [[Ferdinand]].
+
* Rear transmission means frontal hits are unlikely to render the tank immobile
 
+
* Since it is based on a "Russian" tank, you can trick ''some'' enemies into thinking you're a friendly in [[Simulator Battles|SB]] battles. However, a skilled opponent will know
 +
* Premium RP/SL bonuses
  
 
'''Cons:'''
 
'''Cons:'''
  
* Open turret exposes 4 crew directly to enemy fire. Very vulnerable to top attacks.
+
* Several weak points on the front armour, especially the weak mantlet
* High profile makes it easier to be seen & hit
+
* Cupola on turret top is very prominent and can compromise position over ridge lines, even be hit with careful shell placement
* Below-average gun depression of -5° combined with the high mount makes it useless in hilly terrains
+
* The sides are lined with fuel tanks, giving high chance of fire or fuel explosion
* Guns are super unstable during continuous fire. Can only fire short bursts to maintain accuracy. The [[Wirbelwind]] and [[Ostwind II]] (also twin 37mm), in comparison, are way more stable.
+
* Concentrated ammo rack at the hull bottom, low side shots have a high chance of striking and causing an ammo rack detonation
* Thin turret armour of 15mm is prone to be penetrated by heavy MG/shrapnel. SPAA like [[Wirbelwind]] and [[M16 MGMC|M16]] can easily disable all turret crew
+
* Small turret space, a single shot can knock out every turret crew member
 +
* Bad gun depression (-6°)
 +
* Poor turning ability, turning will bleed speed very quickly
 +
* Slow reverse of -6 km/h
 +
* Since it is based on a "Russian" tank, unknowing teammates may shoot/destroy you in SB battles
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
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<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).-->
The ''Type 65 Self Propelled Anti Aircraft Gun'' is a bit of an enigma, as no official documentation exists concerning its design or construction. Even today, almost half a century after the type first became known, little is known about it - so perhaps it is best to first focus on what little is known about this unique T-34-based SPAAG.
 
  
During the 1972 Spring-Summer Offensive of the Vietnam War, a single example of a SPAAG was captured by the 4th Infantry Regiment of the Army of the Republic of Vietnam on August 13th 1972. This vehicle was subsequently transferred to the United States military, who eventually shipped it to the Aberdeen Proving Ground for technical evaluation. After testing was concluded, the vehicle was put on display at the Aberdeen Proving Ground, where it stood until the early 2010s when it was transferred along with the rest of the collection to the Air Defence Artillery Museum in Fort Sill, Oklahoma.
+
===The KV-1===
 +
The appearance of the [[KV-1 (ZiS-5)|KV-1]] during the German invasion of the Soviet Union came as a huge surprise. No German anti-tank weapon, bar the 88mm flak was able to penetrate easily. However, as the war progressed, Germany began to build a better tank and anti-tank guns in response to the KV-1 and [[T-34 (1942)|T-34]]. The Soviets in turn also modified the KV-1s in order to adapt them to the changing battlegrounds, but they were eventually phased out in favor of the newer [[IS-1|IS]] heavy tank series.
  
Evaluation of this single example showed that it consisted of a T-34-85 chassis which was made at UTZ 183 (Uralsky Tankovij Zavod) in the USSR sometime between 1944 and 1947, featuring a number of modifications. The most important one concerned the removal of the turret, with a solid reinforced steel slab being bolted onto the turret aperture on top of which a twin AA gun was mounted. Other modifications included the removal of the hull-mounted 7.62 mm machine gun, and the removal of part of the engine top deck to allow the gun turret to freely rotate.
+
===Captured KV-1 by the Germans===
 +
During the battles that raged on the Eastern Front, a few KV-1s were captured by the German due to the crew abandoning them from mechanical failures or combat damages. The Germans recovered and repaired these tanks, using them against their former owners under their designation ''Pz.Kpfw. KV-1 A 753(r)'' for the 1941 model (KV-1B) and the ''Pz.Kpfw. KV-1B 755(r)'' for the 1942 model (KV-1C). While these tanks were adequate by German standards, the decision was made to modify the captured KV-1 tanks, giving them better guns and armour. This modified tank was to be designated the '''Pz.Kpfw. KV I C 756(r)''' and was based on KV-1C model with applique armour and a cast turret. The first major change to the vehicle was the removal of the old 76.2 mm gun with the 75 mm KwK 40 seen on the newer [[Pz.IV F2|Panzer IVs]] on a new mantlet design derived from the [[Pz.IV G|Ausf. G]] model. The commander's cupola on the KV-1 was also replaced with the Panzer IV's with the two-part hatch. The ventilator on the turret was taken from a T-34 and installed and utility baskets were added on the rear deck of the tank.
  
The most common designations applied to this vehicle refer to the gun used: a Chinese-built copy of the Soviet M1939 (61-K). NORINCO of China copied this design, originally building it as the Type 55 (most likely after the year it was first constructed); later on a twin mount was designed around the same gun, which was put into production as the Type 65. As mounted on the tank, the Type 65 gun mount was surrounded by a box-like open-topped structure composed of 16-mm thick armour plates, large enough to house both the gun and a crew of five. Similar in concept to the US-built [[M42|M42 Duster]], the vehicle lacked any advanced aiming system or power-assisted gun traverse or elevation, making it less efficient in use against low-flying high-speed jets, but still deadly to slower attackers and helicopters.
+
Only one KV-1 was modified into the KV-1B 765(r), despite the significant improvements afforded by the modifications. This KV-1 was attached to the 204th Panzer Regiment, a part of the 22nd Panzer Division, and saw action in the Battle of Kursk in 1943. Today, its fate is unknown, but it is presumed to have been destroyed in the heavy fighting.
 +
 
 +
== Media ==
 +
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
  
The lack of any official documentation, combined with the use of a Chinese-built AA gun, soon led to speculation in the US Military that this vehicle was a Chinese-built dedicated SPAAG. As such, the vehicle commonly became known as the ''Type 63 SPAAG'', this name first appearing in the 1987 publication ''A Compendium of Armaments and Military Hardware'' by Christopher Chant, after the assumption that the ''Type 63'' was a variant of the ''Type 65'' specifically built for use on this SPAAG. However, more recently the vehicle has become known as the Type 65 - or Type 63/65 - after the NORINCO-built gun.
+
[http://live.warthunder.com/feed/camouflages/?q=%23kv1b '''Skins''' and '''camouflages''' for the KV I C 756(r) from live.warthunder.com.]
  
With the lifting of the US embargo on North Vietnam in 1994, new information about the Vietnam War from (formerly North) Vietnamese sources finally became available, and visitors to the Vietnam People's Air Force Museum in Hanoi noticed a photograph on display which gives an entirely different turn to the Type 65's story. This singular photograph, ''three SPAAG's moving to the front'', shows three tank-mounted anti-aircraft guns, one mounted on a T-34-85, the two others on the chassis of an SU-76. The nature of their construction seems to indicate that they - and the captured Type 65 - were in fact locally-built improvised vehicles, combining the hulls of discarded or damaged tanks with AA guns to increase the number of available anti-aircraft guns for use against US forces, the Hanoi-displayed picture showing a T-34-85 hull with a 57mm S-60 AA gun rather than the Type 65 used on the captured vehicle.
+
===Sights===
  
As such, it can be concluded that the Type 65 was in fact an improvised locally-built SPAAG, possibly an attempt at creating a cheap alternative to the more advanced [[ZSU-57-2|Soviet ZSU-57-2]], using the hulls of T-34-85s that had been delivered to North Vietnam in 1965.
+
* [https://live.warthunder.com/post/675135/en/ RideR2's Realistic gunsight (TZF4a, TZF 5a/b/d/e/f/f2, TZF 9b/b1/c/d, TZF 12/a) for Pzkpfw II, Pzkpfw III, Pzkpfw IV, Pzkpfw V, Pzkpfw VI]
  
== Media ==
+
===Images===
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
[[File:Kv1-beute-pzkw7561-1.jpg|x300px|thumbnail|none|Historical photo of the KV I C 756(r)]]
  
 
== See also ==
 
== See also ==
Line 230: Line 312:
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
+
<!--Paste links to sources and external resources, such as:
 
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the tank;''
 
* ''encyclopedia page on the tank;''
* ''other literature.''
+
* ''other literature.''-->
 +
 
 +
* [[wt:en/news/3183/current/|[Vehicle Profile] PzKpfw KV I C 756(r)]]
 +
* [[wt:en/devblog/current/659|[Development] Captured KV-1 with Kw.K. 40]]
  
{{China anti-aircraft vehicles}}
+
{{Germany heavy tanks}}
 +
{{Germany premium ground vehicles}}

Revision as of 04:23, 10 July 2020

Rank VI | Premium | Golden Eagles
Challenger DS Pack
▀KW I C 756 (r)
germ_kv_1_kwk_40.png
▀KW I C 756 (r)
AB RB SB
5.0 5.0 5.0
Purchase:2 980 Specs-Card-Eagle.png
Show in game
This page is about the heavy tank KW I C 756 (r) (Germany). For other uses, see KV-1 (Family).

Description

GarageImage KW I C 756 (r) (Germany).jpg


The ▀Pz.Kpfw. KW I C 756 (r) is a premium Rank III German heavy tank with a battle rating of 5.0 (AB/RB/SB). It was introduced in Update 1.43. A heavily modified KV-1 heavy tank, the most glaring change is the gun. Modified to carry the 7.5 cm KwK 40 gun, this change offers the KV-1 a very noticeable improvement in firepower by comparison to the "normal" Russian armament.

The KV I C 756(r)'s German made 75mm gun is very effective at 4.7. Known as the KwK 40 with barrel length L/48, players have four different ammunition types to choose from: APCBC, APCR, HEAT and HE. As is common with German 75mm guns it features dependable accuracy and formidable muzzle velocity: from 990m/s for APCR to 450m/s for HEAT. The reload time in game is 7.6s, giving the KV I C 756(r) the potential to fire eight rounds per minute. The gun allows the KV I C 756(r) to be quite strong in long-range engagements, especially in BR 4.7, where you will face many easy to penetrate medium tanks. In higher ranks it will benefit from a superior fire rate when compared to most higher caliber guns.

Weakspots: Side Armour profile

AP ammo has decent armour penetration and APCR will penetrate the frontal armour of anything up to around 500m with the exception of the Sherman Jumbo, though give a higher tendency to bounce at extreme angles. Thanks to the aforementioned muzzle velocity, shells fly in a nice flat trajectory making aiming easier in RB and SB. German 75mm guns have good post-pen fragmentation characteristics, causing predictable damage to crew and modules inside the tank. It will most likely take two APCBC shells to knock out the crew, more or less depending on the enemy tank. The total ammo capacity is 80 rounds. It is recommended to carry mostly APCBC, relying only on APCR when facing otherwise impenetrable targets. HEAT rounds sound good in theory since they retain penetration over any distance, but the arching trajectory and low velocity makes it impossible to hit moving or even stationary vehicles at a great distances. There are four ammo racks in total: two on the sides of the turret (5 rounds each), one to the right of the driver (18 rounds) and the largest directly below the turret. The chance of an ammo explosion from a hit to the front is slim however if hit at the side and low there will most likely be an explosion. The only real way to reduce the risk of an ammo explosion is to take out 10 shells so that the two ammo racks in the turret will be empty.

Weakspots: Rear turret Armour profile

The armour on the KV I C 756(r) is fantastic at 4.7. Frontal hull armour is up to 100mm thick, slopped at 30 degrees -- on par with a Tiger's armour. If the hull is angled correctly (around 40 degrees) that number can increase up to 145mm of effective protection. With that kind of armour the only tanks that can penetrate the KV I C 756(r) are the Panther, IS-2 and Panzer IV/70(V) with AP ammo, though several more tanks can shoot APCR rounds and successfully penetrate. The side also has additional protection because of the infamous Russian wheels and tracks. All that said the KV I C 756(r) has its drawbacks with regard to survivability. The front hull has several weak points which are protected by 75mm of armour, penetrable by most enemy AP shells. The turrets mantlet and surrounding armour is only 50mm and poorly slopped making it extremely easy to penetrate. If the side is exposed there is a high likelihood that the fuel tanks or the ammo rack will explode from a direct impact. Always attempt to angle the hull when facing an enemy. When reloading the gun swing the turret to the side so that the mantlet is protected by the strong side armour.

Weakspots: Frontal Armour profile

The tank's mobility is serviceable at best. It has a decent top speed but off-road the tank will slow down to a crawl. The acceleration is poor and a lot of speed is lost when turning. Taking long routes to the objective is not recommended. Flanking and maneuvering is next to impossible. Reverse speed is very sluggish as well. Because the tank is so inherently slow it’s best to avoid hills, slopes and mud. Do not over-extend or you will find yourself unable to reverse out of a bad situation quickly. The KV I C 756(r) can be effective in close quarters but always be one step back from the front to avoid being flanked by faster tanks. Going into a wide open area can be very dangerous. If the enemy has any positions that will allow side shots or access to un-angled sections of the tank, pushing is not recommended. On the other hand, positioning the KV I C 756(r) in advantageous positions overlooking long-range environments (where the additional armour protection will be even more effective) is a decent strategy.

All in all the KV I C 756(r) has a good gun and strong amour but suffers in maneuverability and speed (forward and reverse). It is best to control the engagement, either by maintaining distance or using effective cover to protect your flanks and allow angling. Be mindful of the weak spots on the front hull and the mantlet. Do not expose the side of the tank. The KV I C 756(r) isn’t a medium tank, so be cautious when extending in towns or other close quarters locations.

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour (Hull)
  • Cast homogeneous armour (Turret)
Armour Front Sides Rear Roof
Hull 75 + 25 mm (30-31°) Front plate
40 mm (72°) Front glacis
75 + 25 mm (26-51°) Lower glacis
75 mm 60 mm (31°) Top
70 mm (14-54°) Bottom
30 mm
Turret 105 mm (11-79°) Turret front
50 mm (25-41°) Gun mantlet
105 mm (1-16°) 105 mm (6-14°) 40 mm
Armour Sides Roof
Cupola 50 mm 40 mm

Notes:

  • Suspension wheels are 20 mm thick and tracks are 30 mm thick.
  • The front hull is 75 mm thick, but an extra 25 mm armour is welded onto that plate, increasing its armour thickness.
  • Turret ring is protected by 25 mm thick armour at front and sides.
  • 105 mm cast armour are present above and below the 50 mm gun mantlet.

When trying to engage a KV I C 756(r), it's a good idea to close the distance. Already very strong for 4.7, the armour is even tougher to penetrate at long ranges, becoming outright impossible for some tanks. If given no other choice, try shooting for the mantlet. Considering the area is small, it will not be easy to hit. Shells may bounce off the gun given its size. Still, considering the strength of the KV I C 756(r) at long range, advancing to get a better shot is not recommended if in its field of fire.

Crew Layout of the Pz.Kpfw. KV I C 756(r)

When up close there are multiple places on the tank where massive damage can be dealt. When facing the front of the KV I C 756(r) there are 3 distinct weakspots: the drivers view port, the hull machine gunners port and the mantle of the gun. Most tanks shouldn't have a problem penetrating these spots with AP ammunition. At the side there is a chance to shoot one of the ammo racks. The ammo racks are located directly below the turret and just above the lower wheels, directly to the right of the driver and on either side of the turret. The turrets side and back armour is uniform thickness and it can be pretty tough to penetrate it when its angled. It's best to aim just below the turret and shoot the the hull (note that there is a small strip or additional 25mm armour just below the turret so avoid shooting that spot) to knock out the crew in the turret. Also watch out for the track and wheels on the side, they can add enough armour to prevent penetration. When firing at the back of the tank it's best to shoot the turret because there aren't any fuel tanks near the engine. There isn't much use of taking out the engine because of the fact that the KV I C 756(r) is inherently slow and most likely won't run away.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 37 7 47.5 775 1,145 16.32 24.11
Realistic 35 7 531 600 11.18 12.63

Armaments

Main armament

Main article: KwK 40 (75 mm)
75 mm KwK 40 L/48
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
80 -6°/+25° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 7.1 9.9 __.__ __.__ __.__
Realistic 7.1 8.4 __.__ __.__ __.__
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
7.6 __.__ __.__ __.__
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
PzGr 39 APCBC 140 137 125 112 100 89
PzGr 40 APCR 177 176 154 130 109 92
Hl.Gr 38B HEAT 80 80 80 80 80 80
Sprgr. 34 HE 10 10 10 10 10 10
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
PzGr 39 APCBC 750 6.8 1.3 15.0 28.9 +4° 48° 63° 71°
PzGr 40 APCR 930 4.2 N/A N/A N/A +1.5° 66° 70° 72°
Hl.Gr 38B HEAT 450 4.4 0.0 0.1 872.1 +0° 62° 69° 73°
Sprgr. 34 HE 570 5.7 0.1 0.1 686 +0° 79° 80° 81°
Shell types
  • PzGr 39 - Armour Piercing Ballistic Cap shell - This is your main ammo type, always use this if you think it can penetrate enemy armour. It deals the most damage because of its explosive filler.
  • PzGr 40 - Armour Piercing Composite Rigid shell - It is highly advised to take at least 15-20 of these rounds. The shell has enough penetration to deal with any tank (except the Sherman Jumbo) from the front up to 500m but lacks the necessary damage. Use this shell to exploit weaknesses in the enemies tank by targeting ammunition racks, fuel tanks, the engine and any other weak points. When facing slopped armour at or close to 60 degrees use APCBC. It's best used against Panthers, Tigers, IS tanks and SU-85Ms. Has a good flat flying trajectory.
  • Hl.Gr. 38B - Cumulative Anti-armour shell - it is recommended to completely avoid this kind of shell as its performance is vastly inferior in all aspects compared to APCBC or APCR ammo used by this tank.
  • SprGr. 34 - High Explosive shell - You should carry only very few of these. They are useless against anything other than unarmoured AA vehicles, to which it is lethal.
Ammo racks
Ammo racks of the KW I C 756 (r) (Germany)
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
80 76 (+4) 71 (+9) 53 (+27) 27 (+53) (+79) No

Turret empty: 71 (+9)

Machine guns

Main article: MG 34 (7.92 mm)
7.92 mm MG 34
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
4,350 (150) 900 N/A N/A

Usage in battles

The KW I C 756 (r) (Germany) is a potent vehicle when angled (preferably 30 to 45 degrees to the left or right). The long 75 mm is a deadly weapon as well. You have average mobility at best, but this is a great vehicle if you know how to use it effectively.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE Hl.Gr 38B Adjustment of Fire
III Filters Crew Replenishment PzGr 40 Elevation Mechanism
IV Transmission Engine
This is a premium vehicle: all modifications are unlocked on purchase

Pros and cons

Pros:

  • Powerful main gun with good penetration and damage
  • Well armoured to resist most shells
  • Somehow more mobile and faster than the regular KV-1
  • Good acceleration up until 20 km/h
  • APCR shell can penetrate almost all tanks it faces
  • Rear transmission means frontal hits are unlikely to render the tank immobile
  • Since it is based on a "Russian" tank, you can trick some enemies into thinking you're a friendly in SB battles. However, a skilled opponent will know
  • Premium RP/SL bonuses

Cons:

  • Several weak points on the front armour, especially the weak mantlet
  • Cupola on turret top is very prominent and can compromise position over ridge lines, even be hit with careful shell placement
  • The sides are lined with fuel tanks, giving high chance of fire or fuel explosion
  • Concentrated ammo rack at the hull bottom, low side shots have a high chance of striking and causing an ammo rack detonation
  • Small turret space, a single shot can knock out every turret crew member
  • Bad gun depression (-6°)
  • Poor turning ability, turning will bleed speed very quickly
  • Slow reverse of -6 km/h
  • Since it is based on a "Russian" tank, unknowing teammates may shoot/destroy you in SB battles

History

The KV-1

The appearance of the KV-1 during the German invasion of the Soviet Union came as a huge surprise. No German anti-tank weapon, bar the 88mm flak was able to penetrate easily. However, as the war progressed, Germany began to build a better tank and anti-tank guns in response to the KV-1 and T-34. The Soviets in turn also modified the KV-1s in order to adapt them to the changing battlegrounds, but they were eventually phased out in favor of the newer IS heavy tank series.

Captured KV-1 by the Germans

During the battles that raged on the Eastern Front, a few KV-1s were captured by the German due to the crew abandoning them from mechanical failures or combat damages. The Germans recovered and repaired these tanks, using them against their former owners under their designation Pz.Kpfw. KV-1 A 753(r) for the 1941 model (KV-1B) and the Pz.Kpfw. KV-1B 755(r) for the 1942 model (KV-1C). While these tanks were adequate by German standards, the decision was made to modify the captured KV-1 tanks, giving them better guns and armour. This modified tank was to be designated the Pz.Kpfw. KV I C 756(r) and was based on KV-1C model with applique armour and a cast turret. The first major change to the vehicle was the removal of the old 76.2 mm gun with the 75 mm KwK 40 seen on the newer Panzer IVs on a new mantlet design derived from the Ausf. G model. The commander's cupola on the KV-1 was also replaced with the Panzer IV's with the two-part hatch. The ventilator on the turret was taken from a T-34 and installed and utility baskets were added on the rear deck of the tank.

Only one KV-1 was modified into the KV-1B 765(r), despite the significant improvements afforded by the modifications. This KV-1 was attached to the 204th Panzer Regiment, a part of the 22nd Panzer Division, and saw action in the Battle of Kursk in 1943. Today, its fate is unknown, but it is presumed to have been destroyed in the heavy fighting.

Media

Skins and camouflages for the KV I C 756(r) from live.warthunder.com.

Sights

Images

Historical photo of the KV I C 756(r)

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Germany heavy tanks
Tiger 1 (Henschel)  Tiger H1 · Tiger E · ␠Tiger
Tiger 1 (Porsche)  VK 45.01 (P) · Pz.Bef.Wg.VI P
Tiger 2  Tiger II (P) · Tiger II (H) · Tiger II (H) Sla.16 · Tiger II (10.5 cm Kw.K)
Super heavy tanks  Maus · E-100
Trophies 
Great Britain  ▀Pz.Kpfw. Churchill
USSR  ▀KV-IB · ▀KW I C 756 (r) · ▀KW II 754 (r)

Germany premium ground vehicles
Light tanks  Pz.II C (DAK) · Pz.Sfl.Ic · Pz.Sp.Wg.P204(f) KwK · Sd.Kfz. 140/1 · Sd.Kfz.234/1 · Ru 251 · SPz 12-3 LGS · TAM 2IP
Medium tanks  Nb.Fz. · Pz.III N · Pz.Bef.Wg.IV J · ▀M4 748 (a) · ▀T 34 747 (r) · Ersatz M10
  mKPz M47 G · Turm III · Leopard A1A1 (L/44) · Leopard 2 (PzBtl 123)
Heavy tanks  ▀Pz.Kpfw. Churchill · ▀KV-IB · ▀KW I C 756 (r) · ▀KW II 754 (r)
  VK 45.01 (P) · ␠Tiger · Pz.Bef.Wg.VI P · Tiger II (H) Sla.16
Tank destroyers  Sd.Kfz.234/3 · Sd.Kfz.234/4 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · 15 cm Pz.W.42
  Brummbär · Panzer IV/70(A) · VFW · Bfw. Jagdpanther G1 · Elefant · 38 cm Sturmmörser